Igknight Deck #636645 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, A Hero Lives x3, Destiny HERO - Plasma x2. Created Jan 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/22/2026
Main Deck (60)
- Bi'an, Earth of the Yang Zing x1
- Dark Flare Swordsman x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x2
- Elemental HERO Honest Neos x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x2
- Fighting Flame Swordsman x2
- Fire Flint Lady x1
- Infernoble Knight - Renaud x2
- Infernoble Knight Astolfo x1
- Infernoble Knight Ogier x1
- Infernoble Knight Turpin x1
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Miracle Ejector x1
- Neo-Spacian Aqua Dolphin x2
- Red Lotus King, Flame Crime x1
- Swordsoul of Taia x1
- Therion "Bull" Ain x1
- Vision HERO Vyon x2
- Ignis Phoenix, the Dracoslayer x2
- Igknight Crusader x1
- Igknight Gallant x1
- Igknight Paladin x1
- Igknight Veteran x1
- Ash Blossom & Joyous Spring x2
- Infernoble Knight Ricciardetto x1
- Mare Mare x1
- Mecha Phantom Beast O-Lion x2
- Plaguespreader Zombie x1
- "Infernoble Arms - Durendal" x1
- A Hero Lives x3
- Called by the Grave x1
- D - Force x1
- E - Emergency Call x1
- EN Shuffle x1
- Fighting Flame Sword x1
- Flame Swordsrealm x1
- Foolish Burial x1
- Mask Change x1
- Reinforcement of the Army x1
- Sales Ban x1
- Sword of Deep-Seated x1
- Break the Destiny x1
- Nine Pillars of Yang Zing x1
- Red Reboot x1
Extra Deck (15)
- Flame Swordsman x1
- Masked HERO Dark Law x1
- Barricadeborg Blocker x1
- Cherubini, Ebon Angel of the Burning Abyss x1
- Isolde, Two Tales of the Noble Knights x1
- Mecha Phantom Beast Auroradon x1
- Spright Sprind x1
- Baronne de Fleur x1
- Baxia, Brightness of the Yang Zing x1
- Borreload Savage Dragon x1
- Yazi, Evil of the Yang Zing x1
- Symphonic Warrior Rockks x1
- Denglong, First of the Yang Zing x1
- Infernoble Knight Captain Roland x1
- Mecha Phantom Beast Dracossack x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 40 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Tool-box, Stun
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Synchro/Link/Xyz boards from a HERO or Igknight starter chain, closed by Yang Zing and Dracoslayer Extra Deck monsters; Pendulum Igknight recursion and Fusion/Synchro attackers (Flame Swordsman, Borreload-style boards) if the banned pieces were legal
- Turn 1 (going first): Search and summon a HERO or Igknight starter, then use Mask Change or Noble Knight searchers to build a Synchro or Link board
- Turn 2 (going second): Use the Ash Blossom and Red Reboot interaction, then rebuild through Igknight Pendulum recursion and Extra Deck summons
- Recovery: Pendulum Igknight recursion (Veteran, Gallant, Crusader, Paladin) and HERO searchers to rebuild the hand after a broken line
- After siding: Not evaluable: the deck has no side deck (Side Deck size 0), so no post-side plan exists
Why it scores here
The list is illegal: five Forbidden OCG cards (Called by the Grave, Borreload Savage Dragon, Mecha Phantom Beast Auroradon, Isolde, Baronne de Fleur) are each run once, so under the structural-only rule it gets a theoretical score and not a normal contextual one. Its consistency is moderate: the searcher text is dense (23 searcher-tagged cards, P(at least one in a 5-card opening hand) ≈ 0.92), but the 47 distinct main-deck cards draw from roughly 20 sub-archetypes (exact-name Igknight purity 5.3%), so the engines conflict and a starter often does not connect to the others. Interaction is real but thin, with 3 hand traps and 8 negation-text cards, and two of the most relevant ones are the banned or Limited pieces. Going second is weaker because the side deck is empty and there is no post-side plan. Popularity and archetype usage stats were not used to raise the score, and the card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(≥1 searcher in 5 cards) ≈ 0.92 but starters span multiple archetypes with weak engine cohesion (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many 1-of off-archetype cards and conflicting HERO, Destiny and Noble Knight summons raise brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable recorded boards; ceiling is inferred only from card text, with Synchro/Link/Xyz payoffs and Yang Zing routes (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo evidence; median output cannot be measured and is estimated low for an off-archetype list (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several independent lines via searchers and Pendulum recursion, but conflicts reduce redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Pendulum Igknight recursion and HERO searchers give some rebuild, offset by a mixed resource base (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 3 hand traps and 8 negation-text cards give layered interaction, but two key negations are Forbidden or Limited (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second board breaking depends on Ash Blossom, Red Reboot and Extra Deck summons; no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Offense relies on Synchro/Link/Xyz boards from the Extra Deck, with banned Borreload and Auroradon not counted (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck is 60 cards (over the 40–60 range, at the cap) with 47 distinct cards and 5.3% exact-name purity, so it is not compact (Verified structure) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck uses 15 slots (5 Link, 7 Synchro, 2 Fusion, 1 Xyz), with banned pieces among them (Verified) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty (Side Deck size 0), so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No dated metagame sample, archetype meta-share is absent, and the list is illegal, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Many interacting lines with several engine conflicts need precise sequencing and decision-making (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-10); Engine conflicts (-2). Final formula: Theoretical structural-only score: 0.80*Structural(46) + 0.20*TournamentReliability(35) = 43.8, then modifiers total -12 → 32 (Meta provisional, illegal list)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (23 cards) gives high odds of a starter in the opening hand
- Layered interaction with 3 hand traps and 8 negation-text cards
- Extra Deck covers Link, Synchro, Xyz and Fusion routes
Weaknesses
- Five Forbidden cards make the list illegal
- Off-archetype splash (5.3% exact-name purity) with conflicting engines
- Empty side deck, so no post-side plan
- No recorded combos or win data to confirm the ceiling
Critical choke points
- Ash Blossom and Red Reboot are the only Limited/Semi-Limited interaction, so losing them leaves the board open to disruption
- Hand-based searchers depend on a single starter line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Borreload Savage Dragon, Mecha Phantom Beast Auroradon, Isolde, Baronne de Fleur | Legal replacements from the same archetype or a single engine | Restores legality so the deck can receive a normal contextual score |
| 2 | Off-archetype 1-of tech cards | Additional copies of one core engine (Igknight or HERO) | Raises exact-name purity and reduces brick and conflict risk |
| 3 | A side deck of 5–15 cards | Gives a post-side plan, which is currently missing |
Evidence & confidence
- Verified: Legality: 5 Forbidden cards over the copy limit, status Illegal; Main 60 / Extra 15 / Side 0 within size rules; Archetype exact-name purity 5.3%, 23 searcher-tagged cards
- Inferred: Consistency estimate P(≥1 searcher in 5) ≈ 0.92 from the hypergeometric table; Hand-trap and negation coverage read from card text
- Provisional: Meta Power and matchup fit: no dated metagame sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck: post-side plan cannot be evaluated
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