Destiny HERO Deck #656386 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Mulcharmy Fuwalos x3. Created Mar 3, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/03/2026
Main Deck (59)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x2
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x3
- Evil HERO Adusted Gold x1
- Evil HERO Dead-End Prison x1
- Evil HERO Sinister Necrom x1
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Vision HERO Faris x3
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- A Hero Lives x3
- Called by the Grave x1
- Evil Assault x1
- Foolish Burial x1
- Forbidden Droplet x3
- Fusion Destiny x3
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Triple Tactics Talent x1
- Evenly Matched x3
- Favorite Contact x1
- Solemn Judgment x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Masked HERO Dark Law x2
- Wake Up Your Elemental HERO x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Dread Decimator x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion and Link Summons from a 15-card Extra Deck (Elemental HERO / Destiny HERO / Xtra HERO bosses) that end on a 2500-3100 ATK board; Mulcharmy and Evil HERO card draw and board pressure off Polymerization and Mask Change lines
- Turn 1 (going first): Open on Destiny HERO and Elemental HERO searchers and starters, go to Fusion or Link, keep Ash Blossom, Ghost Belle and Droll up as hand traps
- Turn 2 (going second): Use Hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Evenly Matched) to slow the opponent's board, then rebuild through Fusion Destiny or Polymerization
- Recovery: Recover from GY through Destiny HERO - Denier, Vision HERO Vyon and Masked HERO Dusk Crow effects (text-based, Inferred)
- After siding: Not evaluable: the deck has 0 Side Deck cards, so no post-side plan is supplied
Why it scores here
The deck is Illegal in TCG: it runs 3 copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of 2, so it is capped low and labelled structural-only. Structurally it reaches about 49 under the Midrange profile: the archetype core is present (about 94% chance of at least one core card in a 5-card opening hand, Inferred), and the hand-trap suite gives reasonable interaction density. Consistency is held back by low archetype purity (12.2% exact-name, with 65 off-archetype copies across Elemental HERO, Mulcharmy, Vision HERO and Evil HERO), so engine coherence is weak. There are no recorded boards, so the combo ceiling and median are text-only inferences and score conservatively. The score comes from consistency, interaction and the Extra Deck structure on the system; it does not come from Destiny HERO being a popular archetype or from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Starter and searcher groups are about 69% live in a 5-card opening hand (searcher_text_group p≈0.69); core-card coverage is 56% (14 of 25 core cards present) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand quality is mixed: 18 singleton main cards and 11 hand-trap copies, but overlapping Elemental, Evil and Mulcharmy lines create conflicting starters (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No recorded boards exist, so the ceiling comes from card text only: Fusion Destiny, Polymerization and Mask Change chain into 2500-3100 ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards exist; the median is text-only and assumes many lines end in a single boss rather than a sustained board (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Redundant searchers (Vyon, Furnace, Stratos, Shadow Mist) and multiple hand traps give alternatives after one disruption; there is no independent second engine (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion comes from Destiny HERO - Denier, Vision HERO Vyon and Masked HERO Dusk Crow text; no resource signature is measured (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Interaction density is high across hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Evenly Matched) plus Solemn Judgment and Forbidden Droplet (verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split is unmeasured; Ghost Belle, Droll and Ash Blossom give some board-breaking reach but no dedicated breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing power relies on 2500-3100 ATK Fusion and Link bosses plus Xtra HERO Dread Decimator piercing (verified card text, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 59 Main Deck cards in range (40-60), but 65 off-archetype copies, 18 tech slots and 33 distinct main cards dilute compactness (verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 15 Extra Deck slots are used (10 Fusion, 5 Link) with broad coverage across HERO bosses; some bosses such as Destiny HERO - Destroyer Phoenix Enforcer are not run despite 100% usage (verified) |
| D12 | Side Deck Adaptability | 20 | Zero Side Deck cards, so no post-side adaptability exists for best-of-three play (verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta sample or tournament link exists; archetype share and matchup fit are unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion and Link lines plus several hand-trap timing decisions raise the pilot burden (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary, disclosed as a 2:1 weighting. Structural ≈ 49, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 47.2, then context modifiers -12, then Illegal cap applied: final 35
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap suite (Ash Blossom, Ghost Belle, Droll & Lock Bird, Evenly Matched) plus Solemn Judgment gives strong interaction on the opponent's turn
- Full 15-card Extra Deck with Fusion and Link bosses reaching 2500-3100 ATK
- Redundant HERO searchers and recursion from the GY
Weaknesses
- Illegal in TCG as built: Ash Blossom is run 3 times against a limit of 2
- Low archetype purity (12.2%), so the engines compete for hand and Extra Deck slots
- No Side Deck, so there is no post-side plan
- No recorded boards, so the combo ceiling and median cannot be measured
Critical choke points
- Ash Blossom & Joyous Spring must be cut to 2 copies before any normal score applies
- Fusion and Link lines depend on Polymerization, Fusion Destiny and Mask Change: 2 to 3 copies each, with no alternative Fusion route beyond Miracle Fusion
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | nothing (or a legal Main Deck card of the same role) | Restores legality. Without this the deck cannot receive a normal Final Contextual score. |
| 2 | none | a Side Deck of 3-15 cards (e.g., a second copy of a hand trap or a Destiny HERO breaker) | Side Deck is 0; D12 is capped at 20 until a side plan exists. |
| 3 | one off-archetype tech slot (e.g., Triple Tactics Talent or Foolish Burial) | Destiny HERO - Destroyer Phoenix Enforcer (the 100%-usage core card missing from the list, Inferred from usage stats) | Raises archetype purity and matches the core shell; the Extra Deck gap is the most common usage deviation. |
Evidence & confidence
- Verified: Main Deck 59 cards, Extra Deck 15, Side 0 (within the TCG size rules); Ash Blossom & Joyous Spring: 3 copies vs legal limit 2 (Semi-Limited), status Illegal; Five Limited cards each run at 1 copy, all within their limit; Archetype purity 12.2% exact-name (9 of 74 archetype-tagged copies); Destiny HERO - Denier, Plasma and Called by the Grave are in the 100%-usage core list
- Inferred: Hypergeometric estimates: searcher group about 69%, archetype core about 94% at least one in hand of 5, hand-trap group about 73% at least one in hand of 6; Midrange primary, Toolbox secondary, based on card text and composition; Dimension scores D1-D14 read from card text and composition, not from recorded games
- Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, starter or brick rates) no Side Deck supplied: post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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