Created by: YGO Mod (20517634)

Created On: 01/31/2026

Main: 55 Extra: 15

3 cardAtlantean Dragoons 3 cardAtlantean Dragoons
Atlantean Dragoons
WATER 4
Atlantean Dragoons
  • ATK:

  • 1800

  • DEF:

  • 0


All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


3 cardAtlantean Heavy Infantry 3 cardAtlantean Heavy Infantry
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


3 cardAtlantean Marksman 3 cardAtlantean Marksman
Atlantean Marksman
WATER 3
Atlantean Marksman
  • ATK:

  • 1400

  • DEF:

  • 0


When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.


2 cardConsecrated Light 2 cardConsecrated Light
Consecrated Light
LIGHT 1
Consecrated Light
  • ATK:

  • 0

  • DEF:

  • 0


Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, also you take no battle damage from that battle.


3 cardGenex Undine 3 cardGenex Undine
Genex Undine
WATER 3
Genex Undine
  • ATK:

  • 1200

  • DEF:

  • 600


When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardMermail Abyssgunde 2 cardMermail Abyssgunde
Mermail Abyssgunde
WATER 3
Mermail Abyssgunde
  • ATK:

  • 1400

  • DEF:

  • 800


If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.


3 cardMermail Abysslinde 3 cardMermail Abysslinde
Mermail Abysslinde
WATER 3
Mermail Abysslinde
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.


2 cardMermail Abyssmegalo 2 cardMermail Abyssmegalo
Mermail Abyssmegalo
WATER 7
Mermail Abyssmegalo
  • ATK:

  • 2400

  • DEF:

  • 1900


You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 "Abyss-" Spell/Trap from your Deck to your hand. You can Tribute 1 other Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.


3 cardMermail Abysspike 3 cardMermail Abysspike
Mermail Abysspike
WATER 4
Mermail Abysspike
  • ATK:

  • 1600

  • DEF:

  • 800


When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.


1 cardMermail Abyssturge 1 cardMermail Abyssturge
Mermail Abyssturge
WATER 4
Mermail Abyssturge
  • ATK:

  • 1700

  • DEF:

  • 1100


When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.


2 cardSkull Meister 2 cardSkull Meister
Skull Meister
DARK 4
Skull Meister
  • ATK:

  • 1700

  • DEF:

  • 400


When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


2 cardGenex Controller 2 cardGenex Controller
Genex Controller
DARK 3
Genex Controller
  • ATK:

  • 1400

  • DEF:

  • 1200


As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions.


1 cardDeep Sea Diva 1 cardDeep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


2 cardEffect Veiler 2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


1 cardAllure of Darkness
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    1 cardHeavy Storm
    1 cardHeavy Storm
    Heavy Storm
    Spell Normal
    Heavy Storm

      Destroy all Spell and Trap Cards on the field.


      1 cardMonster Reborn
      1 cardMonster Reborn
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.




        Tag(s):

        3 cardMystical Space Typhoon
        3 cardMystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          1 cardPot of Avarice 1 cardPot of Avarice
          Pot of Avarice
          Spell Normal
          Pot of Avarice

            Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




            Tag(s):

            3 cardSalvage 3 cardSalvage
            Salvage
            Spell Normal
            Salvage

              Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


              3 cardAbyss-sphere 3 cardAbyss-sphere
              Abyss-sphere
              Trap Continuous
              Abyss-sphere

                Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.


                1 cardCall of the Haunted
                1 cardCall of the Haunted
                Call of the Haunted
                Trap Continuous
                Call of the Haunted

                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                  3 cardDust Tornado 3 cardDust Tornado
                  Dust Tornado
                  Trap Normal
                  Dust Tornado

                    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                    2 cardGozen Match
                    2 cardGozen Match
                    Gozen Match
                    Trap Continuous
                    Gozen Match

                      Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                      1 cardUltimate Offering
                      1 cardUltimate Offering
                      Ultimate Offering
                      Trap Continuous
                      Ultimate Offering

                        During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.


                        1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                        Ally of Justice Catastor
                        DARK 5
                        Ally of Justice Catastor
                        • ATK:

                        • 2200

                        • DEF:

                        • 1200


                        1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                        1 cardArmory Arm 1 cardArmory Arm
                        Armory Arm
                        LIGHT 4
                        Armory Arm
                        • ATK:

                        • 1800

                        • DEF:

                        • 1200


                        1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                        1 cardDewloren, Tiger King of the Ice Barrier 1 cardDewloren, Tiger King of the Ice Barrier
                        Dewloren, Tiger King of the Ice Barrier
                        WATER 6
                        Dewloren, Tiger King of the Ice Barrier
                        • ATK:

                        • 2000

                        • DEF:

                        • 1400


                        1 Tuner + 1 or more non-Tuner WATER monsters Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase.


                        1 cardGungnir, Dragon of the Ice Barrier 1 cardGungnir, Dragon of the Ice Barrier
                        Gungnir, Dragon of the Ice Barrier
                        WATER 7
                        Gungnir, Dragon of the Ice Barrier
                        • ATK:

                        • 2500

                        • DEF:

                        • 1700


                        1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.


                        1 cardMist Wurm 1 cardMist Wurm
                        Mist Wurm
                        WIND 9
                        Mist Wurm
                        • ATK:

                        • 2500

                        • DEF:

                        • 1500


                        1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                        2 cardBahamut Shark
                        2 cardBahamut Shark
                        Bahamut Shark
                        WATER
                        Bahamut Shark
                        • ATK:

                        • 2600

                        • DEF:

                        • 2100


                        2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                        1 cardDiamond Dire Wolf 1 cardDiamond Dire Wolf
                        Diamond Dire Wolf
                        EARTH
                        Diamond Dire Wolf
                        • ATK:

                        • 2000

                        • DEF:

                        • 1200


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                        1 cardGagaga Cowboy 1 cardGagaga Cowboy
                        Gagaga Cowboy
                        EARTH
                        Gagaga Cowboy
                        • ATK:

                        • 1500

                        • DEF:

                        • 2400


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                        1 cardMaestroke the Symphony Djinn 1 cardMaestroke the Symphony Djinn
                        Maestroke the Symphony Djinn
                        DARK
                        Maestroke the Symphony Djinn
                        • ATK:

                        • 1800

                        • DEF:

                        • 2300


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.


                        2 cardMermail Abysstrite 2 cardMermail Abysstrite
                        Mermail Abysstrite
                        WATER
                        Mermail Abysstrite
                        • ATK:

                        • 1600

                        • DEF:

                        • 2800


                        3 Level 3 monsters During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target.


                        1 cardNumber 11: Big Eye 1 cardNumber 11: Big Eye
                        Number 11: Big Eye
                        DARK
                        Number 11: Big Eye
                        • ATK:

                        • 2600

                        • DEF:

                        • 2000


                        2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                        1 cardNumber 50: Blackship of Corn 1 cardNumber 50: Blackship of Corn
                        Number 50: Blackship of Corn
                        DARK
                        Number 50: Blackship of Corn
                        • ATK:

                        • 2100

                        • DEF:

                        • 1500


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


                        1 cardWind-Up Zenmaines 1 cardWind-Up Zenmaines
                        Wind-Up Zenmaines
                        FIRE
                        Wind-Up Zenmaines
                        • ATK:

                        • 1500

                        • DEF:

                        • 2100


                        2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.




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