Destiny HERO Deck #660280 — Yu-Gi-Oh! Master Duel
47 Main, 20 Extra, incl. Destiny HERO - Malicious x3, Ash Blossom & Joyous Spring x3, A Hero Lives x3. Created Mar 8, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/08/2026
Main Deck (47)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x2
- Elemental HERO Liquid Soldier x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x2
- Evil HERO Adusted Gold x2
- Evil HERO Dead-End Prison x1
- Evil HERO Sinister Necrom x1
- Maxx "C" x1
- Vision HERO Faris x2
- Vision HERO Increase x2
- Vision HERO Vyon x2
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- Called by the Grave x1
- Dark Contact x1
- Evil Assault x2
- Forbidden Droplet x3
- Fusion Destiny x3
- Harpie's Feather Duster x1
- Mask Change x1
- Miracle Fusion x1
- Polymerization x1
- Reinforcement of the Army x1
- Triple Tactics Talent x1
- Dark Supremacy x1
- Favorite Contact x1
Extra Deck (20)
- Contrast HERO Chaos x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Absolute Zero x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Evil HERO Darkest Knight x1
- Evil HERO Inferno Wing - Backfire x1
- Evil HERO Malicious Bane x1
- Evil HERO Neos Lord x1
- Masked HERO Acid x1
- Masked HERO Blast x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Wake Up Your Elemental HERO x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Dread Decimator x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 47 / Extra 20 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion plays using Destiny HERO + Elemental HERO lineup
- Turn 1 (going first): Play A Hero Lives + early Fusion/Search to assemble board, then threaten lethal with Elemental HERO finishers
- Turn 2 (going second): Counter opponent setup with Ash Blossom/Forbidden Droplet, then pivot to Fusion OTK or control via Droll & Lock Bird + mass removal
- Recovery: Use hand traps and re-summon windows; recycle key Spells via E - Emergency Call / Reinforcement of the Army to rebuild board after disruption
Why it scores here
The deck runs a clear Combo engine centered on Destiny HERO and Elemental HERO fusion, but its consistency is undermined by illegal side count and a brick-prone hand due to conflicting normals and key cards like A Hero Lives. Combo ceiling is strong when the engine starts (best line reaches lethal with board control), yet median output is limited by setup variance and disruption susceptibility. The hand structure and lack of robust brick mitigation hurt turn-1 reliability, while interruption resilience is moderate thanks to reanimation and hand-trap tools. Resource grind is acceptable with draw support, and the Extra Deck is efficiently used, but Main Deck efficiency is low due to overcommit on niche pieces. There is no post-side plan and the format meta alignment is weak, further capping practical performance.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | |
| D2 | Opening-Hand Quality & Brick Management | 45 | |
| D3 | Combo Conversion & Ceiling | 75 | |
| D4 | Combo Floor & Median Output | 50 | |
| D5 | Interruption Resilience & Route Redundancy | 50 | |
| D6 | Resource Economy, Recovery & Grind | 55 | |
| D7 | End-Board & Interaction Quality | 60 | |
| D8 | Going-Second & Board-Breaking Power | 65 | |
| D9 | Offensive Pressure & Closing Power | 60 | |
| D10 | Main Deck Efficiency & Flexibility | 45 | |
| D11 | Extra Deck Efficiency & Coverage | 70 | |
| D12 | Side Deck Adaptability | 20 | |
| D13 | Matchup Coverage & Format Fit | 30 | |
| D14 | Pilotability & Error Tolerance | 55 |
How the score was computed
Strategy profile: Balanced (combo primary). Structural ≈ 58, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal side count (-8); No post-side plan (-5); Format meta uncertainty (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong fusion identity with Destiny HERO + Elemental HERO
- Good Extra Deck coverage and efficient use of 15 slots
- Multiple disruption tools (Ash Blossom, Droll, Forbidden Droplet, mass removal)
- Re-summon and hand-trap toolbox provide route redundancy
Weaknesses
- Illegal side count and main deck bloat reduce consistency
- Brick risk on conflicting normals and key draw-dependent setup
- No side deck plan and limited format-specific tuning
- Heavy reliance on specific fusion materials and key cards
Critical choke points
- Missing EN Shuffle limits deck search consistency
- A Hero Lives + conflicting normals can dead-draw turn 1
- No dedicated floodgate invites combo punishment
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Reduce main deck to 40 and fix side count to 15 legal cards | Add format-relevant floodgates and meta-dependent tech | Fix legality and improve consistency/turn-order reliability |
| 2 | Replace low-efficiency fringe cards (e.g., single-copy oddities) | Add redundancy for key fusion lines (e.g., alternate searchers) | Raise median power and reduce brick rate |
Evidence & confidence
- Verified: legality status and restriction list; card text and archetype tags; Extra-Deck breakdown and fusion material list
- Observed: best recorded combo line (combo_evidence.best_line); Extra-Deck efficiency (15/15 used)
- Inferred: hand consistency and brick estimates (hypergeometric); median power and disruption resilience; missing EN Shuffle impact; format meta alignment without dated sample
- Provisional: matchup performance; tournament reliability without match data
- Data gaps: no recorded match-level statistics no win-rate or brick-rate telemetry no post-side performance data archetype meta-share absent
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