Salamangreat Deck #632528 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Lady Debug x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Jan 16, 2026 by YGO Mod.

Deck Salamangreat Master Duel

Created by: YGO Mod (20517634)

Created On: 01/16/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 31, 2026
72± 5/ 100
Power Score
Structural 73
Reliability 68
Going First 70
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 72/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 73.42
Going First 70
Going Second 72
Meta Power provisional
Tournament Reliability 68
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link Summon Salamangreat/Code Talker monsters to build a high‑ATK board and finish with Accesscode Talker or Salamangreat Raging Phoenix; Control the opponent’s plays with hand traps and disruptors while the engine sets up
  • Turn 1 (going first): Open with Salamangreat Gazelle or Spinny, use Salamangreat Circle to search a core monster, then Link‑summon a Salamangreat link (Balelynx, Sunlight Wolf) to start the recycle loop
  • Turn 2 (going second): Set multiple hand traps (Infinite Impermanence, Effect Veiler, Ghost Belle), respond to opponent’s turn, then activate the same Gazelle‑>Circle‑>Link chain on turn 2 or 3
  • Recovery: If the board is broken, recycle using Salamangreat Balelynx, Code of Soul, or Salamangreat Foxy from the GY; hand traps also provide immediate disruption
  • After siding: Rely on the built‑in hand‑trap suite and flexible extra‑deck links to adjust after the side deck phase

Why it scores here

The deck reliably opens with at least one Salamangreat core piece (≈99% chance) and can spin a link‑summon engine by turn 2‑3. Hand traps give strong disruption and the extra‑deck offers multiple high‑ATK finishers, so the deck converts its starter into pressure and can close games with Accesscode Talker or Raging Phoenix. Brick risk is limited but the mixed non‑core cards lower deck efficiency, and the lack of a side deck hurts adaptability. Overall the system is solidly consistent and powerful, though it lacks recorded combo data and side‑deck tools.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Archetype core group (23 copies) has P≥1 in opening 5 ≈ 0.9906, indicating almost guaranteed starter (Inferred)
D2 Opening-Hand Quality & Brick Management 75 Copy histogram shows many 3‑copy cards but hand‑trap suite provides utility, leading to moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 80 Presence of 4‑link finishers (Accesscode Talker, Salamangreat Raging Phoenix) gives a high theoretical board (Inferred)
D4 Combo Floor & Median Output 65 Without board data, median is inferred from typical Salamangreat turn‑2‑3 board size (Inferred)
D5 Interruption Resilience & Route Redundancy 78 12 hand‑trap copies + recursion via Balelynx, Code of Soul, Foxy give multiple routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Mulcharmy Fuwalos draw engine and Salamangreat Foxy excavate provide card advantage recovery (Inferred)
D7 End-Board & Interaction Quality 75 Role tags list 10 negation and 10 removal cards; interaction density is high (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand‑trap group (12 copies) gives P≥1 in 6‑card hand ≈ 0.9018, supporting strong going‑second board breaking (Inferred)
D9 Offensive Pressure & Closing Power 72 Accesscode Talker (2300 ATK + bonuses) and Raging Phoenix (2800 ATK) give strong closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 60 Archetype purity 43.6% indicates many off‑core cards, reducing main‑deck efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 78 Extra deck contains 14 links and 1 xyz, covering many link‑summon routes (Inferred)
D12 Side Deck Adaptability 40 Side deck count is 0, so no post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 50 No tournament context; meta fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 65 Deck has many decision points (hand‑trap timing, link choices) leading to moderate error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 73.42, Going First ≈ 70, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance to open with a core Salamangreat piece
  • Robust hand‑trap suite for disruption
  • Versatile extra deck with multiple high‑ATK finishers
  • Recursion loops via Balelynx, Code of Soul, and Foxy

Weaknesses

  • No side deck, limiting post‑side adaptability
  • Mixed archetype purity reduces main‑deck efficiency
  • Absence of recorded combo data makes floor performance uncertain
  • Relies on multiple specific cards (Gazelle, Circle) for optimal start

Critical choke points

  • If the opening hand lacks a Salamangreat starter (Gazelle/Spinny) the engine stalls
  • Loss of key recursion cards (Balelynx, Code of Soul) reduces recovery options
  • No side deck to address specific meta threats
Priority Remove Add Reason
1 Ash Blossom & Joyous Spring Adds a universal hand trap and improves consistency against decks that search
2 Will of the Salamangreat Provides extra protection for Salamangreat monsters and helps against board wipes
3 Side deck with Twin Twisters and Droll & Lock Bird Adds needed post‑side tools against burn and backrow decks

Evidence & confidence

  • Verified: All listed cards are present with legal copies matching banlist limits; Legality status is Legal per BanMasterDuel
  • Inferred: Core starter probability 0.9906 from archetype core; Hand‑trap probability 0.9018 from hand_trap_group; Engine resilience inferred from recursion cards; Resource recovery inferred from Mulcharmy Fuwalos and Salamangreat Foxy; Interaction density inferred from role counts; Main‑deck efficiency inferred from archetype purity; Extra‑deck coverage inferred from Extra Deck breakdown; Pilotability inferred from number of decision‑making cards
  • Provisional: Matchup coverage is provisional due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top