Rokket Deck #648382 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Black Metal Dragon x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Feb 9, 2026 by YGO Mod.

Deck Rokket TCG

Created by: YGO Mod (20517634)

Created On: 02/09/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
58± 7/ 100
Power Score
Structural 62
Reliability 52
Going First 66
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 66
Going Second 64
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link Summon high-ATK Borrel bosses (Borrelsword Dragon, Borrelend Dragon) via Rokket engine; convert field advantage into lethal or grind advantage through recursion.; Bystial fusion-banish midrange payoff; Red-Eyes alternative win via Red-Eyes Darkness Metal Dragon loops.
  • Turn 1 (going first): Open Rokket starter (Loader, Tracer, Quick Launch) into Trisborrel Dragon or Borrelsword Dragon, layering negation via Borrel Reboot and Dominus Impulse; end with 2-3 interaction pieces.
  • Turn 2 (going second): Hand traps (Ash, Droll & Lock) into Bystial banish-removals (Druiswurm, Magnamhut, Baldrake); board-break via Borrelsword or Borrelend recursion; pivot into Synchro lines via Draco Berserker if board is clear.
  • Recovery: Recursion via Rokket and Borrel GY effects; Bystial banish mill; Red-Eyes loops from Wyverburster/Collapserpent handtraps to regrind resources.
  • After siding: No side deck supplied (0 cards); post-side plan is theoretical. Likely: anti-meta floodgates (Koa'ki Meiru Drago effect negation, Anti-Spell Fragrance to slow spell decks).

Why it scores here

This Rokket-based Link combo deck reliably opens a starter (P≈0.78 searcher live) into a functional Borrel board with 2-3 interaction pieces (negation or removal). The median combo output is solid but not exceptional; 11 distinct Extra Deck targets support flex play and going-second pivots. However, the deck suffers from a 55-card main (above the 40 minimum), inconsistent brick hands when all starters are drawn together, missing 21 of 25 core cards per usage stats, and zero side deck coverage. The archetype deviates significantly from modern Rokket builds, mixing in outdated Bystial lines and Red-Eyes loops that dilute engine cohesion. Going-first resilience is moderate (Dominus Impulse + hand traps handle disruption but no secondary independent lines), and going-second power relies on Bystial removal rather than a cohesive board-breaker plan. The deck is playable but below-threshold for the current format.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 searcher in hand 5) ≈ 0.78; Rokket Loader, Tracer, Quick Launch form a 3-card core; archetype-specific consistency checked against probabilities table. (Inferred)
D2 Opening-Hand Quality & Brick Management 54 Copy histogram shows 20 singles, 4 doubles, 9 triples; 55-card main creates dead-hand risk when multiple 3-ofs cluster; conflicting Normal Summons (Black Metal Dragon, Rokket Loader compete); garnet burden from high-level DARK dragons (Level 7-10) without reliable payoffs. (Inferred)
D3 Combo Conversion & Ceiling 72 Combo ceiling inferred from card text: Trisborrel Dragon (search + removal) → Borrelsword Dragon (3000 ATK, double attack) or Borrelend Dragon (3500 ATK, negation); end-board typically 2-3 interaction pieces (negation, removal, backrow). (Inferred)
D4 Combo Floor & Median Output 58 Median output estimated from starter diversity (9 distinct starters) and recursion text; Borrel Reboot (negation from Trap Zone) + one boss = baseline; resource-light plays (Quick Launch → destroy self) lower floor. (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Starter diversity supports modest recovery: Absorouter Dragon search, Bystial banish-mill (Druiswurm, Magnamhut, Baldrake), Red-Eyes Wyverburster recursion loop; single-point reliance on Trisborrel limits alternative routes post-disruption. (Inferred)
D6 Resource Economy, Recovery & Grind 60 Resource signature: Rokket/Borrel float GY effects (Tracer self-destruct into Special Summon, Magnarokket search); Bystial banish-recycle (Magnamhut Special Summon → search); but hand-size overhead from 55-card deck and Mulcharmy draw traps (discards required) reduce net advantage. (Inferred)
D7 End-Board & Interaction Quality 68 Interaction density: Trisborrel negation + Borrel Reboot + Dominus Impulse (3x negate/remove Spell/Trap) + 5 hand traps (Ash, Droll x2); Borrelsword/Borrelend monster interaction; board is layered but fragile (Trisborrel/Borrelsword can be Kaijued). (Inferred)
D8 Going-Second & Board-Breaking Power 64 Going-second power: 5 hand traps + 22 cards with removal text (per role tags); Bystial removal engines + Borrelend Dragon recursion enable board-break; but no dedicated board-wipe or non-engine spell removal beyond limited copies of Harpie's Feather Duster (1 copy, Limited). (Inferred)
D9 Offensive Pressure & Closing Power 60 Offensive ceiling: Borrelsword Dragon (3000 ATK, double attack = 6000 swing) + Borrelend Dragon (3500 ATK, attacks all monsters); however, low spell-based burn or piercing; end-game relies on grinding advantage into lethal over 2-3 turns. (Inferred)
D10 Main Deck Efficiency & Flexibility 56 Main Deck slots: 55 total (15 over minimum); only 33 distinct cards (high ratios mask brick variance); 9 Level 7-10 dragons compete for Normal Summon or payoff slots; 8 Trap cards dilute monster density; flexibility is low due to 3-of commitment to Rokket core. (Inferred)
D11 Extra Deck Efficiency & Coverage 66 Extra Deck: 15 slots, 15 distinct; 11 Link (Trisborrel, Borrelsword, Borrelend, Dillingerous, etc.), 2 Synchro (Draco Berserker, Bystial Dis Pater), 2 Fusion (Borreload Fatalflare, Borreload Furious); all slots are accessed; flexibility is high, but reliance on Trisborrel as first Link summon chokes alternative lines. (Verified/Inferred)
D12 Side Deck Adaptability 0 No side deck supplied (0 cards); post-side plan cannot be evaluated; Anti-Spell Fragrance (1 Limited) and Koa'ki Meiru Drago (1 main) are tech only. Scored 0 due to absent side. (Verified)
D13 Matchup Coverage & Format Fit 52 Archetype meta-share unknown (tournament_context unavailable); usage stats show Rokket is 16% of core (4/25 cards present); deck deviates from meta Rokket build (heavy Bystial/Red-Eyes splash, missing Evenly Matched, Chaos Angel, Borrelend alt lines); format fit is speculative. (Provisional)
D14 Pilotability & Error Tolerance 55 Combo chains are moderate (Trisborrel summon → search → Borrelsword → double attack ≈ 4-5 decision points); Bystial banish-mill sequencing is optional (multiple banish targets reduce forced paths); error tolerance is acceptable for mid-tier pilots but suboptimal for high-stakes. (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: 55-card main deck bloat (-2); Missing 21/25 core cards per archetype stats (-3); No side deck (0 cards) (-4); Engine dilution (Bystial/Red-Eyes splice) (-2); Solid Extra Deck coverage (2). Final formula: 0.80*Structural (62) + 0.20*TournamentReliability (52) + Modifiers = 59.2 ≈ 58 (Meta provisional, no dated metagame sample supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent Rokket starter access (P≈0.78) via Loader, Tracer, Quick Launch, and searchable payoffs.
  • High interaction density: 13 negation cards + 22 removal cards + 5 hand traps enable defensive pressure.
  • Extra Deck flexibility: 15 distinct cards (11 Links, 2 Synchro, 2 Fusion) support going-first and going-second pivots.
  • Bystial banish-mill adds utility for resource regrind and graveyard setup.
  • Borrel bosses (Borrelsword, Borrelend, Trisborrel) are high-ATK, layered interaction pieces with float effects.
  • Legal list with no copy violations or banlist conflicts.

Weaknesses

  • 55-card main deck creates variance and increases brick-hand frequency; dilutes core consistency.
  • Missing 21 of 25 archetype core cards per usage stats (Evenly Matched, Chaos Angel, modern Borrel lineup, hand trap suite); significant deviation from proven builds.
  • No side deck (0 cards); cannot adapt to metagame in best-of-3 format; D12 = 0.
  • Trisborrel is a choke point: most plays funnel through this Link; disruption forces reliance on Bystial or Red-Eyes backup, which are slower.
  • Red-Eyes and Bystial splices dilute engine cohesion; Red-Eyes loops require Wyverburster/Collapserpent GY setup (not guaranteed early).
  • Limited non-engine spell removal (Harpie's Feather Duster ×1 Limited, Chaos Space ×1 Limited); vulnerable to backrow-heavy decks.
  • Mulcharmy Fuwalos and Purulia require specific board states (no cards) to activate; conditionally dead in grind scenarios.
  • Going-second board-break plan relies on hand traps + Bystial removal; limited hard board wipes or aggressive pivots.

Critical choke points

  • Trisborrel Dragon: Opening this Link is the primary T1 path; negate or remove it pre-activation, and the deck pivots to slower Bystial/Red-Eyes lines.
  • Quick Launch self-destruction: Activating it locks Extra Deck to DARK monsters for the turn; missequencing can brick follow-up lines.
  • Bystial banish targets: Druiswurm, Magnamhut, Baldrake require LIGHT/DARK monsters in GY to Special Summon; no targets = dead hand.
  • 55-card main deck bloat: Drawing multiple starters or Level 7-10 dragons in opening hand is a hard brick; no recovery path.
  • No side deck: Post-side play is hypothetical; cannot answer meta threats or metagame hate in G2-G3.
Priority Remove Add Reason
1 55-card main deck Trim to 40-43 cards; cut redundant Level 7-10 dragons (Absorouter Dragon ×1, Noctovision Dragon, Red-Eyes Black Fullmetal Dragon, Rokket Detonator) and one copy each of Dominus Impulse, Borrel Reboot (keep 2), Mulcharmy Fuwalos. Reduces brick variance and improves opening-hand quality; allows more efficient core density.
2 Red-Eyes and Bystial splice cards (10 total) Add missing archetype core per usage stats: Evenly Matched ×3, Chaos Angel ×2, Borrelend Dragon alt, Underworld Goddess of the Closed World ×1, I:P Masquerena ×1, Knightmare Unicorn ×1. Aligns with proven meta Rokket archetype; increases board ceiling, consistency, and going-second adaptability.
3 0 side deck cards Build 15-card side: 3× Nibiru the Primal Being, 3× The Winged Dragon of Ra - Sphere Mode, 3× Chaos Hunter (hand trap deck), 2× Infinite Impermanence (hand trap), 2× Triple Tactics Thrust, 1× Harpie's Feather Duster (backrow), 1× Cyclone. Enables best-of-3 adaptability and post-side game plan; handles meta threats (Extra Deck summon spam, hand-trap-heavy decks, backrow control).
4 Mulcharmy Fuwalos ×3, Mulcharmy Purulia ×3 (6 cards) 2× Triple Burst Dragon, 1× Borrelend Dragon, 1× Borreload Furious Dragon, 1× Borrelload Fatalflare Dragon alt (or staple tech: Maxx C, Crossout Designator). Mulcharmy conditionally dead (require no board); Extra Deck upgrades improve pivot lines and going-second removal.

Evidence & confidence

  • Verified: Legality status: Legal (no copy violations, no banlist breaches).; Card count: 55 main + 15 extra + 0 side (resolved from legality JSON).; Role tags and text hints for each card (from cards array).; Archetype composition: 17 exact Rokket names, 10 Borrel, 4 Bystial, 5 Red-Eyes, 24 off-archetype (from composition.archetype_spread).; Extra Deck breakdown: 11 Link, 2 Synchro, 2 Fusion (from composition.extra_deck_breakdown).
  • Observed: Archetype usage stats available: 16% core present (4/25 core cards in deck per usage_statistics).; Copy histogram: 20 singles, 4 doubles, 9 triples (from composition.copy_histogram).
  • Inferred: D1 consistency: P(≥1 searcher in hand 5) ≈ 0.78; Rokket starter core = {Loader, Tracer, Quick Launch} = 5 copies from probabilities.searcher_text_group.; D2 brick rate: ~15% estimated from 55-card main, 9 Level 7-10 dragons competing for Normal Summon, and Mulcharmy conditional activation.; D3 combo ceiling: Trisborrel → search heavy spell/trap → Borrelsword Dragon (3000 ATK, double attack) + Borrel Reboot/Dominus Impulse interaction ≈ PowerIndex 72.; D4 median output: Trisborrel + one Bystial removal + Borrel Reboot negation ≈ PowerIndex 58.; D5 resilience: 9 starter diversity (Loader, Tracer, Quick Launch, Absorouter, Bystial Druiswurm/Magnamhut/Baldrake, Wyverburster/Collapserpent) support modest recovery post-disruption; single-point reliance on Trisborrel limits alternative routes.; D6 grind: Borrel float GY effects, Bystial banish-mill, Red-Eyes Wyverburster loops; net advantage moderate due to hand-size overhead from 55-card deck.; D7 interaction: 13 negation + 3 Borrel Reboot + 5 hand traps + 22 removal cards = strong but fragile (Trisborrel vulnerable to Kaiju).; D8 going-second: 5 hand traps + Bystial removal engine + Borrelend recursion enable board-break; no dedicated board-wipe or mass spell removal.; D9 offensive: Borrelsword (6000 swing over 2 attacks) + Borrelend (3500 multi-attack); grind-dependent, no burn/piercing payoff.; D10 efficiency: 55-card main (15 over minimum) with only 33 distinct cards; high brick variance despite high ratios.; D11 flexibility: 15 distinct Extra Deck slots, all used; high coverage, but Trisborrel-dependent first Link.; D13 format fit: No metagame sample supplied; archetype meta-share unknown; deviation from core build (missing 21/25 cards) suggests off-meta positioning.
  • Provisional: Meta Power: No dated metagame sample supplied; archetype meta-share and pilot match records absent (tournament_context.available = false).; D13 matchup coverage: Format alignment is speculative without metagame data.; Post-side performance (D12): No side deck supplied; best-of-3 plan is theoretical.
  • Data gaps: No combos supplied in combos_evidence: combo floor/median/ceiling are inferred from card text and role tags only. No tournament link: archetype meta-share, per-pilot match record, and dated metagame context absent; Meta Power cannot be computed. No win-rate telemetry in YGOVN: going-first/second match rates, matchup-specific win rates, brick/starter/OTK frequencies are unknown and cannot be verified. No side deck supplied (0 cards): D12 = 0 by definition; post-side plan is theoretical. No explicit combo examples or boards: PowerIndex values inferred from text-role-hints and interaction density tags, not from real recorded lines.

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Rokket

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