Created by: test (054123)

Created On: 02/24/2026

Main: 53 Extra: 1

1 cardExodia the Forbidden One
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


1 cardHolactie the Creator of Light 1 cardHolactie the Creator of Light
Holactie the Creator of Light
DIVINE 12
Holactie the Creator of Light
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters whose original names are "Slifer the Sky Dragon", "Obelisk the Tormentor", and "The Winged Dragon of Ra". This card's Special Summon cannot be negated. The player that Special Summons this card wins the Duel.


1 cardObelisk the Tormentor 1 cardObelisk the Tormentor
Obelisk the Tormentor
DIVINE 10
Obelisk the Tormentor
  • ATK:

  • 4000

  • DEF:

  • 4000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.


1 cardPower Angel Valkyria 1 cardPower Angel Valkyria
Power Angel Valkyria
LIGHT 4
Power Angel Valkyria
  • ATK:

  • 1800

  • DEF:

  • 1050


If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn.


1 cardSilent Magician 1 cardSilent Magician
Silent Magician
LIGHT 4
Silent Magician
  • ATK:

  • 1000

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.


1 cardSlifer the Sky Dragon 1 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


1 cardThe Legendary Exodia Incarnate 1 cardThe Legendary Exodia Incarnate
The Legendary Exodia Incarnate
DARK 10
The Legendary Exodia Incarnate
  • ATK:

  • -1

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each "Forbidden One" monster in your Graveyard. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each.


1 cardThe Winged Dragon of Ra 1 cardThe Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


1 cardBeta The Magnet Warrior 1 cardBeta The Magnet Warrior
Beta The Magnet Warrior
EARTH 4
Beta The Magnet Warrior
  • ATK:

  • 1700

  • DEF:

  • 1600


''Alpha, Beta, and Gamma meld as one to form a powerful monster.''


1 cardBlue-Eyes White Dragon 1 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


1 cardDoriado 1 cardDoriado
Doriado
EARTH 4
Doriado
  • ATK:

  • 1200

  • DEF:

  • 1400


''A spirit of the forest powered by the surrounding trees and wildlife.''


1 cardIllusionist Faceless Mage 1 cardIllusionist Faceless Mage
Illusionist Faceless Mage
DARK 5
Illusionist Faceless Mage
  • ATK:

  • 1200

  • DEF:

  • 2200


Manipulates enemy attacks with the power of illusion.


1 cardLeft Arm of the Forbidden One
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardLeft Leg of the Forbidden One
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardMaiden of the Moonlight 1 cardMaiden of the Moonlight
Maiden of the Moonlight
LIGHT 4
Maiden of the Moonlight
  • ATK:

  • 1500

  • DEF:

  • 1300


A sorcerer blessed by lunar light with powers far beyond mortal comprehension.


1 cardMillennium Shield 1 cardMillennium Shield
Millennium Shield
EARTH 5
Millennium Shield
  • ATK:

  • 0

  • DEF:

  • 3000


A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.


1 cardMystical Elf 1 cardMystical Elf
Mystical Elf
LIGHT 4
Mystical Elf
  • ATK:

  • 800

  • DEF:

  • 2000


A delicate elf that lacks offense, but has a terrific defense backed by mystical power.


1 cardRight Arm of the Forbidden One
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Leg of the Forbidden One
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRogue Doll 1 cardRogue Doll
Rogue Doll
LIGHT 4
Rogue Doll
  • ATK:

  • 1600

  • DEF:

  • 1000


A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.


1 cardSkull Servant 1 cardSkull Servant
Skull Servant
DARK 1
Skull Servant
  • ATK:

  • 300

  • DEF:

  • 200


A skeletal ghost that isn't strong but can mean trouble in large numbers.


1 cardSummoned Skull 1 cardSummoned Skull
Summoned Skull
DARK 6
Summoned Skull
  • ATK:

  • 2500

  • DEF:

  • 1200


A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.)


1 cardBook of Eclipse 1 cardBook of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    1 cardCosmic Cyclone 1 cardCosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      1 cardCrusadia Power 1 cardCrusadia Power
      Crusadia Power
      Spell Quick
      Crusadia Power

        Target 1 "Crusadia" monster you control; that "Crusadia" monster is unaffected by card effects this turn, except its own. You can only activate 1 "Crusadia Power" per turn.


        1 cardDark Magical Circle 1 cardDark Magical Circle
        Dark Magical Circle
        Spell Continuous
        Dark Magical Circle

          When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


          1 cardDeck Lockdown 1 cardDeck Lockdown
          Deck Lockdown
          Spell Continuous
          Deck Lockdown

            Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.


            1 cardEnemy Controller
            1 cardEnemy Controller
            Enemy Controller
            Spell Quick
            Enemy Controller

              Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


              1 cardFoolish Burial Goods
              1 cardFoolish Burial Goods
              Foolish Burial Goods
              Spell Normal
              Foolish Burial Goods

                Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                1 cardHarpie's Feather Duster
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  1 cardLabrynth Labyrinth 1 cardLabrynth Labyrinth
                  Labrynth Labyrinth
                  Spell Field
                  Labrynth Labyrinth

                    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


                    1 cardMage Power
                    1 cardMage Power
                    Mage Power
                    Spell Equip
                    Mage Power

                      The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.


                      1 cardMagikey World 1 cardMagikey World
                      Magikey World
                      Spell Field
                      Magikey World

                        When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                        1 cardMillennium Ankh 1 cardMillennium Ankh
                        Millennium Ankh
                        Spell Normal
                        Millennium Ankh

                          Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.


                          1 cardMystical Space Typhoon
                          1 cardMystical Space Typhoon
                          Mystical Space Typhoon
                          Spell Quick
                          Mystical Space Typhoon

                            Target 1 Spell/Trap on the field; destroy that target.


                            1 cardPoison of the Old Man 1 cardPoison of the Old Man
                            Poison of the Old Man
                            Spell Quick
                            Poison of the Old Man

                              Activate 1 of these effects; ● Gain 1200 LP. ● Inflict 800 damage to your opponent.


                              1 cardSilent Graveyard 1 cardSilent Graveyard
                              Silent Graveyard
                              Spell Quick
                              Silent Graveyard

                                Discard 1 card; effects that activate in the GY this turn are negated.


                                1 cardTelekinetic Charging Cell 1 cardTelekinetic Charging Cell
                                Telekinetic Charging Cell
                                Spell Equip
                                Telekinetic Charging Cell

                                  Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand.


                                  1 cardTerraforming
                                  1 cardTerraforming
                                  Terraforming
                                  Spell Normal
                                  Terraforming

                                    Add 1 Field Spell from your Deck to your hand.




                                    Tag(s):

                                    1 cardThe Monarchs Stormforth
                                    1 cardThe Monarchs Stormforth
                                    The Monarchs Stormforth
                                    Spell Quick
                                    The Monarchs Stormforth

                                      Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.


                                      3 cardThe Seal of Orichalcos 3 cardThe Seal of Orichalcos
                                      The Seal of Orichalcos
                                      Spell Field
                                      The Seal of Orichalcos

                                        All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel.


                                        1 cardTwin Twisters 1 cardTwin Twisters
                                        Twin Twisters
                                        Spell Quick
                                        Twin Twisters

                                          Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                          1 cardFull House 1 cardFull House
                                          Full House
                                          Trap Normal
                                          Full House

                                            Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them.


                                            1 cardMagikey Unlocking 1 cardMagikey Unlocking
                                            Magikey Unlocking
                                            Trap Counter
                                            Magikey Unlocking

                                              When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.


                                              1 cardMetaverse 1 cardMetaverse
                                              Metaverse
                                              Trap Normal
                                              Metaverse

                                                Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                Tag(s):

                                                1 cardMirror Force
                                                1 cardMirror Force
                                                Mirror Force
                                                Trap Normal
                                                Mirror Force

                                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                  1 cardPitch-Black Power Stone 1 cardPitch-Black Power Stone
                                                  Pitch-Black Power Stone
                                                  Trap Continuous
                                                  Pitch-Black Power Stone

                                                    Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.


                                                    1 cardReckoned Power 1 cardReckoned Power
                                                    Reckoned Power
                                                    Trap Normal
                                                    Reckoned Power

                                                      Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls.


                                                      1 cardRitual Sealing 1 cardRitual Sealing
                                                      Ritual Sealing
                                                      Trap Normal
                                                      Ritual Sealing

                                                        Destroy 1 face-up Ritual Monster on the field.


                                                        1 cardSolemn Judgment
                                                        1 cardSolemn Judgment
                                                        Solemn Judgment
                                                        Trap Counter
                                                        Solemn Judgment

                                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                          Tag(s):

                                                          1 cardTime Seal 1 cardTime Seal
                                                          Time Seal
                                                          Trap Normal
                                                          Time Seal

                                                            Skip the Draw Phase of your opponent's next turn.


                                                            1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                            Selene, Queen of the Master Magicians
                                                            LIGHT
                                                            Selene, Queen of the Master Magicians
                                                            • ATK:

                                                            • 1850

                                                            • LINK-3

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom

                                                            Bottom-Right


                                                            2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.




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