Cyber Dragon Deck #633054 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Ash Blossom & Joyous Spring x3.

Created by: Ljkad (12473560)

Created On: 01/16/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Nov 12, 2026
30± 8/ 100
Power Score
Structural 59
Reliability 45
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Tempo
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Xyz boards that feed Fusion or Extra Deck boss monsters, with Cyber Dragon Infinity and Chimeratech Rampage Dragon as the closing threats; Recorded lines finish with Cybernetic Horizon into Cyberdark Claw, a two-card OTK-style conversion
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber spell or trap, then use Cyber Dragon Core or Cyber Dragon Nachster to bring out a Cyber Dragon and build a Link or Xyz board
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Droll and Lock Bird as hand traps, then rebuild through Cyber Dragon Nachster and Cyberdark Realm
  • Recovery: Cyberdark Realm and Cyber Emergency recover a starter from the Deck, and Cybernetic Overflow rebuilds from the Graveyard
  • After siding: No side deck is registered, so no post-side plan exists in this list

Why it scores here

This list cannot receive a normal score because it is illegal: Maxx C is run twice against a limit of one, and Called by the Grave is a Forbidden card, so the result below is structural only and capped low. The structure itself is real: the Cyber Dragon core is three copies with about a 32 percent chance of at least one in a five-card opening hand, the searcher text is nearly always reachable, and the three recorded boards all reach a high power index with four or more boss monsters on the end board. The deck is weak as a system because its recorded output is thin, all three boards have unknown gameplay, and no recorded line shows a second independent starter, so a single interruption can end the turn. Popularity of the archetype and the guides' OTK claims did not earn points, and the score was not built by averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Cyber Dragon Core in a 5-card opening hand) is about 0.32 for three copies; archetype core group about 0.91 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 14 tech cards compete with Normal Summon and Cyber engine cards; brick risk is high without a hand trap (Inferred)
D3 Combo Conversion & Ceiling 80 Best recorded board has power index 100 with 4 boss monsters and 5 end monsters; board per starter median 6 (Observed)
D4 Combo Floor & Median Output 65 Median power index is 100, but it comes from only 3 recorded boards, all with unknown gameplay (Observed, thin sample)
D5 Interruption Resilience & Route Redundancy 45 Starter diversity is 1; no recorded line shows a second independent starter after disruption (Observed)
D6 Resource Economy, Recovery & Grind 62 Average 8 cards in Graveyard and 2.7 banished, with 0.33 cards left in hand; the Graveyard recursion text gives a real grind route (Observed, Inferred)
D7 End-Board & Interaction Quality 72 Average interaction density 4.33 with 12 negation-text cards and 11 hand traps; interaction is broad but has no end-board protection beyond Cyber Dragon Nova (Inferred)
D8 Going-Second & Board-Breaking Power 55 No recorded going-second lines; the hand-trap count is the main going-second tool, and no board-breaking data exists (Inferred)
D9 Offensive Pressure & Closing Power 70 End boards reach 2100 to 3000 ATK with 4 boss monsters, and Power Bond adds direct damage pressure (Observed, Inferred)
D10 Main Deck Efficiency & Flexibility 50 42 main deck cards with exact archetype purity 26 percent; 14 tech and 21 searcher-text cards dilute the core engine (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards with Fusion, Link and Xyz coverage; several slots are mandatory Cyber Dragon bosses (Inferred)
D12 Side Deck Adaptability 10 No side deck is registered, so no post-side adaptability can be assessed (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or dated meta sample is available; matchup and format fit are Provisional
D14 Pilotability & Error Tolerance 40 Several multi-step lines and mixed Cyber, Cyberdark and Chimeratech routes add decision points; the pilot must track many zones (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_list_cap (-29); no Side Deck (-3). Final formula: Illegal list: capped to a structural-only score of 30 (structural 59 with Combo weights; normal 0.80*Structural + 0.20*TournamentReliability not applied). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex 100, median 100, board-per-starter 6
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three Cyber Dragon starters give a usable opening rate
  • Interaction is broad: 11 hand traps and 12 negation-text cards
  • Recorded boards reach boss-level end boards with 4 or more monsters
  • Graveyard recursion from Cyberdark Realm and Cyber Emergency helps recover

Weaknesses

  • Illegal list: Maxx C is over the copy limit and Called by the Grave is Forbidden
  • Only three recorded boards, all with unknown gameplay, so the median is not reliable
  • Only one starter route is recorded, so interruption continuity is weak
  • 26 percent exact archetype purity and 14 tech cards dilute the engine
  • No side deck

Critical choke points

  • A single hand trap or Ash Blossom on the first Cyber Dragon starter ends most lines
  • Cyber Dragon Core and Cybernetic Horizon are needed for the recorded two-card conversion
Priority Remove Add Reason
1 One copy of Maxx C (run 2, limit 1) A legal card or nothing, to reach a legal list Fixes the copy-limit violation so the list can be scored normally
2 Called by the Grave A legal tech card Forbidden card in Master Duel; the list is illegal while it is run
3 Droll and Lock Bird (second copy) or one tech card A second independent starter or a Normal Summon reducer Raises interruption resilience, the weakest dimension in the recorded boards

Evidence & confidence

  • Verified: Deck is 42 Main and 15 Extra, within the Master Duel size rules; Maxx C is over the copy limit: 2 run, 1 allowed; Called by the Grave is Forbidden in Master Duel; No side deck is registered
  • Observed: Three recorded boards: best and median power index 100, board per starter median 6; Average 4.33 interaction density across recorded boards; Average 8 cards in Graveyard and 2.7 banished, 0.33 in hand at end
  • Inferred: Cyber Dragon starter opening probability about 0.32 with three copies; Archetype core group opening probability about 0.91; Interaction and interruption estimates from card text
  • Provisional: Meta Power is null: no dated metagame sample exists; Matchup fit and format fit are provisional
  • Data gaps: No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup, or OTK rates Recorded boards have unknown gameplay, so Master Duel-specific behavior is unverified No side deck is registered

More Master Duel Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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