Destruction Sword Deck #641981 — Yu-Gi-Oh! OCG

47 Main, 15 Extra, incl. Droll & Lock Bird x3, Spectral, Dragon Ruler of Flickers x3, Ash Blossom & Joyous Spring x3. Created Jan 31, 2026 by YGO Mod.

Deck Destruction Sword OCG

Created by: YGO Mod (20517634)

Created On: 01/31/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 47 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck Synchro/Xyz/Fusion/Link boards (Chasma, Buster Blader the Dragon Destroyer Swordsman, Super Starslayer TY-PHON) that run through Buster Blader and Dragon Ruler starters; Destruction Sword recursion and Dragon Ruler chains that put Buster Dragon, Buster Blader and Dragon Ruler monsters on board from hand or GY
  • Turn 1 (going first): Open a Buster Whelp or Spectral search line, use the Destruction Sword / Dragon Ruler searchers to find the Buster Blader and Dragon Ruler starters, then build a Synchro or Fusion board. Theoretical only, because the list is illegal.
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll, Infinite Impermanence) to slow the opponent's first play, then a Dragon Ruler or Buster Blader line that rebuilds from GY. Theoretical only.
  • Recovery: Recursion through Buster Blader GY effects, Prologue of the Destruction Swordsman and Destruction Sword Memories (Fusion from GY), plus Dragon Ruler GY revival. Text-only inference.
  • After siding: Not available. The Side Deck is empty (Side Deck size 0), so there is no post-side plan.

Why it scores here

The deck's structure is a Combo system built on Destruction Sword and Dragon Ruler starters that feed Buster Blader, Dragon Ruler and Extra Deck Synchro, Xyz, Fusion and Link boards. The archetype core is only partly present: 9 core copies give P(at least one in a 5-card opening hand) ≈ 0.67, and the searchers give a high chance of finding a starter. Interaction is dense (9 hand traps and 26 removal-text cards), but three of the hand traps are over the copy limit. The ceiling and median are not measured because there are no recorded boards, so those scores rest on card text alone. The deck is illegal (Triple Tactics Talent is Forbidden, Ash Blossom runs 3 copies against a limit of 2, and Droll runs 3 against a limit of 1), so it does not receive a normal Final Contextual score and is capped low. Popularity and archetype usage did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 of 9 archetype-core copies in 5-card hand) ≈ 0.67; searcher-text group P ≈ 0.91 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 18 spell cards plus many Dragon Ruler monsters with conflicting Level and Dragon/WIND/EARTH requirements raise brick risk; no full-brick data (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only read of Buster Blader, Dragon Ruler and Destruction Sword chains into Chasma, Buster Dragon and Fusion boards; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No combo data rows, so median output cannot be measured; capped by the missing median (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Two independent starter families (Destruction Sword and Dragon Ruler) and some GY recursion; no interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 50 GY recursion via Buster Blader, Prologue and Memories; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 60 9 hand traps and 26 removal-text cards, but the over-limit Ash Blossom and Droll copies make the interaction illegal as built (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Destruction Sword board-breakers, but no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Chasma 3000 ATK, Buster Blader 2600 ATK and Super Starslayer TY-PHON are closing threats; piercing and direct text is sparse (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 40 47 main deck cards over 26 distinct, with exact-archetype purity 29% and 31 generic slots, so the engine is loose (Verified composition / Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots in Synchro, Xyz, Fusion and Link across several archetypes; summon access is mixed (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck (Side Deck size 0); no post-side plan can be scored (Verified gap)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample and no tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Extra Deck chains with many decision points and a high-interaction timing burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_list_cap (-22); no Side Deck (0). Final formula: Illegal list: theoretical structural score only (Structural 52, capped to 30 by the Illegal status); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.67 · key two-card combo ≈ — · full-brick estimate ≈ 0.33 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (17 cards) makes Destruction Sword and Dragon Ruler starters reachable
  • 9 hand traps plus 26 removal-text cards give broad interaction on paper
  • Extra Deck covers Synchro, Xyz, Fusion and Link boards with real closing threats

Weaknesses

  • Illegal as built: Forbidden Triple Tactics Talent and two copy-limit overages
  • Exact-archetype purity 29% (44 off-archetype copies) makes the engine loose
  • No Side Deck, so no post-side adaptation
  • No recorded combo boards to measure ceiling or median

Critical choke points

  • Dependence on the 9-copy Destruction Sword core for a consistent opening
  • Single-copy Buster Blader Fusion and Extra Deck summon paths
  • Over-limit Ash Blossom and Droll would have to be cut before the list is playable
Priority Remove Add Reason
1 Triple Tactics Talent (Forbidden) Any legal Draw or Searcher card A Forbidden card makes the list illegal; this is the first fix
2 1 Ash Blossom & Joyous Spring Legal filler Semi-Limited limit is 2; the third copy is over the limit
3 2 Droll & Lock Bird Legal filler Limited limit is 1; two copies are over the limit
4 Off-archetype filler Destruction Sword and Buster Blader support Exact-archetype purity is only 29%, so the engine is loose
5 None A 15-card Side Deck Side deck is empty; a post-side plan cannot be scored without one

Evidence & confidence

  • Verified: Legality: Triple Tactics Talent Forbidden (1 copy); Ash Blossom 3 copies vs limit 2; Droll 3 copies vs limit 1; Composition: 47 main, 15 extra, 0 side; exact-archetype purity 29%; Probabilities: archetype-core P(≥1 in hand5) ≈ 0.67; searcher-text P ≈ 0.91
  • Inferred: Hand-trap and removal density read from card text; Consistency and brick estimates from hypergeometric draws and text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) in YGOVN Side Deck is empty, so post-side plan cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Destruction Sword

Destruction Sword Breakdown

 
 

 

 

 

 

 

 
 

 

 
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