Labrynth Deck #660597 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 03/11/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
57± 6/ 100
Power Score
Structural 63
Reliability 52
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.7
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Control
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Protect a Normal-Trap-based board with interaction, then convert through Lady Labrynth / Lovely Labrynth, Unchained Soul Lord of Yama and Unchained Abomination (Inferred from card text).; Chaos Angel and Super Starslayer TY-PHON as extra-deck bosses once the board is cleared (Inferred).
  • Turn 1 (going first): Set a Normal Trap and summon a Labrynth monster with Labrynth Cooclock, Lovely/Stovie/Chandraglier or Arias, then keep Normal Trap interaction up behind it (Inferred).
  • Turn 2 (going second): Use the hand traps (Maxx C, Droll & Lock Bird, Dominus Impulse, Songs of the Dominators) to stop the opponent's first summon or engine, then rebuild through Labrynth searchers (Inferred).
  • Recovery: Monsters that recur from the GY when a Normal Trap leaves the field (Stovie Torbie, Chandraglier, Cooclock) and Normal Trap recursion through Trap Trick and Dimensional Barrier (Inferred from card text).
  • After siding: None: the deck runs 0 side cards, so there is no evidenced post-side plan (Verified: side_count 0).

Why it scores here

The deck reliably opens a Labrynth starter: the archetype core group has a 0.99 hypergeometric chance of at least one copy in a 5-card opening hand, and searcher text reaches about 0.71 (Inferred). Its strength is a system of 25 Normal Traps, all Normal Traps by race, which feed Labrynth monsters that recur from the GY when a Normal Trap leaves the field, and a dense interaction suite (Dominus Impulse, Songs of the Dominators, Dimensional Barrier, Black Goat Laughs, Eradicator, Daruma, Trap Holic, Transaction Rollback). Going second, the three hand traps plus Maxx C and Droll give real force-interaction on a 6-card hand (about 0.37 for at least one hand trap). Weaknesses are a 58% trap share that bricks without a monster, no side deck, and no recorded boards, so the combo ceiling and median are text-only estimates. Score was built from consistency, interaction and recursion on the system; popularity (archetype usage stats) confirmed the list is standard but earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core group P(≥1 in 5-card hand) ≈ 0.99 and searcher text ≈ 0.71; the starter still needs a Normal Trap set to be live (Inferred).
D2 Opening-Hand Quality & Brick Management 50 25 of 43 main cards are Normal Traps with 58% trap density; no-monster hands are dead-ish, but 15 monster-or-searcher slots keep most hands usable (Inferred).
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from text as Lady/Lovely plus Normal Trap chains and extra-deck boss access (Inferred semantic).
D4 Combo Floor & Median Output 45 No recorded boards, so median output is an inference from starter diversity and recursion (Inferred, low certainty).
D5 Interruption Resilience & Route Redundancy 70 Stovie Torbie, Chandraglier and Cooclock recur from the GY when a Normal Trap leaves the field, and Trap Trick and Dimensional Barrier add recovery (Inferred from card text).
D6 Resource Economy, Recovery & Grind 72 Searcher and draw text (Arianna, Ariane, Cooclock, Unchained Soul of Anguish) plus Normal Trap recursion; Transaction Rollback and Eradicator cost LP or a Tribute (Inferred).
D7 End-Board & Interaction Quality 78 Dense interaction: Maxx C, Droll, Dominus Impulse, Songs, Dimensional Barrier, Black Goat, Eradicator and Trap Holic; Lady and Lovely resist targeting (Inferred from role flags and text).
D8 Going-Second & Board-Breaking Power 70 Three hand traps plus Maxx C and Droll cover going second; Daruma is a board-wide reset (Inferred from role flags and text).
D9 Offensive Pressure & Closing Power 60 Boss monsters Lady 3000, Lovely 2900, Unchained Abomination 3000 and Chaos Angel 3500 give a closing threat, but Labrynth has little direct damage (Inferred).
D10 Main Deck Efficiency & Flexibility 60 43 main cards with 22 distinct names and a copy histogram skewed to 2–3 copies; efficient, but Normal-Trap-heavy with weak garnet density (Inferred).
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots: 11 Link, 2 Synchro, 2 Xyz; the Unchained Link core is 3 Yama and 2 Anguish, with several off-engine bosses (Verified composition, Inferred flex value).
D12 Side Deck Adaptability 20 No side deck (side_count 0, Verified); no post-side plan and no post-side data (Provisional).
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; excluded from Structural by renormalizing weights (Provisional).
D14 Pilotability & Error Tolerance 40 Normal Trap sequencing, Labrynth chains and Extra Deck link routes need many decisions per turn (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 62.7, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflicts (-2); Unrecoverable choke point: Normal Trap dependency (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no meta sample; D13 dropped and Control weights renormalized over 93)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 25 Normal Traps feed a recursive Labrynth engine (Inferred)
  • Dense interaction: hand traps, negations, Daruma reset and removal text (Inferred)
  • Core group reliably opens (0.99 for at least one copy in 5 cards)
  • Compact archetype core with 2–3 copies of most staples

Weaknesses

  • No side deck at all, so no post-side adaptation (Verified)
  • 58% trap density is a brick risk without a monster in hand (Inferred)
  • Songs of the Dominators' Dominus search has few valid targets (only Dominus Impulse, 3 copies) (Inferred)
  • No recorded boards: combo ceiling and median are text-only (Verified data gap)

Critical choke points

  • A Normal Trap has to be set before the Labrynth engine activates (Inferred)
  • Maxx C and Droll are single-card hand traps with 1–2 copies each (Verified copy counts)
Priority Remove Add Reason
1 Eradicator Epidemic Virus (1 copy) Dominus Spark in the side deck (not in main) Eradicator needs a DARK monster with 2500+ ATK to Tribute; Dominus Spark is run in about 92% of archetype decks in the usage stats, but this list has none, so it is a standard-core gap (Verified usage, Inferred fit).
2 None in main: consider adding a side deck (up to 15 cards) before any other main-deck change Side cards aimed at the format's common threats A deck with 0 side cards cannot adapt between games; this is the largest gap in D12 (Verified side_count 0).

Evidence & confidence

  • Verified: Legality: 43 main, 15 extra, 0 side; all copy counts within Master Duel limits (Maxx C 1/1 Limited, Droll & Lock Bird 2/2 Semi-Limited); Normal Trap count: 25 of 43 main cards; Extra Deck breakdown: 11 Link, 2 Synchro, 2 Xyz; Archetype core group has 26 copies; exact-name purity 32.8%; Usage stats: Dominus Spark (≈92%) and Super Starslayer TY-PHON (≈83%) are core cards; Dominus Spark is absent, TY-PHON is present in the Extra Deck
  • Observed: No recorded boards exist for this deck (combos_evidence total_combos 0)
  • Inferred: Control primary strategy based on trap density, hand traps and interaction text; Consistency: core group 0.99; searcher 0.71; Normal Trap set-up requirement; Recursion and interaction scores from card text and role flags; Going-first 60 and going-second 66 from the component dimensions; Engine conflict and Normal Trap dependency modifiers
  • Provisional: Meta Power is null: no dated metagame sample; Matchup and format fit (D13) excluded from Structural; Tournament reliability of 52 is a reasoned estimate with no tournament data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred Meta Power is Provisional without a dated metagame sample No side deck: post-side performance cannot be assessed Only one guide (Hướng Dẫn Chơi Labrynth) with a snippet and no sections; it adds little strategic detail

More Master Duel Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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