Destiny HERO Deck #656386 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Mulcharmy Fuwalos x3. Created Mar 3, 2026 by YGO Mod.

Deck Destiny HERO TCG

Created by: YGO Mod (20517634)

Created On: 03/03/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
35± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion and Link Summons from a 15-card Extra Deck (Elemental HERO / Destiny HERO / Xtra HERO bosses) that end on a 2500-3100 ATK board; Mulcharmy and Evil HERO card draw and board pressure off Polymerization and Mask Change lines
  • Turn 1 (going first): Open on Destiny HERO and Elemental HERO searchers and starters, go to Fusion or Link, keep Ash Blossom, Ghost Belle and Droll up as hand traps
  • Turn 2 (going second): Use Hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Evenly Matched) to slow the opponent's board, then rebuild through Fusion Destiny or Polymerization
  • Recovery: Recover from GY through Destiny HERO - Denier, Vision HERO Vyon and Masked HERO Dusk Crow effects (text-based, Inferred)
  • After siding: Not evaluable: the deck has 0 Side Deck cards, so no post-side plan is supplied

Why it scores here

The deck is Illegal in TCG: it runs 3 copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of 2, so it is capped low and labelled structural-only. Structurally it reaches about 49 under the Midrange profile: the archetype core is present (about 94% chance of at least one core card in a 5-card opening hand, Inferred), and the hand-trap suite gives reasonable interaction density. Consistency is held back by low archetype purity (12.2% exact-name, with 65 off-archetype copies across Elemental HERO, Mulcharmy, Vision HERO and Evil HERO), so engine coherence is weak. There are no recorded boards, so the combo ceiling and median are text-only inferences and score conservatively. The score comes from consistency, interaction and the Extra Deck structure on the system; it does not come from Destiny HERO being a popular archetype or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Starter and searcher groups are about 69% live in a 5-card opening hand (searcher_text_group p≈0.69); core-card coverage is 56% (14 of 25 core cards present) (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand quality is mixed: 18 singleton main cards and 11 hand-trap copies, but overlapping Elemental, Evil and Mulcharmy lines create conflicting starters (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards exist, so the ceiling comes from card text only: Fusion Destiny, Polymerization and Mask Change chain into 2500-3100 ATK bosses (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards exist; the median is text-only and assumes many lines end in a single boss rather than a sustained board (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant searchers (Vyon, Furnace, Stratos, Shadow Mist) and multiple hand traps give alternatives after one disruption; there is no independent second engine (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion comes from Destiny HERO - Denier, Vision HERO Vyon and Masked HERO Dusk Crow text; no resource signature is measured (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density is high across hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Evenly Matched) plus Solemn Judgment and Forbidden Droplet (verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second split is unmeasured; Ghost Belle, Droll and Ash Blossom give some board-breaking reach but no dedicated breaker (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power relies on 2500-3100 ATK Fusion and Link bosses plus Xtra HERO Dread Decimator piercing (verified card text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 59 Main Deck cards in range (40-60), but 65 off-archetype copies, 18 tech slots and 33 distinct main cards dilute compactness (verified composition)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra Deck slots are used (10 Fusion, 5 Link) with broad coverage across HERO bosses; some bosses such as Destiny HERO - Destroyer Phoenix Enforcer are not run despite 100% usage (verified)
D12 Side Deck Adaptability 20 Zero Side Deck cards, so no post-side adaptability exists for best-of-three play (verified)
D13 Matchup Coverage & Format Fit 40 No dated meta sample or tournament link exists; archetype share and matchup fit are unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion and Link lines plus several hand-trap timing decisions raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, disclosed as a 2:1 weighting. Structural ≈ 49, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 47.2, then context modifiers -12, then Illegal cap applied: final 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (Ash Blossom, Ghost Belle, Droll & Lock Bird, Evenly Matched) plus Solemn Judgment gives strong interaction on the opponent's turn
  • Full 15-card Extra Deck with Fusion and Link bosses reaching 2500-3100 ATK
  • Redundant HERO searchers and recursion from the GY

Weaknesses

  • Illegal in TCG as built: Ash Blossom is run 3 times against a limit of 2
  • Low archetype purity (12.2%), so the engines compete for hand and Extra Deck slots
  • No Side Deck, so there is no post-side plan
  • No recorded boards, so the combo ceiling and median cannot be measured

Critical choke points

  • Ash Blossom & Joyous Spring must be cut to 2 copies before any normal score applies
  • Fusion and Link lines depend on Polymerization, Fusion Destiny and Mask Change: 2 to 3 copies each, with no alternative Fusion route beyond Miracle Fusion
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring nothing (or a legal Main Deck card of the same role) Restores legality. Without this the deck cannot receive a normal Final Contextual score.
2 none a Side Deck of 3-15 cards (e.g., a second copy of a hand trap or a Destiny HERO breaker) Side Deck is 0; D12 is capped at 20 until a side plan exists.
3 one off-archetype tech slot (e.g., Triple Tactics Talent or Foolish Burial) Destiny HERO - Destroyer Phoenix Enforcer (the 100%-usage core card missing from the list, Inferred from usage stats) Raises archetype purity and matches the core shell; the Extra Deck gap is the most common usage deviation.

Evidence & confidence

  • Verified: Main Deck 59 cards, Extra Deck 15, Side 0 (within the TCG size rules); Ash Blossom & Joyous Spring: 3 copies vs legal limit 2 (Semi-Limited), status Illegal; Five Limited cards each run at 1 copy, all within their limit; Archetype purity 12.2% exact-name (9 of 74 archetype-tagged copies); Destiny HERO - Denier, Plasma and Called by the Grave are in the 100%-usage core list
  • Inferred: Hypergeometric estimates: searcher group about 69%, archetype core about 94% at least one in hand of 5, hand-trap group about 73% at least one in hand of 6; Midrange primary, Toolbox secondary, based on card text and composition; Dimension scores D1-D14 read from card text and composition, not from recorded games
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, starter or brick rates) no Side Deck supplied: post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Destiny HERO

Destiny HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
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