Amazement Deck #659671 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 03/07/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Low
25± 5/ 100
Power Score
Structural 48
Reliability 30
Going First 55
Going Second 52

Amazement OCG Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Control opponent's monsters via Attraction Traps and beat with Amazement bosses; Board break and removal via generic Extra Deck and spells
  • Turn 1 (going first): Set Attraction Traps, summon Amazement monsters, layer negation/removal
  • Turn 2 (going second): Use Evenly Matched / Ultimate Slayer / Extra Deck breakers to clear and push
  • Recovery: Recycle Traps with Precious Park and Baromet; float with hand traps
  • After siding: None – side deck empty

Why it scores here

This Amazement trap deck is evaluated as illegal because it contains a Forbidden Maxx "C" in the OCG format, so its Final Contextual Deck Power is capped low and the assessment is structural-only. Theoretically, the engine can open with Amazement monsters and Attraction Traps (P≥1 core ≈0.61 inferred) to layer negation and removal, but the 55-card main deck and zero side deck hurt consistency and post-side adaptability. No recorded combos were supplied, so ceiling and floor are text-inferred, not averaged from card scores. Popularity or meta-share did not earn any points because none were provided.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core P(≥1 in opening 5) ≈0.606 from hypergeometric on 55-card deck (Inferred)
D2 Opening-Hand Quality & Brick Management 45 55-card main with many setup-only Traps yields estimated brick rate ≈0.394 (Inferred)
D3 Combo Conversion & Ceiling 55 No parsed boards; theoretical ceiling from trap negation + extra-deck removal ~ moderate (Inferred)
D4 Combo Floor & Median Output 40 No combo median data; expected low median due to trap dependency (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Some redundant starters (Delia/Comica/Ticket) but lines fragile to removal (Inferred)
D6 Resource Economy, Recovery & Grind 50 Precious Park and Baromet recycle Traps; moderate grind (Inferred)
D7 End-Board & Interaction Quality 60 Multiple Attraction Traps with negate/remove text; interaction density avg unknown (Inferred)
D8 Going-Second & Board-Breaking Power 55 Evenly Matched, Ultimate Slayer, and board-breaker Extra deck aid going second (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss monsters 2600 ATK and control traps provide pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Main deck 55 cards with 27% exact archetype purity, inefficient (Verified)
D11 Extra Deck Efficiency & Coverage 45 Extra deck 15 slots with mixed generic fusions/xyz/synchro, some off-theme (Verified)
D12 Side Deck Adaptability 0 Side deck count 0, no post-side plan possible (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Complex equip-trap sequencing raises pilot error risk (Inferred)

How the score was computed

Strategy profile: primary only. Structural ≈ 48, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: illegal_deck (-50). Final formula: Illegal deck: capped low, theoretical/structural-only; normal formula not applied

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ 0.39 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Amazement trap engine provides layered interaction
  • Good hand trap suite (Mulcharmy, Nibiru, VARefar)

Weaknesses

  • Illegal due to Maxx C
  • 55-card main deck reduces consistency
  • No side deck

Critical choke points

  • Maxx C forbidden
  • Reliance on Trap setup
Priority Remove Add Reason
1 Maxx "C" Called by the Grave Remove illegal card; add common staple for engine protection (missing core per usage stats)

Evidence & confidence

  • Verified: Legality status Illegal via banlist; Card text excerpts for all cards; Banlist status Forbidden for Maxx C
  • Inferred: P(>=1 core starter)=0.606 from hypergeometric; Brick estimate 0.394
  • Provisional: Meta Power null without dated sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Amazement

Amazement Breakdown

 
 

 

 

 

 

 

 
 

 

 
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