Created by: YGO Mod (20517634)

Created On: 02/13/2026

The Eye of the United Dragon

Need 26 UR

UR Rarity
Dark Magician Girl1 card
 Rarity
Timaeus the United Dragon3 card
 Rarity
Dark Magician the Dragon Knight1 card
UR Rarity
Master of Chaos1 card
 Rarity
Red-Eyes Dark Dragoon1 card
UR Rarity
The Dark Magicians1 card
UR Rarity
Dark Magician2 card
UR Rarity
Illusion of Chaos3 card
UR Rarity
Effect Veiler1 card
UR Rarity
Dingirsu, the Orcust of the Evening Star1 card
 Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Forbidden Droplet3 card
UR Rarity
Illusion Magic1 card
UR Rarity
Preparation of Rites2 card
UR Rarity
Secrets of Dark Magic1 card
UR Rarity
Soul Servant1 card
UR Rarity
Strength in Unity1 card
UR Rarity
Magician Navigation1 card

Main: 30 Extra: 9

N Rarity
Aurora Paragon
N Rarity
Aurora Paragon
Aurora Paragon
LIGHT 4
Aurora Paragon
  • ATK:

  • 1500

  • DEF:

  • 1000


Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.


SR Rarity
Blizzard Princess
SR Rarity
Blizzard Princess
Blizzard Princess
WATER 8
Blizzard Princess
  • ATK:

  • 2800

  • DEF:

  • 2100


You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn.


SR Rarity
Blizzard Princess
SR Rarity
Blizzard Princess
Blizzard Princess
WATER 8
Blizzard Princess
  • ATK:

  • 2800

  • DEF:

  • 2100


You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn.


SR Rarity
Blizzard Princess
SR Rarity
Blizzard Princess
Blizzard Princess
WATER 8
Blizzard Princess
  • ATK:

  • 2800

  • DEF:

  • 2100


You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn.


UR Rarity
Dark Magician Girl
UR Rarity
Dark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


SR Rarity
Magician's Rod
SR Rarity
Magician's Rod
Magician's Rod
DARK 3
Magician's Rod
  • ATK:

  • 1600

  • DEF:

  • 100


When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


 Rarity
Timaeus the United Dragon
 Rarity
Timaeus the United Dragon
Timaeus the United Dragon
LIGHT 8
Timaeus the United Dragon
  • ATK:

  • 2800

  • DEF:

  • 1800


You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.


 Rarity
Timaeus the United Dragon
 Rarity
Timaeus the United Dragon
Timaeus the United Dragon
LIGHT 8
Timaeus the United Dragon
  • ATK:

  • 2800

  • DEF:

  • 1800


You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.


 Rarity
Timaeus the United Dragon
 Rarity
Timaeus the United Dragon
Timaeus the United Dragon
LIGHT 8
Timaeus the United Dragon
  • ATK:

  • 2800

  • DEF:

  • 1800


You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.


UR Rarity
Dark Magician
UR Rarity
Dark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


UR Rarity
Dark Magician
UR Rarity
Dark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


R Rarity
Dark Magic Attack
R Rarity
Dark Magic Attack
Dark Magic Attack
Spell Normal
Dark Magic Attack

    If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.


    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




      Tag(s):

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




        Tag(s):

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          UR Rarity
          Illusion Magic
          UR Rarity
          Illusion Magic
          Illusion Magic
          Spell Quick
          Illusion Magic

            Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn.


            UR Rarity
            Preparation of Rites
            UR Rarity
            Preparation of Rites
            Preparation of Rites
            Spell Normal
            Preparation of Rites

              Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


              UR Rarity
              Preparation of Rites
              UR Rarity
              Preparation of Rites
              Preparation of Rites
              Spell Normal
              Preparation of Rites

                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                UR Rarity
                Secrets of Dark Magic
                UR Rarity
                Secrets of Dark Magic
                Secrets of Dark Magic
                Spell Quick
                Secrets of Dark Magic

                  Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                  SR Rarity
                  Small World
                  SR Rarity
                  Small World
                  Small World
                  Spell Normal
                  Small World

                    Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                    SR Rarity
                    Small World
                    SR Rarity
                    Small World
                    Small World
                    Spell Normal
                    Small World

                      Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                      UR Rarity
                      Soul Servant
                      UR Rarity
                      Soul Servant
                      Soul Servant
                      Spell Quick
                      Soul Servant

                        Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                        UR Rarity
                        Strength in Unity
                        UR Rarity
                        Strength in Unity
                        Strength in Unity
                        Spell Continuous
                        Strength in Unity

                          If you Ritual or Fusion Summon using "Blue-Eyes White Dragon" or "Dark Magician": You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of "Strength in Unity" once per turn.


                          SR Rarity
                          Eternal Soul
                          SR Rarity
                          Eternal Soul
                          Eternal Soul
                          Trap Continuous
                          Eternal Soul

                            Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                            UR Rarity
                            Magician Navigation
                            UR Rarity
                            Magician Navigation
                            Magician Navigation
                            Trap Normal
                            Magician Navigation

                              Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


                               Rarity
                              Dark Magician the Dragon Knight
                               Rarity
                              Dark Magician the Dragon Knight
                              Dark Magician the Dragon Knight
                              DARK 8
                              Dark Magician the Dragon Knight
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                              UR Rarity
                              Master of Chaos
                              UR Rarity
                              Master of Chaos
                              Master of Chaos
                              DARK 8
                              Master of Chaos
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                               Rarity
                              Red-Eyes Dark Dragoon
                               Rarity
                              Red-Eyes Dark Dragoon
                              Red-Eyes Dark Dragoon
                              DARK 8
                              Red-Eyes Dark Dragoon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                              UR Rarity
                              The Dark Magicians
                              UR Rarity
                              The Dark Magicians
                              The Dark Magicians
                              DARK 8
                              The Dark Magicians
                              • ATK:

                              • 2800

                              • DEF:

                              • 2300


                              "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                              SR Rarity
                              I:P Masquerena
                              SR Rarity
                              I:P Masquerena
                              I:P Masquerena
                              DARK
                              I:P Masquerena
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                              SR Rarity
                              Underworld Goddess of the Closed World
                              SR Rarity
                              Underworld Goddess of the Closed World
                              Underworld Goddess of the Closed World
                              LIGHT
                              Underworld Goddess of the Closed World
                              • ATK:

                              • 3000

                              • LINK-5

                              Link Arrow:

                              Top

                              Top-Right

                              Right

                              Bottom

                              Bottom-Right


                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                              UR Rarity
                              Dingirsu, the Orcust of the Evening Star
                              UR Rarity
                              Dingirsu, the Orcust of the Evening Star
                              Dingirsu, the Orcust of the Evening Star
                              DARK
                              Dingirsu, the Orcust of the Evening Star
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                              R Rarity
                              Number 68: Sanaphond the Sky Prison
                              R Rarity
                              Number 68: Sanaphond the Sky Prison
                              Number 68: Sanaphond the Sky Prison
                              DARK
                              Number 68: Sanaphond the Sky Prison
                              • ATK:

                              • 2100

                              • DEF:

                              • 2700


                              2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                               Rarity
                              Super Starslayer TY-PHON - Sky Crisis
                               Rarity
                              Super Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              DARK
                              Super Starslayer TY-PHON - Sky Crisis
                              • ATK:

                              • 2900

                              • DEF:

                              • 2900


                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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