Burning Abyss Deck #633366 — Yu-Gi-Oh! OCG

43 Main, 15 Extra, incl. Speedroid Terrortop x3, The Phantom Knights of Silent Boots x3, The Phantom Knights of Torn Scales x3. Created Jan 17, 2026 by YGO Mod.

Deck Burning Abyss OCG

Created by: YGO Mod (20517634)

Created On: 01/17/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 31, 2026
29± 8/ 100
Power Score
Structural 43
Reliability 35
Going First 40
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 29/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 40
Going Second 35
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: No single proven win condition. Extra Deck Xyz/Link boards (Arc Rebellion Xyz Dragon, Number F0: Utopic Draco Future, Underworld Goddess, Accesscode Talker) close games once a board exists, but the deck offers no reliable route to reach them.; Phantom Knights Break Sword and Rusty Bardiche recursion-based boards.
  • Turn 1 (going first): Open a Phantom Knights or Adventurer starter (Torn Scales, Silent Boots, Water Enchantress, Ancient Cloak) and hope for a Special Summon chain. Hand traps are held back for the opponent's turn.
  • Turn 2 (going second): Use Ash Blossom, Maxx C, Droll and Nibiru to interact with the opponent's first summon, then rebuild a board from the Phantom Knights lines. Lightning Storm or Called by the Grave is not available as a legal line here.
  • Recovery: Recycle Phantom Knights monsters from the GY through Ancient Cloak and Silent Boots, and use Fog Blade to shut down a single threat.
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan.

Why it scores here

The list does not form one engine. Only 1 of 58 main/extra copies carries the exact Burning Abyss name, and the rest is spread across Phantom Knights, Adventurer, Roid, Mulcharmy, Code Talker and several singletons, so the main deck reads as a toolbox. Its starters are 3-copy cards with about a 32% chance of at least one in a 5-card opening hand, and the 2-copy Adventurer and Mulcharmy lines are lower, so the deck is inconsistent on turns 1-2. Its interaction density is high (Fog Blade x3, Ash Blossom x2, Maxx C, Droll, Nibiru, Crossout, Lightning Storm), which lifts end-board interaction quality. Two Forbidden cards (Called by the Grave, Triple Tactics Talent) make the list illegal, and there is no side deck, no combo data and no tournament data. The structural read is therefore theoretical only. Popularity and archetype usage were not used to add points, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one of 3 Torn Scales in 5-card opening hand) = 0.316; 2-card Adventurer/Mulcharmy starters are ~0.22; no reliable single starter (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Copy histogram is 17 singletons, 4 doubles, 6 triples; several dead-in-hand singletons (Psychic Wheeleder, Foolish Burial, Crossout) and a conflicting mix of Adventurer, Roid and Phantom Knights Normal Summons (Inferred)
D3 Combo Conversion & Ceiling 35 combo data has 0 parseable boards; ceiling is a text-only read of the Extra Deck threats (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards; median output cannot be measured and is judged low from the conflicting starter set (Inferred)
D5 Interruption Resilience & Route Redundancy 50 5 hand traps, Phantom Knights recursion from GY and Break Sword revival give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 13 searcher-text cards and Mulcharmy draw effects offer card flow, but Phantom Knights recursion costs bodies (Inferred)
D7 End-Board & Interaction Quality 60 Fog Blade x3, Ash Blossom x2, Maxx C, Droll & Lock Bird, Nibiru and Lightning Storm give 11 negation-text and 21 removal-text cards (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 No going-second split data; Lightning Storm and Nibiru are the only board breakers, and Called by the Grave cannot be run legally (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck contains high-ATK finishers (Arc Rebellion 3000, Utopic Draco Future 3000, Underworld Goddess 3000 Link-5), but reaching them is uncertain (Inferred)
D10 Main Deck Efficiency & Flexibility 35 43 main cards over 27 distinct names with 17 singletons; slot use is spread across 6 archetype families, so compactness is low (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots spread across 14 distinct cards, mixing Xyz, Link and generic threats; several Extra cards are unrelated to the core engine (Verified composition, Inferred)
D12 Side Deck Adaptability 5 Side deck has 0 cards; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, no archetype meta-share used for scoring, no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 35 Many branching decisions across 3 archetype families with Extra Deck material choices; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(43) + 0.20*TournamentReliability(35) = 41.4, then ContextModifiers (-12) = 29; capped to the Illegal-list outcome. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density across negates, hand traps and destruction effects
  • Multiple Extra Deck threats at 3000 ATK
  • Searcher and recursion text give some redundancy across turns

Weaknesses

  • No single engine: exact archetype purity 1.7%
  • Two Forbidden cards make the list illegal in OCG
  • No side deck and no post-side plan
  • Dead singletons and conflicting Normal Summons raise brick risk

Critical choke points

  • Any single Phantom Knights starter being dead in hand
  • Losing the Extra Deck Xyz/Link threats to a single removal or negation
Priority Remove Add Reason
1 Called by the Grave and Triple Tactics Talent Legal substitutes from the OCG list (e.g. a second Maxx C or a legal hand trap), within the copy limits The deck cannot be played legally while both Forbidden cards remain.
2 Several 1-of tech singletons (Psychic Wheeleder, Psychic Tracker, Speedroid Taketomborg) Additional copies of the Phantom Knights starters (Torn Scales or Silent Boots) to raise starter density Starter density matters more than tech breadth on turns 1-2 (D1, D2).
3 Off-archetype Extra Deck singletons (Divine Arsenal AA-ZEUS, Leviair) Extra Deck threats that match the main deck's engine (e.g. Phantom Knights Xyz or Link) Improves Extra Deck coherence (D11) and reduces dead Extra slots.
4 None A 15-card Side Deck with matchup-specific cards Creates a post-side plan (D12); currently 0.

Evidence & confidence

  • Verified: Main 43 / Extra 15 / Side 0 sizes are within OCG size rules; Called by the Grave and Triple Tactics Talent are Forbidden and over the limit (0 legal copies); Six Limited cards each run at 1 copy, within limit; Ash Blossom & Joyous Spring is Semi-Limited and runs 2 copies, within limit; Archetype purity exact-name 1.7%; spread across 13 families
  • Inferred: Starter probabilities from the hypergeometric table; Brick and consistency reads from the copy histogram; Interaction density from card-text flags; Going-first and going-second power estimates; Extra Deck coherence read
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates) No side deck, so post-side performance cannot be assessed Meta Power is provisional without a dated metagame sample Deck is Illegal (two Forbidden cards); scored structurally only, with the score capped low

More OCG Info

Burning Abyss

Burning Abyss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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