Lightsworn Deck #652255 — Yu-Gi-Oh! Master Duel
42 Main, 15 Extra, incl. Wulf, Lightsworn Beast x3, Felis, Lightsworn Archer x3, Weiss, Lightsworn Archfiend x3. Created Feb 17, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 02/17/2026
Main Deck (42)
- Judgment Dragon x1
- Lightsworn Dragonling x1
- Performage Trick Clown x1
- Tearlaments Havnis x1
- Tearlaments Kashtira x1
- Tearlaments Reinoheart x1
- Tearlaments Scheiren x1
- Wulf, Lightsworn Beast x3
- PSY-Frame Driver x1
- Assault Synchron x1
- Destrudo the Lost Dragon's Frisson x1
- Felis, Lightsworn Archer x3
- PSY-Framegear Gamma x1
- Raiden, Hand of the Lightsworn x1
- Ringowurm, the Dragon Guarding the Hundred Apples x1
- Weiss, Lightsworn Archfiend x3
- Card Destruction x1
- Charge of the Light Brigade x3
- Final Bringer of the End Times x1
- Foolish Burial x1
- Foolish Burial Goods x1
- Forbidden Droplet x1
- Monster Reborn x1
- Reinforcement of the Army x1
- Solar Recharge x3
- Tearlaments Grief x1
- Tearlaments Heartbeat x1
- Tearlaments Scream x1
- Triple Tactics Talent x1
- Lightsworn Aegis x1
- Tearlaments Metanoise x1
- Tearlaments Sulliek x1
Extra Deck (15)
- Tearlaments Kaleido-Heart x1
- Tearlaments Kitkallos x1
- Tearlaments Rulkallos x1
- Curious, the Lightsworn Dominion x1
- I:P Masquerena x1
- S:P Little Knight x1
- Accel Synchro Stardust Dragon x1
- Baronne de Fleur x1
- Bystial Dis Pater x1
- Minerva, the Athenian Lightsworn x2
- Stardust Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- Mannadium Trisukta x1
- Visas Amritara x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 62 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Synchro-centric
- Format: master-duel
Legality
Main 42 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro combo into multi-negate boards (Baronne de Fleur, Stardust Dragon, Minerva); Tearlaments Fusion loops for attrition; Judgment Dragon board wipe after milling 4 Lightsworns
- Turn 1 (going first): Open Solar Recharge, Charge of the Light Brigade, or Weiss to mill, summon Synchro bosses, set negates
- Turn 2 (going second): Use Forbidden Droplet and hand-trap PSY-Framegear Gamma to force interaction; break board with removal suite then extend into Synchros
- Recovery: Recursion via Tearlaments Fusion sends (Havnis, Scheiren), Lightsworn mill triggers (Wulf special summon), and graveyard searches (Grief, Metanoise)
- After siding: No side deck present; cannot adapt to matchups or pivot strategy
Why it scores here
This Lightsworn-Tearlaments hybrid opens Synchro combos reliably via Charge of the Light Brigade and Solar Recharge, reaching multi-negate boards with Baronne de Fleur or Stardust Dragon when seeded correctly. The median output is moderate due to heavy reliance on hand quality and specific mill triggers; without the right starters, the deck bricks into slow, low-impact plays. Recovery through Tearlaments Fusion recursion and Lightsworn mill is solid but vulnerable to single-choke-point disruption (e.g., negating a Fusion). The deck lacks a side deck entirely, eliminating post-match adaptation and severely limiting tournament reliability. Popularity of the Lightsworn archetype did not earn points; the evaluation rests on system coherence, consistency math, and the deck's measured floor/ceiling split.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 Charge/Solar Recharge in opening 5) ≈ 0.65; Weiss & Felis provide alternative starters at 0.32 each; opener density is solid but not exceptional (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 27 one-ofs + 5 three-ofs creates high variance; conflicting Synchro + Fusion Normal Summons (Tearlaments Scheiren vs Assault Synchron) risk clogging hands; ~15% hard-brick risk estimated (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Best boards combine Baronne de Fleur (2 negates/removals) + Stardust Dragon (destruction negate) + Minerva recursion protection; ceiling PowerIndex ≈75 when seeded perfectly (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median boards: single Synchro (Minerva/Visas Amritara) + one Fusion (Tearlaments Rulkallos) without layering; PowerIndex ≈55–60 against typical interaction (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Two independent lines (Synchro vs Fusion) but shared mill engine; Weiss recursion and Tearlaments Havnis manual summon provide one backup; a negated Fusion Summon or Charge leaves the deck stranded (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Resource Signature: +1.5 card advantage via Tearlaments recursion (Grief/Metanoise); graveyard refill every turn via mill; but no true grind engine for multi-turn wars (Observed from card text) |
| D7 | End-Board & Interaction Quality | 64 | Endboard carries 3–4 negation/removal effects on Baronne, Stardust, Rulkallos, or Minerva; interaction density moderate; lacks second-turn protection or standalone floodgates (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 56 | Forbidden Droplet + PSY-Framegear Gamma + Tearlaments board-break suite (Havnis, Reinoheart removal); going-second power constrained by single hand trap and reliance on clearing opponent's board before pivoting (Inferred) |
| D9 | Offensive Pressure & Closing Power | 48 | Baronne and Stardust carry 2500–3000 ATK; Judgment Dragon reaches 3000 but requires 4 distinct Lightsworns in GY (high threshold); no piercing or direct-damage effects; closing power is slow (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 54 | 42 cards in Main Deck with 27 one-ofs; compact Lightsworn core (5 copies) leaves room for flex slots; Tearlaments overlap and PSY-Frame inclusion are coherent but dilute purity to 33% archetype name-exact (Observed from composition) |
| D11 | Extra Deck Efficiency & Coverage | 61 | 15 Extra Deck slots: 9 Synchros (strong toolbox: Baronne, Visas Amritara, Minerva, Bystial Dis Pater, Accel Stardust), 3 Fusions (Tearlaments, minimal redundancy), 3 Links (I:P Masquerena, S:P Little Knight, Curious); all slots are mandatory or situational covers (Observed) |
| D12 | Side Deck Adaptability | 0 | No side deck present; deck is unable to pivot strategy, add targeted removal, or counter meta archetypes post-game; this is a critical weakness for best-of-3 formats (Verified from legality section: Side Deck size = 0) |
| D13 | Matchup Coverage & Format Fit | 48 | Lightsworn archetype is accessible and historically known; Tearlaments integration is coherent; Master Duel metagame data absent; no tournament link supplied; format fit is speculative (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Synchro lines involve 5–7 steps; Fusion recursion branching adds decision complexity; PSY-Framegear Gamma + Forbidden Droplet timing demands precision; error tolerance is moderate for a combo deck (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 55, Going First ≈ 62, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: No side deck (-1). Final formula: 0.80*Structural (55) + 0.20*TournamentReliability (38) + Context Modifier (−1 for missing side deck) = 52 (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex 75, median 58, board-per-starter 1.8
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Reliable milling engine triggers multiple Lightsworn recursion loops and Tearlaments Fusion activation
- Multi-negate Synchro bosses (Baronne de Fleur, Stardust Dragon) provide turn-1 interaction depth
- Tearlaments Fusion recursion (Havnis, Scheiren, Reinoheart) enables recovery and graveyard grinding
- High copy counts on core starters (Solar Recharge 3x, Charge 3x, Weiss 3x) ensure consistent opening
- Flexible Extra Deck toolbox (9 Synchros, 3 Fusions, 3 Links) allows pivot to different board states
Weaknesses
- 27 one-of cards in Main Deck create inconsistency; non-core Tearlaments (Scheiren, Kashtira, Havnis) are all Limited/Semi-Limited, forcing singleton slots
- No side deck eliminates post-match adaptation and severely cripples best-of-3 tournament performance
- Dual Summon-mechanics (Synchro Normal Summon + Tearlaments Special Summon) occasionally conflict for resource priority
- Median output relies heavily on perfect mill sequence; a negated Fusion Summon or Charge leaves deck stranded with no backup line
- Single hand trap (PSY-Framegear Gamma at 1 copy) offers minimal disruption defense; going-second reliance on Forbidden Droplet is fragile
- Judgment Dragon win condition is slow and requires 4 distinct Lightsworns in GY; often a luxury, not a reliable closer
Critical choke points
- Charge of the Light Brigade / Solar Recharge must resolve; negation collapses turn-1 plan into a low-resource state
- Tearlaments Fusion Summon is the primary recovery mechanism; a single negate forces immediate board sacrifice or extended recovery
- PSY-Framegear Gamma is the sole hand-trap; deck has no trap-based disruption and lacks redundancy for going-second interaction
- Extra Deck summoning is heavily weighted to Synchro access; a deck that locks Synchro Summoning significantly reduces board diversity
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 15-card Side Deck | Critical missing component for any best-of-3 format; deck cannot adapt to meta, add graveyard hate responses, or pivot strategy. Recommend graveyard disruption, extra removal, and meta-specific floodgates. | |
| 2 | Assault Synchron (1 copy, conditional) | Second Tearlaments Scheiren or core starter redundancy | Assault Synchron conflicts with main Synchro plan (locks non-Synchro Extra summoning); Scheiren is Semi-Limited (2 legal) and provides consistent Fusion loop access. |
| 3 | Card Destruction (1 copy, situational hand disruption) | Tearlaments Scream or additional interaction (Forbidden Droplet copy or board-breaker) | Card Destruction is a symmetrical discard; Tearlaments Scream synergizes with the mill engine and provides ongoing mill/ATK debuff. Increases consistency and board pressure. |
| 4 | Tearlaments Kashtira (1 Limited copy, awkward Level 7) | Lightsworn core draw spell or tuner redundancy | Kashtira's Level 7 and Psychic Type don't synergize cleanly; milling strategy already mills adequately. A second Raiden or Lightsworn searcher tightens the core engine. |
Evidence & confidence
- Verified: Legality: Legal in Master Duel, all copy limits met, no violations; Main Deck size 42 cards within 40–60 range; Extra Deck: 15 cards (9 Synchro, 3 Fusion, 3 Link); Archetype: Lightsworn (exact name 33.3% purity); Tearlaments, Synchron, PSY-Frame, Stardust, generic Synchro toolbox present; Card text: Solar Recharge (draw 2 + mill 2), Charge of Light Brigade (search + mill 3), Weiss (special summon + mill 2); Tearlaments Fusion triggers on card-effect send to GY: Havnis, Scheiren, Rulkallos all instant-activate
- Observed: Lightsworn core (Wulf, Felis, Weiss, Raiden, Charge, Solar Recharge) appears in 100% of usage-stat sample decks; Tearlaments Scheiren (Semi-Limited, 1 copy here) listed in usage stats; Havnis and Kashtira both Limited, forcing singleton inclusion
- Inferred: P(≥1 Charge of Light Brigade in opening 5) ≈ 0.32 (3-copy hypergeometric); combined with Solar Recharge and Weiss, P(≥1 core opener) ≈ 0.65; Full brick estimate ≈ 0.15 (27 one-ofs + conflicting Synchro/Fusion Normal Summons); Best-case combo: Charge into mill, summon Wulf + Felis, Synchro into Baronne (2 negates) + Stardust (1 negate) + Minerva (mill protection); PowerIndex ceiling ≈ 75; Median combo: single Synchro (Minerva/Visas Amritara) + one Tearlaments Fusion without layering; PowerIndex ≈ 55–60; Going-first power anchored to multi-negate boards (Baronne + Stardust) and recovery (Tearlaments recursion); score ≈ 62; Going-second power limited by single hand-trap (PSY-Framegear Gamma, 1 copy) and reliance on Forbidden Droplet + board-break sequence; score ≈ 54; Tournament Reliability: missing side deck reduces best-of-3 resilience; single choke-point (Charge/Solar Recharge negate) collapses turn-1; estimated ≈ 38
- Provisional: Meta Power: no dated metagame sample supplied; Lightsworn archetype usage stats show real inclusion but do not establish format meta-share or matchup win rates; marked null; Format fit in Master Duel: Lightsworn has historical relevance, Tearlaments is recent; exact matchup coverage unknown without current meta snapshot
- Data gaps: No parseable boards in combo data; combo floor/median/ceiling inferred from card text and Synchro/Fusion toolbox only No tournament context link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second split, brick rate, starter frequency, OTK rate, matchup outcomes) — all consistency claims are hypergeometric estimates (Inferred) Side deck missing entirely; best-of-3 post-side performance cannot be evaluated Master Duel meta metagame snapshot unavailable; format speed, common interaction suite, and deck prevalence are unknown
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