Created by: YGO Mod (20517634)

Created On: 01/16/2026

Need 22 UR

UR Rarity
Big-Winged Berfomet2 card
UR Rarity
Mirror Swordknight3 card
UR Rarity
Mulcharmy Fuwalos2 card
UR Rarity
Mulcharmy Purulia1 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Aerial Eater1 card
UR Rarity
Chimera the King of Phantom Beasts1 card
UR Rarity
Guardian Chimera1 card
UR Rarity
Secreterion Dragon1 card
UR Rarity
The Duke of Demise1 card
UR Rarity
Ghost Ogre & Snow Rabbit2 card
UR Rarity
Super Polymerization3 card
UR Rarity
Infinite Impermanence3 card

Main: 40 Extra: 15

UR Rarity
2 cardBig-Winged Berfomet
UR Rarity
2 cardBig-Winged Berfomet
Big-Winged Berfomet
DARK 5
Big-Winged Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.


R Rarity
2 cardBuio the Dawn's Light
R Rarity
2 cardBuio the Dawn's Light
Buio the Dawn's Light
DARK 3
Buio the Dawn's Light
  • ATK:

  • 1000

  • DEF:

  • 1500


Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Buio the Dawn's Light" once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 "Mutiny in the Sky" from your Deck to your hand.


SR Rarity
3 cardCornfield Coatl
SR Rarity
3 cardCornfield Coatl
Cornfield Coatl
WIND 4
Cornfield Coatl
  • ATK:

  • 500

  • DEF:

  • 1700


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.


N Rarity
2 cardEdge Imp Chain
N Rarity
2 cardEdge Imp Chain
Edge Imp Chain
DARK 4
Edge Imp Chain
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.


SR Rarity
3 cardGazelle the King of Mythical Claws
SR Rarity
3 cardGazelle the King of Mythical Claws
Gazelle the King of Mythical Claws
EARTH 4
Gazelle the King of Mythical Claws
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.


UR Rarity
3 cardMirror Swordknight
UR Rarity
3 cardMirror Swordknight
Mirror Swordknight
LIGHT 4
Mirror Swordknight
  • ATK:

  • 1900

  • DEF:

  • 300


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.


UR Rarity
2 cardMulcharmy Fuwalos
UR Rarity
2 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


UR Rarity
1 cardMulcharmy Purulia
UR Rarity
1 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


SR Rarity
1 cardThe End of Anubis
SR Rarity
1 cardThe End of Anubis
The End of Anubis
DARK 6
The End of Anubis
  • ATK:

  • 2500

  • DEF:

  • 0


While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.


UR Rarity
2 cardGhost Ogre & Snow Rabbit
UR Rarity
2 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


SR Rarity
2 cardBook of Eclipse
SR Rarity
2 cardBook of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    SR Rarity
    3 cardChimera Fusion
    SR Rarity
    3 cardChimera Fusion
    Chimera Fusion
    Spell Quick
    Chimera Fusion

      During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.


      SR Rarity
      3 cardFrightfur Patchwork
      SR Rarity
      3 cardFrightfur Patchwork
      Frightfur Patchwork
      Spell Normal
      Frightfur Patchwork

        Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.


        R Rarity
        2 cardMutiny in the Sky
        R Rarity
        2 cardMutiny in the Sky
        Mutiny in the Sky
        Spell Normal
        Mutiny in the Sky

          Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.


          N Rarity
          2 cardPolymerization
          N Rarity
          2 cardPolymerization
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


            UR Rarity
            3 cardSuper Polymerization
            UR Rarity
            3 cardSuper Polymerization
            Super Polymerization
            Spell Quick
            Super Polymerization

              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




              Tag(s):

              UR Rarity
              3 cardInfinite Impermanence
              UR Rarity
              3 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                UR Rarity
                1 cardAerial Eater
                UR Rarity
                1 cardAerial Eater
                Aerial Eater
                WIND 6
                Aerial Eater
                • ATK:

                • 2100

                • DEF:

                • 2600


                2 Fiend monsters with the same Attribute If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.


                SR Rarity
                2 cardBerfomet the Mythical King of Phantom Beasts
                SR Rarity
                2 cardBerfomet the Mythical King of Phantom Beasts
                Berfomet the Mythical King of Phantom Beasts
                WIND 6
                Berfomet the Mythical King of Phantom Beasts
                • ATK:

                • 2400

                • DEF:

                • 600


                2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


                SR Rarity
                1 cardChimera the Illusion Beast
                SR Rarity
                1 cardChimera the Illusion Beast
                Chimera the Illusion Beast
                DARK 8
                Chimera the Illusion Beast
                • ATK:

                • 3100

                • DEF:

                • 2800


                "Chimera the Flying Mythical Beast" + 1+ Illusion monsters This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.


                UR Rarity
                1 cardChimera the King of Phantom Beasts
                UR Rarity
                1 cardChimera the King of Phantom Beasts
                Chimera the King of Phantom Beasts
                WIND 6
                Chimera the King of Phantom Beasts
                • ATK:

                • 2100

                • DEF:

                • 1800


                1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


                R Rarity
                1 cardEarth Golem @Ignister
                R Rarity
                1 cardEarth Golem @Ignister
                Earth Golem @Ignister
                EARTH 7
                Earth Golem @Ignister
                • ATK:

                • 2300

                • DEF:

                • 2000


                1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                UR Rarity
                1 cardGuardian Chimera
                UR Rarity
                1 cardGuardian Chimera
                Guardian Chimera
                DARK 9
                Guardian Chimera
                • ATK:

                • 3300

                • DEF:

                • 3300


                3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                SR Rarity
                1 cardLuce the Dusk's Dark
                SR Rarity
                1 cardLuce the Dusk's Dark
                Luce the Dusk's Dark
                DARK 8
                Luce the Dusk's Dark
                • ATK:

                • 3500

                • DEF:

                • 3000


                3 Fiend and/or Fairy monsters in your GY Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.


                R Rarity
                1 cardMagnum the Reliever
                R Rarity
                1 cardMagnum the Reliever
                Magnum the Reliever
                LIGHT 8
                Magnum the Reliever
                • ATK:

                • 2800

                • DEF:

                • 2000


                1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.


                SR Rarity
                1 cardPredaplant Dragostapelia
                SR Rarity
                1 cardPredaplant Dragostapelia
                Predaplant Dragostapelia
                DARK 8
                Predaplant Dragostapelia
                • ATK:

                • 2700

                • DEF:

                • 1900


                1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                UR Rarity
                1 cardSecreterion Dragon
                UR Rarity
                1 cardSecreterion Dragon
                Secreterion Dragon
                LIGHT 8
                Secreterion Dragon
                • ATK:

                • 3000

                • DEF:

                • 1500


                1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.


                SR Rarity
                1 cardStarving Venom Fusion Dragon
                SR Rarity
                1 cardStarving Venom Fusion Dragon
                Starving Venom Fusion Dragon
                DARK 8
                Starving Venom Fusion Dragon
                • ATK:

                • 2800

                • DEF:

                • 2000


                2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                UR Rarity
                1 cardThe Duke of Demise
                UR Rarity
                1 cardThe Duke of Demise
                The Duke of Demise
                DARK 6
                The Duke of Demise
                • ATK:

                • 2000

                • DEF:

                • 1700


                2 Fiend and/or Zombie monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.


                R Rarity
                1 cardD/D/D Wave High King Caesar
                R Rarity
                1 cardD/D/D Wave High King Caesar
                D/D/D Wave High King Caesar
                WATER
                D/D/D Wave High King Caesar
                • ATK:

                • 2800

                • DEF:

                • 1800


                2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                SR Rarity
                1 cardPhoton Strike Bounzer
                SR Rarity
                1 cardPhoton Strike Bounzer
                Photon Strike Bounzer
                LIGHT
                Photon Strike Bounzer
                • ATK:

                • 2700

                • DEF:

                • 2000


                2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.




                More Master Duel Info

                Chimera Breakdown

                 

                 

                 

                 

                 

                 

                 

                 

                 

                 

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