Created by: YGO Mod (20517634)

Created On: 01/20/2026

Need 32 UR

UR Rarity
Mitsurugi no Mikoto, Aramasa1 card
UR Rarity
Mulcharmy Fuwalos3 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Albion the Branded Dragon1 card
UR Rarity
Five-Headed Dragon3 card
UR Rarity
Lubellion the Searing Dragon1 card
UR Rarity
Mirrorjade the Iceblade Dragon1 card
UR Rarity
Predaplant Verte Anaconda1 card
UR Rarity
Ame no Murakumo no Mitsurugi1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Chaos Angel1 card
UR Rarity
Red Supernova Dragon1 card
UR Rarity
Scarred Dragon Archfiend1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler2 card
UR Rarity
Vision Resonator2 card
UR Rarity
Branded Fusion1 card
UR Rarity
Crimson Gaia1 card
UR Rarity
Mitsurugi Prayers3 card
UR Rarity
Infinite Impermanence3 card

Main: 40 Extra: 15

SR Rarity
1 cardFallen of Albaz
SR Rarity
1 cardFallen of Albaz
Fallen of Albaz
DARK 4
Fallen of Albaz
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


R Rarity
3 cardManju of the Ten Thousand Hands
R Rarity
3 cardManju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


N Rarity
1 cardMitsurugi no Miko, Wousu
N Rarity
1 cardMitsurugi no Miko, Wousu
Mitsurugi no Miko, Wousu
DARK 8
Mitsurugi no Miko, Wousu
  • ATK:

  • 2000

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by Tributing 1 other Reptile monster from your hand and 1 monster your opponent controls, but you cannot Special Summon nor activate monster effects for the rest of this turn, except Reptile monsters. You can only Special Summon "Mitsurugi no Miko, Wousu" once per turn this way. If this card is Tributed: You can discard 1 card, and if you do, add this card to your hand. You can only use this effect of "Mitsurugi no Miko, Wousu" once per turn.


UR Rarity
1 cardMitsurugi no Mikoto, Aramasa
UR Rarity
1 cardMitsurugi no Mikoto, Aramasa
Mitsurugi no Mikoto, Aramasa
DARK 4
Mitsurugi no Mikoto, Aramasa
  • ATK:

  • 1200

  • DEF:

  • 900


If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" monster from your Deck to your hand, except "Mitsurugi no Mikoto, Aramasa". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Aramasa" once per turn.


R Rarity
1 cardMitsurugi no Mikoto, Kusanagi
R Rarity
1 cardMitsurugi no Mikoto, Kusanagi
Mitsurugi no Mikoto, Kusanagi
DARK 4
Mitsurugi no Mikoto, Kusanagi
  • ATK:

  • 1600

  • DEF:

  • 400


If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.


SR Rarity
1 cardMitsurugi no Mikoto, Saji
SR Rarity
1 cardMitsurugi no Mikoto, Saji
Mitsurugi no Mikoto, Saji
DARK 4
Mitsurugi no Mikoto, Saji
  • ATK:

  • 1000

  • DEF:

  • 1700


If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.


UR Rarity
3 cardMulcharmy Fuwalos
UR Rarity
3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


R Rarity
1 cardNight Sword Serpent
R Rarity
1 cardNight Sword Serpent
Night Sword Serpent
WATER 4
Night Sword Serpent
  • ATK:

  • 500

  • DEF:

  • 600


If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.


UR Rarity
1 cardAme no Murakumo no Mitsurugi
UR Rarity
1 cardAme no Murakumo no Mitsurugi
Ame no Murakumo no Mitsurugi
DARK 8
Ame no Murakumo no Mitsurugi
  • ATK:

  • 3200

  • DEF:

  • 800


You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.


SR Rarity
3 cardFutsu no Mitama no Mitsurugi
SR Rarity
3 cardFutsu no Mitama no Mitsurugi
Futsu no Mitama no Mitsurugi
DARK 8
Futsu no Mitama no Mitsurugi
  • ATK:

  • 2000

  • DEF:

  • 3400


You can Ritual Summon this card with "Mitsurugi Ritual". If your opponent Special Summons a monster(s) (except during the Damage Step): You can target 1 Reptile monster in your GY, except "Futsu no Mitama no Mitsurugi"; Special Summon it. You can only activate this effect of "Futsu no Mitama no Mitsurugi" once per Chain. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Futsu no Mitama no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Futsu no Mitama no Mitsurugi" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardEffect Veiler
UR Rarity
2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
2 cardVision Resonator
UR Rarity
2 cardVision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


UR Rarity
1 cardBranded Fusion
UR Rarity
1 cardBranded Fusion
Branded Fusion
Spell Normal
Branded Fusion

    Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as material. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


    UR Rarity
    1 cardCrimson Gaia
    UR Rarity
    1 cardCrimson Gaia
    Crimson Gaia
    Spell Continuous
    Crimson Gaia

      During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


      N Rarity
      1 cardMitsurugi Mirror
      N Rarity
      1 cardMitsurugi Mirror
      Mitsurugi Mirror
      Spell Normal
      Mitsurugi Mirror

        This card can be used to Ritual Summon any Reptile Ritual Monster from your hand or GY. You must also Tribute Reptile monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", or "Ame no Habakiri no Mitsurugi" you control is Tributed, while this card is in your GY: You can shuffle this card into the Deck. You can only use each effect of "Mitsurugi Mirror" once per turn.


        UR Rarity
        3 cardMitsurugi Prayers
        UR Rarity
        3 cardMitsurugi Prayers
        Mitsurugi Prayers
        Spell Quick
        Mitsurugi Prayers

          When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence. ● Add 1 "Mitsurugi" monster from your Deck to your hand. ● Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly. You can only activate 1 "Mitsurugi Prayers" per turn.


          SR Rarity
          3 cardMitsurugi Ritual
          SR Rarity
          3 cardMitsurugi Ritual
          Mitsurugi Ritual
          Spell Normal
          Mitsurugi Ritual

            This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn); ● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster. ● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.


            SR Rarity
            3 cardPre-Preparation of Rites
            SR Rarity
            3 cardPre-Preparation of Rites
            Pre-Preparation of Rites
            Spell Normal
            Pre-Preparation of Rites

              Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


              UR Rarity
              3 cardInfinite Impermanence
              UR Rarity
              3 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                N Rarity
                1 cardMitsurugi Great Purification
                N Rarity
                1 cardMitsurugi Great Purification
                Mitsurugi Great Purification
                Trap Normal
                Mitsurugi Great Purification

                  When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn.


                  UR Rarity
                  1 cardAlbion the Branded Dragon
                  UR Rarity
                  1 cardAlbion the Branded Dragon
                  Albion the Branded Dragon
                  DARK 8
                  Albion the Branded Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                  UR Rarity
                  3 cardFive-Headed Dragon
                  UR Rarity
                  3 cardFive-Headed Dragon
                  Five-Headed Dragon
                  DARK 12
                  Five-Headed Dragon
                  • ATK:

                  • 5000

                  • DEF:

                  • 5000


                  5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                  UR Rarity
                  1 cardLubellion the Searing Dragon
                  UR Rarity
                  1 cardLubellion the Searing Dragon
                  Lubellion the Searing Dragon
                  LIGHT 8
                  Lubellion the Searing Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 3000


                  1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                  UR Rarity
                  1 cardMirrorjade the Iceblade Dragon
                  UR Rarity
                  1 cardMirrorjade the Iceblade Dragon
                  Mirrorjade the Iceblade Dragon
                  DARK 8
                  Mirrorjade the Iceblade Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                  R Rarity
                  1 cardSprind the Irondash Dragon
                  R Rarity
                  1 cardSprind the Irondash Dragon
                  Sprind the Irondash Dragon
                  DARK 8
                  Sprind the Irondash Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Fallen of Albaz" + 1 Effect Monster Special Summoned this turn During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.


                  R Rarity
                  2 cardCross-Sheep
                  R Rarity
                  2 cardCross-Sheep
                  Cross-Sheep
                  EARTH
                  Cross-Sheep
                  • ATK:

                  • 700

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                  UR Rarity
                  1 cardPredaplant Verte Anaconda
                  UR Rarity
                  1 cardPredaplant Verte Anaconda
                  Predaplant Verte Anaconda
                  DARK
                  Predaplant Verte Anaconda
                  • ATK:

                  • 500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                  UR Rarity
                  1 cardBaronne de Fleur
                  UR Rarity
                  1 cardBaronne de Fleur
                  Baronne de Fleur
                  WIND 10
                  Baronne de Fleur
                  • ATK:

                  • 3000

                  • DEF:

                  • 2400


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                  UR Rarity
                  1 cardChaos Angel
                  UR Rarity
                  1 cardChaos Angel
                  Chaos Angel
                  DARK 10
                  Chaos Angel
                  • ATK:

                  • 3500

                  • DEF:

                  • 2800


                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                  SR Rarity
                  1 cardRed Dragon Archfiend
                  SR Rarity
                  1 cardRed Dragon Archfiend
                  Red Dragon Archfiend
                  DARK 8
                  Red Dragon Archfiend
                  • ATK:

                  • 3000

                  • DEF:

                  • 2000


                  1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                  UR Rarity
                  1 cardRed Supernova Dragon
                  UR Rarity
                  1 cardRed Supernova Dragon
                  Red Supernova Dragon
                  DARK 12
                  Red Supernova Dragon
                  • ATK:

                  • 4000

                  • DEF:

                  • 3000


                  3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                  UR Rarity
                  1 cardScarred Dragon Archfiend
                  UR Rarity
                  1 cardScarred Dragon Archfiend
                  Scarred Dragon Archfiend
                  DARK 8
                  Scarred Dragon Archfiend
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.




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                  Mitsurugi Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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