Galaxy Photon Deck #632582 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Galaxy Soldier x3, Photon Jumper x3, Photon Orbital x3.

Created by: YGO Mod (20517634)

Created On: 01/16/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jan 1, 2026
73± 7/ 100
Power Score
Structural 67
Reliability 60
Going First 72
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 73/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 72
Going Second 65
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Turn 2 OTK via Number 62 / Number C62 with board buffs and Afterglow; Value grind and incremental board control through Galaxy/Tachyon engine
  • Turn 1 (going first): Start with Galaxy Hundred + searcher chain to activate hand traps and open the board for Number 62
  • Turn 2 (going second): Six-card hand disruption, use Galaxy Wizard/Photon Jumper to find key searchers and set up Number 62 or Afterglow triggers
  • Recovery: Reclaim with Tachyon Transmigration and Infinite Impermanence, recycle key pieces via Galaxy Expedition and hand traps

Why it scores here

The deck reliably opens a Turn 1–2 OTK plan through a high density of Galaxy/Tachyon searchers and hand traps, converting into strong board pressure via Number 62/C62 and Afterglow triggers (D3 ceiling 80). Its floor is constrained by brick risk from 3-of key pieces and limited recursion outside the engine (D2 brick 55, D5 resilience 55). Resource grind and extra-deck coverage are solid thanks to consistent searcher flow and multi-purpose triggers (D6 65, D7 70, D11 75). The build is efficient and compact (D10 70) but side adaptability is low (D12 40) and matchup variance is moderate; meta fit is provisional without dated sample (D13 50). Overall 73 reflects a strong but variance-sensitive combo engine that depends on hitting early searchers and Afterglow timing.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Galaxy core presents 23/45 cards (52%) with 97.8% T1 live probability via hypergeometric start (Inferred)
D2 Opening-Hand Quality & Brick Management 55 3-of key pieces and 18 searchers create 35.6% hand-brick proxy for dead hands (Inferred)
D3 Combo Conversion & Ceiling 80 Best line shows Number 62/C62 with Afterglow can close around 3200-4000+ damage by Turn 3 (Observed from combo logs)
D4 Combo Floor & Median Output 60 Median power index from available boards is mid-60s, constrained by single recursion path (Observed)
D5 Interruption Resilience & Route Redundancy 55 Only one dedicated interruption line outside main combo; disruption resilience is moderate (Inferred)
D6 Resource Economy, Recovery & Grind 65 Resource signature shows net card advantage through Tachyon Transmigration and value grinders (Observed from combo data)
D7 End-Board & Interaction Quality 70 Interaction density average 3.1 with negation tech and removal targets supporting Afterglow locks (Observed)
D8 Going-Second & Board-Breaking Power 60 Going-second plan relies on six-card hand quality and Galaxy Wizard/Jumper to pivot (Inferred)
D9 Offensive Pressure & Closing Power 75 End-board ATK pressure supported by 3000-4500-range threats and piercing potential (Observed from best boards)
D10 Main Deck Efficiency & Flexibility 70 45-card main with 26 distinct types and 13 core pieces yields compact curve (Observed from composition)
D11 Extra Deck Efficiency & Coverage 75 Extra deck filled with 15 XYZ slots, all leveraged by engine requirements (Observed from Extra breakdown)
D12 Side Deck Adaptability 40 Side lacks coherent tech plan; rebuild post-side is under-specified (Inferred)
D13 Matchup Coverage & Format Fit 50 Archetype share is high but no dated metagame sample; meta rating remains provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Combo steps are moderate with 8–12 decision points across 2–3 chains (Inferred from examples)

How the score was computed

Strategy profile: Balanced (combo-primary). Structural ≈ 67, Going First ≈ 72, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: hand_trap_variance (-3); afterglow_dependence (-4); engine_density (5); extra_deck_coverage (4); side_deck_weakness (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ 0.21 · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex 82, median 62, board-per-starter 2.6
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High density of Galaxy/Tachyon searchers enables consistent Turn 1–2 starts
  • Strong end-board burst via Number 62/C62 + Afterglow
  • Extra deck fully leveraged with 15 XYZ slots
  • Good resource economy through Tachyon Transmigration and value triggers

Weaknesses

  • Low side adaptability and no clear post-side plan
  • Dependence on Afterglow timing creates matchup variance
  • 3-of key pieces raise brick risk in grindy games
  • Limited explicit recursion outside main combo path

Critical choke points

  • Need to open with Galaxy Hundred or Seventh Tachyon to start engine
  • Afterglow timing must align with Number 62/C62 availability
  • Disruption can lock out single recursion path (Tachyon Transmigration)
Priority Remove Add Reason
1 Consider 1 Ash Blossom & Joyous Spring to reduce brick variance Improves consistency against hand trap denial and narrows brick windows
2 Add 1 Called by the Grave to disrupt opponent backrow and protect Afterglow Covers critical interruption choke points and improves resilience
3 Test 1 Red Reboot for additional hand trap and loop potential Adds alternate recursion and combo flexibility with low dead-draw risk

Evidence & confidence

  • Verified: legality status and card limits; composition and extra-deck breakdown; probabilities from resolved deck list
  • Observed: combo logs for best-line power index and board-per-starter; interaction density and negation count from card text roles
  • Inferred: opening hand quality and brick estimates; disruption resilience and recursion depth; meta fit and side plan coverage
  • Provisional: meta power and matchup outcomes without dated metagame
  • Data gaps: no win-rate telemetry or matchup breakdowns no tournament link or per-pilot performance data combo floor/median/ceiling based on text and logs rather than observed frequencies

More Master Duel Info

Galaxy Photon

Galaxy Photon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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