Created by: YGO Mod (20517634)

Created On: 01/14/2026

Main: 55 Extra: 15

2 cardCrowley, the Gifted Magistus 2 cardCrowley, the Gifted Magistus
Crowley, the Gifted Magistus
DARK 4
Crowley, the Gifted Magistus
  • ATK:

  • 1800

  • DEF:

  • 1000


If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.


3 cardCrowley, the Magistus of Grimoires 3 cardCrowley, the Magistus of Grimoires
Crowley, the Magistus of Grimoires
DARK 4
Crowley, the Magistus of Grimoires
  • ATK:

  • 1800

  • DEF:

  • 1000


You can send 1 Spellcaster monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Crowley, the Magistus of Grimoires" once per turn.


3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardEndymion, the Magistus of Mastery 1 cardEndymion, the Magistus of Mastery
Endymion, the Magistus of Mastery
WATER 4
Endymion, the Magistus of Mastery
  • ATK:

  • 1300

  • DEF:

  • 1700


You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Endymion, the Magistus of Mastery" once per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


3 cardRilliona, the Magistus of Verre 3 cardRilliona, the Magistus of Verre
Rilliona, the Magistus of Verre
LIGHT 4
Rilliona, the Magistus of Verre
  • ATK:

  • 800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 "Magistus" Spell/Trap from your Deck to your hand. ● Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.


1 cardWitchcrafter Genni 1 cardWitchcrafter Genni
Witchcrafter Genni
WIND 1
Witchcrafter Genni
  • ATK:

  • 300

  • DEF:

  • 500


During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardZoroa, the Magistus of Flame 3 cardZoroa, the Magistus of Flame
Zoroa, the Magistus of Flame
FIRE 4
Zoroa, the Magistus of Flame
  • ATK:

  • 1500

  • DEF:

  • 1500


You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      3 cardForbidden Droplet 3 cardForbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




        Tag(s):

        2 cardLightning Storm 2 cardLightning Storm
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




          Tag(s):

          1 cardMagia Magic - Thunder of Judgment 1 cardMagia Magic - Thunder of Judgment
          Magia Magic - Thunder of Judgment
          Spell Normal
          Magia Magic - Thunder of Judgment

            (This card is always treated as a "Magistus" and "Endymion" card.) Send 1 other face-up "Magistus" card you control to the GY, or remove 2 Spell Counters from your field, then activate 1 of these effects (but you can only use each effect of "Magia Magic - Thunder of Judgment" once per turn); ● Special Summon 1 Spellcaster monster from your hand, face-up Extra Deck, or GY. ● Banish 1 other card on the field.


            1 cardMagistus Invocation 1 cardMagistus Invocation
            Magistus Invocation
            Spell Normal
            Magistus Invocation

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn.


              1 cardMagistus Vritra 1 cardMagistus Vritra
              Magistus Vritra
              Spell Normal
              Magistus Vritra

                Target 1 Level 4 or lower "Magistus" monster in your GY; Special Summon it. If a "Magistus" card(s) in your Spell & Trap Zone would be destroyed by your opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Magistus Vritra" once per turn.


                3 cardSuper Polymerization
                3 cardSuper Polymerization
                Super Polymerization
                Spell Quick
                Super Polymerization

                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                  Tag(s):

                  1 cardTriple Tactics Talent
                  1 cardTriple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                    Tag(s):

                    3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                      1 cardTrismagistus 1 cardTrismagistus
                      Trismagistus
                      Spell Continuous
                      Trismagistus

                        The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.


                        3 cardUltimate Slayer 3 cardUltimate Slayer
                        Ultimate Slayer
                        Spell Normal
                        Ultimate Slayer

                          Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                          3 cardVerre Magic - Lacrima of Light 3 cardVerre Magic - Lacrima of Light
                          Verre Magic - Lacrima of Light
                          Spell Quick
                          Verre Magic - Lacrima of Light

                            (This card is always treated as a "Magistus" and "Witchcrafter" card.) Activate 1 of these effects (but you can only use each effect of "Verre Magic - Lacrima of Light" once per turn); ● If you control a "Magistus" or "Witchcrafter" monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY. ● When your opponent activates a card or effect: Special Summon 1 "Magistus" or "Witchcrafter" monster from your hand or Deck.


                            1 cardAnti-Spell Fragrance
                            1 cardAnti-Spell Fragrance
                            Anti-Spell Fragrance
                            Trap Continuous
                            Anti-Spell Fragrance

                              Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                              3 cardEvenly Matched 3 cardEvenly Matched
                              Evenly Matched
                              Trap Normal
                              Evenly Matched

                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  1 cardThe Black Goat Laughs 1 cardThe Black Goat Laughs
                                  The Black Goat Laughs
                                  Trap Normal
                                  The Black Goat Laughs

                                    Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                    1 cardAiwass, the Magistus Spell Spirit 1 cardAiwass, the Magistus Spell Spirit
                                    Aiwass, the Magistus Spell Spirit
                                    WIND 8
                                    Aiwass, the Magistus Spell Spirit
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2800


                                    1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.


                                    1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                    Garura, Wings of Resonant Life
                                    DARK 6
                                    Garura, Wings of Resonant Life
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2400


                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                    2 cardMagistus Chorozo 2 cardMagistus Chorozo
                                    Magistus Chorozo
                                    DARK 4
                                    Magistus Chorozo
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 2800


                                    1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                    1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                    Mudragon of the Swamp
                                    WATER 4
                                    Mudragon of the Swamp
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1600


                                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                    1 cardWitchcrafter Vice-Madame 1 cardWitchcrafter Vice-Madame
                                    Witchcrafter Vice-Madame
                                    DARK 8
                                    Witchcrafter Vice-Madame
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2800


                                    1 "Witchcrafter" monster + 1 Spellcaster monster When a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn). ● Destroy 1 card on the field. ● Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck. ● Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.


                                    1 cardZoroa, the Magistus Verethragna 1 cardZoroa, the Magistus Verethragna
                                    Zoroa, the Magistus Verethragna
                                    FIRE 8
                                    Zoroa, the Magistus Verethragna
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2900


                                    1 "Magistus" monster + 1 Fusion, Synchro, Xyz, or Link Monster You can target 1 Effect Monster in your GY or your opponent controls; equip that Effect Monster to this card. When a monster effect is activated (Quick Effect): You can send 1 face-up "Magistus" Monster Card you control to the GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use each effect of "Zoroa, the Magistus Verethragna" once per turn.


                                    3 cardArtemis, the Magistus Moon Maiden 3 cardArtemis, the Magistus Moon Maiden
                                    Artemis, the Magistus Moon Maiden
                                    LIGHT
                                    Artemis, the Magistus Moon Maiden
                                    • ATK:

                                    • 800

                                    • LINK-1

                                    Link Arrow:

                                    Top


                                    1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                    1 cardEndymion, the Crescent Magistus 1 cardEndymion, the Crescent Magistus
                                    Endymion, the Crescent Magistus
                                    LIGHT
                                    Endymion, the Crescent Magistus
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Bottom-Right


                                    2 monsters, including a Level 4 Spellcaster monster If this card is Link Summoned: You can target 1 "Magistus" monster you control; equip it with 1 Spellcaster monster from your GY or banishment as an Equip Spell. During the Main Phase (Quick Effect): You can target 1 Spellcaster Monster Card in your Spell & Trap Zone treated as an Equip Spell; return it to the hand. You can only use 1 "Endymion, the Crescent Magistus" effect per turn, and only once that turn.


                                    1 cardVahram, the Magistus Divinity Dragon 1 cardVahram, the Magistus Divinity Dragon
                                    Vahram, the Magistus Divinity Dragon
                                    FIRE 8
                                    Vahram, the Magistus Divinity Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2900


                                    1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.


                                    1 cardZoroa, the Magistus Conflagrant Calamity 1 cardZoroa, the Magistus Conflagrant Calamity
                                    Zoroa, the Magistus Conflagrant Calamity
                                    FIRE 8
                                    Zoroa, the Magistus Conflagrant Calamity
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 1500


                                    1 Spellcaster Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 "Magistus" monster from your Extra Deck to this card. Your opponent cannot activate the effects of monsters with the same card type (Fusion, Synchro, Xyz, or Link) as a "Magistus" Monster Card in your Spell & Trap Zone. If this card is in your GY: You can target 1 "Magistus" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of "Zoroa, the Magistus Conflagrant Calamity" once per turn.


                                    1 cardNinaruru, the Magistus Glass Goddess 1 cardNinaruru, the Magistus Glass Goddess
                                    Ninaruru, the Magistus Glass Goddess
                                    EARTH
                                    Ninaruru, the Magistus Glass Goddess
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 2400


                                    2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.


                                    1 cardRilliona, the Wondrous Magistus Witch Wardrobe 1 cardRilliona, the Wondrous Magistus Witch Wardrobe
                                    Rilliona, the Wondrous Magistus Witch Wardrobe
                                    LIGHT
                                    Rilliona, the Wondrous Magistus Witch Wardrobe
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 2800


                                    2 Level 4 Spellcaster monsters with different Attributes You can detach 1 material from this card; Special Summon 1 "Magistus" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Magistus" monsters. While this card is equipped to a monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Rilliona, the Wondrous Magistus Witch Wardrobe" once per turn.




                                    More OCG Info

                                    Endymion Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

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