Shaddoll Deck #628828 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 01/09/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
10± 5/ 100
Power Score
Structural 38
Reliability 25
Going First 35
Going Second 30

Deck — Deck Power Evaluation

Final Contextual Deck Power: 10/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 38
Going First 35
Going Second 30
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Fusion Summoning high-ATK Dragon/Spellcaster bosses; Disrupting opponent boards with negates and hand traps
  • Turn 1 (going first): Search Dracotail/Mululu to enable fusion extensions into board controllers
  • Turn 2 (going second): Deploy hand traps to stall, then pivot to fusion summons using recovered resources
  • Recovery: Utilize Dracotail GY effects to recycle materials and set backrow
  • After siding: Not applicable; deck runs zero side cards

Why it scores here

This Dracotail/Branded fusion hybrid scores poorly primarily due to severe legality violations and structural bloat. Running 55 cards with only 4.3% archetype purity drastically inflates brick rates and dilutes starter consistency. While the individual fusion bosses offer high offensive pressure and the hand trap suite provides solid interaction, the deck lacks a reliable turn-one plan without its restricted staples. Zero side cards further cripple its adaptability, capping its competitive viability. Popularity and archetype name do not compensate for these systemic flaws.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(≥1 starter in 5) ≈ 0.39; 5-copy core group yields low opening reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 30 55-card main deck with 13 hand traps creates high redundancy and brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 Text roles suggest strong fusion extensions when starters hit, but consistency caps ceiling (Inferred)
D4 Combo Floor & Median Output 35 Median output depressed by frequent dead hands and missing fusion spell support (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Multiple Dracotail/Mululu/Lukias lines provide independent routes, though fragile without staples (Inferred)
D6 Resource Economy, Recovery & Grind 40 Hand traps and GY recycling offer moderate grind potential, but resource drain from bloat hurts economy (Inferred)
D7 End-Board & Interaction Quality 45 Negate texts on Mululu, Impermanence, and Ash provide interaction, but board presence relies on inconsistent fusions (Inferred)
D8 Going-Second & Board-Breaking Power 35 Generic removal and hand traps handle disruption, but lacks dedicated board-breakers for established boards (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss monsters like Arthalion and Secreterion reach 3000 ATK, providing closing power if summoned (Inferred)
D10 Main Deck Efficiency & Flexibility 25 55 cards with 4.3% archetype purity severely dilutes engine coherence and slot efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots cover diverse Dragon/Spellcaster fusions, offering broad coverage despite main deck bloat (Inferred)
D12 Side Deck Adaptability 0 Zero side cards completely eliminate post-match adaptation capability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament context or dated metagame sample available to assess format alignment (Provisional)
D14 Pilotability & Error Tolerance 40 Complex fusion material requirements across multiple restricted cards increase pilot error tolerance threshold (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 38, Going First ≈ 35, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Illegal list (over copy limits) (-15); Main deck bloat (-5); Missing side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ 0.45 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High individual card interaction via hand traps
  • Strong fusion boss monsters with 3000 ATK
  • Multiple independent fusion material sources

Weaknesses

  • Illegal status due to multiple copy-limit violations
  • Severe main deck bloat (55 cards) causing high brick rate
  • Zero side deck prevents post-match adaptation
  • Low archetype purity (4.3%) dilutes engine consistency

Critical choke points

  • Lack of consistent fusion spell support
  • Dependence on restricted Dracotail staples hitting the opening hand
  • No side deck for matchup tuning
Priority Remove Add Reason
1 Excess hand traps and non-core techs Core Dracotail/Shaddoll fusion engines and searchers Reduce deck size to 40-45 to improve consistency and fix legality issues
2 Redundant fusion bosses Side deck tailored to current meta Enable post-match adaptation and streamline extra deck access

Evidence & confidence

  • Verified: Legality status: Illegal due to copy limit violations on 7 cards; Main deck size: 55 cards exceeds optimal efficiency thresholds; Side deck count: 0 cards confirmed
  • Inferred: Consistency metrics derived from hypergeometric draw odds; Combo floor/median estimated from card text roles due to missing board data; Resource economy and resilience calculated from hand trap density and GY effects
  • Provisional: Matchup fit lacks dated metagame sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Shaddoll

Shaddoll Breakdown

 
 

 

 

 

 

 

 
 

 

 
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