Cyber Dragon Deck #633058 — Yu-Gi-Oh! Master Duel
46 Main, 15 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Cyberdark Realm x3.
Created by: Ljkad (12473560)
Created On: 01/17/2026
Main Deck (46)
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x2
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Cannon x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Edge x1
- Cyberdark Horn x1
- Cyberdark Keel x1
- Cyberdark Wurm x1
- Maxx "C" x2
- Therion "King" Regulus x1
- Disablaster the Negation Fortress x1
- Ash Blossom & Joyous Spring x2
- Called by the Grave x1
- Clockwork Night x1
- Cyber Emergency x2
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x2
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Polymerization x1
- Power Bond x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Cybernetic Overflow x1
- Infinite Impermanence x2
Extra Deck (15)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyber Eternity Dragon x1
- Cyberdark Dragon x1
- Cyberdark End Dragon x1
- Cyberdarkness Dragon x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- S:P Little Knight x1
- Chronomaly Vimana x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 56 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: master-duel
Legality
Main 46 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion, Link and Xyz boss monsters (Cyberdark End Dragon, Cyber End Dragon, Cyber Dragon Infinity) built from Cyber Dragon Core and Cyberdark chains; Direct damage and piercing from Cyberdark equip monsters (Cyberdark Edge, Cyberdark Horn, Cyberdark Keel)
- Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber Spell/Trap, then use Core and Cyberdark searchers to build a Fusion, Link or Xyz boss
- Turn 2 (going second): Hold Ash Blossom, Maxx C, Infinite Impermanence and Forbidden Droplet to stop the opponent's first summon or activation, then rebuild through Cyber Dragon Herz and the Cyber searchers
- Recovery: Recover Cyber Dragon monsters from the Graveyard with Cyber Dragon Nova and Cyber Dragon Herz effects, and reuse Cyberdark Realm and Cyberdark Claw searches
- After siding: Not applicable: Master Duel has no side deck in this format, so no post-side plan exists
Why it scores here
The deck reliably finds a starter: 22 searcher-text cards mean a search is almost always available by the opening hand, but the three Cyber Dragon Core copies alone are only about 30% likely to appear in a going-first opening hand. Its ceiling is high, since the best recorded board reaches a 100 power index with two boss monsters and four Extra Deck summons, yet every recorded board starts from the same starter, so the median and the floor are not yet measured. Interaction is broad (Ash Blossom, Maxx C, Infinite Impermanence, Forbidden Droplet, Lightning Storm, Harpie's Feather Duster), which supports resilience, but the split between the Cyberdark and Cyber Dragon sub-archetypes and 46 main-deck cards pull consistency down. The score is not built from averaging card scores or from the archetype's popularity; it reflects the system's consistency, conversion and interaction, and it is capped at 35 because the list breaks the Master Duel copy limit on two cards.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | At least one Cyber Dragon Core in a going-first opening hand is about 0.30; across the archetype core group it is about 0.76, and searcher text reaches about 0.97 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | About 0.24 of opening hands lack any archetype core card, and hand-trap access on the going-second draw is about 0.59, but the mixed Cyberdark and Cyber Dragon sub-archetypes add conflicting cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | The best recorded board reaches a power index of 100 with 2 bosses, 3 end monsters and 4 Extra Deck summons, from a Cyber Dragon Core plus Cyberdark Edge line (Observed, small sample) |
| D4 | Combo Floor & Median Output | 55 | Median power index equals the best line at 100, but only 4 recorded boards exist and all start from Cyber Dragon Core, so the typical floor is unmeasured (Observed, low sample) |
| D5 | Interruption Resilience & Route Redundancy | 48 | No recorded line starts from a second independent starter; hand traps and Cyber Dragon Herz give some redundancy, but interruption recovery rests on one starter family (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Recorded boards end with about 6.5 cards in the Graveyard and 6 banished and an empty hand, with a net card advantage of 4 to 6, showing strong resource conversion at a high spend (Observed) |
| D7 | End-Board & Interaction Quality | 68 | Average interaction density is 4.5 and negation text averages 3 per board, across hand traps, Lightning Storm and Harpie's Feather Duster; the forbidden Called by the Grave is not credited (Observed/Inferred) |
| D8 | Going-Second & Board-Breaking Power | 52 | No going-second boards are recorded, so the going-second split is unknown; the hand-trap package suggests a credible response to an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | End-board attack reaches 5000 (Cyberdark End Dragon) with 2 to 3 boss monsters on the recorded boards and piercing damage from the Cyberdark equip monsters (Observed/Verified) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 46 main-deck cards (31 distinct) is well above a compact support build, with 23 Level 0 spells and off-archetype cards such as Harpie, Forbidden and Triple Tactics diluting the engine (Verified/Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards across Fusion, Xyz and Link, all singletons, with a broad menu of bosses; the deck is full, so every Extra slot competes for space (Verified) |
| D12 | Side Deck Adaptability | 35 | No side deck exists in Master Duel, so no post-side adaptation is available (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No archetype meta-share or tournament link is available; a community guide says the deck is not strong enough for the current meta, which is opinion only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | The deck depends on multi-step Fusion, Link and Xyz sequences that start from a Core search and a mix, with many decision points for the pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58, Going First ≈ 56, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-8); Engine conflict (-2); Main-deck bloat (-2). Final formula: Illegal cap: 0.80*Structural(58) + 0.20*TournamentReliability(50) + ContextModifiers(-12) = 44, capped to 35 because the list is over the copy limit on two cards; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
- Combo output: best PowerIndex 100, median 100, board-per-starter 6
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad searcher density (22 search-text cards) makes a search almost always available
- High recorded ceiling: best board reaches 100 power with 2 bosses and 4 Extra Deck summons
- Layered interaction: hand traps, Lightning Storm and Harpie's Feather Duster
- Strong resource conversion on recorded boards, with net card advantage of 4 to 6
Weaknesses
- Breaks the Master Duel copy limit on two cards, so the list is illegal as built
- Split between Cyberdark and Cyber Dragon sub-archetypes causes engine conflicts
- 46 main-deck cards dilute the engine and raise brick risk
- All recorded boards come from one starter family, so no second line is proven
Critical choke points
- Cyber Dragon Core on the going-first opening hand: about 0.30 chance with 3 copies
- Single-starter reliance: every recorded board starts from Cyber Dragon Core
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave and one copy of Maxx C | A legal copy-limited interaction card of your choice | The list breaks the copy limit on two cards, so it cannot be played as built in Master Duel; fixing this is required before any normal score applies |
| 2 | One or two off-archetype Level 0 spells (for example Triple Tactics Thrust or Clockwork Night) | Additional Cyber Dragon or Cyberdark searchers or staples | Reduces the 46-card main deck's brick rate and strengthens the engine's coherence |
Evidence & confidence
- Verified: Legality: Called by the Grave is Forbidden (1 copy run), Maxx C is Limited to 1 (2 copies run); main deck is 46 cards and Extra Deck is 15, both within Master Duel size rules; Card text for the core engine cards (Cyber Dragon Core, Cyberdark Edge, Cyber End Dragon, Cyberdark End Dragon); Extra Deck breakdown: 9 Fusion, 3 Xyz, 3 Link
- Observed: Best recorded board: power index 100, 2 bosses, 3 end monsters, 4 Extra Deck summons; Recorded boards average 6.5 cards in the Graveyard and 6 banished, with an empty hand and net card advantage of 4 to 6; Average interaction density 4.5 and negation text 3 across recorded boards
- Inferred: Starter consistency: about 0.30 chance Cyber Dragon Core is in a going-first opening hand; about 0.76 archetype core group in hand; Full-brick proxy about 0.24 and going-second hand-trap access about 0.59; Going-first and going-second power are estimates from the composition and card text
- Provisional: Meta power and matchup fit: no dated metagame sample or archetype meta-share exists; Tournament reliability: no per-pilot match record exists
- Data gaps: Only 4 recorded boards exist, all from Cyber Dragon Core with no gameplay tag, so the floor, median and going-first/going-second splits are not measured No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for this deck (going-first/second, matchup, brick or OTK rates) Usage statistics disagree with the deck list for four Extra Deck cards (Cyber Dragon Nova, Chimeratech Fortress Dragon, Chimeratech Megafleet Dragon, Cyber Eternity Dragon): the usage data marks them absent while the card list shows them in the Extra Deck, so the core-coverage read is unreliable Meta Power is provisional without a dated metagame sample Master Duel has no side deck, so post-side adaptability cannot be measured
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