Created by: YGO Mod (20517634)

Created On: 03/07/2026

Main: 54 Extra: 15

1 cardCyber Egg Angel 1 cardCyber Egg Angel
Cyber Egg Angel
LIGHT 2
Cyber Egg Angel
  • ATK:

  • 200

  • DEF:

  • 300


If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn.


2 cardImpcantation Candoll 2 cardImpcantation Candoll
Impcantation Candoll
LIGHT 4
Impcantation Candoll
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


3 cardImpcantation Penciplume 3 cardImpcantation Penciplume
Impcantation Penciplume
LIGHT 3
Impcantation Penciplume
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


2 cardImpcantation Talismandra 2 cardImpcantation Talismandra
Impcantation Talismandra
DARK 6
Impcantation Talismandra
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


1 cardMagicians' Souls 1 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


1 cardSpringans Branga 1 cardSpringans Branga
Springans Branga
FIRE 8
Springans Branga
  • ATK:

  • 500

  • DEF:

  • 2500


If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can banish this card and 1 "Springans" monster with a different name from your GY; add 1 "Springans" card from your Deck to your hand. You can only use each effect of "Springans Branga" once per turn.


1 cardSpringans Kitt 1 cardSpringans Kitt
Springans Kitt
DARK 4
Springans Kitt
  • ATK:

  • 1700

  • DEF:

  • 1000


If you have a Fusion Monster that mentions "Fallen of Albaz" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add to your hand, 1 of your "Branded" Spells/Traps that is banished or in your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Springans Kitt" once per turn.


1 cardPoissonniere de Nouvelles 1 cardPoissonniere de Nouvelles
Poissonniere de Nouvelles
DARK 18
Poissonniere de Nouvelles
  • ATK:

  • 700

  • DEF:

  • 1700


[ Pendulum Effect ] If you control a Ritual Monster: You can target 1 monster on the field; Special Summon this card, then change that monster's battle position. You can only use this effect of "Poissonniere de Nouvelles" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 Level 1 Ritual Monster or 1 "Recipe" card from your Deck to your hand. ● Banish any number of "Recipe" cards from your GY and Special Summon 1 "Nouvelles" Ritual Monster from your hand with a Level equal to the number banished. You can only use this effect of "Poissonniere de Nouvelles" once per turn. If this card on the field is Tributed and added to the Extra Deck face-up: You can place this card in your Pendulum Zone.


1 cardMiracle Raven 1 cardMiracle Raven
Miracle Raven
DARK 1
Miracle Raven
  • ATK:

  • 300

  • DEF:

  • 300


[ Pendulum Effect ] Once per turn, during your Main Phase: You can Ritual Summon this card, by Tributing monsters from your hand or field whose total Levels equal or exceed 1. [ Monster Effect ] You can Ritual Summon this card with "Miracle Raven". Must be Ritual Summoned. This Ritual Summoned card is unaffected by your opponent's activated effects. If you Ritual Summon exactly 1 Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. If this card is Tributed for a Ritual Summon: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Miracle Raven" once per turn.


1 cardAngry Burger 1 cardAngry Burger
Angry Burger
DARK 6
Angry Burger
  • ATK:

  • 2800

  • DEF:

  • 1850


(This card is always treated as "Hungry Burger".) You can Ritual Summon this card with a "Recipe" card. Monsters your opponent controls that can attack must attack this card. You can only use each of the following effects of "Angry Burger" once per turn. You can reveal this card in your hand; add 1 "Nouvelles" monster from your Deck to your hand, and if you do, shuffle this card into the Deck. (Quick Effect): You can Tribute 1 Attack Position monster on either field, and if you do, Special Summon 1 "Hungry Burger" with 2000 ATK from your hand or Deck.


1 cardCyber Angel Benten 1 cardCyber Angel Benten
Cyber Angel Benten
LIGHT 6
Cyber Angel Benten
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.


1 cardCyberse Sage 1 cardCyberse Sage
Cyberse Sage
DARK 1
Cyberse Sage
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.


1 cardIllusion of Chaos 1 cardIllusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


3 cardImpcantation Chalislime 3 cardImpcantation Chalislime
Impcantation Chalislime
DARK 7
Impcantation Chalislime
  • ATK:

  • 2500

  • DEF:

  • 1800


You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.


1 cardMagician of Black Chaos MAX 1 cardMagician of Black Chaos MAX
Magician of Black Chaos MAX
DARK 8
Magician of Black Chaos MAX
  • ATK:

  • 2800

  • DEF:

  • 2600


You can Ritual Summon this card with "Chaos Form". If this card is Special Summoned: You can Tribute 1 monster; your opponent cannot activate monster effects this turn. When this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Magician of Black Chaos MAX" once per turn.


2 cardMegalith Aratron 2 cardMegalith Aratron
Megalith Aratron
EARTH 8
Megalith Aratron
  • ATK:

  • 2000

  • DEF:

  • 3000


You can Ritual Summon this card with a "Megalith" card. During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. You can only use each effect of "Megalith Aratron" once per turn.


1 cardMegalith Bethor 1 cardMegalith Bethor
Megalith Bethor
EARTH 8
Megalith Bethor
  • ATK:

  • 1500

  • DEF:

  • 2600


You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn.


3 cardMegalith Hagith 3 cardMegalith Hagith
Megalith Hagith
EARTH 4
Megalith Hagith
  • ATK:

  • 1300

  • DEF:

  • 2600


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn.


1 cardMegalith Notrah Plura 1 cardMegalith Notrah Plura
Megalith Notrah Plura
EARTH 12
Megalith Notrah Plura
  • ATK:

  • 3700

  • DEF:

  • 2700


You can Ritual Summon this card with a "Megalith" card. Must be Ritual Summoned using only Ritual Monsters. You can reveal this card in your hand; this turn, your opponent cannot activate cards or effects in response to the activation of your "Megalith" Ritual Monster effects. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, then if that negated card or effect targeted a card(s) on the field, you can Tribute 1 monster your opponent controls. You can only use each effect of "Megalith Notrah Plura" once per turn.


1 cardMegalith Och 1 cardMegalith Och
Megalith Och
EARTH 4
Megalith Och
  • ATK:

  • 1000

  • DEF:

  • 2700


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn.


2 cardMegalith Ophiel 2 cardMegalith Ophiel
Megalith Ophiel
EARTH 4
Megalith Ophiel
  • ATK:

  • 1600

  • DEF:

  • 2500


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn.


1 cardMegalith Phaleg 1 cardMegalith Phaleg
Megalith Phaleg
EARTH 8
Megalith Phaleg
  • ATK:

  • 2500

  • DEF:

  • 1200


You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.


2 cardMegalith Phul 2 cardMegalith Phul
Megalith Phul
EARTH 2
Megalith Phul
  • ATK:

  • 500

  • DEF:

  • 2000


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can target 1 Ritual Monster in your GY; this card's Level becomes the Level of that target, then add that target to your hand. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 "Megalith" Ritual Monster from your hand or Deck by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of "Megalith Phul" once per turn.


2 cardMegalith Phuloch 2 cardMegalith Phuloch
Megalith Phuloch
EARTH 4
Megalith Phuloch
  • ATK:

  • 2000

  • DEF:

  • 300


You can Ritual Summon this card with a "Megalith" card. You cannot activate the following effects of "Megalith Phuloch" in the same Chain. If this card is Ritual Summoned: You can add 1 "Megalith" card from your GY to your hand. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 "Megalith" Ritual Monster from your GY, except "Megalith Phuloch", by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phuloch" once per turn.


1 cardDiviner of the Herald 1 cardDiviner of the Herald
Diviner of the Herald
LIGHT 2
Diviner of the Herald
  • ATK:

  • 500

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


1 cardBranded in Central Dogmatika 1 cardBranded in Central Dogmatika
Branded in Central Dogmatika
Spell Continuous
Branded in Central Dogmatika

    If you Special Summon 1 Ritual Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): You can look at either player's Extra Deck, and send 1 monster from it to the GY. If you Special Summon 1 Fusion Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): You can target that monster; for the rest of this turn, it gains ATK equal to its original ATK, also it can only attack Attack Position monsters your opponent controls. You can only use each effect of "Branded in Central Dogmatika" once per turn.


    3 cardChaotic Elements 3 cardChaotic Elements
    Chaotic Elements
    Spell Normal
    Chaotic Elements

      Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.


      1 cardImpcantation Inception 1 cardImpcantation Inception
      Impcantation Inception
      Spell Normal
      Impcantation Inception

        This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn.


        3 cardMegalith Anastasis 3 cardMegalith Anastasis
        Megalith Anastasis
        Spell Continuous
        Megalith Anastasis

          You can discard 1 card; add 2 "Megalith" monsters (1 Level 4 or lower and 1 Level 8 or higher) from your Deck to your hand. You can only use this effect of "Megalith Anastasis" once per turn. Once per turn, if you Ritual Summon a "Megalith" monster (except during the Damage Step): You can activate 1 of these effects (but you can only use each of these effects of "Megalith Anastasis" once per turn); ● Draw 2 cards, then discard 1 card. ● Tribute 1 monster your opponent controls.


          1 cardMegalith Portal 1 cardMegalith Portal
          Megalith Portal
          Spell Field
          Megalith Portal

            The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Megalith Portal" once per turn.


            3 cardMegalith Unformed 3 cardMegalith Unformed
            Megalith Unformed
            Spell Quick
            Megalith Unformed

              Activate 1 of these effects; ● All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, until the end of this turn. ● Ritual Summon 1 "Megalith" Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal exactly twice its Level.


              3 cardPreparation of Rites 3 cardPreparation of Rites
              Preparation of Rites
              Spell Normal
              Preparation of Rites

                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                1 cardRitual Sanctuary 1 cardRitual Sanctuary
                Ritual Sanctuary
                Spell Field
                Ritual Sanctuary

                  You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.


                  1 cardTally-ho! Springans 1 cardTally-ho! Springans
                  Tally-ho! Springans
                  Spell Quick
                  Tally-ho! Springans

                    When you activate this card, you can also detach up to 3 materials from monsters you control; add 1 "Springans" monster from your Deck to your hand, then, if you detached any material at activation, you can Special Summon that many "Springans" monsters from your hand or GY. During your Main Phase, if this card is in your GY: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, add this card to your hand. You can only use 1 "Tally-ho! Springans" effect per turn, and only once that turn.


                    1 cardCyberse Desavewurm 1 cardCyberse Desavewurm
                    Cyberse Desavewurm
                    DARK 6
                    Cyberse Desavewurm
                    • ATK:

                    • 2300

                    • DEF:

                    • 1500


                    1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.


                    1 cardElder Entity N'tss 1 cardElder Entity N'tss
                    Elder Entity N'tss
                    LIGHT 4
                    Elder Entity N'tss
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                    1 cardASHLAN U1000 1 cardASHLAN U1000
                    ASHLAN U1000
                    LIGHT
                    ASHLAN U1000
                    • ATK:

                    • 1400

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters with different Types and Attributes If a Ritual Monster this card points to attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "ASHLAN U1000" once per turn. You can reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with a different Type and Attribute from your Deck to your hand. If you Ritual Summon (except during the Damage Step): You can target 1 face-up card your opponent controls; return it to the hand.


                    1 cardCross-Sheep 1 cardCross-Sheep
                    Cross-Sheep
                    EARTH
                    Cross-Sheep
                    • ATK:

                    • 700

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                    1 cardDyna Mondo 1 cardDyna Mondo
                    Dyna Mondo
                    EARTH
                    Dyna Mondo
                    • ATK:

                    • 2200

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.


                    1 cardI:P Masquerena 1 cardI:P Masquerena
                    I:P Masquerena
                    DARK
                    I:P Masquerena
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                    1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                    Mekk-Knight Crusadia Avramax
                    LIGHT
                    Mekk-Knight Crusadia Avramax
                    • ATK:

                    • 3000

                    • LINK-4

                    Link Arrow:

                    Left

                    Right

                    Bottom-Left

                    Bottom-Right


                    2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                    1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                    Underworld Goddess of the Closed World
                    LIGHT
                    Underworld Goddess of the Closed World
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Top

                    Top-Right

                    Right

                    Bottom

                    Bottom-Right


                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                    1 cardPSY-Framelord Omega
                    1 cardPSY-Framelord Omega
                    PSY-Framelord Omega
                    LIGHT 8
                    PSY-Framelord Omega
                    • ATK:

                    • 2800

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                    1 cardCode Igniter 1 cardCode Igniter
                    Code Igniter
                    DARK
                    Code Igniter
                    • ATK:

                    • 2300

                    • DEF:

                    • 2000


                    2 Level 4 monsters If this card is Xyz Summoned: You can add 1 Cyberse Ritual Monster from your Deck to your hand. You can detach 1 material from this card; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is sent to the GY as Link Material: You can add 1 "A.I." Trap from your Deck to your hand. You can only use each effect of "Code Igniter" once per turn.


                    1 cardGallant Granite 1 cardGallant Granite
                    Gallant Granite
                    EARTH
                    Gallant Granite
                    • ATK:

                    • 2300

                    • DEF:

                    • 1800


                    2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                    1 cardGigantic "Champion" Sargas 1 cardGigantic "Champion" Sargas
                    Gigantic "Champion" Sargas
                    FIRE
                    Gigantic "Champion" Sargas
                    • ATK:

                    • 2800

                    • DEF:

                    • 1500


                    2+ Level 8 monsters Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.


                    1 cardMereologic Aggregator 1 cardMereologic Aggregator
                    Mereologic Aggregator
                    DARK
                    Mereologic Aggregator
                    • ATK:

                    • 2600

                    • DEF:

                    • 3000


                    2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                    1 cardSpringans Merrymaker 1 cardSpringans Merrymaker
                    Springans Merrymaker
                    FIRE
                    Springans Merrymaker
                    • ATK:

                    • 1100

                    • DEF:

                    • 2000


                    2 Level 4 monsters If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.


                    1 cardSpringans Ship - Exblowrer 1 cardSpringans Ship - Exblowrer
                    Springans Ship - Exblowrer
                    FIRE
                    Springans Ship - Exblowrer
                    • ATK:

                    • 1600

                    • DEF:

                    • 2500


                    2+ Level 8 monsters You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.




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