Vision HERO Deck #656387 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Mulcharmy Fuwalos x3. Created Mar 3, 2026 by YGO Mod.

Deck Vision HERO TCG

Created by: YGO Mod (20517634)

Created On: 03/03/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Mar 3, 2026
28± 6/ 100
Power Score
Structural 38
Reliability 30
Going First 35
Going Second 30

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 38
Going First 35
Going Second 30
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon high-ATK HERO/Xtra HERO bosses supported by Vision HERO trap setup; Attrition via hand traps and targeted removal
  • Turn 1 (going first): Draw into Vision HERO Faris or HERO searcher, set Vision HERO as trap, attempt fusion summon
  • Turn 2 (going second): Use hand traps, then attempt to draw into fusion spell/starter to establish board
  • Recovery: Mulcharmy discard draw engine if field clears, or GY recursion via Malicious/Sinister Necrom
  • After siding: None (zero side cards)

Why it scores here

This Vision HERO hybrid attempts to blend fusion acceleration, Vision HERO trap mechanics, and Mulcharmy draw engines, but suffers from severe engine fragmentation and a 59-card main deck with zero side cards. The system struggles to consistently open functional fusion lines, resulting in a low median output and high brick risk. While the extra deck features powerful boss monsters and the hand contains solid interaction, the lack of core archetype cards and post-side adaptability caps its reliability. Popularity and tournament presence do not compensate for these structural flaws, and the score reflects a deck that requires significant refinement to compete consistently.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(≥1 core starter in opening 5) ≈ 0.58; mixed archetype spread reduces consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 30 59-card main deck with 11 hand traps and 0 side increases brick probability significantly (Inferred)
D3 Combo Conversion & Ceiling 45 Best-line ceiling relies on full Vision HERO + HERO fusion matrix, estimated at moderate value (Inferred)
D4 Combo Floor & Median Output 30 Median output often stalls at 1-2 monsters due to low engine purity and missing core cards (Inferred)
D5 Interruption Resilience & Route Redundancy 25 Single choke point on Polymerization/Fusion Destiny; minimal independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 40 Mulcharmy discard provides draw opportunity, but high hand-trap density drains resources (Inferred)
D7 End-Board & Interaction Quality 50 Solid interaction suite including Solemn Judgment, Called by the Grave, and Evenly Matched (Verified)
D8 Going-Second & Board-Breaking Power 35 Lacks dedicated board-breakers beyond general removal; going-second plan is fragile (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters like Contrast HERO Chaos and Phoenix Enforcer offer strong clearing and ATK pressure (Verified)
D10 Main Deck Efficiency & Flexibility 30 59-slot main deck with conflicting archetypes and zero side deck limits flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15-slot extra deck packed with high-tier HERO/Xtra HERO fusions and links provides excellent coverage (Verified)
D12 Side Deck Adaptability 10 Zero side cards prevent any post-match adaptation or format tuning (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample available; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype interactions and Vision HERO trap mechanic increase pilot complexity and error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 38, Going First ≈ 35, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Zero side deck (-5); Low archetype purity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ 0.42 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High-tier Extra Deck coverage with HERO/Xtra HERO bosses
  • Solid interaction suite including Solemn Judgment and Called by the Grave
  • Mulcharmy discard engine provides draw potential when field is clear

Weaknesses

  • Severe engine fragmentation across multiple archetypes
  • 59-card main deck with zero side cards increases brick risk
  • Lacks core Vision HERO and Destiny HERO staples
  • No parseable combo data to verify execution

Critical choke points

  • Polymerization / Fusion Destiny availability
  • Vision HERO Faris activation requirement
  • Single-chance fusion lines without redundancy
Priority Remove Add Reason
1 Excess hand traps and off-archetype filler Core Vision HERO and Destiny HERO searchers Improves consistency and stabilizes fusion lines
2 Non-essential generic spells/traps 15-card side deck tailored to common formats Enables post-match adaptation and reduces brick rate

Evidence & confidence

  • Verified: Legality status and card counts; Specific card texts for interaction and boss monsters; Zero side deck configuration
  • Inferred: Consistency probabilities and brick estimates; Combo floor/median/ceiling assessments; Resilience and route redundancy analysis; Pilotability and error tolerance
  • Provisional: Matchup coverage and format fit
  • Data gaps: No parseable combo boards provided Zero side deck prevents side-deck analysis No tournament context or metagame data Low archetype purity makes standard strategy assumptions difficult

More TCG Info

Vision HERO

Vision HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
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