Materiactor Deck #649166 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, D.D. Crow x3, Materiactor Exareptor x3. Created Feb 14, 2026 by YGO Mod.

Deck Materiactor OCG

Created by: YGO Mod (20517634)

Created On: 02/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
41± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 58
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 41/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 58
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Xyz
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Rank 3 Xyz (Materiactor Exagard x3 and Armored Xyz) protected by hand traps and negations; Synchro and Xyz bosses (2000-3000 ATK) after interaction has cleared the board
  • Turn 1 (going first): Open Materiactor Zeptwing or Meltdown (both Normal-independent), search a Level 3 Materiactor, Xyz into Exagard, and hold Gravity Collapse or Cosmic Cyclone for the opponent's answer
  • Turn 2 (going second): Hand traps (D.D. Crow, Artifact Lancea, Skull Meister) and negations on the opponent's first summon or spell, then Xyz on the next turn
  • Recovery: Meltdown excavate to re-find a Materiactor card; Exagard detach to add a Materiactor Spell/Trap back
  • After siding: None: the list runs 0 of 15 allowed side cards, so there is no post-side plan

Why it scores here

The deck reliably gets a few functional lines: Materiactor Zeptwing and Meltdown (6 copies together, both able to act without a Normal monster) search Materiactor cards and feed Rank 3 Xyz summons into Exagard. Its strongest attribute is interaction density, with 9 hand traps and 17 negation-text cards that raise the end-board quality score (D7). The engine is gated, though: Exareptor, Zeptwing and Gigadra target Level 3 Normal monsters, but the main deck runs only two of them (Hunter Dragon and Genex Controller, one copy each), so the continuation of the engine is fragile. Seven off-plan cards (Speedroid x4, Kaiju, Mulcharmy x2) and zero side-deck cards lower the consistency, efficiency and post-side scores. Popularity earned no points: the usage-statistics block conflicts with the card list and the guide describes the list as weak against the current meta; the score is built from the system's structure, not from averaging the 40 cards' individual scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Zeptwing or Meltdown (6 copies) gives P(at least 1 in opening 5) ≈ 0.45 and needs no Normal target; the Level 3 Normal bridge is gated (Inferred)
D2 Opening-Hand Quality & Brick Management 42 9 hand traps are live, but Speedroid x4, Kaiju and Mulcharmy x2 are dead in most hands; no hand-stacking evidence (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards; ceiling is inferred from Exagard Rank 3 Xyz plus Meltthrough, both gated by a Level 3 Normal target (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied; the floor is set low by the Normal-target gate and the dead branches (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Three Materiactor searchers (Zeptwing, Meltdown, Exareptor) give redundancy, but the Normal targets are single-copy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Meltdown excavate and Zeptwing searches provide card flow; recursion is limited to Exagard detach and Full-Armored Xyz (Inferred)
D7 End-Board & Interaction Quality 72 17 negation-text and 30 removal-text cards plus 9 hand traps; density is high on paper (Inferred semantic)
D8 Going-Second & Board-Breaking Power 58 Hand traps reach P(at least 1 in 6) ≈ 0.68 going second; removal and Gordian Slicer cover the board (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss bodies at 2000-3000 ATK (Exagard, Full Armored Dark Knight Lancer, Swordsoul Chengying); little direct or piercing text (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 main with 7 off-plan cards (Speedroid 4, Kaiju 1, Mulcharmy 2) and low garnet coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra: 11 Xyz (Exagard x3 plus 8 singles) and 4 Synchro; only 4 tuners across the main deck for those Synchros (Verified counts, Inferred)
D12 Side Deck Adaptability 10 0 side-deck cards of the 15 allowed; no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame or tournament link; the guide calls the list weak against the current meta, which is not a dated sample (Provisional)
D14 Pilotability & Error Tolerance 35 Xyz and Synchro lines with Normal-target and dead-branch decisions make the deck hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Unrecoverable choke point (Level 3 Normal target) (-3); Weak or absent post-side plan (-2); Engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, no dated metagame sample); 0.8*50 + 0.2*40 = 48, then modifiers -7 = 41

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.45 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal OCG list: 55 Main and 15 Extra within size rules, every card at or under its legal copy limit, no restricted cards
  • Dense interaction: 9 hand traps (3x D.D. Crow, Artifact Lancea, Skull Meister) plus 17 negation-text cards
  • Two Normal-independent Materiactor starters (Zeptwing and Meltdown, 6 copies total) that search Materiactor cards
  • Rank 3 Xyz payoff (Exagard x3) fed by 26 Level 3 monsters

Weaknesses

  • Engine gate: four Materiactor cards need a Level 3 Normal monster, but the deck runs only two (Hunter Dragon and Genex Controller, 1 copy each)
  • Dead branches: Speedroid x4 have no Speedroid Tuner targets; Kaiju and Mulcharmy x2 are off-plan
  • No side deck (0 of 15 allowed)
  • No recorded combos, no tournament link, and a guide that calls the list weak against the current meta
  • Usage-statistics block conflicts with the card list (see data gaps)

Critical choke points

  • Level 3 Normal monster: only Hunter Dragon and Genex Controller, P(at least 1 in opening 5) ≈ 0.18 and in 6 ≈ 0.21 (Inferred)
  • Materiactor starters Zeptwing and Meltdown: P(at least 1 in opening 5) ≈ 0.45 (Inferred)
Priority Remove Add Reason
1 Speedroid Terrortop x3 and Speedroid Taketomborg x1 Level 3 Normal monsters that the Materiactor engine can actually target (more copies of the gated cards) The Speedroid branch has no Speedroid Tuner targets, and the Normal-monster gate is the single biggest engine failure
2 Gameciel, the Sea Turtle Kaiju x1 and Mulcharmy Fuwalos x2 Level 3 Normal monsters or a side deck (the deck currently runs 0 side cards) Removes off-plan cards that only add dead-hand risk, and gives a post-side plan the deck lacks

Evidence & confidence

  • Verified: Legal OCG list: 55 Main, 15 Extra, 0 Side, all copies within legal limits, all cards Unlimited; Level 3 Normal monsters in Main: 2 (Hunter Dragon, Genex Controller), 1 copy each; Exact-name Materiactor copies: 15 of 70 (main plus extra); Hypergeometric figures recomputed from the list: P(at least 1 3-copy card in 5) = 0.2529, P(at least 1 Level 3 Normal target in 5) = 0.175
  • Observed: Guide text (Hướng Dẫn Chơi Materiactor): the deck is described as very weak against the current meta, played for fun
  • Inferred: Starter and gate probabilities (Zeptwing/Meltdown ≈ 0.45; Level 3 Normal target ≈ 0.18 in 5, ≈ 0.21 in 6); Dead branches (Speedroid, Kaiju, Mulcharmy) and the Normal-target bottleneck in the engine; Interaction density and its quality (D7) from card text
  • Provisional: Meta Power is null: no dated metagame sample, so D13 and the meta-facing modifiers are provisional; The guide's 'weak against the current meta' claim is undated and not a metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown usage statistics conflict: in this deck and copies_in_deck are false for Full Armored Dark Knight Lancer, Xyz Armor Fortress, Xyz Armor Torpedo, Materiactor Exagard and The Phantom Knights of Break Sword, yet each appears in the card list; by card ID, 7 of 25 core refs are present, not the 2 of 25 reported The guide is undated, so its meta statement cannot be placed in time Zeptwing's and Exareptor's description excerpts are truncated; the Level 3 Normal search text was read from the visible part only Meta Power is Provisional: no dated metagame sample supplied

More OCG Info

Materiactor

Materiactor Breakdown

 
 

 

 

 

 

 

 
 

 

 
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