Swordsoul Deck #660690 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Swordsoul of Mo Ye x3, Effect Veiler x3, Dark World Dealings x3 - Skill: Starlight Drive. Created Mar 11, 2026 by YGO Mod.

Deck Swordsoul Duel Links

Created by: YGO Mod (20517634)

Created On: 03/11/2026

Starlight Drive
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 30, 2026
57± 6/ 100
Power Score
Structural 59
Reliability 55
Going First 58
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 61
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro beatdown from Chengying, Stardust Warrior or Draco Berserker, supported by Swordsoul Token blockers and Swordsoul Emergence searches; Stardust Dragon and Herald of the Arc Light as negate-and-board backup
  • Turn 1 (going first): Swordsoul of Mo Ye or Strategist Longyuan special summons a Swordsoul Token, Emergence searches a Swordsoul or Wyrm, then Synchro into a 3000-ATK boss while Dark Hole or Blackout clears the opposing board
  • Turn 2 (going second): Effect Veiler or Ghost Belle negates the opponent's first engine, Golden Swordsoul negates an attack, and the token enables a Synchro on the next turn
  • Recovery: Plaguespreader Zombie, Quillbolt Hedgehog and Taia special summon from the GY, and Emergence and Bacon Saver rebuild the board from the Graveyard
  • After siding: No sideboard exists in Duel Links; there is no post-side plan

Why it scores here

The deck reliably opens its Swordsoul engine: the eight archetype-core copies give about an 82% chance of at least one in a five-card opening hand (Inferred hypergeometric), and Mo Ye, Emergence and Veiler supply redundant starts. Its conversion is moderate rather than high: Synchro Summons into 3000-ATK bosses are real closing power, but the two Ritual monsters and Lava Golem are dead or hard-to-enable draws without their Ritual spells or tributes, which pulls consistency down. Interaction is the strongest area, with four hand traps, Golden Swordsoul, Dark Hole, Blackout and the Stardust negate cards giving layered answers on both turns. No combo boards were recorded, so the ceiling and median are text-only inferences and carry a wider band. The score comes from consistency, median output and interaction on the whole system; the archetype's popularity earned no points, and the individual card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 of 8 archetype-core copies in 5-card hand) ≈ 0.82; Mo Ye, Emergence and Veiler give redundant starts (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Two Ritual monsters lack their Ritual spells and Lava Golem needs two tributes; roughly 4-5 weak draws per deck (Inferred)
D3 Combo Conversion & Ceiling 60 Chengying, Stardust Warrior and Draco reach 3000 ATK off a token-enabled Synchro; no recorded boards to confirm (Inferred semantic read)
D4 Combo Floor & Median Output 50 No recorded boards; median output assumed near the sum of the core Synchro line (Inferred, text-only)
D5 Interruption Resilience & Route Redundancy 65 Four hand traps, Golden Swordsoul, Bacon Saver and GY specials give independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Emergence and Bacon Saver recursion, plus Plaguespreader and Quillbolt GY specials, cover rebuild (Inferred from card text)
D7 End-Board & Interaction Quality 68 Dark Hole, Blackout, Golden Swordsoul, Stardust Dragon and Herald layer negation and removal (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Two hand-trap-style cards plus Golden Swordsoul and Dark Hole challenge a board on the second turn (Inferred)
D9 Offensive Pressure & Closing Power 62 Three 3000-ATK synchro bosses across Extra Deck copies; Draco adds a second-attack threat (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 30 main cards over 18 distinct, with 11 level-0 Spells and two dead-weight Ritual monsters (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 All 9 Extra Deck slots are Synchros used by the archetype core; Stardust triple-copy adds redundancy (Verified composition)
D12 Side Deck Adaptability 35 Duel Links has no sideboard, so no post-side adaptation exists (Verified format rule)
D13 Matchup Coverage & Format Fit 55 No tournament data; guide snippets place the deck around Tier 3 and note a recent drop from top tier (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro and token-ordering sequences with several decision points (Inferred from examples)

How the score was computed

Strategy profile: 80/20. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: ritual_dead_weight (-2); hand_trap_layering (2); no_sideboard_format (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = 80% Midrange + 20% Stun profile

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core gives high starter access (~82% per 5-card hand, Inferred)
  • Four hand traps and Golden Swordsoul give interaction on both turns
  • Three 3000-ATK Synchro bosses provide closing power
  • Every Extra Deck slot is a Synchro the core uses

Weaknesses

  • Two Ritual monsters lack the Ritual spells needed to summon them
  • Lava Golem requires two opponent tributes and is a clunky draw
  • No sideboard in Duel Links, so no post-side plan
  • Low archetype purity (35.9% exact name) relies on generic and cross-archetype staples

Critical choke points

  • The Swordsoul Token must be on the field before the Extra Deck Synchro, so the first Summon is a single point of failure
Priority Remove Add Reason
1 Sauravis, the Ancient and Ascended (x1) Swordsoul of Taia (second copy, if legal) Removes a Ritual monster with no Ritual spell support and adds an archetype Main Deck starter
2 Raging Storm Dragon - Beaufort IX (x1) A playable Swordsoul or Wyrm Main Deck card Same Ritual-dead-weight problem; replacing it lowers brick risk

Evidence & confidence

  • Verified: Main 30, Extra 9, Side 0; Duel Links size rules satisfied; The Golden Swordsoul at 2 copies is at the Semi-Limited cap; Card text and stats for all 27 distinct cards
  • Inferred: 82% at-least-one-core-starter probability; Interaction layering across hand traps and negates; Consistency and brick estimates; Going-first and going-second splits
  • Provisional: Matchup and format fit (no tournament data); Meta Power (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Swordsoul

Swordsoul Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top