Vaylantz Deck #633656 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 01/17/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score
Structural 52
Reliability 48
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Pendulum and Link board presence built from the Vaylantz and Solfachord Pendulum engine, converting into Link and Synchro threats; Hand-trap and tech-driven disruption that trades for tempo and then extends into the Extra Deck
  • Turn 1 (going first): Open on Pendulum-scale starters (Shinonome, Solfachord Primoa) to Pendulum Summon Vaylantz monsters, then search Vaylantz World fields and Link up
  • Turn 2 (going second): Use the hand-trap suite (Ash Blossom, Ghost Belle, Droll, Maxx C, Nibiru) to break the opponent's first turn and rebuild through Pendulum searchers
  • Recovery: Searchers (Solfachord Happiness, Ignis Phoenix, Majesty Pegasus) and Mulcharmy draw effects replenish the hand after an interruption
  • After siding: No side deck is supplied (0 cards), so no post-side plan can be scored

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its Pendulum core (three Shinonome and three Solfachord Primoa, with Solfachord Happiness and the Mulcharmy draw cards) gives a reasonable chance of a live starter by turn two (hypergeometric estimate, Inferred), and the dense hand-trap and searcher suite supports resilience and going-second interaction. Conversion and floor are weak to unknown: no recorded boards exist, so combo ceiling and median are text-only inferences. Popularity did not earn points: the archetype core is present, but only 12 of 25 core cards are in the list and 84 percent of copies are off the exact archetype name. The deck is illegal in OCG (four Forbidden cards and Droll and Lock Bird over its limit, with 17 Extra Deck cards against a maximum of 15), so the score is capped and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of a 3-copy starter in 5 cards) 0.26; archetype-core group in hand 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Searcher text on 20 cards and 12 hand traps give a low brick rate, but 23 singleton off-archetype slots dilute density (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median and floor cannot be measured; kept near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent hand traps and searchers provide alternate lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and Mulcharmy draw effects replenish resources; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 65 Ash Blossom x2, Ghost Belle, Maxx C, Droll, Crossout and Dark Ruler No More give layered interaction (Inferred, text-based)
D8 Going-Second & Board-Breaking Power 60 Hand traps are strong on going second (P at least one hand trap in 6 is 0.80, Inferred); no board-breaker data (Inferred)
D9 Offensive Pressure & Closing Power 55 Link and Synchro closing threats present, with Borreload and Knightmare cut required for legality (Inferred)
D10 Main Deck Efficiency & Flexibility 45 35 distinct main cards, 23 singletons, 84 percent off-exact-archetype copies; main-deck size is legal at 53 (Verified)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck has 17 cards against a maximum of 15; two Forbidden Extra cards (Verified)
D12 Side Deck Adaptability 10 No side deck supplied (side_count 0), so no post-side evaluation is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; Provisional only
D14 Pilotability & Error Tolerance 45 Pendulum scale management plus multiple hand-trap timings make the deck moderately complex (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-8); extra_deck_over_limit (-3). Final formula: Illegal cap: 0.80*Structural(52) + 0.20*TournamentReliability(48) + modifiers(-11) = 41 before cap; not a normal Final score, capped to 25 as theoretical/structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (12 cards) gives strong going-second interaction
  • Searchers and Mulcharmy draw effects replenish resources
  • Pendulum core is consistent: 3 copies of Shinonome and Solfachord Primoa

Weaknesses

  • Illegal in OCG: Forbidden and over-limit cards
  • Extra Deck over size (17 of 15)
  • Low archetype purity (15.7 percent exact name)
  • No side deck
  • No recorded combos to measure ceiling or median

Critical choke points

  • Pendulum scale setup for the Vaylantz and Solfachord engine
  • Single-copy Vaylantz World field spells as the engine's main routes
Priority Remove Add Reason
1 Called by the Grave, Fossil Dyna Pachycephalo Legal OCG cards with the same role (negation or floodgate-style) Forbidden in OCG; the deck cannot be legal while they are in the list
2 Borreload Savage Dragon, Knightmare Goblin Legal Extra Deck threats of similar cost Forbidden in OCG; removing both also brings the Extra Deck to 15
3 2 of 3 copies of Droll & Lock Bird Legal 1-copy or non-limited hand trap Limited to 1 copy in OCG

Evidence & confidence

  • Verified: Illegal status and violations listed in the legality block; Main deck 53 cards within the 40 to 60 size rule; Extra Deck 17 cards against the OCG maximum of 15; Banlist statuses for Forbidden and Limited cards
  • Inferred: Opening-hand and starter estimates from the hypergeometric draw table; Going-second hand-trap estimate; Dimension scores D1 to D12 and D14
  • Provisional: Meta power (null); D13 matchup and format fit
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no side deck; post-side plan cannot be scored no win-rate telemetry; going-first and matchup results unknown Meta power provisional without a dated metagame sample

More OCG Info

Vaylantz

Vaylantz Breakdown

 
 

 

 

 

 

 

 
 

 

 
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