Yubel Deck #657804 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Samsara D Lotus x3, Spirit of Yubel x3. Created Mar 5, 2026 by YGO Mod.

Deck Yubel TCG

Created by: YGO Mod (20517634)

Created On: 03/05/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 22, 2026
59± 5/ 100
Power Score
Structural 62
Reliability 60
Going First 65
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.35
Going First 65
Going Second 63
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon a high‑impact Yubel monster (Yubel, Phantom of Yubel, or Yubel – The Loving Defender Forever) and use its damage/effect or direct attacks to close the game.; Board‑clear with Evenly Matched followed by a Yubel boss or a fusion monster that outdamages the opponent.
  • Turn 1 (going first): Open with a hand trap (Infinite Impermanence, Ash Blossom, etc.) and a Yubel‑engine starter such as Samsara D Lotus or Opening of the Spirit Gates to get a Yubel monster on the field early.
  • Turn 2 (going second): Use hand traps and Forbidden Droplet to disrupt the opponent, then activate Evenly Matched to equalize board size and summon a Yubel boss from the hand, deck or GY.
  • Recovery: Recursion via Mature Chronicle counters, Eternal Favorite, and draw engines (Mulcharmy Fuwalos, Triple Tactics Talent, A Bao A Qu) to rebuild resources after disruption.
  • After siding: No side deck; rely on flexible extra‑deck summons (A Bao A Qu, Unchained Soul of Sharvara, Accesscode Talker) to adapt after the turn‑1‑2 game‑state.

Why it scores here

The deck reliably opens with a hand trap and a Yubel‑engine starter in over 90 % of opening hands, letting it bring a Yubel monster to the field early. Its abundant negation and board‑clear tools give it solid resilience to disruption, while draw and recursion cards keep resources flowing. However, the list is bloated with off‑archetype cards, has no side deck, and lacks a tight combo line, which drags down efficiency and matchup coverage. The final score reflects strong control and resource loops but penalises the low archetype purity and limited adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 Archetype core group P≥1 in opening hand ≈ 0.9049 (Inferred)
D2 Opening-Hand Quality & Brick Management 75 Hand‑trap copies give 70 % chance of at least one in a 6‑card hand; brick proxy ≈ 0.0951 (Inferred)
D3 Combo Conversion & Ceiling 70 Potential to summon high‑impact Yubel bosses (Phantom of Yubel, Fusion Yubel) gives a strong ceiling (Inferred)
D4 Combo Floor & Median Output 55 Typical game proceeds via control and board‑clear rather than massive combos, so median output is moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters (Samsara D Lotus, Opening of the Spirit Gates, Night­mare Throne) plus many hand traps provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 75 Draw engines (Mulcharmy Fuwalos, Triple Tactics Talent, A Bao A Qu) and recursion (Mature Chronicle, Eternal Favorite) boost economy (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density high: Infinite Impermanence, Ash Blossom, Forbidden Droplet, Dark Ruler No More, etc. (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going‑second hand‑trap density 0.6968 and Evenly Matched give solid board‑break potential (Inferred)
D9 Offensive Pressure & Closing Power 60 Yubel bosses can inflict damage or survive battles, but ATK is low; closing power moderate (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Archetype purity only 8.2 % with many unrelated cards, indicating poor main‑deck efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra deck filled (15 cards) but includes several off‑theme picks (Salamangreat Almiraj, Secreterion Dragon) reducing efficiency (Inferred)
D12 Side Deck Adaptability 30 Side deck empty → no dedicated post‑side adaptation (Inferred)
D13 Matchup Coverage & Format Fit 35 No tournament data; Yubel archetype not a top‑meta share (Provisional)
D14 Pilotability & Error Tolerance 45 Many decision points (hand‑trap timing, multiple Yubel summons) increase error tolerance needs (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 62.35, Going First ≈ 65, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Low archetype purity (-2); No side deck (-2); Off‑theme extra‑deck cards (-1); Strong hand‑trap suite (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high opening‑hand consistency for Yubel engine pieces
  • Extensive hand‑trap and negation suite
  • Multiple draw and recursion engines
  • Several powerful Yubel‑related win conditions

Weaknesses

  • Low archetype purity – many off‑theme cards dilute consistency
  • No side deck limits adaptability to meta
  • Extra deck contains unrelated monsters, reducing efficiency
  • Lack of a clear combo line; relies on control rather than burst

Critical choke points

  • Getting a Yubel monster in hand or on the field early
  • Protecting the Yubel boss from removal or banishment
  • Managing limited cards (Bystial, Phantom of Yubel) that are essential for some win routes
Priority Remove Add Reason
1 Salamangreat Almiraj, Secreterion Dragon, Muckraker From the Underworld, any other off‑theme extra‑deck cards More Yubel‑centric extra monsters (e.g., Link‑4 Yubel‑themed options) or proven control links like Knightmare Phoenix Improve extra‑deck efficiency and reduce off‑theme filler
2 Non‑essential spell/trap cards that duplicate search functions (e.g., Piri Reis Map, Triple Tactics Thrust) Side‑deck staples such as Nibiru, Droll & Lock Bird, or Twin Twisters to handle faster metas Provide post‑side adaptability and improve matchup coverage

Evidence & confidence

  • Verified: Legality status Legal; Card copy limits from legality; Probability tables from evidence.json
  • Inferred: Engine accessibility from archetype core probability; Brick estimate from proxy brick probability; Combo ceiling and floor from card text and engine design; Resilience from multiple hand traps and starter diversity; Resource economy from draw/recursion cards listed; Interaction quality from negation and board‑break cards; Going‑second power from hand trap group probability; Closing power from Yubel boss abilities; Main‑deck efficiency from archetype purity percentage; Extra‑deck efficiency from extra deck breakdown; Side‑deck adaptability from side count zero; Matchup fit from missing tournament data
  • Provisional: Meta power due to absent tournament context
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Yubel

Yubel Breakdown

 
 

 

 

 

 

 

 
 

 

 
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