Lightsworn Deck #652255 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Wulf, Lightsworn Beast x3, Felis, Lightsworn Archer x3, Weiss, Lightsworn Archfiend x3. Created Feb 17, 2026 by YGO Mod.

Deck Lightsworn Master Duel

Created by: YGO Mod (20517634)

Created On: 02/17/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Feb 17, 2026
52± 8/ 100
Power Score
Structural 55
Reliability 38
Going First 62
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 62
Going Second 54
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Synchro-centric
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro combo into multi-negate boards (Baronne de Fleur, Stardust Dragon, Minerva); Tearlaments Fusion loops for attrition; Judgment Dragon board wipe after milling 4 Lightsworns
  • Turn 1 (going first): Open Solar Recharge, Charge of the Light Brigade, or Weiss to mill, summon Synchro bosses, set negates
  • Turn 2 (going second): Use Forbidden Droplet and hand-trap PSY-Framegear Gamma to force interaction; break board with removal suite then extend into Synchros
  • Recovery: Recursion via Tearlaments Fusion sends (Havnis, Scheiren), Lightsworn mill triggers (Wulf special summon), and graveyard searches (Grief, Metanoise)
  • After siding: No side deck present; cannot adapt to matchups or pivot strategy

Why it scores here

This Lightsworn-Tearlaments hybrid opens Synchro combos reliably via Charge of the Light Brigade and Solar Recharge, reaching multi-negate boards with Baronne de Fleur or Stardust Dragon when seeded correctly. The median output is moderate due to heavy reliance on hand quality and specific mill triggers; without the right starters, the deck bricks into slow, low-impact plays. Recovery through Tearlaments Fusion recursion and Lightsworn mill is solid but vulnerable to single-choke-point disruption (e.g., negating a Fusion). The deck lacks a side deck entirely, eliminating post-match adaptation and severely limiting tournament reliability. Popularity of the Lightsworn archetype did not earn points; the evaluation rests on system coherence, consistency math, and the deck's measured floor/ceiling split.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 Charge/Solar Recharge in opening 5) ≈ 0.65; Weiss & Felis provide alternative starters at 0.32 each; opener density is solid but not exceptional (Inferred)
D2 Opening-Hand Quality & Brick Management 58 27 one-ofs + 5 three-ofs creates high variance; conflicting Synchro + Fusion Normal Summons (Tearlaments Scheiren vs Assault Synchron) risk clogging hands; ~15% hard-brick risk estimated (Inferred)
D3 Combo Conversion & Ceiling 68 Best boards combine Baronne de Fleur (2 negates/removals) + Stardust Dragon (destruction negate) + Minerva recursion protection; ceiling PowerIndex ≈75 when seeded perfectly (Inferred)
D4 Combo Floor & Median Output 55 Median boards: single Synchro (Minerva/Visas Amritara) + one Fusion (Tearlaments Rulkallos) without layering; PowerIndex ≈55–60 against typical interaction (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Two independent lines (Synchro vs Fusion) but shared mill engine; Weiss recursion and Tearlaments Havnis manual summon provide one backup; a negated Fusion Summon or Charge leaves the deck stranded (Inferred)
D6 Resource Economy, Recovery & Grind 58 Resource Signature: +1.5 card advantage via Tearlaments recursion (Grief/Metanoise); graveyard refill every turn via mill; but no true grind engine for multi-turn wars (Observed from card text)
D7 End-Board & Interaction Quality 64 Endboard carries 3–4 negation/removal effects on Baronne, Stardust, Rulkallos, or Minerva; interaction density moderate; lacks second-turn protection or standalone floodgates (Inferred)
D8 Going-Second & Board-Breaking Power 56 Forbidden Droplet + PSY-Framegear Gamma + Tearlaments board-break suite (Havnis, Reinoheart removal); going-second power constrained by single hand trap and reliance on clearing opponent's board before pivoting (Inferred)
D9 Offensive Pressure & Closing Power 48 Baronne and Stardust carry 2500–3000 ATK; Judgment Dragon reaches 3000 but requires 4 distinct Lightsworns in GY (high threshold); no piercing or direct-damage effects; closing power is slow (Inferred)
D10 Main Deck Efficiency & Flexibility 54 42 cards in Main Deck with 27 one-ofs; compact Lightsworn core (5 copies) leaves room for flex slots; Tearlaments overlap and PSY-Frame inclusion are coherent but dilute purity to 33% archetype name-exact (Observed from composition)
D11 Extra Deck Efficiency & Coverage 61 15 Extra Deck slots: 9 Synchros (strong toolbox: Baronne, Visas Amritara, Minerva, Bystial Dis Pater, Accel Stardust), 3 Fusions (Tearlaments, minimal redundancy), 3 Links (I:P Masquerena, S:P Little Knight, Curious); all slots are mandatory or situational covers (Observed)
D12 Side Deck Adaptability 0 No side deck present; deck is unable to pivot strategy, add targeted removal, or counter meta archetypes post-game; this is a critical weakness for best-of-3 formats (Verified from legality section: Side Deck size = 0)
D13 Matchup Coverage & Format Fit 48 Lightsworn archetype is accessible and historically known; Tearlaments integration is coherent; Master Duel metagame data absent; no tournament link supplied; format fit is speculative (Provisional)
D14 Pilotability & Error Tolerance 50 Synchro lines involve 5–7 steps; Fusion recursion branching adds decision complexity; PSY-Framegear Gamma + Forbidden Droplet timing demands precision; error tolerance is moderate for a combo deck (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 62, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: No side deck (-1). Final formula: 0.80*Structural (55) + 0.20*TournamentReliability (38) + Context Modifier (−1 for missing side deck) = 52 (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex 75, median 58, board-per-starter 1.8
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable milling engine triggers multiple Lightsworn recursion loops and Tearlaments Fusion activation
  • Multi-negate Synchro bosses (Baronne de Fleur, Stardust Dragon) provide turn-1 interaction depth
  • Tearlaments Fusion recursion (Havnis, Scheiren, Reinoheart) enables recovery and graveyard grinding
  • High copy counts on core starters (Solar Recharge 3x, Charge 3x, Weiss 3x) ensure consistent opening
  • Flexible Extra Deck toolbox (9 Synchros, 3 Fusions, 3 Links) allows pivot to different board states

Weaknesses

  • 27 one-of cards in Main Deck create inconsistency; non-core Tearlaments (Scheiren, Kashtira, Havnis) are all Limited/Semi-Limited, forcing singleton slots
  • No side deck eliminates post-match adaptation and severely cripples best-of-3 tournament performance
  • Dual Summon-mechanics (Synchro Normal Summon + Tearlaments Special Summon) occasionally conflict for resource priority
  • Median output relies heavily on perfect mill sequence; a negated Fusion Summon or Charge leaves deck stranded with no backup line
  • Single hand trap (PSY-Framegear Gamma at 1 copy) offers minimal disruption defense; going-second reliance on Forbidden Droplet is fragile
  • Judgment Dragon win condition is slow and requires 4 distinct Lightsworns in GY; often a luxury, not a reliable closer

Critical choke points

  • Charge of the Light Brigade / Solar Recharge must resolve; negation collapses turn-1 plan into a low-resource state
  • Tearlaments Fusion Summon is the primary recovery mechanism; a single negate forces immediate board sacrifice or extended recovery
  • PSY-Framegear Gamma is the sole hand-trap; deck has no trap-based disruption and lacks redundancy for going-second interaction
  • Extra Deck summoning is heavily weighted to Synchro access; a deck that locks Synchro Summoning significantly reduces board diversity
Priority Remove Add Reason
1 15-card Side Deck Critical missing component for any best-of-3 format; deck cannot adapt to meta, add graveyard hate responses, or pivot strategy. Recommend graveyard disruption, extra removal, and meta-specific floodgates.
2 Assault Synchron (1 copy, conditional) Second Tearlaments Scheiren or core starter redundancy Assault Synchron conflicts with main Synchro plan (locks non-Synchro Extra summoning); Scheiren is Semi-Limited (2 legal) and provides consistent Fusion loop access.
3 Card Destruction (1 copy, situational hand disruption) Tearlaments Scream or additional interaction (Forbidden Droplet copy or board-breaker) Card Destruction is a symmetrical discard; Tearlaments Scream synergizes with the mill engine and provides ongoing mill/ATK debuff. Increases consistency and board pressure.
4 Tearlaments Kashtira (1 Limited copy, awkward Level 7) Lightsworn core draw spell or tuner redundancy Kashtira's Level 7 and Psychic Type don't synergize cleanly; milling strategy already mills adequately. A second Raiden or Lightsworn searcher tightens the core engine.

Evidence & confidence

  • Verified: Legality: Legal in Master Duel, all copy limits met, no violations; Main Deck size 42 cards within 40–60 range; Extra Deck: 15 cards (9 Synchro, 3 Fusion, 3 Link); Archetype: Lightsworn (exact name 33.3% purity); Tearlaments, Synchron, PSY-Frame, Stardust, generic Synchro toolbox present; Card text: Solar Recharge (draw 2 + mill 2), Charge of Light Brigade (search + mill 3), Weiss (special summon + mill 2); Tearlaments Fusion triggers on card-effect send to GY: Havnis, Scheiren, Rulkallos all instant-activate
  • Observed: Lightsworn core (Wulf, Felis, Weiss, Raiden, Charge, Solar Recharge) appears in 100% of usage-stat sample decks; Tearlaments Scheiren (Semi-Limited, 1 copy here) listed in usage stats; Havnis and Kashtira both Limited, forcing singleton inclusion
  • Inferred: P(≥1 Charge of Light Brigade in opening 5) ≈ 0.32 (3-copy hypergeometric); combined with Solar Recharge and Weiss, P(≥1 core opener) ≈ 0.65; Full brick estimate ≈ 0.15 (27 one-ofs + conflicting Synchro/Fusion Normal Summons); Best-case combo: Charge into mill, summon Wulf + Felis, Synchro into Baronne (2 negates) + Stardust (1 negate) + Minerva (mill protection); PowerIndex ceiling ≈ 75; Median combo: single Synchro (Minerva/Visas Amritara) + one Tearlaments Fusion without layering; PowerIndex ≈ 55–60; Going-first power anchored to multi-negate boards (Baronne + Stardust) and recovery (Tearlaments recursion); score ≈ 62; Going-second power limited by single hand-trap (PSY-Framegear Gamma, 1 copy) and reliance on Forbidden Droplet + board-break sequence; score ≈ 54; Tournament Reliability: missing side deck reduces best-of-3 resilience; single choke-point (Charge/Solar Recharge negate) collapses turn-1; estimated ≈ 38
  • Provisional: Meta Power: no dated metagame sample supplied; Lightsworn archetype usage stats show real inclusion but do not establish format meta-share or matchup win rates; marked null; Format fit in Master Duel: Lightsworn has historical relevance, Tearlaments is recent; exact matchup coverage unknown without current meta snapshot
  • Data gaps: No parseable boards in combo data; combo floor/median/ceiling inferred from card text and Synchro/Fusion toolbox only No tournament context link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second split, brick rate, starter frequency, OTK rate, matchup outcomes) — all consistency claims are hypergeometric estimates (Inferred) Side deck missing entirely; best-of-3 post-side performance cannot be evaluated Master Duel meta metagame snapshot unavailable; format speed, common interaction suite, and deck prevalence are unknown

More Master Duel Info

Lightsworn

Lightsworn Breakdown

 
 

 

 

 

 

 

 
 

 

 
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