Bubble Actress Deck #660746 — Yu-Gi-Oh! Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 03/11/2026
Immi Special
Main Deck (30)
- Abyss Soldier x1
- Dian Keto the Cleaning Prodigy x1
- Dian Keto the Cure Prodigy x3
- Dian Keto the Food Prodigy x3
- Kanan the Beautiful Swordmistress x3
- Nuvia the Mischievous x3
- Tutumes Dark Witch x3
- Curse of the Rising Light x1
- Hydration x2
- Maizeful Charity x3
- Pot of Avarice x1
- Rainapolis x1
- Talismanic Seal Array x2
- Shiny Shady x2
- Trap Hole x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 41/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 40 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Tempo
- Format: rush-duel-sevens
Legality
Main 30 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Beatdown pressure through Piercing attacks, as the archetype guide describes, to punish set-backrow defences (Inferred from guide text; card identities unresolved); Unknown: no resolved card text confirms additional finishers
- Turn 1 (going first): Open a 5-card hand with one of the three-copy cards (about 43% per card) and develop the board; the plan itself cannot be confirmed because no card names resolved
- Turn 2 (going second): Use the six-card hand (about 50% per three-copy card) to answer the opponent's set-backrow and start Piercing attacks (Inferred)
- Recovery: Unknown: no recursion or search text was resolved from the card data
- After siding: No side deck is registered; there is no post-side plan
Why it scores here
The deck is a compact 30-card Main Deck of 15 distinct passcodes with no Extra Deck and no Side Deck, and every card is unresolved, so its function is inferred from the copy structure and the archetype guide rather than from card text. Its consistency rests on the hypergeometric estimates: a three-copy card has about a 43% chance of appearing in a going-first opening hand and about 50% going second, and the archetype core accounts for most of the list. The score comes from that structure and from the guide's description of Piercing beatdown against set-backrow play, not from the archetype's reported popularity or from averaging any card's individual strength. No recorded boards, interaction flags, or tournament results exist, so the combo ceiling, floor, and interaction quality stay low and are marked Inferred. The result is Low confidence and a provisional score that should be revisited once card names resolve and real boards are available.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 three-copy card in hand5) ≈ 0.43, P(≥1 in hand6) ≈ 0.50; core group covers 25 of 30 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | No brick estimate is possible because 15 of 15 card names are unresolved; copy histogram 6×1, 3×2, 6×3 suggests moderate redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No recorded combo boards (total_combos 0); conversion is text-only and unverified (Provisional) |
| D4 | Combo Floor & Median Output | 40 | No power distribution or median data; the floor is unknown (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Redundancy is implied by six cards at three copies, but no recursion or alternate-route text is resolved (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | No resource signature or search text is available; the grind is unknown (Provisional) |
| D7 | End-Board & Interaction Quality | 30 | Zero hand-trap, floodgate, negation, or removal text flags; interaction is absent from the evidence (Verified absence in the data) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second split and board-breaker density are unavailable; Piercing is the only guide signal against set boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing relies on Piercing per the guide; end-board ATK data is unavailable (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | A compact 30-card main deck with 15 distinct cards meets the Rush Duel main minimum of 30 with no excess (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck size is 0, which is legal under the 0–15 rule and neither helps nor hurts the score (Verified) |
| D12 | Side Deck Adaptability | 30 | No Side Deck is registered, so post-side adaptability cannot be evaluated (Verified absence in the data) |
| D13 | Matchup Coverage & Format Fit | 40 | Archetype share and tournament top-cut data are absent; the guide reports tournament presence but gives no figures (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Pilotability appears moderate from the guide's description of a Piercing-focused plan, but no combo step counts exist (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Tempo secondary, weights not separately blended. Structural ≈ 44, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: no post-side plan (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*44.2 + 0.20*40 - 2 ≈ 41
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent copy structure: six cards at three copies give a stable core
- Compact 30-card Main Deck with no dead Extra Deck slots
- Archetype guide supports a coherent Piercing beatdown plan against set-backrow decks
Weaknesses
- No hand traps, floodgates, negation, or removal flags, so interaction is absent
- No Side Deck, so the deck cannot adapt
- No combo or board data, so the power ceiling and floor cannot be measured
Critical choke points
- Dependence on the archetype core: 25 of 30 copies are core, so a poor opening hand has few alternatives
- No resolved card text, so the true engine cannot be checked for single-card choke points
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None until card names resolve | Resolve the 15 unresolved passcodes and re-run the evaluation | Every dimension is currently Inferred or Provisional, so a card-level review is the most useful next step |
Evidence & confidence
- Verified: Legal with warning: 30 Main cards meet the Rush Duel Main minimum of 30, with 0 Extra and 0 Side; Copy histogram 6×1, 3×2, 6×3 totals 30 Main cards; Zero hand-trap, floodgate, negation, and removal text flags
- Inferred: Hypergeometric opening-hand odds for each copy count; Midrange and Tempo strategy classification from the guide; Beatdown role of Piercing from guide text
- Provisional: Meta Power (null); Matchup fit and archetype share; Tournament reliability
- Data gaps: 15 of 15 card names are unresolved, so card text, types, and functional roles are unknown No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and match record are absent No Side Deck is registered No win-rate telemetry, so going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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