Created by: YGO Mod (20517634)

Created On: 01/31/2026

Main: 42 Extra: 15

3 cardBatteryman Solar 3 cardBatteryman Solar
Batteryman Solar
LIGHT 4
Batteryman Solar
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


1 cardBlack Dragon Collapserpent
1 cardBlack Dragon Collapserpent
Black Dragon Collapserpent
DARK 4
Black Dragon Collapserpent
  • ATK:

  • 1800

  • DEF:

  • 1700


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


1 cardBystial Baldrake 1 cardBystial Baldrake
Bystial Baldrake
DARK 6
Bystial Baldrake
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


1 cardBystial Druiswurm
1 cardBystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


1 cardBystial Magnamhut
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardMulcharmy Fuwalos 2 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardThe Bystial Lubellion
1 cardThe Bystial Lubellion
The Bystial Lubellion
LIGHT 8
The Bystial Lubellion
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


1 cardThe Chaos Creator 1 cardThe Chaos Creator
The Chaos Creator
DARK 8
The Chaos Creator
  • ATK:

  • 2300

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.


3 cardThunder Dragon 3 cardThunder Dragon
Thunder Dragon
LIGHT 5
Thunder Dragon
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


3 cardThunder Dragondark 3 cardThunder Dragondark
Thunder Dragondark
DARK 5
Thunder Dragondark
  • ATK:

  • 1600

  • DEF:

  • 1500


(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


2 cardThunder Dragonhawk 2 cardThunder Dragonhawk
Thunder Dragonhawk
LIGHT 6
Thunder Dragonhawk
  • ATK:

  • 1800

  • DEF:

  • 2200


You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


1 cardThunder Dragonlord 1 cardThunder Dragonlord
Thunder Dragonlord
LIGHT 9
Thunder Dragonlord
  • ATK:

  • 3000

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster's effect was activated in the hand. Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 "Thunder Dragon" card from your Deck to the GY.


2 cardThunder Dragonmatrix 2 cardThunder Dragonmatrix
Thunder Dragonmatrix
LIGHT 1
Thunder Dragonmatrix
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.


3 cardThunder Dragonroar 3 cardThunder Dragonroar
Thunder Dragonroar
DARK 6
Thunder Dragonroar
  • ATK:

  • 2400

  • DEF:

  • 0


You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


1 cardWhite Dragon Wyverburster
1 cardWhite Dragon Wyverburster
White Dragon Wyverburster
LIGHT 4
White Dragon Wyverburster
  • ATK:

  • 1700

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


2 cardAsh Blossom & Joyous Spring
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardVision Resonator 2 cardVision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


1 cardAllure of Darkness
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    1 cardBranded Regained 1 cardBranded Regained
    Branded Regained
    Spell Continuous
    Branded Regained

      If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


      1 cardCalled by the Grave
      1 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        3 cardChaos Space
        3 cardChaos Space
        Chaos Space
        Spell Normal
        Chaos Space

          Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


          1 cardCrimson Gaia 1 cardCrimson Gaia
          Crimson Gaia
          Spell Continuous
          Crimson Gaia

            During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


            1 cardCrossout Designator
            1 cardCrossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              1 cardGold Sarcophagus
              1 cardGold Sarcophagus
              Gold Sarcophagus
              Spell Normal
              Gold Sarcophagus

                Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                1 cardThunder Dragon Fusion 1 cardThunder Dragon Fusion
                Thunder Dragon Fusion
                Spell Normal
                Thunder Dragon Fusion

                  Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                  2 cardThunder Dragon Colossus 2 cardThunder Dragon Colossus
                  Thunder Dragon Colossus
                  DARK 8
                  Thunder Dragon Colossus
                  • ATK:

                  • 2600

                  • DEF:

                  • 2400


                  "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                  2 cardThunder Dragon Titan 2 cardThunder Dragon Titan
                  Thunder Dragon Titan
                  LIGHT 10
                  Thunder Dragon Titan
                  • ATK:

                  • 3200

                  • DEF:

                  • 3200


                  3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


                  1 cardAccesscode Talker 1 cardAccesscode Talker
                  Accesscode Talker
                  DARK
                  Accesscode Talker
                  • ATK:

                  • 2300

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                  Tag(s):

                  1 cardCross-Sheep 1 cardCross-Sheep
                  Cross-Sheep
                  EARTH
                  Cross-Sheep
                  • ATK:

                  • 700

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                  1 cardHieratic Seal of the Heavenly Spheres 1 cardHieratic Seal of the Heavenly Spheres
                  Hieratic Seal of the Heavenly Spheres
                  LIGHT
                  Hieratic Seal of the Heavenly Spheres
                  • ATK:

                  • 0

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                  1 cardI:P Masquerena 1 cardI:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                  1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                  1 cardS:P Little Knight
                  1 cardS:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                  1 cardSpirit with Eyes of Blue 1 cardSpirit with Eyes of Blue
                  Spirit with Eyes of Blue
                  LIGHT
                  Spirit with Eyes of Blue
                  • ATK:

                  • 300

                  • LINK-1

                  Link Arrow:

                  Bottom-Left


                  1 Level 4 or lower Dragon or Spellcaster monster You cannot Special Summon, except Dragon monsters. You can only use each of the following effects of "Spirit with Eyes of Blue" once per turn. If this card is Link Summoned: You can take 1 "Mausoleum of White" from your Deck and either add it to your hand or send it to the GY. You can Tribute this card; Special Summon 1 "Blue-Eyes" monster from your hand or GY, but if you Special Summoned an Effect Monster from your GY by this effect, it cannot attack and its effects are negated.


                  1 cardSpright Sprind 1 cardSpright Sprind
                  Spright Sprind
                  FIRE
                  Spright Sprind
                  • ATK:

                  • 1400

                  • LINK-2

                  Link Arrow:

                  Top-Right

                  Bottom-Left


                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.


                  1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                  Underworld Goddess of the Closed World
                  LIGHT
                  Underworld Goddess of the Closed World
                  • ATK:

                  • 3000

                  • LINK-5

                  Link Arrow:

                  Top

                  Top-Right

                  Right

                  Bottom

                  Bottom-Right


                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                  1 cardChaos Angel 1 cardChaos Angel
                  Chaos Angel
                  DARK 10
                  Chaos Angel
                  • ATK:

                  • 3500

                  • DEF:

                  • 2800


                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                  1 cardCrimson Blade Dragon 1 cardCrimson Blade Dragon
                  Crimson Blade Dragon
                  DARK 7
                  Crimson Blade Dragon
                  • ATK:

                  • 2400

                  • DEF:

                  • 2600


                  1 "Resonator" Tuner + 1+ non-Tuners (This card is always treated as "Crimson Blader".) If this card is Synchro Summoned: You can take 1 Level 8 or higher monster from your Deck or GY that cannot be Normal Summoned/Set, and either Special Summon it (but negate its effects) or add it to your hand. You can only use this effect of "Crimson Blade Dragon" once per turn. At the start of the Damage Step, if this card battles a Level 5 or higher monster: You can destroy that monster.




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