Created by: YGO Mod (20517634)

Created On: 02/19/2026

Main: 57 Extra: 15

3 cardArtmage Finmel 3 cardArtmage Finmel
Artmage Finmel
LIGHT 7
Artmage Finmel
  • ATK:

  • 2400

  • DEF:

  • 1500


Your opponent cannot target Level 6 or lower "Artmage" monsters you control with card effects. You can only use each of the following effects of "Artmage Finmel" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved.


1 cardArtmage Graflare 1 cardArtmage Graflare
Artmage Graflare
LIGHT 5
Artmage Graflare
  • ATK:

  • 2100

  • DEF:

  • 1500


The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Artmage Graflare" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can Set 1 "Artmage" Spell from your Deck. You can target 1 Spell/Trap your opponent controls; destroy it. This is a Quick Effect if you have 3 or more different Monster Types on your field.


1 cardArtmage Litera 1 cardArtmage Litera
Artmage Litera
LIGHT 3
Artmage Litera
  • ATK:

  • 400

  • DEF:

  • 1800


You take no damage from battles involving this card. You can only use each of the following effects of "Artmage Litera" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can add 1 "Artmage" card from your GY to your hand. During your opponent's Main Phase (Quick Effect): You can Special Summon 1 "Artmage" monster from your hand or GY, except "Artmage Litera", then return this card from the field to the hand.


2 cardArtmage Power Patron 2 cardArtmage Power Patron
Artmage Power Patron
EARTH 1
Artmage Power Patron
  • ATK:

  • 300

  • DEF:

  • 200


You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of "Artmage Power Patron" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Artmage" Fusion Monster or 1 "Nerva the Power Patron of Creation" from your Extra Deck, using this card you control and monsters from your hand or field. If this card is sent from the hand or field to the GY: You can add 1 "Artmage" Spell/Trap from your Deck to your hand, with a different name from the cards in your GY.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardMedius the Pure 2 cardMedius the Pure
Medius the Pure
DARK 4
Medius the Pure
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


3 cardPower Patron Shadow Beast Nervedo 3 cardPower Patron Shadow Beast Nervedo
Power Patron Shadow Beast Nervedo
DARK 101
Power Patron Shadow Beast Nervedo
  • ATK:

  • 300

  • DEF:

  • 200


[ Pendulum Effect ] When a monster effect activated by your opponent in response to the activation of your "Power Patron" or "Artmage" monster's effect resolves, you can negate that effect, then destroy this card. You can only use this effect of "Power Patron Shadow Beast Nervedo" once per turn. [ Monster Effect ] (This card is always treated as an "Artmage" card.) You can banish (face-down) the top 3 cards of your Deck; destroy this card, and if you do, Special Summon 1 "Nerva the Power Patron of Creation" from your Extra Deck (this is treated as a Fusion Summon). If this card is added to your Extra Deck face-up: You can Special Summon 1 "Power Patron" or "Artmage" monster from your Deck or face-up Extra Deck, except "Power Patron Shadow Beast Nervedo". You can only use each effect of "Power Patron Shadow Beast Nervedo" once per turn.


1 cardVidrium the Power Patron of Chaos Extermination 1 cardVidrium the Power Patron of Chaos Extermination
Vidrium the Power Patron of Chaos Extermination
DARK 1211
Vidrium the Power Patron of Chaos Extermination
  • ATK:

  • 5000

  • DEF:

  • 0


[ Pendulum Effect ] You can activate 1 of these effects; ● Destroy this card, and if you do, Special Summon 1 "Power Patron" monster from your hand or GY. ● Destroy this card, also this turn, "Power Patron" monsters you control whose original Level is 12 gain 5000 ATK. You can only use this effect of "Vidrium the Power Patron of Chaos Extermination" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck or GY) by returning 1 Fusion, 1 Synchro, and 1 Xyz Monster from your face-up field and/or GY to the Extra Deck. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" card from your Deck to your hand. You can only use this effect of "Vidrium the Power Patron of Chaos Extermination" once per turn. If this card is Special Summoned: Banish (face-down) all cards from the GYs. Unaffected by monster effects, except "Power Patron" monsters.


2 cardAsh Blossom & Joyous Spring
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardArtmage Academic Arcane Arts Acropolis 2 cardArtmage Academic Arcane Arts Acropolis
Artmage Academic Arcane Arts Acropolis
Spell Field
Artmage Academic Arcane Arts Acropolis

    During your Main Phase, you can Normal Summon 1 "Medius the Pure", in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can discard 1 Spell/Trap, and declare 1 "Artmage" Monster Card name that is not among the monsters you control and has not been declared for "Artmage Academic Arcane Arts Acropolis" this turn; add that monster from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Artmage" monsters, "Medius the Pure", or from the Extra Deck.


    1 cardArtmage Masterwork -Succession- 1 cardArtmage Masterwork -Succession-
    Artmage Masterwork -Succession-
    Spell Quick
    Artmage Masterwork -Succession-

      During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including an "Artmage" monster, and if a card is in the Field Zone, that monster gains 500 ATK. During your Main Phase: You can banish this card from your GY, then target 3 "Artmage" cards with different names in your GY; shuffle them into the Deck. You can only use each effect of "Artmage Masterwork -Succession-" once per turn.


      2 cardArtmage Vandalism -Assault- 2 cardArtmage Vandalism -Assault-
      Artmage Vandalism -Assault-
      Spell Continuous
      Artmage Vandalism -Assault-

        When this card is activated: You can add 1 "Medius the Pure" from your Deck to your hand. You can target 1 face-up monster you control; if that face-up monster would be used as Fusion Material this turn, it can be treated as an "Artmage" monster. You can only use this effect of "Artmage Vandalism -Assault-" once per turn. If "Artmage Academic Arcane Arts Acropolis" you control would be destroyed by card effect, you can send this card you control to the GY instead. You can only activate 1 "Artmage Vandalism -Assault-" per turn.


        2 cardArtmage Varnish -Alteration- 2 cardArtmage Varnish -Alteration-
        Artmage Varnish -Alteration-
        Spell Normal
        Artmage Varnish -Alteration-

          Place 1 "Artmage Academic Arcane Arts Acropolis" from your Deck or GY, face-up in your Field Zone, or if you control "Artmage Academic Arcane Arts Acropolis", add 1 "Artmage" card from your Deck to your hand instead, except "Artmage Varnish -Alteration-". When your "Artmage" monster is targeted for an attack: You can banish this card from your GY; negate that attack, then you can Special Summon 1 "Medius the Pure" from your hand. You can only use each effect of "Artmage Varnish -Alteration-" once per turn.


          1 cardCalled by the Grave
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            1 cardHarpie's Feather Duster
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              3 cardRaigeki
              3 cardRaigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                2 cardTriple Tactics Talent
                2 cardTriple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                  Tag(s):

                  3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                    3 cardUnleashed Power Patron Portal - Terminus 3 cardUnleashed Power Patron Portal - Terminus
                    Unleashed Power Patron Portal - Terminus
                    Spell Normal
                    Unleashed Power Patron Portal - Terminus

                      Send 1 "Power Patron" monster from your Deck or Extra Deck to the GY, then you can add 1 DARK Fairy monster from your Deck to your hand, also you cannot declare attacks for the rest of this turn, except with "Power Patron" monsters. At the start of the Damage Step, if your "Power Patron" monster battles an opponent's monster: You can banish this card from your GY; banish (face-down) that opponent's monster. You can only use each effect of "Unleashed Power Patron Portal - Terminus" once per turn.


                      1 cardAnti-Spell Fragrance
                      1 cardAnti-Spell Fragrance
                      Anti-Spell Fragrance
                      Trap Continuous
                      Anti-Spell Fragrance

                        Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                        2 cardArtmage Impasto -Recapture- 2 cardArtmage Impasto -Recapture-
                        Artmage Impasto -Recapture-
                        Trap Counter
                        Artmage Impasto -Recapture-

                          If you control an "Artmage" monster, you can activate this card the turn it was Set. When your opponent activates a monster effect: Banish 1 Fusion Monster you control (until the End Phase), and if you do, negate the activation, and if you do that, destroy that card, then if you have 3 or more different Monster Types on your field, you can return all Spells/Traps your opponent controls to the hand. You can only activate 1 "Artmage Impasto -Recapture-" per turn.


                          1 cardArtmage Pact -Awakening- 1 cardArtmage Pact -Awakening-
                          Artmage Pact -Awakening-
                          Trap Normal
                          Artmage Pact -Awakening-

                            Special Summon 1 "Artmage" monster or 1 "Medius the Pure" from your Deck, also for the rest of this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can banish this card from your GY, then target 1 "Artmage" monster you control; return that monster to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls. You can only use 1 "Artmage Pact -Awakening-" effect per turn, and only once that turn.


                            1 cardDestructive Daruma Karma Cannon 1 cardDestructive Daruma Karma Cannon
                            Destructive Daruma Karma Cannon
                            Trap Normal
                            Destructive Daruma Karma Cannon

                              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                              1 cardDimensional Barrier
                              1 cardDimensional Barrier
                              Dimensional Barrier
                              Trap Normal
                              Dimensional Barrier

                                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  1 cardRed Reboot
                                  1 cardRed Reboot
                                  Red Reboot
                                  Trap Counter
                                  Red Reboot

                                    When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                    3 cardSolemn Report 3 cardSolemn Report
                                    Solemn Report
                                    Trap Counter
                                    Solemn Report

                                      You can activate this card the turn it was Set, by revealing 1 other Set Trap you control. When a Spell/Trap Card is activated: Activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy that card, and if you do that, for the rest of this turn, neither player can activate cards, or the effects of cards, with its same original name. ● Pay 3000 LP; negate the activation, and if you do, banish that card, then your opponent banishes all cards with its same original name from their hand and Deck.


                                      1 cardThere Can Be Only One
                                      1 cardThere Can Be Only One
                                      There Can Be Only One
                                      Trap Continuous
                                      There Can Be Only One

                                        Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                        1 cardArtmage Diactorus 1 cardArtmage Diactorus
                                        Artmage Diactorus
                                        LIGHT 8
                                        Artmage Diactorus
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2500


                                        "Medius the Pure" + 1 "Artmage" monster You can target 1 monster on the field; change its battle position. When your opponent activates a card or effect on the field, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Fusion Summoned card is destroyed: You can Special Summon 1 "Medius the Pure" from your hand, Deck, or banishment. You can only use each effect of "Artmage Diactorus" once per turn.


                                        3 cardArtmage Non-Finito 3 cardArtmage Non-Finito
                                        Artmage Non-Finito
                                        EARTH 7
                                        Artmage Non-Finito
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1500


                                        2 "Artmage" monsters Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by discarding 1 Spell/Trap and Tributing 1 Level 7 or higher "Artmage" monster from your hand or field. You can only Special Summon "Artmage Non-Finito" once per turn this way, no matter which method you use. If this card is Special Summoned: You can Set 1 "Artmage" Spell/Trap from your Deck. Once per opponent's turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control.


                                        1 cardAzamina Ilia Silvia 1 cardAzamina Ilia Silvia
                                        Azamina Ilia Silvia
                                        DARK 6
                                        Azamina Ilia Silvia
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1500


                                        1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                        1 cardGuardian Chimera 1 cardGuardian Chimera
                                        Guardian Chimera
                                        DARK 9
                                        Guardian Chimera
                                        • ATK:

                                        • 3300

                                        • DEF:

                                        • 3300


                                        3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                        1 cardNerva the Power Patron of Creation 1 cardNerva the Power Patron of Creation
                                        Nerva the Power Patron of Creation
                                        EARTH 10
                                        Nerva the Power Patron of Creation
                                        • ATK:

                                        • 3300

                                        • DEF:

                                        • 3300


                                        3 "Artmage" monsters Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon "Nerva the Power Patron of Creation(s)" once per turn. While a card is in the Field Zone, this card cannot be destroyed by card effects. Once per turn, when you activate an "Artmage" monster's effect (Quick Effect): You can make the activated effect become "Destroy all cards your opponent controls".


                                        1 cardNightmare-Eyes Restrict 1 cardNightmare-Eyes Restrict
                                        Nightmare-Eyes Restrict
                                        DARK 1
                                        Nightmare-Eyes Restrict
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        2 monsters with different Types (Fiend, Illusion, or Spellcaster) If this card is Special Summoned, or at the end of the Battle Phase, if this card battled: You can equip 1 monster your opponent controls to this card as an Equip Spell. You can only use this effect of "Nightmare-Eyes Restrict" once per turn. Gains ATK equal to the combined ATK of those equipped monsters. If this card battles a monster, neither can be destroyed by that battle. Your opponent's monsters cannot attack monsters, except this one.


                                        1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                        Predaplant Dragostapelia
                                        DARK 8
                                        Predaplant Dragostapelia
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 1900


                                        1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                        1 cardCross-Sheep 1 cardCross-Sheep
                                        Cross-Sheep
                                        EARTH
                                        Cross-Sheep
                                        • ATK:

                                        • 700

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                        1 cardGorgon of Zilofthonia 1 cardGorgon of Zilofthonia
                                        Gorgon of Zilofthonia
                                        DARK
                                        Gorgon of Zilofthonia
                                        • ATK:

                                        • 100

                                        • LINK-3

                                        Link Arrow:

                                        Top-Left

                                        Top

                                        Top-Right


                                        2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.


                                        1 cardI:P Masquerena 1 cardI:P Masquerena
                                        I:P Masquerena
                                        DARK
                                        I:P Masquerena
                                        • ATK:

                                        • 800

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                        1 cardS:P Little Knight
                                        1 cardS:P Little Knight
                                        S:P Little Knight
                                        DARK
                                        S:P Little Knight
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Right


                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                        1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                        Underworld Goddess of the Closed World
                                        LIGHT
                                        Underworld Goddess of the Closed World
                                        • ATK:

                                        • 3000

                                        • LINK-5

                                        Link Arrow:

                                        Top

                                        Top-Right

                                        Right

                                        Bottom

                                        Bottom-Right


                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                        1 cardChaos Angel 1 cardChaos Angel
                                        Chaos Angel
                                        DARK 10
                                        Chaos Angel
                                        • ATK:

                                        • 3500

                                        • DEF:

                                        • 2800


                                        1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.




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