Yubel Deck #657804 — Yu-Gi-Oh! TCG
58 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Samsara D Lotus x3, Spirit of Yubel x3. Created Mar 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/05/2026
Main Deck (58)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Chaos Summoning Beast x1
- Dark Beckoning Beast x2
- Gruesome Grave Squirmer x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Samsara D Lotus x3
- Spirit of Yubel x3
- Unchained Soul of Sharvara x1
- Yubel x1
- Yubel - Terror Incarnate x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Called by the Grave x1
- Dark Ruler No More x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Mature Chronicle x1
- Nightmare Pain x2
- Nightmare Throne x3
- One for One x1
- Opening of the Spirit Gates x3
- Piri Reis Map x2
- Super Polymerization x3
- Terraforming x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Abominable Chamber of the Unchained x1
- Eternal Favorite x1
- Evenly Matched x2
- Infinite Impermanence x3
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Phantom of Yubel x1
- Secreterion Dragon x1
- Yubel - The Loving Defender Forever x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Dharc the Dark Charmer, Gloomy x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Unchained Soul Lord of Yama x1
- Unchained Soul of Anguish x1
- Unchained Soul of Rage x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.35 |
| Going First | 65 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Control
- Secondary strategies: Stun
- Format: tcg
Legality
Main 58 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon a high‑impact Yubel monster (Yubel, Phantom of Yubel, or Yubel – The Loving Defender Forever) and use its damage/effect or direct attacks to close the game.; Board‑clear with Evenly Matched followed by a Yubel boss or a fusion monster that outdamages the opponent.
- Turn 1 (going first): Open with a hand trap (Infinite Impermanence, Ash Blossom, etc.) and a Yubel‑engine starter such as Samsara D Lotus or Opening of the Spirit Gates to get a Yubel monster on the field early.
- Turn 2 (going second): Use hand traps and Forbidden Droplet to disrupt the opponent, then activate Evenly Matched to equalize board size and summon a Yubel boss from the hand, deck or GY.
- Recovery: Recursion via Mature Chronicle counters, Eternal Favorite, and draw engines (Mulcharmy Fuwalos, Triple Tactics Talent, A Bao A Qu) to rebuild resources after disruption.
- After siding: No side deck; rely on flexible extra‑deck summons (A Bao A Qu, Unchained Soul of Sharvara, Accesscode Talker) to adapt after the turn‑1‑2 game‑state.
Why it scores here
The deck reliably opens with a hand trap and a Yubel‑engine starter in over 90 % of opening hands, letting it bring a Yubel monster to the field early. Its abundant negation and board‑clear tools give it solid resilience to disruption, while draw and recursion cards keep resources flowing. However, the list is bloated with off‑archetype cards, has no side deck, and lacks a tight combo line, which drags down efficiency and matchup coverage. The final score reflects strong control and resource loops but penalises the low archetype purity and limited adaptability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | Archetype core group P≥1 in opening hand ≈ 0.9049 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 75 | Hand‑trap copies give 70 % chance of at least one in a 6‑card hand; brick proxy ≈ 0.0951 (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential to summon high‑impact Yubel bosses (Phantom of Yubel, Fusion Yubel) gives a strong ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical game proceeds via control and board‑clear rather than massive combos, so median output is moderate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent starters (Samsara D Lotus, Opening of the Spirit Gates, Nightmare Throne) plus many hand traps provide redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Draw engines (Mulcharmy Fuwalos, Triple Tactics Talent, A Bao A Qu) and recursion (Mature Chronicle, Eternal Favorite) boost economy (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density high: Infinite Impermanence, Ash Blossom, Forbidden Droplet, Dark Ruler No More, etc. (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going‑second hand‑trap density 0.6968 and Evenly Matched give solid board‑break potential (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Yubel bosses can inflict damage or survive battles, but ATK is low; closing power moderate (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Archetype purity only 8.2 % with many unrelated cards, indicating poor main‑deck efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra deck filled (15 cards) but includes several off‑theme picks (Salamangreat Almiraj, Secreterion Dragon) reducing efficiency (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck empty → no dedicated post‑side adaptation (Inferred) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament data; Yubel archetype not a top‑meta share (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many decision points (hand‑trap timing, multiple Yubel summons) increase error tolerance needs (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 62.35, Going First ≈ 65, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Low archetype purity (-2); No side deck (-2); Off‑theme extra‑deck cards (-1); Strong hand‑trap suite (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high opening‑hand consistency for Yubel engine pieces
- Extensive hand‑trap and negation suite
- Multiple draw and recursion engines
- Several powerful Yubel‑related win conditions
Weaknesses
- Low archetype purity – many off‑theme cards dilute consistency
- No side deck limits adaptability to meta
- Extra deck contains unrelated monsters, reducing efficiency
- Lack of a clear combo line; relies on control rather than burst
Critical choke points
- Getting a Yubel monster in hand or on the field early
- Protecting the Yubel boss from removal or banishment
- Managing limited cards (Bystial, Phantom of Yubel) that are essential for some win routes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Salamangreat Almiraj, Secreterion Dragon, Muckraker From the Underworld, any other off‑theme extra‑deck cards | More Yubel‑centric extra monsters (e.g., Link‑4 Yubel‑themed options) or proven control links like Knightmare Phoenix | Improve extra‑deck efficiency and reduce off‑theme filler |
| 2 | Non‑essential spell/trap cards that duplicate search functions (e.g., Piri Reis Map, Triple Tactics Thrust) | Side‑deck staples such as Nibiru, Droll & Lock Bird, or Twin Twisters to handle faster metas | Provide post‑side adaptability and improve matchup coverage |
Evidence & confidence
- Verified: Legality status Legal; Card copy limits from legality; Probability tables from evidence.json
- Inferred: Engine accessibility from archetype core probability; Brick estimate from proxy brick probability; Combo ceiling and floor from card text and engine design; Resilience from multiple hand traps and starter diversity; Resource economy from draw/recursion cards listed; Interaction quality from negation and board‑break cards; Going‑second power from hand trap group probability; Closing power from Yubel boss abilities; Main‑deck efficiency from archetype purity percentage; Extra‑deck efficiency from extra deck breakdown; Side‑deck adaptability from side count zero; Matchup fit from missing tournament data
- Provisional: Meta power due to absent tournament context
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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