Salamangreat Deck #632528 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Lady Debug x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Jan 16, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/16/2026
Main Deck (40)
- Code of Soul x1
- Lady Debug x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Salamangreat Foxy x1
- Salamangreat Gazelle x3
- Salamangreat Jack Jaguar x1
- Salamangreat of Fire x1
- Salamangreat Spinny x2
- Speedroid Taketomborg x1
- Speedroid Terrortop x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Salamangreat Weasel x1
- Cynet Mining x2
- Salamangreat Circle x3
- Salamangreat Sanctuary x1
- Infinite Impermanence x3
- Salamangreat Rage x1
- Salamangreat Roar x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 72/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 73.42 |
| Going First | 70 |
| Going Second | 72 |
| Meta Power | provisional |
| Tournament Reliability | 68 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link Summon Salamangreat/Code Talker monsters to build a high‑ATK board and finish with Accesscode Talker or Salamangreat Raging Phoenix; Control the opponent’s plays with hand traps and disruptors while the engine sets up
- Turn 1 (going first): Open with Salamangreat Gazelle or Spinny, use Salamangreat Circle to search a core monster, then Link‑summon a Salamangreat link (Balelynx, Sunlight Wolf) to start the recycle loop
- Turn 2 (going second): Set multiple hand traps (Infinite Impermanence, Effect Veiler, Ghost Belle), respond to opponent’s turn, then activate the same Gazelle‑>Circle‑>Link chain on turn 2 or 3
- Recovery: If the board is broken, recycle using Salamangreat Balelynx, Code of Soul, or Salamangreat Foxy from the GY; hand traps also provide immediate disruption
- After siding: Rely on the built‑in hand‑trap suite and flexible extra‑deck links to adjust after the side deck phase
Why it scores here
The deck reliably opens with at least one Salamangreat core piece (≈99% chance) and can spin a link‑summon engine by turn 2‑3. Hand traps give strong disruption and the extra‑deck offers multiple high‑ATK finishers, so the deck converts its starter into pressure and can close games with Accesscode Talker or Raging Phoenix. Brick risk is limited but the mixed non‑core cards lower deck efficiency, and the lack of a side deck hurts adaptability. Overall the system is solidly consistent and powerful, though it lacks recorded combo data and side‑deck tools.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | Archetype core group (23 copies) has P≥1 in opening 5 ≈ 0.9906, indicating almost guaranteed starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 75 | Copy histogram shows many 3‑copy cards but hand‑trap suite provides utility, leading to moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 80 | Presence of 4‑link finishers (Accesscode Talker, Salamangreat Raging Phoenix) gives a high theoretical board (Inferred) |
| D4 | Combo Floor & Median Output | 65 | Without board data, median is inferred from typical Salamangreat turn‑2‑3 board size (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 78 | 12 hand‑trap copies + recursion via Balelynx, Code of Soul, Foxy give multiple routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Mulcharmy Fuwalos draw engine and Salamangreat Foxy excavate provide card advantage recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Role tags list 10 negation and 10 removal cards; interaction density is high (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap group (12 copies) gives P≥1 in 6‑card hand ≈ 0.9018, supporting strong going‑second board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Accesscode Talker (2300 ATK + bonuses) and Raging Phoenix (2800 ATK) give strong closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | Archetype purity 43.6% indicates many off‑core cards, reducing main‑deck efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 78 | Extra deck contains 14 links and 1 xyz, covering many link‑summon routes (Inferred) |
| D12 | Side Deck Adaptability | 40 | Side deck count is 0, so no post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context; meta fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 65 | Deck has many decision points (hand‑trap timing, link choices) leading to moderate error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 73.42, Going First ≈ 70, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high chance to open with a core Salamangreat piece
- Robust hand‑trap suite for disruption
- Versatile extra deck with multiple high‑ATK finishers
- Recursion loops via Balelynx, Code of Soul, and Foxy
Weaknesses
- No side deck, limiting post‑side adaptability
- Mixed archetype purity reduces main‑deck efficiency
- Absence of recorded combo data makes floor performance uncertain
- Relies on multiple specific cards (Gazelle, Circle) for optimal start
Critical choke points
- If the opening hand lacks a Salamangreat starter (Gazelle/Spinny) the engine stalls
- Loss of key recursion cards (Balelynx, Code of Soul) reduces recovery options
- No side deck to address specific meta threats
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ash Blossom & Joyous Spring | Adds a universal hand trap and improves consistency against decks that search | |
| 2 | Will of the Salamangreat | Provides extra protection for Salamangreat monsters and helps against board wipes | |
| 3 | Side deck with Twin Twisters and Droll & Lock Bird | Adds needed post‑side tools against burn and backrow decks |
Evidence & confidence
- Verified: All listed cards are present with legal copies matching banlist limits; Legality status is Legal per BanMasterDuel
- Inferred: Core starter probability 0.9906 from archetype core; Hand‑trap probability 0.9018 from hand_trap_group; Engine resilience inferred from recursion cards; Resource recovery inferred from Mulcharmy Fuwalos and Salamangreat Foxy; Interaction density inferred from role counts; Main‑deck efficiency inferred from archetype purity; Extra‑deck coverage inferred from Extra Deck breakdown; Pilotability inferred from number of decision‑making cards
- Provisional: Matchup coverage is provisional due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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