Created by: YGO Mod (20517634)

Created On: 01/17/2026

Main: 60 Extra: 15

1 cardArmageddon Knight 1 cardArmageddon Knight
Armageddon Knight
DARK 4
Armageddon Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


1 cardBlack Dragon Collapserpent 1 cardBlack Dragon Collapserpent
Black Dragon Collapserpent
DARK 4
Black Dragon Collapserpent
  • ATK:

  • 1800

  • DEF:

  • 1700


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


1 cardBone Archfiend 1 cardBone Archfiend
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


1 cardBystial Druiswurm
1 cardBystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


1 cardBystial Magnamhut
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


1 cardChaos Nephthys 1 cardChaos Nephthys
Chaos Nephthys
DARK 8
Chaos Nephthys
  • ATK:

  • 2400

  • DEF:

  • 1600


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.


1 cardChaos Valkyria 1 cardChaos Valkyria
Chaos Valkyria
LIGHT 4
Chaos Valkyria
  • ATK:

  • 1800

  • DEF:

  • 1050


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


1 cardChaos Witch 1 cardChaos Witch
Chaos Witch
DARK 4
Chaos Witch
  • ATK:

  • 1500

  • DEF:

  • 1500


You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect.


1 cardElectromagnetic Turtle 1 cardElectromagnetic Turtle
Electromagnetic Turtle
LIGHT 4
Electromagnetic Turtle
  • ATK:

  • 0

  • DEF:

  • 1800


During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.


1 cardGalaxy-Eyes Photon Dragon 1 cardGalaxy-Eyes Photon Dragon
Galaxy-Eyes Photon Dragon
LIGHT 8
Galaxy-Eyes Photon Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.


1 cardJuragedo 1 cardJuragedo
Juragedo
DARK 4
Juragedo
  • ATK:

  • 1700

  • DEF:

  • 1300


During the Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn.


1 cardKuriphoton 1 cardKuriphoton
Kuriphoton
LIGHT 1
Kuriphoton
  • ATK:

  • 300

  • DEF:

  • 200


(Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn.


1 cardPhoton Jumper 1 cardPhoton Jumper
Photon Jumper
LIGHT 4
Photon Jumper
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn.


1 cardPhoton Thrasher 1 cardPhoton Thrasher
Photon Thrasher
LIGHT 4
Photon Thrasher
  • ATK:

  • 2100

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.


1 cardSangan
1 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


1 cardSanta Claws 1 cardSanta Claws
Santa Claws
LIGHT 6
Santa Claws
  • ATK:

  • 1200

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


1 cardSkull Meister 1 cardSkull Meister
Skull Meister
DARK 4
Skull Meister
  • ATK:

  • 1700

  • DEF:

  • 400


When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


1 cardThe Bystial Lubellion 1 cardThe Bystial Lubellion
The Bystial Lubellion
LIGHT 8
The Bystial Lubellion
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


1 cardWandering King Wildwind 1 cardWandering King Wildwind
Wandering King Wildwind
DARK 4
Wandering King Wildwind
  • ATK:

  • 1700

  • DEF:

  • 1300


If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.


1 cardWhite Dragon Wyverburster 1 cardWhite Dragon Wyverburster
White Dragon Wyverburster
LIGHT 4
White Dragon Wyverburster
  • ATK:

  • 1700

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


1 cardWitch of the Black Forest
1 cardWitch of the Black Forest
Witch of the Black Forest
DARK 4
Witch of the Black Forest
  • ATK:

  • 1100

  • DEF:

  • 1200


If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


1 cardChaos Emperor, the Dragon of Armageddon 1 cardChaos Emperor, the Dragon of Armageddon
Chaos Emperor, the Dragon of Armageddon
DARK 81
Chaos Emperor, the Dragon of Armageddon
  • ATK:

  • 3000

  • DEF:

  • 2500


[ Pendulum Effect ] You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck.


1 cardYamata Dragon 1 cardYamata Dragon
Yamata Dragon
FIRE 7
Yamata Dragon
  • ATK:

  • 2600

  • DEF:

  • 3100


This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand.


1 cardChain Resonator 1 cardChain Resonator
Chain Resonator
LIGHT 1
Chain Resonator
  • ATK:

  • 100

  • DEF:

  • 100


When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".


1 cardChaos Mirage Dragon 1 cardChaos Mirage Dragon
Chaos Mirage Dragon
LIGHT 4
Chaos Mirage Dragon
  • ATK:

  • 1600

  • DEF:

  • 600


You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.


1 cardCrimson Resonator 1 cardCrimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


1 cardEffect Veiler 1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


1 cardMental Tuner 1 cardMental Tuner
Mental Tuner
LIGHT 3
Mental Tuner
  • ATK:

  • 200

  • DEF:

  • 2100


You can activate 1 of these effects; ● Banish up to 1 LIGHT and up to 1 DARK monster from your hand and/or GY; increase or decrease this card's Level by the exact number banished, until the end of this turn. ● Target up to 2 of your banished monsters (1 LIGHT and/or 1 DARK); return them to the GY, and if you do, increase or decrease this card's Level by the exact number returned, until the end of this turn. You can only use this effect of "Mental Tuner" once per turn.


1 cardSoul Resonator 1 cardSoul Resonator
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


1 cardSynkron Resonator 1 cardSynkron Resonator
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


1 cardVision Resonator 1 cardVision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


1 cardBranded Regained 1 cardBranded Regained
Branded Regained
Spell Continuous
Branded Regained

    If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


    1 cardCalled by the Grave
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      1 cardCard Destruction
      1 cardCard Destruction
      Card Destruction
      Spell Normal
      Card Destruction

        Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


        1 cardChaos Space
        1 cardChaos Space
        Chaos Space
        Spell Normal
        Chaos Space

          Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


          1 cardCrimson Gaia 1 cardCrimson Gaia
          Crimson Gaia
          Spell Continuous
          Crimson Gaia

            During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


            1 cardEmergency Teleport
            1 cardEmergency Teleport
            Emergency Teleport
            Spell Quick
            Emergency Teleport

              Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




              Tag(s):

              1 cardEnemy Controller
              1 cardEnemy Controller
              Enemy Controller
              Spell Quick
              Enemy Controller

                Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                1 cardForbidden Droplet 1 cardForbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  1 cardGalaxy Cyclone 1 cardGalaxy Cyclone
                  Galaxy Cyclone
                  Spell Normal
                  Galaxy Cyclone

                    Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.


                    1 cardGalaxy Journey 1 cardGalaxy Journey
                    Galaxy Journey
                    Spell Quick
                    Galaxy Journey

                      Special Summon 1 of your banished LIGHT or DARK monsters. If a face-up Xyz Monster(s) you control is banished, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of those monsters; Special Summon it. You can only use each effect of "Galaxy Journey" once per turn.


                      1 cardGold Sarcophagus
                      1 cardGold Sarcophagus
                      Gold Sarcophagus
                      Spell Normal
                      Gold Sarcophagus

                        Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                        1 cardHarpie's Feather Duster
                        1 cardHarpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          1 cardHyper Galaxy 1 cardHyper Galaxy
                          Hyper Galaxy
                          Spell Quick
                          Hyper Galaxy

                            Tribute 1 monster with 2000 or more ATK, except "Galaxy-Eyes Photon Dragon", then target 1 monster your opponent controls with 2000 or more ATK; Tribute it, and if you do, Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand, Deck, or GY. You can only activate 1 "Hyper Galaxy" per turn.


                            1 cardMonster Reborn
                            1 cardMonster Reborn
                            Monster Reborn
                            Spell Normal
                            Monster Reborn

                              Target 1 monster in either GY; Special Summon it.




                              Tag(s):

                              1 cardReinforcement of the Army
                              1 cardReinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                1 cardResonator Call 1 cardResonator Call
                                Resonator Call
                                Spell Normal
                                Resonator Call

                                  Add 1 "Resonator" monster from your Deck to your hand.


                                  1 cardSoul Release 1 cardSoul Release
                                  Soul Release
                                  Spell Normal
                                  Soul Release

                                    Target up to 5 cards in any GY(s); banish them.


                                    1 cardSpell Card "Monster Reborn" 1 cardSpell Card "Monster Reborn"
                                    Spell Card "Monster Reborn"
                                    Spell Quick
                                    Spell Card "Monster Reborn"

                                      Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.


                                      1 cardBranded Beast 1 cardBranded Beast
                                      Branded Beast
                                      Trap Continuous
                                      Branded Beast

                                        Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.


                                        1 cardBreakthrough Skill 1 cardBreakthrough Skill
                                        Breakthrough Skill
                                        Trap Normal
                                        Breakthrough Skill

                                          Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                                          1 cardCompulsory Evacuation Device 1 cardCompulsory Evacuation Device
                                          Compulsory Evacuation Device
                                          Trap Normal
                                          Compulsory Evacuation Device

                                            Target 1 monster on the field; return that target to the hand.


                                            1 cardGigantic Thundercross 1 cardGigantic Thundercross
                                            Gigantic Thundercross
                                            Trap Normal
                                            Gigantic Thundercross

                                              Target a number of monsters on the field and/or in the GYs, equal to the difference between your banished cards and your opponent's; banish them, then your opponent can Special Summon 1 monster from their Deck. You can only activate 1 "Gigantic Thundercross" per turn.


                                              1 cardLevel Resist Wall 1 cardLevel Resist Wall
                                              Level Resist Wall
                                              Trap Normal
                                              Level Resist Wall

                                                If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon monster(s) from your Deck in Defense Position so their combined Levels equal the Level of that monster, but negate their effects. You can only activate 1 "Level Resist Wall" per turn.


                                                1 cardRed Reign 1 cardRed Reign
                                                Red Reign
                                                Trap Normal
                                                Red Reign

                                                  If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.


                                                  1 cardRed Zone 1 cardRed Zone
                                                  Red Zone
                                                  Trap Continuous
                                                  Red Zone

                                                    When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.


                                                    1 cardSolemn Judgment
                                                    1 cardSolemn Judgment
                                                    Solemn Judgment
                                                    Trap Counter
                                                    Solemn Judgment

                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                      Tag(s):

                                                      1 cardUltimate Providence 1 cardUltimate Providence
                                                      Ultimate Providence
                                                      Trap Counter
                                                      Ultimate Providence

                                                        When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.


                                                        1 cardWitch's Strike 1 cardWitch's Strike
                                                        Witch's Strike
                                                        Trap Normal
                                                        Witch's Strike

                                                          If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.


                                                          1 cardArmory Arm 1 cardArmory Arm
                                                          Armory Arm
                                                          LIGHT 4
                                                          Armory Arm
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 1200


                                                          1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                          1 cardBystial Dis Pater 1 cardBystial Dis Pater
                                                          Bystial Dis Pater
                                                          DARK 10
                                                          Bystial Dis Pater
                                                          • ATK:

                                                          • 3500

                                                          • DEF:

                                                          • 3500


                                                          1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                                          1 cardChaos Angel 1 cardChaos Angel
                                                          Chaos Angel
                                                          DARK 10
                                                          Chaos Angel
                                                          • ATK:

                                                          • 3500

                                                          • DEF:

                                                          • 2800


                                                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                          1 cardChaos Archfiend 1 cardChaos Archfiend
                                                          Chaos Archfiend
                                                          DARK 8
                                                          Chaos Archfiend
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 1800


                                                          1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn.


                                                          1 cardChaos Beast 1 cardChaos Beast
                                                          Chaos Beast
                                                          DARK 6
                                                          Chaos Beast
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1800


                                                          1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.


                                                          1 cardHot Red Dragon Archfiend Abyss 1 cardHot Red Dragon Archfiend Abyss
                                                          Hot Red Dragon Archfiend Abyss
                                                          DARK 9
                                                          Hot Red Dragon Archfiend Abyss
                                                          • ATK:

                                                          • 3200

                                                          • DEF:

                                                          • 2500


                                                          1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                                          1 cardHot Red Dragon Archfiend Bane 1 cardHot Red Dragon Archfiend Bane
                                                          Hot Red Dragon Archfiend Bane
                                                          DARK 10
                                                          Hot Red Dragon Archfiend Bane
                                                          • ATK:

                                                          • 3500

                                                          • DEF:

                                                          • 3000


                                                          1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


                                                          1 cardKuibelt the Blade Dragon 1 cardKuibelt the Blade Dragon
                                                          Kuibelt the Blade Dragon
                                                          DARK 7
                                                          Kuibelt the Blade Dragon
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 1900


                                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.


                                                          1 cardMind Castlin 1 cardMind Castlin
                                                          Mind Castlin
                                                          DARK 6
                                                          Mind Castlin
                                                          • ATK:

                                                          • 1500

                                                          • DEF:

                                                          • 2600


                                                          1 Tuner + 1+ non-Tuner monsters You can target 1 face-up monster your opponent controls; switch control of that monster and this card. If this Synchro Summoned card is sent to the GY: You can target 1 face-up monster on each field; switch control of those monsters. You can only use each effect of "Mind Castlin" once per turn.


                                                          1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                          Psychic End Punisher
                                                          LIGHT 11
                                                          Psychic End Punisher
                                                          • ATK:

                                                          • 3500

                                                          • DEF:

                                                          • 3500


                                                          1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                          1 cardRed Rising Dragon 1 cardRed Rising Dragon
                                                          Red Rising Dragon
                                                          DARK 6
                                                          Red Rising Dragon
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 1600


                                                          1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                                          1 cardRed Supernova Dragon 1 cardRed Supernova Dragon
                                                          Red Supernova Dragon
                                                          DARK 12
                                                          Red Supernova Dragon
                                                          • ATK:

                                                          • 4000

                                                          • DEF:

                                                          • 3000


                                                          3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                                          1 cardScarlight Red Dragon Archfiend 1 cardScarlight Red Dragon Archfiend
                                                          Scarlight Red Dragon Archfiend
                                                          DARK 8
                                                          Scarlight Red Dragon Archfiend
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2500


                                                          1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                                          1 cardGalaxy Photon Dragon 1 cardGalaxy Photon Dragon
                                                          Galaxy Photon Dragon
                                                          LIGHT
                                                          Galaxy Photon Dragon
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 0


                                                          2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.


                                                          1 cardNumber 1: Infection Buzzking 1 cardNumber 1: Infection Buzzking
                                                          Number 1: Infection Buzzking
                                                          DARK
                                                          Number 1: Infection Buzzking
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2500


                                                          2+ Level 8 monsters Once per turn, during your Standby Phase: You can attach 1 card from your opponent's GY to this card as material. You can only use each of the following effects of "Number 1: Infection Buzzking" once per turn. If this card is Xyz Summoned: You can look at your opponent's Extra Deck and send 1 card from it to the GY. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then if you destroyed a face-up monster, inflict damage to your opponent equal to half the ATK it had on the field.




                                                          More OCG Info

                                                          Resonator Breakdown

                                                           

                                                           

                                                           

                                                           

                                                           

                                                           

                                                           

                                                           

                                                           

                                                           

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