Gimmick Puppet Deck #644950 — Yu-Gi-Oh! Master Duel
44 Main, 15 Extra, incl. Gimmick Puppet Little Soldiers x3, Gimmick Puppet Rouge Doll x3, Ash Blossom & Joyous Spring x3.
Created by: Ljkad (12473560)
Created On: 02/04/2026
Main Deck (44)
- Artifact Lancea x1
- Droll & Lock Bird x1
- Gimmick Puppet Bisque Doll x1
- Gimmick Puppet Cattle Scream x1
- Gimmick Puppet Fiendish Knight x1
- Gimmick Puppet Little Soldiers x3
- Gimmick Puppet Rouge Doll x3
- Gimmick Puppet Scissor Arms x2
- Gimmick Puppet Terror Baby x2
- Maxx "C" x1
- Nibiru, the Primal Being x1
- Retaliating "C" x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Condolence Puppet x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Mansion of the Dreadful Dolls x3
- Rank-Up-Magic Argent Chaos Force x1
- Rank-Up-Magic Numeron Force x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Dimensional Barrier x1
- Dominus Impulse x2
- Infinite Impermanence x1
- Red Reboot x2
- Service Puppet Play x1
Extra Deck (15)
- Gimmick Puppet Chimera Doll x2
- CXyz Gimmick Puppet Fanatix Machinix x2
- Gimmick Puppet Fantasix Machinix x2
- Gimmick Puppet Gigantes Doll x1
- Number 15: Gimmick Puppet Giant Grinder x2
- Number 40: Gimmick Puppet of Strings x2
- Number C15: Gimmick Puppet Giant Hunter x2
- Number C40: Gimmick Puppet of Dark Strings x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63.5 |
| Going First | 62 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange, FTK/Alternate-Win
- Format: master-duel
Legality
Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Gimmick Puppet Xyz/Link board (Number C40, Number 40, Fantasix/Fanatix Machinix) that converts Graveyard resources into end-board bosses with 2500-3300 ATK and removal effects; Single-card FTK lines recorded in the combo corpus (Field Spell + Little Soldiers / Droplet), which show a high ceiling but only 9 recorded boards with unknown gameplay
- Turn 1 (going first): Open a Gimmick Puppet monster (Little Soldiers, Rouge Doll, Terror Baby) with searchers and Puppet Xyz material setup, then Xyz into a Gimmick Puppet boss while holding Ash Blossom and Droplet
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Infinite Impermanence and Red Reboot to strip the opponent's first board, then rebuild the Gimmick Puppet boss from the Graveyard
- Recovery: Rebuild from the Graveyard with Gimmick Puppet effects (Cattle Scream, Bisque Doll, Condolence Puppet) and Rank-Up-Magic Chaos/Force to re-Xyz
- After siding: No side deck is registered (Side Deck size 0), so no post-side plan exists in the evidence; the list cannot be evaluated for best-of-3 adaptation
Why it scores here
The score comes from the deck as a system, not from its cards. Structural scoring (Combo profile) gives about 63.5: the Graveyard economy (average 8.4 cards in GY), the 3-Level-9 Xyz boss package and the recorded FTK lines reach a high ceiling, and the 10 hand traps plus Ash Blossom, Droll and Red Reboot give real resilience against the first disruption. Consistency is the main weakness: the starter, Gimmick Puppet Little Soldiers, has only about a 31% chance of appearing in a 5-card opening hand at 3 copies, and 30 of 44 Main Deck copies are off-archetype or generic. Final Contextual Deck Power is theoretically about 52 before the legality cap. The deck runs one copy of Called by the Grave, which is Forbidden in Master Duel, and carries no Side Deck, so the score is capped at 35 and labelled theoretical and structural-only. Archetype popularity and the Field Spell combo's recorded 100 ceiling did not add points: the median of recorded boards is just as high, but only 9 boards are recorded and none has a known gameplay or going-first/second split.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Little Soldiers in a 5-card opening hand) = 0.31 at 3 copies; archetype core present in 99.4% of 5-card hands; searcher text in 11 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 16 singleton cards and 30 off-archetype copies; full-brick proxy 0.57% on the core set, but generic spells and traps add dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 80 | Best recorded line PowerIndex 100 (4 end monsters, 3 bosses, netCardAdvantage 5); board per starter median 3.0 (Observed structural, semantic read Inferred) |
| D4 | Combo Floor & Median Output | 65 | Median PowerIndex 100 over only 9 recorded boards, minimum 62, with unknown gameplay and no going-first or going-second split (Observed, low sample) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 10 hand traps and 15 negation-text cards; only starter diversity 2, so the second route depends on the same Puppet engine (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Average Graveyard 8.44, banished 1.44, end hand 0.67; Cattle Scream and Chimera Doll recur resources (Observed structural, Inferred text) |
| D7 | End-Board & Interaction Quality | 60 | average interaction density 2.33 with 3 boss monsters and 0 face-down S/T in recorded boards; negation text average 0.11 per board (Observed/Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Six-card hand hand-trap probability 0.81 for going second; Droll, Ash and Red Reboot blunt the first board, but no recorded going-second line (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | End-board bosses at 3000-3300 ATK with Number C40 and Number 40 (verified card data); no recorded combat results (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 44 Main Deck cards, 27 distinct, 16 singletons, 23 Level-0 spells/traps; exact archetype purity 49.2% (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Extra Deck cards: 13 Xyz and 2 Link; 2 Number C40 and 2 Number 40 are the core, but 3 of the 9 core Extra Deck staples are missing (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered (Side Deck size 0); no post-side evidence exists (Provisional, essentially a data gap) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or archetype meta-share in the export; format fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step FTK and Xyz lines with 3-4 steps across 9 recorded examples; Puppet effects have many once-per-turn timing points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 63.5, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-10). Final formula: Theoretical 0.80*63.5 + 0.20*55 = 61.8; context modifiers -10 gives 51.8; Illegal cap (over copy limit on a Forbidden card) sets final to 35. Meta provisional, not used.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.31 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex 100, median 100, board-per-starter 3
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Graveyard resource engine with recurring Puppet monsters (average 8.4 cards in GY)
- Dense interaction: 10 hand traps and 15 negation-text cards
- High-ATK Xyz bosses (Number C40 3300, Number 40 3000, Fantasix Machinix 3100) with removal and recursion
Weaknesses
- Starter access is thin: Little Soldiers at 3 copies gives only 31% opening-hand presence
- Illegal list: Called by the Grave is Forbidden and run at 1 copy
- No side deck, so the post-side and best-of-3 read is absent
- Core Extra Deck staples missing (Chimera Doll, Number 40 and C40 are listed as absent core in the usage table)
Critical choke points
- Little Soldiers / Gimmick Puppet starter in the opening hand
- Single Field Spell route (Mansion) for the recorded FTK line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (1 copy, Forbidden) | a legal Gimmick Puppet monster or Puppet tech card | Clears the only legality violation; the score cannot exceed the illegal cap until it is fixed |
| 2 | Off-archetype generic spells such as Triple Tactics Thrust | a 15-card Side Deck (Droll-style hand traps and Puppet-specific backrow) | Side deck is empty, so D12 is near zero and best-of-3 adaptability cannot be scored |
| 3 | One Infinite Impermanence or Maxx C | a third Gimmick Puppet starter or a Puppet Extra Deck staple | Raises starter access and archetype purity without losing interaction |
Evidence & confidence
- Verified: Deck is Illegal: Called by the Grave (Forbidden) at 1 copy; Main Deck 44 cards and Extra Deck 15 cards are within Master Duel size rules; Side deck count is 0; Card text and copy limits for all 27 Main and 8 Extra distinct cards; Archetype usage: 14 of 23 core cards present
- Observed: 9 recorded combo boards; 4 of them shown in examples with power 100 and median 100; Average Graveyard 8.44 and banished 1.44 from recorded boards
- Inferred: Starter access 31% at 3 copies and the 0.9943 core proxy; Hand-trap presence 81% going second; Structural score 63.5 from the Combo profile; Resilience and pilotability estimates
- Provisional: Meta power (no dated metagame sample); Format fit and matchup coverage (no tournament link); Post-side plan (no side deck)
- Data gaps: no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null side deck is empty (Side Deck size 0), so D12 and post-side planning cannot be evaluated 9 recorded combos all have unknown gameplay and no going-first or going-second split combo median of 100 comes from a tiny sample and may overstate typical output
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