Six Samurai Deck #65608 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 04/25/2023
Main Deck (40)
- Fire Flint Lady x1
- Grandmaster of the Six Samurai x1
- Legendary Secret of the Six Samurai x1
- Legendary Six Samurai - Kageki x3
- Legendary Six Samurai - Kizan x3
- Secret Six Samurai - Hatsume x1
- Secret Six Samurai - Kizaru x2
- Secret Six Samurai - Fuma x1
- Shien's Squire x1
- "Infernoble Arms - Durendal" x1
- Broken Bamboo Sword x1
- Cursed Bamboo Sword x1
- Gateway of the Six x1
- Golden Bamboo Sword x2
- Living Fossil x1
- Monster Reborn x1
- One Day of Peace x1
- One for One x1
- Reinforcement of the Army x1
- Shien's Dojo x3
- Shien's Smoke Signal x3
- Six Samurai United x3
- Temple of the Six x1
- Upstart Goblin x2
- Evenly Matched x3
Extra Deck (15)
- Apollousa, Bow of the Goddess x1
- Battle Shogun of the Six Samurai x2
- Isolde, Two Tales of the Noble Knights x1
- Saryuja Skull Dread x1
- Baronne de Fleur x1
- Legendary Six Samurai - Shi En x2
- Naturia Beast x1
- Gagagaga Magician x1
- Number 60: Dugares the Timeless x1
- Number 86: Heroic Champion - Rhongomyniad x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Shadow of the Six Samurai - Shien x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Swarm field presence with Six Samurai monsters; Hand‑trap control via Evenly Matched
- Turn 1 (going first): Use Shien's Dojo and Six Samurai United to place Bushido Counters, then Special Summon core Six Samurai monsters.
- Turn 2 (going second): Activate hand traps (Evenly Matched) to equalize board, then swarm with remaining Six Samurai monsters.
- Recovery: Searchers (Reinforcement of the Army, Shien's Smoke Signal, Gateway of the Six) refill monsters; Monster Reborn provides extra recovery.
- After siding: No side deck; rely on remaining hand traps and searchers to adapt.
Why it scores here
The deck reliably opens a Bushido‑counter engine via Shien's Dojo and Six Samurai United, allowing early Six Samurai summons. It converts that engine into pressure with searchers and hand‑trap Evenly Matched, but the lack of strong finishers and a heavily off‑archetype extra deck limits closing power. Brick probability is low, yet the presence of illegal cards makes the list theoretically illegal, so the overall score is capped low. Scores reflect system consistency, resource flow, and interaction rather than card popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Core Six Samurai cards appear in opening hand with P≈0.92 (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 80 | Full‑brick estimate 0.08, indicating good opening‑hand quality (Inferred). |
| D3 | Combo Conversion & Ceiling | 50 | No recorded combo boards; ceiling inferred from limited engine (Inferred). |
| D4 | Combo Floor & Median Output | 40 | Median output inferred as modest due to missing high‑impact combos (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 55 | Evenly Matched and hand‑trap suite give some resilience, but few redundant lines (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers (Reinforcement of the Army, Shien's Smoke Signal) provide recovery, yet many off‑archetype cards raise cost (Inferred). |
| D7 | End-Board & Interaction Quality | 40 | Interaction density low; only Evenly Matched and a single negation (Apollousa, illegal) (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 55 | Going‑second hand‑trap density high (P≈0.39 for hand traps) improves board‑breaking (Inferred). |
| D9 | Offensive Pressure & Closing Power | 35 | No high‑ATK boss monsters; offensive pressure modest (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 40 | Archetype purity 45.5% and many generic cards reduce efficiency (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 30 | Extra deck filled with unrelated Forbidden/Off‑archetype cards, limiting coverage (Inferred). |
| D12 | Side Deck Adaptability | 20 | Side deck empty; no adaptability (Inferred). |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; matchup fit provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 30 | Complex line‑up with many conditional effects lowers pilotability (Inferred). |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal card penalty (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) – Illegal card penalty
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High opening‑hand consistency for core engine
- Strong hand‑trap suite for going‑second control
- Multiple searchers for resource recovery
Weaknesses
- Illegal cards render the list unplayable in format
- Low extra‑deck synergy and many off‑archetype cards
- Lack of high‑impact finishers limits closing power
Critical choke points
- Reliance on Forbidden Extra‑deck cards (Apollousa, Number 86)
- Engine stalls without at least one core Six Samurai monster in hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Apollousa, Bow of the Goddess | Legal extra‑deck option such as Number F0: Utopic Draco Future | Eliminate illegal card and improve extra‑deck utility |
| 2 | Number 86: Heroic Champion - Rhongomyniad | Legal Six Samurai‑themed Link like Linkuriboh or a generic utility Link | Remove second Forbidden card and free a Link slot for legal synergy |
| 3 | Several off‑archetype equips (e.g., Broken Bamboo Sword) | More Six Samurai‑specific equips (e.g., Six Samurai Sword) | Increase archetype purity and main‑deck efficiency |
Evidence & confidence
- Verified: Legality status and copy limits; Card text excerpts for role hints
- Inferred: Hypergeometric hand‑size probabilities; Engine accessibility from core group probability; Brick estimate from composition data; Interaction density from role_tag_counts
- Provisional: Matchup format fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





