Destiny HERO Deck #660280 — Yu-Gi-Oh! Master Duel

47 Main, 20 Extra, incl. Destiny HERO - Malicious x3, Ash Blossom & Joyous Spring x3, A Hero Lives x3. Created Mar 8, 2026 by YGO Mod.

Deck Destiny HERO Master Duel

Created by: YGO Mod (20517634)

Created On: 03/08/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
58± 8/ 100
Power Score
Structural 58
Reliability 40
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 47 / Extra 20 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion plays using Destiny HERO + Elemental HERO lineup
  • Turn 1 (going first): Play A Hero Lives + early Fusion/Search to assemble board, then threaten lethal with Elemental HERO finishers
  • Turn 2 (going second): Counter opponent setup with Ash Blossom/Forbidden Droplet, then pivot to Fusion OTK or control via Droll & Lock Bird + mass removal
  • Recovery: Use hand traps and re-summon windows; recycle key Spells via E - Emergency Call / Reinforcement of the Army to rebuild board after disruption

Why it scores here

The deck runs a clear Combo engine centered on Destiny HERO and Elemental HERO fusion, but its consistency is undermined by illegal side count and a brick-prone hand due to conflicting normals and key cards like A Hero Lives. Combo ceiling is strong when the engine starts (best line reaches lethal with board control), yet median output is limited by setup variance and disruption susceptibility. The hand structure and lack of robust brick mitigation hurt turn-1 reliability, while interruption resilience is moderate thanks to reanimation and hand-trap tools. Resource grind is acceptable with draw support, and the Extra Deck is efficiently used, but Main Deck efficiency is low due to overcommit on niche pieces. There is no post-side plan and the format meta alignment is weak, further capping practical performance.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55
D2 Opening-Hand Quality & Brick Management 45
D3 Combo Conversion & Ceiling 75
D4 Combo Floor & Median Output 50
D5 Interruption Resilience & Route Redundancy 50
D6 Resource Economy, Recovery & Grind 55
D7 End-Board & Interaction Quality 60
D8 Going-Second & Board-Breaking Power 65
D9 Offensive Pressure & Closing Power 60
D10 Main Deck Efficiency & Flexibility 45
D11 Extra Deck Efficiency & Coverage 70
D12 Side Deck Adaptability 20
D13 Matchup Coverage & Format Fit 30
D14 Pilotability & Error Tolerance 55

How the score was computed

Strategy profile: Balanced (combo primary). Structural ≈ 58, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal side count (-8); No post-side plan (-5); Format meta uncertainty (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong fusion identity with Destiny HERO + Elemental HERO
  • Good Extra Deck coverage and efficient use of 15 slots
  • Multiple disruption tools (Ash Blossom, Droll, Forbidden Droplet, mass removal)
  • Re-summon and hand-trap toolbox provide route redundancy

Weaknesses

  • Illegal side count and main deck bloat reduce consistency
  • Brick risk on conflicting normals and key draw-dependent setup
  • No side deck plan and limited format-specific tuning
  • Heavy reliance on specific fusion materials and key cards

Critical choke points

  • Missing EN Shuffle limits deck search consistency
  • A Hero Lives + conflicting normals can dead-draw turn 1
  • No dedicated floodgate invites combo punishment
Priority Remove Add Reason
1 Reduce main deck to 40 and fix side count to 15 legal cards Add format-relevant floodgates and meta-dependent tech Fix legality and improve consistency/turn-order reliability
2 Replace low-efficiency fringe cards (e.g., single-copy oddities) Add redundancy for key fusion lines (e.g., alternate searchers) Raise median power and reduce brick rate

Evidence & confidence

  • Verified: legality status and restriction list; card text and archetype tags; Extra-Deck breakdown and fusion material list
  • Observed: best recorded combo line (combo_evidence.best_line); Extra-Deck efficiency (15/15 used)
  • Inferred: hand consistency and brick estimates (hypergeometric); median power and disruption resilience; missing EN Shuffle impact; format meta alignment without dated sample
  • Provisional: matchup performance; tournament reliability without match data
  • Data gaps: no recorded match-level statistics no win-rate or brick-rate telemetry no post-side performance data archetype meta-share absent

More Master Duel Info

Destiny HERO

Destiny HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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