Created by: YGO Mod (20517634)

Created On: 04/15/2023

It's a Toon World

Need 15 UR

UR Rarity
Crusadia Draco1 card
UR Rarity
Dogoran, the Mad Flame Kaiju1 card
UR Rarity
Mekk-Knight Purple Nightfall2 card
UR Rarity
Mekk-Knight Yellow Star1 card
UR Rarity
Borreload Dragon1 card
UR Rarity
Crusadia Equimax1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Mekk-Knight of the Morning Star1 card
UR Rarity
Mystical Space Typhoon2 card
UR Rarity
Ice Dragon's Prison1 card
UR Rarity
Warning Point2 card
UR Rarity
World Legacy's Secret1 card

Main: 22 Extra: 8

UR Rarity
Crusadia Draco
UR Rarity
Crusadia Draco
Crusadia Draco
WIND 4
Crusadia Draco
  • ATK:

  • 600

  • DEF:

  • 2000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except "Crusadia Draco"; add it to your hand. You can only use this effect of "Crusadia Draco" once per turn.


SR Rarity
Crusadia Maximus
SR Rarity
Crusadia Maximus
Crusadia Maximus
LIGHT 4
Crusadia Maximus
  • ATK:

  • 1600

  • DEF:

  • 1000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn.


SR Rarity
Crusadia Maximus
SR Rarity
Crusadia Maximus
Crusadia Maximus
LIGHT 4
Crusadia Maximus
  • ATK:

  • 1600

  • DEF:

  • 1000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn.


SR Rarity
Crusadia Reclusia
SR Rarity
Crusadia Reclusia
Crusadia Reclusia
FIRE 3
Crusadia Reclusia
  • ATK:

  • 400

  • DEF:

  • 2000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn.


SR Rarity
Crusadia Reclusia
SR Rarity
Crusadia Reclusia
Crusadia Reclusia
FIRE 3
Crusadia Reclusia
  • ATK:

  • 400

  • DEF:

  • 2000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn.


UR Rarity
Dogoran, the Mad Flame Kaiju
UR Rarity
Dogoran, the Mad Flame Kaiju
Dogoran, the Mad Flame Kaiju
FIRE 8
Dogoran, the Mad Flame Kaiju
  • ATK:

  • 3000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


SR Rarity
Mekk-Knight Blue Sky
SR Rarity
Mekk-Knight Blue Sky
Mekk-Knight Blue Sky
LIGHT 5
Mekk-Knight Blue Sky
  • ATK:

  • 2000

  • DEF:

  • 2500


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


R Rarity
Mekk-Knight Indigo Eclipse
R Rarity
Mekk-Knight Indigo Eclipse
Mekk-Knight Indigo Eclipse
LIGHT 8
Mekk-Knight Indigo Eclipse
  • ATK:

  • 2400

  • DEF:

  • 2400


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


UR Rarity
Mekk-Knight Purple Nightfall
UR Rarity
Mekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


UR Rarity
Mekk-Knight Purple Nightfall
UR Rarity
Mekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


N Rarity
Mekk-Knight Red Moon
N Rarity
Mekk-Knight Red Moon
Mekk-Knight Red Moon
LIGHT 7
Mekk-Knight Red Moon
  • ATK:

  • 2300

  • DEF:

  • 2600


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.


UR Rarity
Mekk-Knight Yellow Star
UR Rarity
Mekk-Knight Yellow Star
Mekk-Knight Yellow Star
LIGHT 7
Mekk-Knight Yellow Star
  • ATK:

  • 2200

  • DEF:

  • 2800


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.


SR Rarity
Radian, the Multidimensional Kaiju
SR Rarity
Radian, the Multidimensional Kaiju
Radian, the Multidimensional Kaiju
DARK 7
Radian, the Multidimensional Kaiju
  • ATK:

  • 2800

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


R Rarity
Crusadia Arboria
R Rarity
Crusadia Arboria
Crusadia Arboria
WATER 3
Crusadia Arboria
  • ATK:

  • 800

  • DEF:

  • 1800


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.


R Rarity
Crusadia Arboria
R Rarity
Crusadia Arboria
Crusadia Arboria
WATER 3
Crusadia Arboria
  • ATK:

  • 800

  • DEF:

  • 1800


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.


UR Rarity
Mystical Space Typhoon
UR Rarity
Mystical Space Typhoon
Mystical Space Typhoon
Spell Quick
Mystical Space Typhoon

    Target 1 Spell/Trap on the field; destroy that target.


    UR Rarity
    Mystical Space Typhoon
    UR Rarity
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.


      R Rarity
      World Legacy's Memory
      R Rarity
      World Legacy's Memory
      World Legacy's Memory
      Spell Quick
      World Legacy's Memory

        Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


        UR Rarity
        Ice Dragon's Prison
        UR Rarity
        Ice Dragon's Prison
        Ice Dragon's Prison
        Trap Normal
        Ice Dragon's Prison

          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


          UR Rarity
          Warning Point
          UR Rarity
          Warning Point
          Warning Point
          Trap Normal
          Warning Point

            When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


            UR Rarity
            Warning Point
            UR Rarity
            Warning Point
            Warning Point
            Trap Normal
            Warning Point

              When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


              UR Rarity
              World Legacy's Secret
              UR Rarity
              World Legacy's Secret
              World Legacy's Secret
              Trap Continuous
              World Legacy's Secret

                When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


                UR Rarity
                Borreload Dragon
                UR Rarity
                Borreload Dragon
                Borreload Dragon
                DARK
                Borreload Dragon
                • ATK:

                • 3000

                • LINK-4

                Link Arrow:

                Left

                Right

                Bottom-Left

                Bottom-Right


                3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                UR Rarity
                Crusadia Equimax
                UR Rarity
                Crusadia Equimax
                Crusadia Equimax
                LIGHT
                Crusadia Equimax
                • ATK:

                • 2000

                • LINK-3

                Link Arrow:

                Top

                Bottom-Left

                Bottom-Right


                2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                R Rarity
                Crusadia Magius
                R Rarity
                Crusadia Magius
                Crusadia Magius
                LIGHT
                Crusadia Magius
                • ATK:

                • 100

                • LINK-1

                Link Arrow:

                Bottom


                1 "Crusadia" monster, except "Crusadia Magius" Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of "Crusadia Magius" once per turn.


                R Rarity
                Crusadia Magius
                R Rarity
                Crusadia Magius
                Crusadia Magius
                LIGHT
                Crusadia Magius
                • ATK:

                • 100

                • LINK-1

                Link Arrow:

                Bottom


                1 "Crusadia" monster, except "Crusadia Magius" Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of "Crusadia Magius" once per turn.


                N Rarity
                Crusadia Spatha
                N Rarity
                Crusadia Spatha
                Crusadia Spatha
                LIGHT
                Crusadia Spatha
                • ATK:

                • 500

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field.


                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                UR Rarity
                Mekk-Knight of the Morning Star
                UR Rarity
                Mekk-Knight of the Morning Star
                Mekk-Knight of the Morning Star
                LIGHT
                Mekk-Knight of the Morning Star
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.




                More Duel Links Info

                Crusadia Breakdown

                 

                 

                 

                 

                 

                 

                 

                 

                 

                 

                https://metaduelist.com/
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