Vision HERO Deck #656387 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Mulcharmy Fuwalos x3. Created Mar 3, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/03/2026
Main Deck (59)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x2
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x3
- Evil HERO Adusted Gold x1
- Evil HERO Dead-End Prison x1
- Evil HERO Sinister Necrom x1
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Vision HERO Faris x3
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- A Hero Lives x3
- Called by the Grave x1
- Evil Assault x1
- Foolish Burial x1
- Forbidden Droplet x3
- Fusion Destiny x3
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Triple Tactics Talent x1
- Evenly Matched x3
- Favorite Contact x1
- Solemn Judgment x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Masked HERO Dark Law x2
- Wake Up Your Elemental HERO x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Dread Decimator x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 38 |
| Going First | 35 |
| Going Second | 30 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon high-ATK HERO/Xtra HERO bosses supported by Vision HERO trap setup; Attrition via hand traps and targeted removal
- Turn 1 (going first): Draw into Vision HERO Faris or HERO searcher, set Vision HERO as trap, attempt fusion summon
- Turn 2 (going second): Use hand traps, then attempt to draw into fusion spell/starter to establish board
- Recovery: Mulcharmy discard draw engine if field clears, or GY recursion via Malicious/Sinister Necrom
- After siding: None (zero side cards)
Why it scores here
This Vision HERO hybrid attempts to blend fusion acceleration, Vision HERO trap mechanics, and Mulcharmy draw engines, but suffers from severe engine fragmentation and a 59-card main deck with zero side cards. The system struggles to consistently open functional fusion lines, resulting in a low median output and high brick risk. While the extra deck features powerful boss monsters and the hand contains solid interaction, the lack of core archetype cards and post-side adaptability caps its reliability. Popularity and tournament presence do not compensate for these structural flaws, and the score reflects a deck that requires significant refinement to compete consistently.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(≥1 core starter in opening 5) ≈ 0.58; mixed archetype spread reduces consistency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | 59-card main deck with 11 hand traps and 0 side increases brick probability significantly (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | Best-line ceiling relies on full Vision HERO + HERO fusion matrix, estimated at moderate value (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Median output often stalls at 1-2 monsters due to low engine purity and missing core cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 25 | Single choke point on Polymerization/Fusion Destiny; minimal independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Mulcharmy discard provides draw opportunity, but high hand-trap density drains resources (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Solid interaction suite including Solemn Judgment, Called by the Grave, and Evenly Matched (Verified) |
| D8 | Going-Second & Board-Breaking Power | 35 | Lacks dedicated board-breakers beyond general removal; going-second plan is fragile (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters like Contrast HERO Chaos and Phoenix Enforcer offer strong clearing and ATK pressure (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 59-slot main deck with conflicting archetypes and zero side deck limits flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15-slot extra deck packed with high-tier HERO/Xtra HERO fusions and links provides excellent coverage (Verified) |
| D12 | Side Deck Adaptability | 10 | Zero side cards prevent any post-match adaptation or format tuning (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample available; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-archetype interactions and Vision HERO trap mechanic increase pilot complexity and error risk (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 38, Going First ≈ 35, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Zero side deck (-5); Low archetype purity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ 0.42 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High-tier Extra Deck coverage with HERO/Xtra HERO bosses
- Solid interaction suite including Solemn Judgment and Called by the Grave
- Mulcharmy discard engine provides draw potential when field is clear
Weaknesses
- Severe engine fragmentation across multiple archetypes
- 59-card main deck with zero side cards increases brick risk
- Lacks core Vision HERO and Destiny HERO staples
- No parseable combo data to verify execution
Critical choke points
- Polymerization / Fusion Destiny availability
- Vision HERO Faris activation requirement
- Single-chance fusion lines without redundancy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Excess hand traps and off-archetype filler | Core Vision HERO and Destiny HERO searchers | Improves consistency and stabilizes fusion lines |
| 2 | Non-essential generic spells/traps | 15-card side deck tailored to common formats | Enables post-match adaptation and reduces brick rate |
Evidence & confidence
- Verified: Legality status and card counts; Specific card texts for interaction and boss monsters; Zero side deck configuration
- Inferred: Consistency probabilities and brick estimates; Combo floor/median/ceiling assessments; Resilience and route redundancy analysis; Pilotability and error tolerance
- Provisional: Matchup coverage and format fit
- Data gaps: No parseable combo boards provided Zero side deck prevents side-deck analysis No tournament context or metagame data Low archetype purity makes standard strategy assumptions difficult
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