Gren Maju Deck #62898 — Yu-Gi-Oh! TCG
74 Main, incl. Archfiend Cavalry x3, Archfiend Emperor, the First Lord of Horror x3, Archfiend General x3. Created Apr 11, 2023 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 04/11/2023
Main Deck (74)
- Archfiend Cavalry x3
- Archfiend Commander x2
- Archfiend Emperor, the First Lord of Horror x3
- Archfiend Empress x2
- Archfiend General x3
- Archfiend Heiress x3
- Darkness Destroyer x3
- Darkness Neosphere x3
- Great Maju Garzett x1
- Lancer Archfiend x3
- Legendary Maju Garzett x1
- Archfiend Soldier x3
- Burial from a Different Dimension x1
- Different Dimension Capsule x3
- Field Barrier x1
- Final Countdown x1
- Fires of Doomsday x3
- Gold Sarcophagus x1
- Pandemonium x1
- Raigeki x1
- Shard of Greed x2
- Spirit Message "A" x1
- Spirit Message "I" x1
- Spirit Message "L" x1
- Spirit Message "N" x1
- Swords of Concealing Light x2
- Swords of Revealing Light x3
- Vengeful Bog Spirit x1
- Anti-Spell Fragrance x1
- Barrel Behind the Door x1
- Call of the Haunted x2
- Dark Bribe x2
- Destiny Board x1
- Hard-sellin' Zombie x1
- Magical Thorn x1
- Mirror Force x2
- Pharaoh's Treasure x3
- Robbin' Goblin x1
- Robbin' Zombie x1
- Royal Decree x1
- Sinister Yorishiro x1
- Skill Drain x1
- Transmigration Break x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 15/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 24 |
| Going First | 22 |
| Going Second | 28 |
| Meta Power | provisional |
| Tournament Reliability | 15 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: tcg
Legality
Main 74 / Extra 0 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Unclear from the list: no Gren Maju Da Eiza or other Extra Deck finisher is present, so the win plan rests on Archfiend/Spirit Message board presence, Darkness Destroyer, Darkness Neosphere and Legendary Maju Garzett beats, plus Destiny Board (not a complete Spirit Message line).; Chip damage from piercing monsters (Lancer Archfiend, Darkness Destroyer, Legendary Maju Garzett) and Robbin' Goblin / Hard-sellin' Zombie battle-damage triggers.
- Turn 1 (going first): Set up Archfiend Soldier/General and Swords/Field interaction; the 3-copy starters (Archfiend Emperor, Archfiend General, Darkness Neosphere) each appear in only about 19% of opening 5-card hands, so T1 functionality is unreliable.
- Turn 2 (going second): Hold Mirror Force, Dark Bribe, Skill Drain and Raigeki-style interaction to answer the opponent's first board, then extend with Archfiend monsters drawn through searcher text (Archfiend Heiress, Pandemonium, Archfiend Cavalry).
- Recovery: Recursion is thin: Pharaoh's Treasure, Archfiend Heiress and Archfiend Cavalry recover cards, and Burial from a Different Dimension returns banished monsters, but there is no reliable rebuild engine.
- After siding: Not evaluable: the side deck is empty (0 cards), so no post-side plan exists in the export.
Why it scores here
The deck is scored as a system and not as an average of its card scores. Its main limitation is that it is Illegal: 74 Main Deck cards exceed the 60-card TCG maximum, and Anti-Spell Fragrance (Forbidden) is run, so the structural score is capped and the final result is pulled down. The list has no Extra Deck, no Side Deck, and no recorded combos, so the combo floor, median and ceiling cannot be measured and are text-only inferences. Its interaction suite (Mirror Force, Dark Bribe, Skill Drain, Raigeki, Royal Decree) gives some end-board answers, but the many one-copy utility spells and traps add brick risk. Popularity or archetype usage did not earn points: the core archetype cards are not present (usage core present 0 of 25), and the archetype spread is largely generic or off-archetype.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(at least one 3-copy starter in opening 5) ≈ 0.19; searcher-text group P ≈ 0.63 in opening 5; no Extra Deck engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 20 | 43 distinct Main Deck cards with 24 singletons, many non-engine traps and spells (Field Barrier, Vengeful Bog Spirit, Robbin' Zombie, Magical Thorn) and high brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 15 | No parseable boards in combos_evidence; best line and board-per-starter unavailable; text-only read of Archfiend and Spirit Message links (Inferred) |
| D4 | Combo Floor & Median Output | 15 | No combo median or power distribution available; the Destiny Board / Spirit Message plan is incomplete with 1 copy of each piece (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 25 | Recursion and recovery are limited to Pharaoh's Treasure, Archfiend Heiress, Archfiend Cavalry and Burial from a Different Dimension; no independent second line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 25 | Shard of Greed and Pharaoh's Treasure provide card flow; Archfiend Heiress recovers one card per turn; no sustained grind engine (Inferred) |
| D7 | End-Board & Interaction Quality | 40 | Mirror Force, Dark Bribe, Skill Drain, Royal Decree and Raigeki are present, but two Limited and one Forbidden card limit the list; interaction density is text-based (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 35 | Raigeki, Mirror Force and Dark Bribe answer boards on the going-second turn; no going-second combo split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 30 | Darkness Destroyer (2300 ATK, two attacks), Darkness Neosphere (4000 ATK) and Legendary Maju Garzett carry offense; no end-board data (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 10 | 74 Main Deck cards versus the 40-60 limit, with a Forbidden card run; compactness is effectively absent (Verified, illegal) |
| D11 | Extra Deck Efficiency & Coverage | 5 | Extra Deck is empty; no Gren Maju Da Eiza or Extra Deck finisher is present (Verified) |
| D12 | Side Deck Adaptability | 5 | Side Deck is empty; no post-side plan can be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament link and no dated metagame sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Requires precise Archfiend/Spirit Message sequencing with many conditional spells and traps; error tolerance is low (Inferred) |
How the score was computed
Strategy profile: Balanced (default; strategy unclear). Structural ≈ 24, Going First ≈ 22, Going Second ≈ 28, Meta = provisional, Tournament Reliability ≈ 15. Modifiers: Illegal list (size and forbidden card) (-7). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 22.2, then Illegal modifier -7 applied; Illegal decks are capped low per rubric Step 2
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.19 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Several copies of Archfiend monsters (Emperor, General, Heiress, Cavalry) provide a consistent Fiend body base
- Interaction suite of Mirror Force, Dark Bribe, Skill Drain and Raigeki gives some answers to boards
- Searcher text is common (13 cards), supporting card flow in principle
Weaknesses
- Illegal list: 74 Main Deck cards and a Forbidden card
- No Extra Deck and no Side Deck, so no finisher and no post-side adaptability
- Large number of single-copy off-archetype utility cards with low synergy
- No recorded combos or tournament data to validate the plan
Critical choke points
- Starter access: 3-copy starters appear in about 19% of opening 5-card hands
- Any Limited or Forbidden card in the list (Final Countdown, Gold Sarcophagus, Skill Drain, Anti-Spell Fragrance) is a format-legality exposure
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Anti-Spell Fragrance and enough off-plan cards to reach 60 Main Deck cards | Core Archfiend/Maju engine cards and a legal Extra Deck finisher (e.g. Gren Maju Da Eiza) if the archetype is the intent | The list is illegal, so no normal score can be given until it is a legal size and copy count |
| 2 | Single-copy low-impact traps (Field Barrier, Vengeful Bog Spirit, Robbin' Zombie, Hard-sellin' Zombie) | Additional copies of Archfiend starters and searchers | Raises starter density and reduces brick risk on the same 60-card budget |
Evidence & confidence
- Verified: Main Deck count is 74, outside the TCG 40-60 limit; Anti-Spell Fragrance is Forbidden and run 1 copy; Extra Deck and Side Deck are both empty; Card text and stats for all 43 distinct Main Deck cards
- Inferred: Starter access about 0.19 in opening 5 (hypergeometric); Brick and dead-card risk from one-copy utility cards; Interaction and resilience quality from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, starter or OTK rates) Meta Power is provisional unless a dated metagame sample is supplied Extra Deck and Side Deck are empty in the export Deck title is null in the export
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