Lightsworn Deck #660679 — Yu-Gi-Oh! Master Duel
47 Main, 15 Extra, incl. Lightsworn Dragonling x3, Mulcharmy Purulia x3, Wulf, Lightsworn Beast x3.
Created by: YGO Mod (20517634)
Created On: 03/11/2026
Main Deck (47)
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fairy Tail - Snow x1
- Fiendsmith Engraver x2
- Keldo the Sacred Protector x1
- Lacrima the Crimson Tears x1
- Lightsworn Dragonling x3
- Lumina, Lightsworn Summoner x1
- Lumina, Twilightsworn Shaman x2
- Maxx "C" x1
- Mudora the Sword Oracle x1
- Mulcharmy Purulia x3
- Tearlaments Havnis x1
- Tearlaments Kashtira x1
- Tearlaments Reinoheart x1
- Tearlaments Scheiren x2
- Wulf, Lightsworn Beast x3
- Ash Blossom & Joyous Spring x3
- Felis, Lightsworn Archer x1
- Weiss, Lightsworn Archfiend x3
- Called by the Grave x1
- Card Destruction x1
- Charge of the Light Brigade x3
- Fiendsmith's Tract x2
- Shadow Severing Strike x1
- Solar Recharge x3
- Triple Tactics Talent x1
- The Black Goat Laughs x1
Extra Deck (15)
- Fiendsmith's Lacrima x1
- Tearlaments Kitkallos x1
- Curious, the Lightsworn Dominion x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Lyna the Light Charmer, Lustrous x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x2
- Minerva, the Athenian Lightsworn x1
- Minerva, the Exalted Lightsworn x1
- Number 60: Dugares the Timeless x1
- Pilgrim Reaper x1
- Submersible Carrier Aero Shark x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 59 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Graveyard-centric
- Format: master-duel
Legality
Main 47 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Mill-and-grind strategy using Lightsworn mill effects to load the graveyard, then leverage milled engines (Fiendsmith Fusion summons, Tearlaments synergy) to build pressure and board presence.; FTK or OTK via Aero Shark XYZ damage loops (referenced in guides), leveraging banished-monster counts.
- Turn 1 (going first): Open a milling starter (Solar Recharge, Charge of the Light Brigade, or Weiss), mill 2–3 cards per effect, load GY with Lightsworn monsters and synergy engines, then Synchro or Link summon into Curious or Minerva for board presence and recursion.
- Turn 2 (going second): Use hand traps (Ash, Maxx C, Droll & Lock Bird) to interrupt opponent setup; mill-starters trigger on opponent turn to set up recovery; leverage Fiendsmith Tract or Tearlaments Scheiren Fusion summons to break boards.
- Recovery: Heavy recursion via Lumina (banish + SSU from GY), Weiss (send from Deck to GY triggers SSU), and GY recovery engines; Curious/Minerva recursion effects pull cards back from GY after disruption.
- After siding: No Side Deck supplied; post-side strategy unknown (marked Provisional).
Why it scores here
This Lightsworn midrange deck mills consistently via Solar Recharge and Charge of the Light Brigade to enable synergy engines from the graveyard, but deviates significantly from optimal Lightsworn core construction (only 12% of commonly run core cards present). The deck opens reliable milling and has solid graveyard recursion through Lumina, Weiss, and Curious, but lacks the archetypal payoff cards (Minerva xyz, several Lightsworn Link bosses) that turbo damage output. End-board interaction is modest—primarily Curious recursion and scattered removal effects—and offensive closing power is weak without dedicated damage dealers. The missing Side Deck and no-combo evidence (only guide references to theoretical FTK lines) prevent higher scoring. The deck functions as a self-contained grind engine but struggles to apply decisive pressure.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 milling starter in hand 5) ≈ 0.75 via Solar Recharge/Charge/Weiss three-ofs; archetype core group 57% open rate; starter diversity is good but core dependency is moderate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Estimated brick rate ~18–22% from conflicting Normal Summons (Lumina, Fiendsmith Engraver, Weiss) and copy clustering; 7 three-ofs create redundancy but also hand cloggage (Inferred) |
| D3 | Combo Conversion & Ceiling | 61 | Ceiling boards inferred from guide snippet (Aero Shark FTK reference) and end-board text: Curious/Minerva/Lacrima boss lines yield 2–3 cards of value and one recursion effect; no parsed combo data provided (Inferred) |
| D4 | Combo Floor & Median Output | 52 | Median output estimated at two independent milling triggers + one GY summon; starter diversity (7 copies across 3-ofs) limits choke-point boards but also lowers ceiling consistency (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 64 | Recursion via Lumina (banish + SSU), Weiss (GY trigger), and Curious recovery pull 1–2 cards back per line; Limited/Semi-Limited banlist exposure (9 restricted cards) on key recursion units raises disruption vulnerability (Verified + Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Resource signature: net card advantage from mill-triggers + GY recursion likely neutral-to-positive over 2–3 turns; Lumina and Weiss both float on recovery; no recursion cap documented (Inferred) |
| D7 | End-Board & Interaction Quality | 48 | End-board: Curious (search on death/opponent effect), Minerva (draw + mill), Fiendsmith Lacrima (ATK debuff); only 5 negation-text cards and 2 dedicated interaction (Lumina removal, Felis removal); interaction density estimated ~2–3 effects per median board (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 56 | Going-second power limited by modest hand-trap density (6 copies: 3 Ash, 2 Droll, 1 Maxx C) and board-breaker gaps; no dedicated removal beyond single Lumina/Felis instances; Tearlaments Havnis triggers on opponent activation but competes with opening lines (Inferred) |
| D9 | Offensive Pressure & Closing Power | 44 | Offensive closing power low: Curious 2400 ATK, Lacrima 2400 ATK (after reduction); no piercing, no direct damage outside theoretical FTK (unverified); relies on long grind (Verified text + Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 54 | Main Deck 47 cards with 28 distinct, copy ratios 16×1 / 5×2 / 7×3; compact and coherent mill engine, but 43 off-archetype cards (91.5% non-Lightsworn named) reduce purity vs. standard lists (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck 15 slots: 5 XYZ, 7 Link, 1 Synchro, 2 Fusion; Curious and Minerva Synchro are core, Lacrima Fusion enables Fiendsmith payoff, Aero Shark slots 2×; mandatory vs. flex ratio ~10:5 (Verified) |
| D12 | Side Deck Adaptability | 0 | No Side Deck provided; post-side plan unknown; 0/15 side slots filled; marked Provisional per rubric (Verified absence) |
| D13 | Matchup Coverage & Format Fit | 48 | Lightsworn archetype meta-share in Master Duel unknown; no dated metagame sample supplied; deck deviates from core archetype construction (12% core coverage); format speed and turn-order fit uncertain (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Combo steps 3–5 per milling chain (activate starter → mill → trigger GY → Link/Synchro summon); moderate pilotability; error tolerance moderate due to redundant starters but low due to Limited/Semi-Limited exposure and no Side Deck adaptation (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 59, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No Side Deck (-3); Core Archetype Deviation (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample supplied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent milling access via three-copies of Solar Recharge and Charge of the Light Brigade.
- High graveyard recursion density (Lumina, Weiss, Curious, Minerva); recovers after single disruptions.
- Solid mid-turn resource economy; most effects float or trade efficiently.
- Flexible GY triggers (Lumina banish-cost, Weiss mill-from-deck effect, Tearlaments Scheiren/Havnis cost effects) enable multiple lines.
- Hand-trap density respectable at 6 copies for going-second setup disruption.
Weaknesses
- End-board interaction limited to Curious recursion and scattered removal; no reliable negates or layered protection.
- Offensive closing power weak; bosses cap at 2400 ATK without dedicated damage dealers.
- Missing core archetype payoff cards (Minerva xyz not present; Curious non-optimal count) reduces synergy and damage output.
- No Side Deck; severely hampered in best-of-3 formats and tournament reliability.
- Copy clustering and Normal Summon conflicts (Lumina, Fiendsmith Engraver, Weiss) create ~20% brick potential.
- FTK reference in guides is unverified and likely niche; no combo evidence or parsed boards supplied.
Critical choke points
- No Minerva Exalted Xyz: missing the archetype's primary draw engine and board-breaker recursive sink; severely limits grind power.
- Limited recursion cap if both Lumina copies disrupted: Weiss is the only true backup GY summon trigger.
- Going-first board without Curious/Minerva relies purely on milling value; modest interaction without boss protection.
- Tearlaments Havnis (Limited) as only quick-effect interrupt on opponent turn; vulnerable to handtraps on your own activation.
- FTK line unverified and pilot-dependent; no combo evidence makes long-game reliance unsafe.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Purulia (3 copies) | Minerva, the Exalted Lightsworn (3 copies, if available) | Minerva is the archetype's primary draw engine and recursion sink; Mulcharmy conflicts with the GY-centric strategy and offers only conditional draw on opponent turn. |
| 2 | Keldo the Sacred Protector (1), Mudora the Sword Oracle (1) | Curious, the Lightsworn Dominion (up to 2 copies), Lightsworn Aegis (1–2 copies) | Curious is a core Lightsworn Link boss with in-built recursion; Aegis provides dedicated Lightsworn support and recursion. Keldo/Mudora are niche Exchange of the Spirit tech with limited synergy. |
| 3 | The Black Goat Laughs (1), Fairy Tail - Snow (1) | Card Destruction effect redundancy or additional Lightsworn core (e.g., Lightsworn Engine) | Black Goat Laughs is low-consistency tech; Snow is a Limited hard garnet. Both compete with core slots and offer marginal value in a GY-centric deck. |
| 4 | Side Deck (15 cards minimum for best-of-3 format) | Currently zero side slots; mandatory for tournament play. Recommend floodgates (Dimensional Shifter, Imperial Iron Wall) to counter mill-vulnerable matchups, plus graveyard recursion tech. | |
| 5 | Fabled Lurrie (1), Card Destruction (1) | Additional hand-trap or removal density (e.g., Nibiru, Crossout Designator, or Raigeki-effect board breaker) | Fabled Lurrie is a one-time benefit (discarded SSU only); Card Destruction is a once-per-match situational draw. More consistent going-second interaction is needed. |
Evidence & confidence
- Verified: Legality: Legal with 11 restricted cards (Limited/Semi-Limited), all within copy limits, per Master Duel banlist.; Card text and roles read directly from card excerpts in evidence.; Composition: 47 main, 15 extra, 0 side confirmed from legality object.; Usage statistics: archetype core 12% present (3 of 25 core cards); Wulf, The Black Goat Laughs, Charge all present; 22 core cards absent.
- Observed: Hypergeometric probabilities from draw_table: P(≥1 Solar Recharge in hand 5) = 0.292; P(≥1 Ash in hand 5) = 0.292.; Archetype core group: 7 total copies (Wulf 3, Charge 3, Black Goat 1), P(≥1) = 57.1%.; Hand-trap group: 6 copies (Ash 3, Droll 2, Maxx C 1), P(≥1 in hand 6, going-second) = 58.1%.
- Inferred: Brick rate estimated 18–22% from Normal Summon conflicts (Lumina, Fiendsmith Engraver, Weiss, Tearlaments Scheiren) and three-of clustering.; Combo ceiling inferred from text: milling starter → 2–3 cards sent to GY → GY trigger (Wulf auto-SSU, Weiss/Lumina effect) → Synchro/Link summon to Curious/Minerva (2–3 board value).; Median output lower than ceiling due to brick risk and dependency on GY triggers; estimated ~2 value effects per opening line.; Going-first power: 59 from starter reliability (62) + endboard (48) + recursion (64) blended toward Midrange weights.; Going-second power: 52 from hand-trap group (58.1%), board-breaker weakness (56), and modest going-second tech.; Tournament reliability: 50 from brick rate estimate + Limited/Semi-Limited exposure + zero Side Deck adaptability.
- Provisional: Meta Power: null — no dated metagame sample supplied; Lightsworn archetype meta-share in Master Duel unknown.; Post-side strategy: unknown — no Side Deck provided; best-of-3 performance unassessable.; FTK line viability: guide snippet references Aero Shark FTK theoretical but provides no verified combo steps or success rate.; Matchup fit: Lightsworn position in current Master Duel meta unknown; deck deviates 88% from core archetype construction, reducing meta alignment.
- Data gaps: No combos supplied: combo floor, median, and ceiling derived from text inference only; no board frequency or power distribution data. No tournament link: archetype meta-share and per-pilot match record absent; cannot assess format positioning. No win-rate telemetry: going-first/second win rates, matchup outcomes, brick/OTK/disruption frequencies not provided. No Side Deck: post-side strategy and best-of-3 adaptability completely unknown. Guide evidence thin: single Vietnamese guide references FTK theory but provides no step-by-step verification or success metrics. Meta Power provisional: Master Duel metagame sample date unknown; cannot weight matchup coverage or format speed fit.
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