Shaddoll Deck #628828 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 01/09/2026
Main Deck (55)
- Dracotail Faimena x3
- Dracotail Lukias x3
- Dracotail Mululu x3
- Dracotail Pan x2
- Dracotail Phryxul x1
- Dracotail Urgula x2
- Droll & Lock Bird x3
- Fallen of Albaz x1
- Fantastical Dragon Phantazmay x2
- Hecahands Godos x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Shaddoll Dragon x1
- Shaddoll Hedgehog x1
- Performapal Odd-Eyes Dissolver x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Branded Fusion x2
- Called by the Grave x1
- Crossout Designator x1
- Ketu Dracotail x3
- Rahu Dracotail x3
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
- Infinite Impermanence x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 10/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 38 |
| Going First | 35 |
| Going Second | 30 |
| Meta Power | provisional |
| Tournament Reliability | 25 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Fusion Summoning high-ATK Dragon/Spellcaster bosses; Disrupting opponent boards with negates and hand traps
- Turn 1 (going first): Search Dracotail/Mululu to enable fusion extensions into board controllers
- Turn 2 (going second): Deploy hand traps to stall, then pivot to fusion summons using recovered resources
- Recovery: Utilize Dracotail GY effects to recycle materials and set backrow
- After siding: Not applicable; deck runs zero side cards
Why it scores here
This Dracotail/Branded fusion hybrid scores poorly primarily due to severe legality violations and structural bloat. Running 55 cards with only 4.3% archetype purity drastically inflates brick rates and dilutes starter consistency. While the individual fusion bosses offer high offensive pressure and the hand trap suite provides solid interaction, the deck lacks a reliable turn-one plan without its restricted staples. Zero side cards further cripple its adaptability, capping its competitive viability. Popularity and archetype name do not compensate for these systemic flaws.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(≥1 starter in 5) ≈ 0.39; 5-copy core group yields low opening reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | 55-card main deck with 13 hand traps creates high redundancy and brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | Text roles suggest strong fusion extensions when starters hit, but consistency caps ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Median output depressed by frequent dead hands and missing fusion spell support (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Multiple Dracotail/Mululu/Lukias lines provide independent routes, though fragile without staples (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Hand traps and GY recycling offer moderate grind potential, but resource drain from bloat hurts economy (Inferred) |
| D7 | End-Board & Interaction Quality | 45 | Negate texts on Mululu, Impermanence, and Ash provide interaction, but board presence relies on inconsistent fusions (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 35 | Generic removal and hand traps handle disruption, but lacks dedicated board-breakers for established boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Boss monsters like Arthalion and Secreterion reach 3000 ATK, providing closing power if summoned (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 25 | 55 cards with 4.3% archetype purity severely dilutes engine coherence and slot efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots cover diverse Dragon/Spellcaster fusions, offering broad coverage despite main deck bloat (Inferred) |
| D12 | Side Deck Adaptability | 0 | Zero side cards completely eliminate post-match adaptation capability (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament context or dated metagame sample available to assess format alignment (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex fusion material requirements across multiple restricted cards increase pilot error tolerance threshold (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 38, Going First ≈ 35, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Illegal list (over copy limits) (-15); Main deck bloat (-5); Missing side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ 0.45 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High individual card interaction via hand traps
- Strong fusion boss monsters with 3000 ATK
- Multiple independent fusion material sources
Weaknesses
- Illegal status due to multiple copy-limit violations
- Severe main deck bloat (55 cards) causing high brick rate
- Zero side deck prevents post-match adaptation
- Low archetype purity (4.3%) dilutes engine consistency
Critical choke points
- Lack of consistent fusion spell support
- Dependence on restricted Dracotail staples hitting the opening hand
- No side deck for matchup tuning
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Excess hand traps and non-core techs | Core Dracotail/Shaddoll fusion engines and searchers | Reduce deck size to 40-45 to improve consistency and fix legality issues |
| 2 | Redundant fusion bosses | Side deck tailored to current meta | Enable post-match adaptation and streamline extra deck access |
Evidence & confidence
- Verified: Legality status: Illegal due to copy limit violations on 7 cards; Main deck size: 55 cards exceeds optimal efficiency thresholds; Side deck count: 0 cards confirmed
- Inferred: Consistency metrics derived from hypergeometric draw odds; Combo floor/median estimated from card text roles due to missing board data; Resource economy and resilience calculated from hand trap density and GY effects
- Provisional: Matchup fit lacks dated metagame sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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