Vaalmonica Deck #634856 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Selettrice Vaalmonica x3, Angello Vaalmonica x3. Created Jan 21, 2026 by YGO Mod.

Deck Vaalmonica Master Duel

Created by: YGO Mod (20517634)

Created On: 01/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
42± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 56
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 56
Going Second 54
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link spam into Vaalmonica bosses with interaction; Resonance Counter accumulation into board control via Zebufera/Duralume
  • Turn 1 (going first): Set pendulum scales, accumulate Resonance Counters, summon Link bosses (Zebufera/Varar) for disruption and attack
  • Turn 2 (going second): Hand traps (Ash/Ghost Belle/Nibiru/Red Reboot) to disrupt opponent, then pivot into Link summons with board breaker removal
  • Recovery: Graveyard recursion via Fiendsmith bridge (Engraver, Lacrima) and Vaalmonica searches to rebuild after disruption
  • After siding: Unable to verify due to zero side deck and structural illegality

Why it scores here

This Vaalmonica list runs the archetype core (Angello, Dimonno, Selettrice, Scelta, Agathokakological Voice) with high consistency for a turn-1 pendulum scale setup and Resonance Counter generation. Hand-trap density (11 copies across Ash, Ghost Belle, Nibiru, Red Reboot, Maxx C) gives a solid going-second floor. However, the deck is Illegal due to running 2 copies of Maxx C (Limited to 1 in Master Duel), critically undermining the evaluation. No combo evidence was provided, so ceiling, median output, and recovery routes are inferred from card text only. The deck lacks the two missing key Extra-Deck bosses (I:P Masquerena, Zebufera), missing core high-impact flex cards (Droll & Lock, W:P Fancy Ball, S:P Little Knight, Varar), and runs zero side deck, creating severe post-side adaptability. The structure suggests a mid-tier going-first engine hindered by thin resilience lines, inconsistent turn-two plans, and illegality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Archetype core 25 cards with P(≥1 core) ≈ 0.9927 in opening 5; Vaalmonica searchers available on Normal/Pendulum Summon (Inferred)
D2 Opening-Hand Quality & Brick Management 54 Seven 3-ofs in 42 cards create redundancy clustering; multiple Normal Summon conflicts (Angello, Dimonno, Selettrice, Mulcharmy Fuwalos) and hand-trap overlap lower functional opening hands (Inferred)
D3 Combo Conversion & Ceiling 65 No parsed combos provided; from card text, Vaalmonica bosses (Zebufera, Varar) reach 2500-3000 ATK with 1-2 negations/removals when Resonance Counters reach 3+; missing two boss copies limits ceiling (Inferred)
D4 Combo Floor & Median Output 45 Median line inferred as basic pendulum scale + 1-2 hand traps, not advancing into full board; starter diversity limited without key cards like I:P Masquerena (Inferred)
D5 Interruption Resilience & Route Redundancy 48 Fiendsmith bridge (Engraver, Lacrima) enables one recovery line; Fabled Lurrie one-shot; few independent starters after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 52 Resonance Counter float mechanic via Vaalmonica Scelta, Invitare, Disarmonia provides hand refill; LP swing costs reduce net advantage (Inferred)
D7 End-Board & Interaction Quality 58 Vaalmonica bosses provide negation (Varar) and targeted monster removal/hand control (Zebufera, Duralume); Vaalmonica Ereditare blanket spell/trap negation; density moderate without full extra lineup (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps (Ash 3x, Ghost Belle 2x, Nibiru 2x, Red Reboot 2x, Maxx C 2x) total 11 cards; Red Reboot and Mulcharmy Fuwalos enable board reconstruction; going-second removal limited to text-role hints (Inferred)
D9 Offensive Pressure & Closing Power 52 Zebufera 2500 ATK + Varar 3000 ATK can push for lethal if board persists; no dedicated piercing or direct-damage sources; relies on attrition (Inferred)
D10 Main Deck Efficiency & Flexibility 48 Main deck 42 cards (over 40 minimum); 23 distinct cards with 7 three-ofs, 5 two-ofs, 11 one-ofs; high redundancy vs. flexibility (Verified)
D11 Extra Deck Efficiency & Coverage 60 Extra deck 15 cards; 11 Links, 2 Fusion, 1 Synchro, 1 XYZ; missing I:P Masquerena and Zebufera copies (deck shows 2 but usage says core runs 2, none here); Fiendsmith Fusion line (Desirae) and Synchro (Chaos Angel) underutilized without tuner support (Inferred)
D12 Side Deck Adaptability 0 Zero side deck supplied; best-of-3 post-side plan unverifiable; deck cannot adapt format after game 1 (Verified)
D13 Matchup Coverage & Format Fit 40 Vaalmonica archetype meta-share unknown; no tournament link; deck missing key meta-tuning cards (Droll & Lock, board breakers); format speed and turn-order fit assumed moderate (Provisional)
D14 Pilotability & Error Tolerance 42 Basic pendulum scale + search is straightforward; Link lines require Resonance Counter sequencing but no intricate decision trees from text; Mulcharmy Fuwalos and hand traps add variance; error recovery limited (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 56, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegality penalty (-15); Zero side deck (-5); Missing critical extra-deck cards (-3); No combo evidence (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability; Illegality cap applied (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Vaalmonica archetype core (3x Angello, Dimonno, Selettrice, Scelta, Agathokakological Voice) is assembled, providing consistent pendulum scale access and Resonance Counter generation.
  • Hand-trap package (11 copies: Ash Blossom x3, Ghost Belle x2, Nibiru x2, Red Reboot x2, Maxx C x2) offers strong turn-two disruption and going-second floor.
  • Fiendsmith bridge (Engraver x2, Lacrima x1) enables graveyard recursion and one recovery line after board breaks.
  • Vaalmonica bosses (text hints: Zebufera negation, Varar negation + multi-attack, Duralume removal) provide multi-layered interaction when Resonance Counters accumulate.
  • Extra-deck links (11 slots) offer diverse summoning routes and removal coverage (S:P Little Knight, I:P Masquerena equiv lines inferred).

Weaknesses

  • Illegality: 2x Maxx C violates Master Duel Limited limit (1 copy max); deck cannot compete legally.
  • Missing two 100%-inclusion extra-deck bosses (I:P Masquerena, Zebufera x2 shown in deck but usage says x2 is core); extra-deck lineup incomplete.
  • No side deck (zero cards) and Master Duel BO1 format eliminate post-game adaptability.
  • Thick redundancy (7 three-ofs, 5 two-ofs) creates multiple Normal Summon conflicts (Angello vs. Dimonno vs. Selettrice vs. Mulcharmy) and hand-trap dead draws.
  • No combo boards provided; ceiling and median output unknown; recovery paths inferred from text only.
  • Thin independent starters beyond the pendulum core; single disruption often leaves hand immobilized.
  • Main deck at 42 (above 40 minimum) with only 23 distinct cards; inflexible toolbox for format tuning.
  • Garnet risk: Zebufera and Duralume Link Summon conditions (≥3 Resonance Counters on correct type) not always achievable turn 1.

Critical choke points

  • Pendulum scale setup is mandatory turn 1; if both scales are negated or destroyed before Normal Summon, many lines collapse.
  • Resonance Counter generation depends on specific LP swing triggers (Angello, Dimonno text); without triggers, bosses remain locked.
  • Maxx C illegality is a structural blocker; deck cannot be submitted to Master Duel ladder or tournament play.
  • Zero recovery if all Fiendsmith bridges are disrupted and main deck is depleted; no secondary GY recursion engine.
  • I:P Masquerena absence removes defensive Extra-Deck link for end-board protection.
Priority Remove Add Reason
1 Maxx "C" (2 copies) Maxx "C" (1 copy) + 1 flex tech Reduce Maxx C to 1 copy (Master Duel Limited) to restore legality. Re-allocate the freed slot to a format-tuned tech or a second Droll & Lock Bird or board breaker.
2 Fabled Lurrie, The Black Goat Laughs, Fiendsmith's Tract (1 each) I:P Masquerena, Zebufera (2 total extra-deck copies) I:P Masquerena and Zebufera are 100% archetype standards and critical Link bosses. Add both to stabilize end-board and extend interaction lines.
3 Mulcharmy Fuwalos (1 copy, reduce from 3 to 2) Droll & Lock Bird (1 copy) or W:P Fancy Ball (1 copy) Mulcharmy Fuwalos is an 80% include and conflicts with normal summons; Droll & Lock is 80% core and provides going-second hand disruption. Swap one Mulcharmy for higher-impact meta tech.
4 Called by the Grave, Triple Tactics Talent, Vaalmonica Invitare (1 each from main) Astrograph Sorcerer, A Bao A Qu the Lightless Shadow, S:P Little Knight (1 each extra-deck) Current spell/trap slots are low-impact fillers. Upgrade extra-deck coverage to include 60% include-rate cards that enable board breaker and combo extension.
5 Main deck to 40 cards minimum Create a 15-card side deck for BO3 (if applicable) Trim main deck from 42 to 40 to reduce brick rate. Build a side deck with format-appropriate tech (e.g., hand-trap swaps, spell-speed swaps, meta counters) if best-of-3 play is available.

Evidence & confidence

  • Verified: Legality status: Illegal (Maxx C over copy limit); Main deck 42 cards, Extra deck 15 cards, Side deck 0 cards; Card text excerpts and archetype assignments from evidence; Vaalmonica core 24 cards, off-archetype 33 cards, purity 42.1%; Hand-trap count 11 (Ash 3, Ghost Belle 2, Nibiru 2, Red Reboot 2, Maxx C 2); Usage statistics show I:P Masquerena and Zebufera as 100% inclusions; deck missing both
  • Observed: No boards parsed; combo frequency unknown
  • Inferred: P(≥1 core card in opening 5) ≈ 0.9927 from hypergeometric; consistency estimate; D1 ≈ 68: Archetype core accessibility high, searchers live on Normal/Pendulum Summon; D2 ≈ 54: Seven 3-ofs create redundancy; multiple Normal Summon conflicts reduce hand quality; D3 ≈ 65: Vaalmonica bosses reach 2500-3000 ATK with 1-2 negations/removal per card text; missing key bosses cap ceiling; D4 ≈ 45: Median line inferred as basic pendulum scale + 1-2 hand traps, no advanced sequence; thin starter diversity; D5 ≈ 48: Fiendsmith recursion (Engraver, Lacrima) + Fabled Lurrie enable one recovery; few independent lines post-disruption; D6 ≈ 52: Vaalmonica LP-swing searchers (Scelta, Invitare, Disarmonia) refill hand; net advantage moderate; D7 ≈ 58: Vaalmonica boss negations (Varar) and removal (Zebufera, Duralume); interaction density moderate without full extra-deck; D8 ≈ 55: Hand-trap density 11 cards; Red Reboot + Mulcharmy Fuwalos enable going-second reconstruction; board-breaking coverage limited by card text; D9 ≈ 52: Zebufera 2500 ATK + Varar 3000 ATK enable lethal if board survives; no piercing or direct damage; attrition-based closing; D10 ≈ 48: 42 main with 7 three-ofs + 5 two-ofs = high redundancy, low flexibility; over minimum size; D11 ≈ 60: 15 extra-deck (11 Links, 2 Fusion, 1 Synchro, 1 XYZ); missing I:P Masquerena and Zebufera; Fiendsmith Fusion underutilized; D12 ≈ 0: Zero side deck; Master Duel BO1 format precludes post-game adaptation; D13 ≈ 40: Archetype meta-share unknown (no tournament link); format speed and turn-order fit Provisional; deck lacks meta-tuning cards (Droll & Lock, board breakers); D14 ≈ 42: Pendulum setup straightforward; Resonance Counter sequencing adds variance; error recovery limited by thin redundancy
  • Provisional: Meta Power: No dated metagame sample supplied; archetype meta-share unknown; assumed Provisional; Tournament Reliability: Inferred from going-first/second split and hand-trap floor; no real match data; Format fit: Master Duel metagame and turn-order speed assumed; deck positioning relative to field unknown
  • Data gaps: No combo boards parsed (combos_evidence.total_combos = 0); ceiling, median, floor, and recovery routes are text-only inferences No tournament link; archetype meta-share, per-pilot match record, and format meta unknown No win-rate telemetry (brick rates, starter frequencies, OTK frequencies, going-first/second win rates, matchup spreads) — all such signals are Inferred or Unknown No side deck supplied and zero side deck defined; best-of-3 post-side adaptability cannot be evaluated Illegality status precludes normal competitive evaluation; scoring is theoretical-only

More Master Duel Info

Vaalmonica

Vaalmonica Breakdown

 
 

 

 

 

 

 

 
 

 

 
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