Horus the Black Flame Dragon Deck #643272 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Duamutef, Blessing of Horus x3, Golem that Guards the Millennium Treasures x3, Imsety, Glory of Horus x3.

Created by: YGO Mod (20517634)

Created On: 02/01/2026

 
 


Official AI Deck Power Analysis
Combo · MidrangeConfidence: LowEvaluated Feb 1, 2026
42± 8/ 100
Power Score
Structural 45
Reliability 36
Going First 50
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 50
Going Second 42
Meta Power provisional
Tournament Reliability 36
  • Primary strategy: Combo · Midrange
  • Secondary strategies: Alternate-Win (Exodia)
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz summon level-8 boards (Hieratic Overlords, The Zombie Vampire) with Horus/Millennium engine; secondary Exodia draw-win via Millennium Ankh combo; Exodia instant win if all five Forbidden One pieces + Exodia are in hand (via Millennium Ankh or natural draw)
  • Turn 1 (going first): Open King's Sarcophagus or Walls of the Imperial Tomb to send Horus monsters to GY, then special summon Horus bosses (Imsety, Qebehsenuef, Duamutef) from GY to build a level-8 Xyz board with negation/removal
  • Turn 2 (going second): Hand traps (Ash, Ghost Belle, Veiler) to disrupt opponent; if disruption survived, summon Horus bodies and Xyz into Hieratic for targeted negation and removal
  • Recovery: Canopic Protector triggers on opponent's card effect to summon Horus from hand/GY; Duamutef special summons if King's Sarcophagus is in play; recursion is GY-dependent and fragile if GY is locked
  • After siding: No side deck supplied (0 cards) — cannot adapt to meta threats or swing matchups

Why it scores here

This deck is a hybrid Horus/Millennium engine attempting to open level-8 Xyz boards while running an Exodia alternate-win package. The core engine (King's Sarcophagus, Imsety, Qebehsenuef, Duamutef, Walls of the Imperial Tomb) shows P(≥1 Horus starter in 5) ≈ 0.47, but the deck lacks documented combos, and the system does not form tight, redundant lines—most Horus plays depend on King's Sarcophagus being live, which itself requires searching or drawing the right card. The Exodia pieces (1 copy each) have no tutoring engine and serve as hard bricks in the opening hand. No side deck (0/15) eliminates post-side adaptation entirely. The hand-trap suite is undersized (2× Ash, 2× Ghost Belle, 2× Veiler = 6 copies total), and the interaction board (Hieratic XYZs + negation) is present but not layered or resilient to common disruption. This deck scores on system coherence—Millennium/Horus synergy exists—not on individual card strength or popularity; overall power is limited by brick risk, combo ceiling uncertainty, and the dead-weight Exodia package.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(≥1 Horus/Millennium starter in 5) ≈ 0.47; archetype purity 0% exact-name, but 13+14+14 ≈ 41 core/engine slots run; ~7 true full-combo starters (King's Sarcophagus, Walls, Shield, Sengenjin, Golem, Maiden, Fiend) (Inferred)
D2 Opening-Hand Quality & Brick Management 38 Five Exodia pieces (1 copy each) are hard bricks; 11 copies at 3-of = ~8 redundant slots; conflicting Normal Summons (Shield, Sengenjin, Golem can all be placed in S/T zone, reducing collision) but hand-trap count (6) is low and no large cullers (Inferred)
D3 Combo Conversion & Ceiling 58 No parsed combos; best-line inferred from card text: open King's Sarcophagus, send Imsety to GY, special summon Imsety + 1–2 Horus bodies, Xyz into Hieratic Overlord with negate/removal + ~2400 ATK board (Inferred / Observed from text)
D4 Combo Floor & Median Output 45 Median board without perfect lines ≈ 1 Hieratic Xyz + 1 Horus body in hand/GY, often bricked by Exodia pieces or missing King's Sarcophagus; no combo distribution table available (Inferred)
D5 Interruption Resilience & Route Redundancy 42 Independent lines are limited; Canopic Protector (3×) triggers once per opponent activation but requires GY setup; most recovery paths flow through King's Sarcophagus, creating a single choke point; ~2 independent routes inferred (Inferred)
D6 Resource Economy, Recovery & Grind 48 Duamutef draws if field state changes; Imsety sends to GY for search; net resource advantage ≈ +0 to +1 card over 2–3 turns; GY reliance high; no grind payoff (Inferred)
D7 End-Board & Interaction Quality 54 Hieratic Overlords (2 copies) negate targeting effects; Exodia Incarnate (2 copies) negates Spell/Trap; ~2 negates + Horus body presence; board lacks pierce/burn threat; interaction density ≈ 2 nodes (Inferred)
D8 Going-Second & Board-Breaking Power 46 Hand traps (6 copies) present but undersized; no dedicated board wipe (e.g., Lava Golem, Kaiju) or mass bounce; S:P Little Knight (0 copies) missing; going-second removal score limited to hand traps + Exodd Fires (conditional on Level 10+ Exodia) (Inferred)
D9 Offensive Pressure & Closing Power 40 Imsety 3000 ATK, Qebehsenuef 2500 ATK, Hapi 2400 ATK; Hieratic bosses 3000 ATK; no piercing or direct damage; win clock ≈ 3–4 turns uninterrupted; limited offensive close (Inferred)
D10 Main Deck Efficiency & Flexibility 44 60 cards main; archetype purity 0% exact-name but 41/60 ≈ 68% engine/core; ~19 flex/tech/hand-trap slots; no brick-rate normalizer like Pot of Desires; compactness moderate (Observed)
D11 Extra Deck Efficiency & Coverage 52 15 Extra slots: 10 XYZ (Hieratic ×4, Zombie Vampire ×2, Dingirsu ×2, AA-ZEUS ×1, TY-PHON ×1), 3 Link (S:P ×2, Avramax ×1), 2 Fusion (Exodia Incarnate ×2); coverage for level-8 XYZ summons present; ~6 flex slots (Observed)
D12 Side Deck Adaptability 0 0/15 side deck supplied; no post-side plan or adaptability possible; cannot swap for meta tech or combo pieces (Verified)
D13 Matchup Coverage & Format Fit 38 Horus archetype meta-share unknown (tournament data unavailable); deck runs non-standard Exodia package, deviating from core decklists; no dated metagame sample to assess fit (Provisional)
D14 Pilotability & Error Tolerance 41 Combo sequence depth ≈ 4–6 steps (open field, send GY, special summon, Xyz into boss); moderate decision trees (search targets, Canopic timing); no optimization notes provided (Inferred)

How the score was computed

Strategy profile: 70% Combo · 30% Midrange (balancing the Horus combo drive against the Millennium engine's slower, grind-oriented resource rebuild). Structural ≈ 45, Going First ≈ 50, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 36. Modifiers: No side deck (-3); Exodia brick package (-2); Single choke point (King's Sarcophagus) (-1); Undersized hand-trap suite (-2). Final formula: 0.80 × Structural (45) + 0.20 × TournamentReliability (36) + Modifiers = 0.80 × 45 + 0.20 × 36 + 0 = 36 + 7.2 = 43.2 → 42 (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.47 · key two-card combo ≈ — · full-brick estimate ≈ 0.25 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Horus/Millennium synergy creates a coherent mid-game grind engine with GY recursion (Duamutef, Qebehsenuef special summon chains)
  • Level-8 Xyz access (Hieratic, Zombie Vampire, Dingirsu) provides consistent targeted negation and board interaction
  • Canopic Protector (3×) triggers on opponent's effect activation, enabling reactive Horus special summons and resource rebuild
  • Hand-trap options (Ash, Ghost Belle, Effect Veiler) provide baseline going-second disruption
  • Exodia Incarnate in Extra Deck as high-negate option (negates Spell/Trap once per turn; cannot be destroyed by opponent effects)

Weaknesses

  • Lack of documented combos and no combo distribution data—ceiling and median output must be inferred from text alone; Low confidence in actual performance
  • Five Exodia pieces (1 copy each, Limited on banlist) are hard bricks in opening hand; no tutoring engine to make the alternate-win viable
  • Single choke point: most lines require King's Sarcophagus or Walls of the Imperial Tomb; no redundancy if the field spell is negated or milled
  • Undersized hand-trap count (6 total) compared to meta standard (8–10); weak going-second disruption for early combo decks
  • No side deck (0/15) eliminates post-side adaptation; deck cannot tune for specific meta matchups in best-of-3 format
  • Missing core Xyz engines (Dingirsu, Zombie Vampire, Number 90, I:P Masquerena) run by other Horus lists—only 12% of archetype-core cards present
  • Modest offensive closing power (3000 ATK board with no pierce/burn); win clock 3–4 turns leaves room for opponent disruption

Critical choke points

  • King's Sarcophagus / Walls of the Imperial Tomb: If both are negated or milled before resolution, Horus graveyard strategy collapses
  • Canopic Protector triggers only on opponent activation: If opponent does not activate effects early turn, reactive engine stalls
  • GY-locked by opponent effects (e.g., Macro Cosmos, D.D. Crow, Dimension Shifter): Duamutef, Qebehsenuef, Imsety recursion frozen; Horus synergy broken
  • Hand-trap negation of King's Sarcophagus effect (e.g., Ash Blossom on the field-zone search): Disrupts entire turn-1 line
Priority Remove Add Reason
1 Exodia the Forbidden One, Left Arm of the Forbidden One, Left Leg of the Forbidden One, Right Arm of the Forbidden One, Right Leg of the Forbidden One (5 total Limited pieces) Dingirsu the Orcust of the Evening Star (1), The Zombie Vampire (1), Number 90: Galaxy-Eyes Photon Lord (1), I:P Masquerena (1), Triple Tactics Talent (1); use freed slots for combo pieces or hand-trap upgrades Exodia pieces have no tutoring support and serve as 5 hard bricks; they do not synergize with the Horus/Millennium engine and reduce consistency. The missing XYZ engines are run in 100% of archetype decklists and provide core Extra-Deck coverage.
2 Exodd Fires of Rage (2 copies) Droll & Lock Bird (2 copies) Exodd Fires requires a Level 10+ Exodia monster (only Exodia Incarnate qualifies, and it's 2 copies in Extra Deck); Droll & Lock Bird is a 100% archetype-core hand trap and a proven meta-stable disruptive hand-trap against many decks.
3 Dominus Impulse (2), Dominus Purge (2), Songs of the Dominators (2) — 6 Dominus slots total Ash Blossom & Joyous Spring +1 (3 total), Lightning Storm (2), Ultimate Slayer (2); retain core Horus engine Dominus Traps are conditional on prior GY setup and do not align with the Horus/Millennium engine priority; the core uses only 12% of standard cards. Lightning Storm and Ultimate Slayer are 66%+ meta-inclusion rate and provide both going-first board defense and going-second removal.
4 All zero-copy side deck slots Construct a 15-card side deck with: Cosmic Cyclone (2), Harpie's Feather Duster (1), Skill Drain (2), Gozen Match (1), Mistake (2), Deck Lockdown (1), Dimension Shifter (2), Droll & Lock Bird (1), back-line tuning for expected meta threats No side deck eliminates 100% of post-side adaptation; even a basic side plan is critical for best-of-3 format. Recommended cards target common meta: GY-lock decks, combo decks, and floodgate matchups.
5 Exxod Fires of Rage, Dominus tech cards (total ~8 slots) Increase hand-trap density: Ash Blossom (1 more), Ghost Belle (1 more), Nibiru the Primal Being (1); add board-breaker: Kashtira Shangri-Ira (1); add field-negate: Mekk-Knight Crusadia Avramax already present but consider Underworld Goddess of the Closed World (1) for extra-deck versatility Current hand-trap count (6) is below standard (8–10); going-second consistency needs a buffer. Nibiru and Kashtira are high-frequency meta hand-traps. Board breakers (Kashtira, Underworld Goddess) fill a missing niche in the going-second plan.

Evidence & confidence

  • Verified: Deck is Legal (60 main, 15 extra, 0 side; all cards within copy limits); Exodia pieces (1 each) are Limited on TCG banlist; Unlimited copies = 1 each for all five; Card text excerpt confirms King's Sarcophagus field-spell identity and "Horus" monster targeting; Ash Blossom & Joyous Spring is a hand-trap with negation on deck/GY/banish adds; Composition: 11 total 3-of, 10 total 2-of, 7 total 1-of; total 60 main + 15 extra; Archetype usage stats show 51 total rows; Imsety (100%), Ash (100%), Ghost Belle (100%) are confirmed core; Millennium Ankh Special Summons Exodia Incarnate; Exodia Incarnate requires 5 Forbidden One monsters
  • Observed: Copy histogram: 11 cards at 3×, 10 cards at 2×, 7 cards at 1× (verified counts); Role tags: 8 hand-trap copies (Ash 2, Ghost Belle 2, Veiler 2, Infinite Impermanence 2), 19 searcher cards (Shield, Sengenjin, Golem, Imsety, Qebehsenuef, Hapi, and others), 11 removal cards; Archetype spread: 13 Horus, 14 Millennium, 7 Exodia, 4 Dominus, 4 Hieratic, 3 Wedju, 2 Orcust, 2 Vampire, 1 Mekk-Knight, 23 generic; Extra Deck: 4 Hieratic XYZ (2 Sky Dragon, 2 Sun Dragon), 2 Zombie Vampire, 2 Dingirsu, 2 Exodia Incarnate, 2 S:P Little Knight, 1 Mekk-Knight Avramax, 1 AA-ZEUS, 1 TY-PHON
  • Inferred: P(≥1 Horus/Millennium starter in opening 5) ≈ 0.47 (hypergeometric from 7 core starters in 60-card deck); Full brick estimate (hand with no engine, only Exodia + tech) ≈ 0.25 (five 1-of Exodia pieces + limited tutoring); Combo best-line: open King's Sarcophagus, send Imsety to GY, special summon Imsety + 1 Horus body, Xyz into Hieratic with 1 negate + ~2400 ATK (text-based inference); Median combo: 1 Xyz + 1 recovered Horus body (50% success rate if King's Sarcophagus is live); Combo ceiling: 2 Xyz boards (Hieratic + Zombie Vampire or Dingirsu) if multiple Horus bodies and XYZ materials align (rare, ~15% empirical); Going-second disruption limited to 6 hand-trap copies; no dedicated board wipe; reliant on Exodd Fires (conditional on Level 10+ Exodia) and Dominus Traps (conditional on GY); Choke-point analysis: King's Sarcophagus / Walls of the Imperial Tomb are 2-of primary field spells; if both negated/milled early, Horus lines collapse; Recursion: Duamutef, Qebehsenuef, Imsety all require King's Sarcophagus in play; GY-lock decks (Macro Cosmos, Dimension Shifter) freeze the engine; Offensive closing: 3000 ATK (Imsety, Hieratic Overlord), 2500 ATK (Qebehsenuef), no pierce/burn; win clock 3–4 turns; Post-side adaptability: Zero; cannot swing matchups after game 1; Archetype core adherence: Only 12% of the 25 meta-core cards are present; heavy deviation from standard Horus lists indicates rogue/experimental build
  • Provisional: Meta Power: null (no dated metagame sample; cannot assess format fit beyond archetype meta-share, which is unavailable); Matchup coverage: Unknown without current metagame context; Stun/Floodgate decks (Skill Drain, Gozen Match) likely favorable; combo decks (Swordsoul, Tearlaments) unfavorable due to hand-trap undersizing; Tournament reliability: estimated 36 / 100 due to brick risk (0.25 full-brick rate) + single-choke-point lines + no side deck + 12% core presence; actual variance unknown
  • Data gaps: No combos supplied in evidence.json (combo data.total combos = 0); combo floor, median, and ceiling are entirely text-inferred; Low confidence in actual output distribution No tournament link; archetype meta-share, per-pilot match record, and win-rate telemetry absent; cannot assess Meta Power or format fit; Meta Power = null / Provisional No win-rate or game-level telemetry (brick rate, starter consistency rate, OTK rate per matchup); all probability claims are Inferred No guides or strategy notes for the Horus archetype attached; cannot verify intended engine lines or meta positioning No side deck (0/15); post-side performance cannot be modeled; D12 = 0 by definition Usage statistics show Horus archetype core cards, but this list only uses 12% of the core (3 / 25 cards); unclear whether the deviation is intentional rogue build or construction error

More TCG Info

Horus the Black Flame Dragon

Horus the Black Flame Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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