Created by: YGO Mod (20517634)

Created On: 04/24/2023

Need 17 UR

UR Rarity
Dimension Shifter2 card
UR Rarity
Lord of the Heavenly Prison3 card
UR Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
Elder Entity N'tss2 card
UR Rarity
Five-Headed Dragon1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Solemn Judgment2 card
UR Rarity
Solemn Strike2 card
UR Rarity
Welcome Labrynth3 card

Main: 55 Extra: 15

SR Rarity
3 cardArianna the Labrynth Servant
SR Rarity
3 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


SR Rarity
3 cardArtifact Lancea
SR Rarity
3 cardArtifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


SR Rarity
3 cardD.D. Crow
SR Rarity
3 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
2 cardDimension Shifter
UR Rarity
2 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


UR Rarity
1 cardLovely Labrynth of the Silver Castle
UR Rarity
1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


R Rarity
3 cardDimensional Fissure
R Rarity
3 cardDimensional Fissure
Dimensional Fissure
Spell Continuous
Dimensional Fissure

    Any monster sent to the Graveyard is banished instead.


    SR Rarity
    1 cardLabrynth Labyrinth
    SR Rarity
    1 cardLabrynth Labyrinth
    Labrynth Labyrinth
    Spell Field
    Labrynth Labyrinth

      If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


      SR Rarity
      2 cardPot of Duality
      SR Rarity
      2 cardPot of Duality
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




        Tag(s):

        SR Rarity
        2 cardPot of Extravagance
        SR Rarity
        2 cardPot of Extravagance
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




          Tag(s):

          R Rarity
          3 cardCompulsory Evacuation Device
          R Rarity
          3 cardCompulsory Evacuation Device
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.


            SR Rarity
            2 cardDifferent Dimension Ground
            SR Rarity
            2 cardDifferent Dimension Ground
            Different Dimension Ground
            Trap Normal
            Different Dimension Ground

              This turn, any monster sent to the GY is banished instead.


              SR Rarity
              3 cardDimensional Barrier
              SR Rarity
              3 cardDimensional Barrier
              Dimensional Barrier
              Trap Normal
              Dimensional Barrier

                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                R Rarity
                2 cardDogmatika Punishment
                R Rarity
                2 cardDogmatika Punishment
                Dogmatika Punishment
                Trap Normal
                Dogmatika Punishment

                  Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                  SR Rarity
                  1 cardEradicator Epidemic Virus
                  SR Rarity
                  1 cardEradicator Epidemic Virus
                  Eradicator Epidemic Virus
                  Trap Normal
                  Eradicator Epidemic Virus

                    Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                    SR Rarity
                    3 cardEvenly Matched
                    SR Rarity
                    3 cardEvenly Matched
                    Evenly Matched
                    Trap Normal
                    Evenly Matched

                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                      SR Rarity
                      1 cardGozen Match
                      SR Rarity
                      1 cardGozen Match
                      Gozen Match
                      Trap Continuous
                      Gozen Match

                        Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                        SR Rarity
                        3 cardIce Dragon's Prison
                        SR Rarity
                        3 cardIce Dragon's Prison
                        Ice Dragon's Prison
                        Trap Normal
                        Ice Dragon's Prison

                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                          SR Rarity
                          3 cardMask of Restrict
                          SR Rarity
                          3 cardMask of Restrict
                          Mask of Restrict
                          Trap Continuous
                          Mask of Restrict

                            Neither player can Tribute cards.


                            SR Rarity
                            1 cardSkill Drain
                            SR Rarity
                            1 cardSkill Drain
                            Skill Drain
                            Trap Continuous
                            Skill Drain

                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                              UR Rarity
                              2 cardSolemn Judgment
                              UR Rarity
                              2 cardSolemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                UR Rarity
                                2 cardSolemn Strike
                                UR Rarity
                                2 cardSolemn Strike
                                Solemn Strike
                                Trap Counter
                                Solemn Strike

                                  When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  SR Rarity
                                  1 cardSoul Drain
                                  SR Rarity
                                  1 cardSoul Drain
                                  Soul Drain
                                  Trap Continuous
                                  Soul Drain

                                    Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                                    SR Rarity
                                    2 cardTrap Trick
                                    SR Rarity
                                    2 cardTrap Trick
                                    Trap Trick
                                    Trap Normal
                                    Trap Trick

                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                      UR Rarity
                                      3 cardWelcome Labrynth
                                      UR Rarity
                                      3 cardWelcome Labrynth
                                      Welcome Labrynth
                                      Trap Normal
                                      Welcome Labrynth

                                        Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                        UR Rarity
                                        2 cardElder Entity N'tss
                                        UR Rarity
                                        2 cardElder Entity N'tss
                                        Elder Entity N'tss
                                        LIGHT 4
                                        Elder Entity N'tss
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1200


                                        1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                        UR Rarity
                                        1 cardFive-Headed Dragon
                                        UR Rarity
                                        1 cardFive-Headed Dragon
                                        Five-Headed Dragon
                                        DARK 12
                                        Five-Headed Dragon
                                        • ATK:

                                        • 5000

                                        • DEF:

                                        • 5000


                                        5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                        N Rarity
                                        1 cardFossil Machine Skull Wagon
                                        N Rarity
                                        1 cardFossil Machine Skull Wagon
                                        Fossil Machine Skull Wagon
                                        EARTH 6
                                        Fossil Machine Skull Wagon
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 1500


                                        1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                        SR Rarity
                                        1 cardFossil Warrior Skull Knight
                                        SR Rarity
                                        1 cardFossil Warrior Skull Knight
                                        Fossil Warrior Skull Knight
                                        EARTH 6
                                        Fossil Warrior Skull Knight
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1100


                                        1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                        SR Rarity
                                        1 cardDharc the Dark Charmer, Gloomy
                                        SR Rarity
                                        1 cardDharc the Dark Charmer, Gloomy
                                        Dharc the Dark Charmer, Gloomy
                                        DARK
                                        Dharc the Dark Charmer, Gloomy
                                        • ATK:

                                        • 1850

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                        SR Rarity
                                        1 cardKnightmare Phoenix
                                        SR Rarity
                                        1 cardKnightmare Phoenix
                                        Knightmare Phoenix
                                        FIRE
                                        Knightmare Phoenix
                                        • ATK:

                                        • 1900

                                        • LINK-2

                                        Link Arrow:

                                        Top

                                        Right


                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                        SR Rarity
                                        1 cardTri-Brigade Ferrijit the Barren Blossom
                                        SR Rarity
                                        1 cardTri-Brigade Ferrijit the Barren Blossom
                                        Tri-Brigade Ferrijit the Barren Blossom
                                        EARTH
                                        Tri-Brigade Ferrijit the Barren Blossom
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Bottom-Left


                                        2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                        SR Rarity
                                        3 cardWind Pegasus @Ignister
                                        SR Rarity
                                        3 cardWind Pegasus @Ignister
                                        Wind Pegasus @Ignister
                                        WIND 7
                                        Wind Pegasus @Ignister
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1500


                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                        UR Rarity
                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                        UR Rarity
                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                        LIGHT
                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                        Tag(s):

                                        SR Rarity
                                        1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                        SR Rarity
                                        1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                        Number 41: Bagooska the Terribly Tired Tapir
                                        EARTH
                                        Number 41: Bagooska the Terribly Tired Tapir
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 2000


                                        2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                        R Rarity
                                        1 cardZoodiac Boarbow
                                        R Rarity
                                        1 cardZoodiac Boarbow
                                        Zoodiac Boarbow
                                        EARTH
                                        Zoodiac Boarbow
                                        • ATK:

                                        • -1

                                        • DEF:

                                        • -1


                                        5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


                                        N Rarity
                                        1 cardZoodiac Chakanine
                                        N Rarity
                                        1 cardZoodiac Chakanine
                                        Zoodiac Chakanine
                                        EARTH
                                        Zoodiac Chakanine
                                        • ATK:

                                        • -1

                                        • DEF:

                                        • -1


                                        2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.




                                        More Master Duel Info

                                        Dogmatika Breakdown

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

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