Codebreaker Deck #631201 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mathmech Diameter x3, Mathmech Nabla x3, Mathmech Sigma x3.

Created by: YGO Mod (20517634)

Created On: 01/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 47
Reliability 42
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox, Synchro, Xyz
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro/Xyz boards from Mathmech and Geomathmech Extra Deck monsters, closed by Geomathmech Final Sigma and Primathmech Laplacian; Hand-trap-supported Ignister and Mathmech Xyz pressure through interruptions
  • Turn 1 (going first): Open a Mathmech Tuner, use Cynet Mining or Mathmech Circular to find the next starter, and build a Synchro or Xyz board while holding Ash Blossom or Ghost Belle for interaction
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Infinite Impermanence, Skull Meister, Effect Veiler, Ghost Ogre) to answer the opponent's first engine, then rebuild through Mathmech Superfactorial
  • Recovery: Recur Mathmech monsters from the GY through Mathmech Equation, Superfactorial and Cynet Rollback
  • After siding: No side deck is registered, so there is no post-side plan to evaluate

Why it scores here

The deck is scored as a system, not as an average of its cards. Its engine reliability is moderate: a 3-copy Mathmech core is supported by 6 searcher-text cards, giving about a 45% chance of at least one searcher in a 5-card opening hand (Inferred). Interaction is its strongest area, with 15 hand traps and 17 negation-text cards giving about an 87% chance of at least one hand trap in a 6-card going-second hand (Inferred). Its weaknesses are a 70-card off-archetype spread (Cynet, Harpie, Book of Eclipse, Triple Tactics), 16 Tuners that compete for slots, and no recorded boards, so the combo ceiling and median are text-only estimates. Three cards break copy limits and Called by the Grave and Triple Tactics Talent are Forbidden in this format, so the deck is illegal. The score is therefore a structural, theoretical-only read capped low. Popularity and archetype usage were not used to raise the score, and no average of individual card scores was used.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 searcher in 5 cards) ≈ 0.45 and P(>=1 3-copy starter) ≈ 0.25 for Mathmech core; Tuner-heavy but starter-thin (Inferred)
D2 Opening-Hand Quality & Brick Management 45 16 Tuners and 15 hand traps compete for hand slots; 6 cards run 3 copies, few resolve Normal Summon conflicts (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling is a text-only read of Geomathmech and Primathmech Extra Deck lines (Provisional)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is held low until combos are supplied (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Hand traps and Mathmech GY recursion offer two independent interruption answers, but the Tuner-heavy hand has a single engine route (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mathmech Equation, Superfactorial and Cynet Rollback provide some recursion; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 65 17 negation-text cards and 14 removal-text cards, including Heavy Storm and Harpie's Feather Duster, give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Heavy Storm and Raigeki provide board breaking, but the spread is split between hand traps and engine pieces (Inferred)
D9 Offensive Pressure & Closing Power 50 Geomathmech Final Sigma and Primathmech Laplacian provide 2800 to 3000 ATK closers with no proven route to lethal (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 Main Deck cards with 32 distinct names, 70 off-archetype copies and 3 illegal copies; compactness is weak (verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 9 Synchro and 6 Xyz Extra Deck cards with Geomathmech and Primathmech anchors; the Extra Deck is coherent (verified composition)
D12 Side Deck Adaptability 30 No side deck registered; no post-side plan can be evaluated (verified)
D13 Matchup Coverage & Format Fit 20 No tournament link or dated metagame sample; archetype fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro and Xyz sequencing with many conditional hand traps; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); illegal_deck_cap (-8). Final formula: Illegal deck: theoretical/structural only. 0.80*Structural(47) + 0.20*TournamentReliability(42) = 46, then modifiers -16 = 30. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (15 hand traps, 17 negation-text cards)
  • Coherent Synchro and Xyz Extra Deck anchored on Mathmech and Geomathmech
  • Recursion from the GY through Mathmech Equation and Superfactorial

Weaknesses

  • Illegal list: two Forbidden cards and one copy-limit overrun
  • 70 off-archetype copies dilute the engine
  • No side deck, so no post-side adaptability
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • Mathmech Circular and Cynet Mining are the only searchers for the Extra Deck anchors
  • Tuner density means a hand without a non-Tuner partner cannot make a Synchro
Priority Remove Add Reason
1 Triple Tactics Talent (2) and Called by the Grave (1) Legal replacements within the copy limits Restores legality so a normal Final Contextual score can be issued
2 Droll & Lock Bird (second copy) A 1-copy-legal hand trap or a second Ghost Belle Brings the Limited card within its copy limit
3 Off-archetype spells not tied to the Mathmech engine Mathmech or Geomathmech starters and searchers Raises engine consistency and reduces brick risk

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 within OCG size rules; Triple Tactics Talent and Called by the Grave are Forbidden; Droll & Lock Bird is Limited with 2 copies run; Archetype composition: 32 generic, 31 Mathmech, 70 off-archetype copies
  • Inferred: Searcher and hand-trap hypergeometric odds; Interaction density from card text; Synchro and Xyz route reliability from text
  • Provisional: Combo ceiling and median (no recorded boards); Matchup fit and meta position (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry exists in YGOVN Meta Power is provisional without a dated metagame sample Deck title is null in the export

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