Created by: YGO Mod (20517634)

Created On: 03/22/2026

Main: 59 Extra: 15

3 cardBeta The Electromagnet Warrior 3 cardBeta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH 3
Beta The Electromagnet Warrior
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


1 cardBystial Druiswurm
1 cardBystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


1 cardBystial Magnamhut
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


3 cardConduction Warrior Linear Magnum Plus Minus 3 cardConduction Warrior Linear Magnum Plus Minus
Conduction Warrior Linear Magnum Plus Minus
EARTH 7
Conduction Warrior Linear Magnum Plus Minus
  • ATK:

  • 2700

  • DEF:

  • 1300


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Magnet Warrior" monsters with an original Level of 4 or lower from your hand, Deck, and/or face-up field to the GY. You can only Special Summon "Conduction Warrior Linear Magnum Plus Minus" once per turn this way. You can target 1 other EARTH monster on the field; this card gains half that monster's ATK until the end of this turn. If this card is destroyed and sent to the GY: Add it to your hand. You can only use each effect of "Conduction Warrior Linear Magnum Plus Minus" once per turn.


2 cardDroll & Lock Bird
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardEpsilon The Magnet Warrior 1 cardEpsilon The Magnet Warrior
Epsilon The Magnet Warrior
EARTH 4
Epsilon The Magnet Warrior
  • ATK:

  • 1300

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn.


1 cardMagnet Warrior Omega Plus 1 cardMagnet Warrior Omega Plus
Magnet Warrior Omega Plus
EARTH 4
Magnet Warrior Omega Plus
  • ATK:

  • 800

  • DEF:

  • 1900


If this card is in your hand or GY: You can destroy 1 other Rock monster in your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. When an EARTH monster's effect is activated on the field (Quick Effect): You can Tribute this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Magnet Warrior Omega Plus" once per turn.


3 cardMagnet Warrior Sigma Minus 3 cardMagnet Warrior Sigma Minus
Magnet Warrior Sigma Minus
EARTH 4
Magnet Warrior Sigma Minus
  • ATK:

  • 1500

  • DEF:

  • 1800


Once per turn, when an attack is declared involving 2 EARTH monsters: You can negate that attack. You can only use each of the following effects of "Magnet Warrior Sigma Minus" once per turn. You can reveal this card in your hand; Fusion Summon 1 Fusion Monster from your Extra Deck, using Rock monsters from your hand or field, including this card in your hand. If this card is Normal or Special Summoned: You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY.


2 cardMagnet Warrior Sigma Plus 2 cardMagnet Warrior Sigma Plus
Magnet Warrior Sigma Plus
EARTH 4
Magnet Warrior Sigma Plus
  • ATK:

  • 1800

  • DEF:

  • 1500


While you control an EARTH monster, your opponent's monsters that can attack must attack EARTH monsters. While your opponent controls an EARTH monster, you choose the attack targets for your opponent's attacks. If this card is sent to the GY: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY, except "Magnet Warrior Sigma Plus"; add it to your hand or Special Summon it. You can only use this effect of "Magnet Warrior Sigma Plus" once per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardTellusion the Magna Warrior 1 cardTellusion the Magna Warrior
Tellusion the Magna Warrior
EARTH 8
Tellusion the Magna Warrior
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing 1 "Magnet Warrior Sigma Plus" and 1 "Magnet Warrior Sigma Minus" from your hand, face-up Monster Zone, and/or GY. Once per turn, when your opponent activates a card or effect (Quick Effect): You can target 1 monster your opponent controls; destroy it, or if you targeted an EARTH monster, you can take control of it instead. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 2 of your banished "Magnet Warrior Sigma" monsters.


2 cardCouplet the Melodious Songstress 2 cardCouplet the Melodious Songstress
Couplet the Melodious Songstress
LIGHT 59
Couplet the Melodious Songstress
  • ATK:

  • 1200

  • DEF:

  • 2000


[ Pendulum Effect ] You cannot Pendulum Summon, except LIGHT monsters (this effect cannot be negated). If you do not control any face-up monsters, other than "Melodious" monsters: You can add 1 "Melodious" Spell/Trap from your Deck to your hand. You can only use this effect of "Couplet the Melodious Songstress" once per turn. [ Monster Effect ] If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon 1 Level 4 or lower "Melodious" monster from your hand or GY. If a "Melodious" Fusion Monster(s) is Special Summoned to your field, while this card is face-up in your Extra Deck (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Couplet the Melodious Songstress" once per turn.


3 cardRefrain the Melodious Songstress 3 cardRefrain the Melodious Songstress
Refrain the Melodious Songstress
LIGHT 41
Refrain the Melodious Songstress
  • ATK:

  • 1600

  • DEF:

  • 800


[ Pendulum Effect ] You can target 1 "Melodious" Fusion Monster you control; send 1 "Melodious" monster from your Deck to the GY, and if you do, the targeted monster gains ATK equal to the Level of that monster sent to the GY x 200 until the end of this turn. You can only use this effect of "Refrain the Melodious Songstress" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Melodious" monster from your Deck to your hand, except "Refrain the Melodious Songstress". If a "Melodious" Fusion Monster(s) is Special Summoned to your field, while this card is face-up in your Extra Deck (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Refrain the Melodious Songstress" once per turn.


1 cardSolfachord Solfegia 1 cardSolfachord Solfegia
Solfachord Solfegia
LIGHT 29
Solfachord Solfegia
  • ATK:

  • 400

  • DEF:

  • 400


[ Pendulum Effect ] When your opponent's monster effect activated on the field resolves, if you control a "GranSolfachord" monster, you can negate that effect, then destroy this card. You can only use this effect of "Solfachord Solfegia" once per turn. [ Monster Effect ] If you control no monsters, or all monsters you control are "Solfachord" monsters: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect (you can also Tribute this card); Special Summon 1 "Solfachord" monster from your hand, except "Solfachord Solfegia", or, if you Tributed this card when you activated this effect, you can Special Summon from your face-up Extra Deck or GY instead. You can only use each effect of "Solfachord Solfegia" once per turn.


2 cardAdamancipator Researcher 2 cardAdamancipator Researcher
Adamancipator Researcher
EARTH 2
Adamancipator Researcher
  • ATK:

  • 100

  • DEF:

  • 2100


If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    3 cardMagnet Bonding 3 cardMagnet Bonding
    Magnet Bonding
    Spell Quick
    Magnet Bonding

      During the Main Phase: Activate 1 of these effects (but you can only use each effect of "Magnet Bonding" once per turn); ● Add 1 "Conduction Warrior Linear Magnum Plus Minus" or 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand. ● Add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. ● Fusion Summon 1 Rock Fusion Monster from your Extra Deck, by shuffling Rock monsters from your hand, field, GY, and/or banishment into the Deck as material.


      1 cardMelodious Concerto 1 cardMelodious Concerto
      Melodious Concerto
      Spell Normal
      Melodious Concerto

        Fusion Summon 1 Fairy Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. If a "Melodious" Fusion Monster(s) is sent to your GY while this card is in your GY, even during the Damage Step: You can place this card on the bottom of your Deck, then draw 1 card. You can only use each effect of "Melodious Concerto" once per turn.


        3 cardOstinato 3 cardOstinato
        Ostinato
        Spell Normal
        Ostinato

          If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as Fusion Material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


          3 cardSuper Polymerization
          3 cardSuper Polymerization
          Super Polymerization
          Spell Quick
          Super Polymerization

            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




            Tag(s):

            3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
            Triple Tactics Thrust
            Spell Normal
            Triple Tactics Thrust

              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


              1 cardDifferent Dimension Ground 1 cardDifferent Dimension Ground
              Different Dimension Ground
              Trap Normal
              Different Dimension Ground

                This turn, any monster sent to the GY is banished instead.


                3 cardEvenly Matched 3 cardEvenly Matched
                Evenly Matched
                Trap Normal
                Evenly Matched

                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                  3 cardInfinite Impermanence 3 cardInfinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    1 cardBacha the Melodious Maestra 1 cardBacha the Melodious Maestra
                    Bacha the Melodious Maestra
                    LIGHT 7
                    Bacha the Melodious Maestra
                    • ATK:

                    • 2500

                    • DEF:

                    • 1800


                    2 "Melodious" monsters While you control this Fusion Summoned card, the activated effects of your "Melodious" Fusion Monsters cannot be negated. You can only use each of the following effects of "Bacha the Melodious Maestra" once per turn. If this card is Special Summoned: You can Special Summon 1 "Melodious" monster from your Deck. If this card is sent to the GY: You can target 1 "Melodious" monster in your GY, except "Bacha the Melodious Maestra"; Special Summon it in Defense Position.


                    2 cardConduction Warrior Plasma Magnum 2 cardConduction Warrior Plasma Magnum
                    Conduction Warrior Plasma Magnum
                    EARTH 7
                    Conduction Warrior Plasma Magnum
                    • ATK:

                    • 2300

                    • DEF:

                    • 2800


                    2 EARTH Rock monsters Face-up monsters on the field become EARTH. You can only use each of the following effects of "Conduction Warrior Plasma Magnum" once per turn. If this card is Fusion Summoned: You can add 1 "Magnet" Normal, Quick-Play, or Field Spell from your Deck to your hand. You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY; immediately after this effect resolves, Normal Summon 1 Level 4 or lower "Magnet Warrior" monster.


                    1 cardFlux Ochsenfeld 1 cardFlux Ochsenfeld
                    Flux Ochsenfeld
                    EARTH 7
                    Flux Ochsenfeld
                    • ATK:

                    • 2600

                    • DEF:

                    • 2000


                    1 Level 5 or higher EARTH monster + 1 Rock monster If this card is Fusion Summoned: You can Special Summon 1 Rock monster from your hand or GY, except "Flux Ochsenfeld". (Quick Effect): You can target 1 EARTH monster you control and 1 card your opponent controls; return them to the hand. You can only use each effect of "Flux Ochsenfeld" once per turn, and cannot activate more than 1 in the same Chain.


                    1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                    Garura, Wings of Resonant Life
                    DARK 6
                    Garura, Wings of Resonant Life
                    • ATK:

                    • 1500

                    • DEF:

                    • 2400


                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                    1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                    Mudragon of the Swamp
                    WATER 4
                    Mudragon of the Swamp
                    • ATK:

                    • 1900

                    • DEF:

                    • 1600


                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                    1 cardSchuberta the Melodious Maestra 1 cardSchuberta the Melodious Maestra
                    Schuberta the Melodious Maestra
                    LIGHT 6
                    Schuberta the Melodious Maestra
                    • ATK:

                    • 2400

                    • DEF:

                    • 2000


                    2 "Melodious" monsters During either player's turn: You can target up to 3 cards in any Graveyard(s); banish them, and if you do, this card gains 200 ATK for each. This effect can only be used once while this card is face-up on the field.


                    1 cardBeyond the Pendulum 1 cardBeyond the Pendulum
                    Beyond the Pendulum
                    DARK
                    Beyond the Pendulum
                    • ATK:

                    • 1200

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                    1 cardExceed the Pendulum 1 cardExceed the Pendulum
                    Exceed the Pendulum
                    LIGHT
                    Exceed the Pendulum
                    • ATK:

                    • 2000

                    • LINK-3

                    Link Arrow:

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.


                    1 cardGorgon of Zilofthonia 1 cardGorgon of Zilofthonia
                    Gorgon of Zilofthonia
                    DARK
                    Gorgon of Zilofthonia
                    • ATK:

                    • 100

                    • LINK-3

                    Link Arrow:

                    Top-Left

                    Top

                    Top-Right


                    2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.


                    1 cardGranSolfachord Coolia 1 cardGranSolfachord Coolia
                    GranSolfachord Coolia
                    LIGHT
                    GranSolfachord Coolia
                    • ATK:

                    • 2700

                    • LINK-3

                    Link Arrow:

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    2+ monsters, including a Pendulum Monster Gains 100 ATK for each face-up Pendulum Monster in your Extra Deck. The activated effects of Pendulum Monsters this card points to cannot be negated. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Solfachord" card with an odd Pendulum Scale from your Pendulum Zone to your zone this card points to, and if you do, negate the activation, then you can add 1 "Solfachord" Pendulum Monster with an even Pendulum Scale from your Deck to your face-up Extra Deck.


                    1 cardI:P Masquerena 1 cardI:P Masquerena
                    I:P Masquerena
                    DARK
                    I:P Masquerena
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                    1 cardS:P Little Knight 1 cardS:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                    1 cardNaturia Beast 1 cardNaturia Beast
                    Naturia Beast
                    EARTH 5
                    Naturia Beast
                    • ATK:

                    • 2200

                    • DEF:

                    • 1700


                    1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                    1 cardGallant Granite 1 cardGallant Granite
                    Gallant Granite
                    EARTH
                    Gallant Granite
                    • ATK:

                    • 2300

                    • DEF:

                    • 1800


                    2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.




                    More OCG Info

                    Magnet Warriors Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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