Igknight Deck #636645 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, A Hero Lives x3, Destiny HERO - Plasma x2. Created Jan 22, 2026 by YGO Mod.

Deck Igknight OCG

Created by: YGO Mod (20517634)

Created On: 01/22/2026

Main Deck (60)

Extra Deck (15)

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
32± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 40
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 40
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Tool-box, Stun
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro/Link/Xyz boards from a HERO or Igknight starter chain, closed by Yang Zing and Dracoslayer Extra Deck monsters; Pendulum Igknight recursion and Fusion/Synchro attackers (Flame Swordsman, Borreload-style boards) if the banned pieces were legal
  • Turn 1 (going first): Search and summon a HERO or Igknight starter, then use Mask Change or Noble Knight searchers to build a Synchro or Link board
  • Turn 2 (going second): Use the Ash Blossom and Red Reboot interaction, then rebuild through Igknight Pendulum recursion and Extra Deck summons
  • Recovery: Pendulum Igknight recursion (Veteran, Gallant, Crusader, Paladin) and HERO searchers to rebuild the hand after a broken line
  • After siding: Not evaluable: the deck has no side deck (Side Deck size 0), so no post-side plan exists

Why it scores here

The list is illegal: five Forbidden OCG cards (Called by the Grave, Borreload Savage Dragon, Mecha Phantom Beast Auroradon, Isolde, Baronne de Fleur) are each run once, so under the structural-only rule it gets a theoretical score and not a normal contextual one. Its consistency is moderate: the searcher text is dense (23 searcher-tagged cards, P(at least one in a 5-card opening hand) ≈ 0.92), but the 47 distinct main-deck cards draw from roughly 20 sub-archetypes (exact-name Igknight purity 5.3%), so the engines conflict and a starter often does not connect to the others. Interaction is real but thin, with 3 hand traps and 8 negation-text cards, and two of the most relevant ones are the banned or Limited pieces. Going second is weaker because the side deck is empty and there is no post-side plan. Popularity and archetype usage stats were not used to raise the score, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 searcher in 5 cards) ≈ 0.92 but starters span multiple archetypes with weak engine cohesion (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many 1-of off-archetype cards and conflicting HERO, Destiny and Noble Knight summons raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; ceiling is inferred only from card text, with Synchro/Link/Xyz payoffs and Yang Zing routes (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence; median output cannot be measured and is estimated low for an off-archetype list (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Several independent lines via searchers and Pendulum recursion, but conflicts reduce redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pendulum Igknight recursion and HERO searchers give some rebuild, offset by a mixed resource base (Inferred)
D7 End-Board & Interaction Quality 55 3 hand traps and 8 negation-text cards give layered interaction, but two key negations are Forbidden or Limited (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 40 Going-second board breaking depends on Ash Blossom, Red Reboot and Extra Deck summons; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Offense relies on Synchro/Link/Xyz boards from the Extra Deck, with banned Borreload and Auroradon not counted (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Main deck is 60 cards (over the 40–60 range, at the cap) with 47 distinct cards and 5.3% exact-name purity, so it is not compact (Verified structure)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck uses 15 slots (5 Link, 7 Synchro, 2 Fusion, 1 Xyz), with banned pieces among them (Verified)
D12 Side Deck Adaptability 30 Side deck is empty (Side Deck size 0), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample, archetype meta-share is absent, and the list is illegal, so format fit is Provisional
D14 Pilotability & Error Tolerance 40 Many interacting lines with several engine conflicts need precise sequencing and decision-making (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-10); Engine conflicts (-2). Final formula: Theoretical structural-only score: 0.80*Structural(46) + 0.20*TournamentReliability(35) = 43.8, then modifiers total -12 → 32 (Meta provisional, illegal list)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (23 cards) gives high odds of a starter in the opening hand
  • Layered interaction with 3 hand traps and 8 negation-text cards
  • Extra Deck covers Link, Synchro, Xyz and Fusion routes

Weaknesses

  • Five Forbidden cards make the list illegal
  • Off-archetype splash (5.3% exact-name purity) with conflicting engines
  • Empty side deck, so no post-side plan
  • No recorded combos or win data to confirm the ceiling

Critical choke points

  • Ash Blossom and Red Reboot are the only Limited/Semi-Limited interaction, so losing them leaves the board open to disruption
  • Hand-based searchers depend on a single starter line
Priority Remove Add Reason
1 Called by the Grave, Borreload Savage Dragon, Mecha Phantom Beast Auroradon, Isolde, Baronne de Fleur Legal replacements from the same archetype or a single engine Restores legality so the deck can receive a normal contextual score
2 Off-archetype 1-of tech cards Additional copies of one core engine (Igknight or HERO) Raises exact-name purity and reduces brick and conflict risk
3 A side deck of 5–15 cards Gives a post-side plan, which is currently missing

Evidence & confidence

  • Verified: Legality: 5 Forbidden cards over the copy limit, status Illegal; Main 60 / Extra 15 / Side 0 within size rules; Archetype exact-name purity 5.3%, 23 searcher-tagged cards
  • Inferred: Consistency estimate P(≥1 searcher in 5) ≈ 0.92 from the hypergeometric table; Hand-trap and negation coverage read from card text
  • Provisional: Meta Power and matchup fit: no dated metagame sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck: post-side plan cannot be evaluated

More OCG Info

Igknight

Igknight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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