Vaylantz Deck #633656 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 01/17/2026
Main Deck (53)
- Droll & Lock Bird x3
- Fossil Dyna Pachycephalo x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x1
- Mulcharmy Purulia x2
- Nemeses Corridor x1
- Nibiru, the Primal Being x3
- DoSolfachord Cutia x1
- FaSolfachord Fancia x1
- Ignis Phoenix, the Dracoslayer x1
- Majesty Pegasus, the Dracoslayer x1
- Nazuki the Vaylantz Ninja x1
- Performapal Duelist Extraordinaire x1
- Saion the Vaylantz Archer x2
- Shinonome the Vaylantz Priestess x3
- Solfachord Primoa x3
- Solfachord Solfegia x1
- SolSolfachord Gracia x1
- Symphonic Warrior Guitaar x1
- Vaylantz Mad Marquess x1
- Vaylantz Voltage Viscount x2
- Symphonic Warrior Guitariss x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Called by the Grave x1
- Crossout Designator x1
- Dark Ruler No More x1
- Secret Village of the Spellcasters x1
- Small World x3
- Solfachord Happiness x3
- Vaylantz Wakening - Solo Activation x1
- Vaylantz World - Konig Wissen x1
- Vaylantz World - Shinra Bansho x1
- Evenly Matched x2
Extra Deck (17)
- Accesscode Talker x1
- Beyond the Pendulum x2
- Crystron Halqifibrax Prism x1
- Exceed the Pendulum x1
- GranSolfachord Musecia x1
- Heavymetalfoes Electrumite x1
- Knightmare Goblin x1
- Link Spider x1
- Mekk-Knight Crusadia Avramax x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Borreload Savage Dragon x1
- Herald of the Arc Light x1
- Cupid Pitch x1
- Evilswarm Exciton Knight x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 53 / Extra 17 / Side 0 — status: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Pendulum and Link board presence built from the Vaylantz and Solfachord Pendulum engine, converting into Link and Synchro threats; Hand-trap and tech-driven disruption that trades for tempo and then extends into the Extra Deck
- Turn 1 (going first): Open on Pendulum-scale starters (Shinonome, Solfachord Primoa) to Pendulum Summon Vaylantz monsters, then search Vaylantz World fields and Link up
- Turn 2 (going second): Use the hand-trap suite (Ash Blossom, Ghost Belle, Droll, Maxx C, Nibiru) to break the opponent's first turn and rebuild through Pendulum searchers
- Recovery: Searchers (Solfachord Happiness, Ignis Phoenix, Majesty Pegasus) and Mulcharmy draw effects replenish the hand after an interruption
- After siding: No side deck is supplied (0 cards), so no post-side plan can be scored
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its Pendulum core (three Shinonome and three Solfachord Primoa, with Solfachord Happiness and the Mulcharmy draw cards) gives a reasonable chance of a live starter by turn two (hypergeometric estimate, Inferred), and the dense hand-trap and searcher suite supports resilience and going-second interaction. Conversion and floor are weak to unknown: no recorded boards exist, so combo ceiling and median are text-only inferences. Popularity did not earn points: the archetype core is present, but only 12 of 25 core cards are in the list and 84 percent of copies are off the exact archetype name. The deck is illegal in OCG (four Forbidden cards and Droll and Lock Bird over its limit, with 17 Extra Deck cards against a maximum of 15), so the score is capped and the evaluation is structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one of a 3-copy starter in 5 cards) 0.26; archetype-core group in hand 0.92 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Searcher text on 20 cards and 12 hand traps give a low brick rate, but 23 singleton off-archetype slots dilute density (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combos_evidence; ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median and floor cannot be measured; kept near the midpoint (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent hand traps and searchers provide alternate lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and Mulcharmy draw effects replenish resources; no netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Ash Blossom x2, Ghost Belle, Maxx C, Droll, Crossout and Dark Ruler No More give layered interaction (Inferred, text-based) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps are strong on going second (P at least one hand trap in 6 is 0.80, Inferred); no board-breaker data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Link and Synchro closing threats present, with Borreload and Knightmare cut required for legality (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 35 distinct main cards, 23 singletons, 84 percent off-exact-archetype copies; main-deck size is legal at 53 (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck has 17 cards against a maximum of 15; two Forbidden Extra cards (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck supplied (side_count 0), so no post-side evaluation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; Provisional only |
| D14 | Pilotability & Error Tolerance | 45 | Pendulum scale management plus multiple hand-trap timings make the deck moderately complex (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-8); extra_deck_over_limit (-3). Final formula: Illegal cap: 0.80*Structural(52) + 0.20*TournamentReliability(48) + modifiers(-11) = 41 before cap; not a normal Final score, capped to 25 as theoretical/structural-only (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap suite (12 cards) gives strong going-second interaction
- Searchers and Mulcharmy draw effects replenish resources
- Pendulum core is consistent: 3 copies of Shinonome and Solfachord Primoa
Weaknesses
- Illegal in OCG: Forbidden and over-limit cards
- Extra Deck over size (17 of 15)
- Low archetype purity (15.7 percent exact name)
- No side deck
- No recorded combos to measure ceiling or median
Critical choke points
- Pendulum scale setup for the Vaylantz and Solfachord engine
- Single-copy Vaylantz World field spells as the engine's main routes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Fossil Dyna Pachycephalo | Legal OCG cards with the same role (negation or floodgate-style) | Forbidden in OCG; the deck cannot be legal while they are in the list |
| 2 | Borreload Savage Dragon, Knightmare Goblin | Legal Extra Deck threats of similar cost | Forbidden in OCG; removing both also brings the Extra Deck to 15 |
| 3 | 2 of 3 copies of Droll & Lock Bird | Legal 1-copy or non-limited hand trap | Limited to 1 copy in OCG |
Evidence & confidence
- Verified: Illegal status and violations listed in the legality block; Main deck 53 cards within the 40 to 60 size rule; Extra Deck 17 cards against the OCG maximum of 15; Banlist statuses for Forbidden and Limited cards
- Inferred: Opening-hand and starter estimates from the hypergeometric draw table; Going-second hand-trap estimate; Dimension scores D1 to D12 and D14
- Provisional: Meta power (null); D13 matchup and format fit
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no side deck; post-side plan cannot be scored no win-rate telemetry; going-first and matchup results unknown Meta power provisional without a dated metagame sample
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