Created by: luv.chu~ (53147062)

Created On: 01/04/2026

Need 24 UR

UR Rarity
Lady Labrynth of the Silver Castle2 card
UR Rarity
Lord of the Heavenly Prison3 card
UR Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Big Welcome Labrynth3 card
UR Rarity
Destructive Daruma Karma Cannon3 card
UR Rarity
Dominus Impulse2 card
UR Rarity
Solemn Judgment2 card
UR Rarity
Solemn Strike2 card
UR Rarity
Songs of the Dominators3 card
UR Rarity
Welcome Labrynth2 card

Main: 40 Extra: 15

SR Rarity
3 cardArianna the Labrynth Servant
SR Rarity
3 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


UR Rarity
2 cardLady Labrynth of the Silver Castle
UR Rarity
2 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


UR Rarity
1 cardLovely Labrynth of the Silver Castle
UR Rarity
1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


SR Rarity
1 cardLabrynth Labyrinth
SR Rarity
1 cardLabrynth Labyrinth
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


    UR Rarity
    3 cardBig Welcome Labrynth
    UR Rarity
    3 cardBig Welcome Labrynth
    Big Welcome Labrynth
    Trap Normal
    Big Welcome Labrynth

      Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


      UR Rarity
      3 cardDestructive Daruma Karma Cannon
      UR Rarity
      3 cardDestructive Daruma Karma Cannon
      Destructive Daruma Karma Cannon
      Trap Normal
      Destructive Daruma Karma Cannon

        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


        SR Rarity
        2 cardDimensional Barrier
        SR Rarity
        2 cardDimensional Barrier
        Dimensional Barrier
        Trap Normal
        Dimensional Barrier

          Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


          UR Rarity
          2 cardDominus Impulse
          UR Rarity
          2 cardDominus Impulse
          Dominus Impulse
          Trap Normal
          Dominus Impulse

            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


            SR Rarity
            2 cardIce Dragon's Prison
            SR Rarity
            2 cardIce Dragon's Prison
            Ice Dragon's Prison
            Trap Normal
            Ice Dragon's Prison

              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


              SR Rarity
              1 cardMacro Cosmos
              SR Rarity
              1 cardMacro Cosmos
              Macro Cosmos
              Trap Continuous
              Macro Cosmos

                When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                SR Rarity
                3 cardSimultaneous Equation Cannons
                SR Rarity
                3 cardSimultaneous Equation Cannons
                Simultaneous Equation Cannons
                Trap Normal
                Simultaneous Equation Cannons

                  Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                  SR Rarity
                  1 cardSkill Drain
                  SR Rarity
                  1 cardSkill Drain
                  Skill Drain
                  Trap Continuous
                  Skill Drain

                    Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                    UR Rarity
                    2 cardSolemn Judgment
                    UR Rarity
                    2 cardSolemn Judgment
                    Solemn Judgment
                    Trap Counter
                    Solemn Judgment

                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                      Tag(s):

                      UR Rarity
                      2 cardSolemn Strike
                      UR Rarity
                      2 cardSolemn Strike
                      Solemn Strike
                      Trap Counter
                      Solemn Strike

                        When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                        Tag(s):

                        UR Rarity
                        3 cardSongs of the Dominators
                        UR Rarity
                        3 cardSongs of the Dominators
                        Songs of the Dominators
                        Trap Normal
                        Songs of the Dominators

                          If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                          SR Rarity
                          3 cardTrap Trick
                          SR Rarity
                          3 cardTrap Trick
                          Trap Trick
                          Trap Normal
                          Trap Trick

                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                            SR Rarity
                            1 cardUnending Nightmare
                            SR Rarity
                            1 cardUnending Nightmare
                            Unending Nightmare
                            Trap Continuous
                            Unending Nightmare

                              You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.


                              UR Rarity
                              2 cardWelcome Labrynth
                              UR Rarity
                              2 cardWelcome Labrynth
                              Welcome Labrynth
                              Trap Normal
                              Welcome Labrynth

                                Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                R Rarity
                                1 cardAllvain the Essence of Vanity
                                R Rarity
                                1 cardAllvain the Essence of Vanity
                                Allvain the Essence of Vanity
                                DARK 2
                                Allvain the Essence of Vanity
                                • ATK:

                                • 0

                                • DEF:

                                • 2100


                                2 Normal Monsters


                                R Rarity
                                1 cardAzamina Sol Erysichthon
                                R Rarity
                                1 cardAzamina Sol Erysichthon
                                Azamina Sol Erysichthon
                                DARK 6
                                Azamina Sol Erysichthon
                                • ATK:

                                • 2700

                                • DEF:

                                • 0


                                1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.


                                N Rarity
                                1 cardGladiator Beast Essedarii
                                N Rarity
                                1 cardGladiator Beast Essedarii
                                Gladiator Beast Essedarii
                                EARTH 5
                                Gladiator Beast Essedarii
                                • ATK:

                                • 2500

                                • DEF:

                                • 1400


                                2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".)


                                N Rarity
                                1 cardRocket Hermos Cannon
                                N Rarity
                                1 cardRocket Hermos Cannon
                                Rocket Hermos Cannon
                                LIGHT 4
                                Rocket Hermos Cannon
                                • ATK:

                                • 1500

                                • DEF:

                                • 1300


                                Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                SR Rarity
                                1 cardThousand-Eyes Restrict
                                SR Rarity
                                1 cardThousand-Eyes Restrict
                                Thousand-Eyes Restrict
                                DARK 1
                                Thousand-Eyes Restrict
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                N Rarity
                                1 cardZombie Warrior
                                N Rarity
                                1 cardZombie Warrior
                                Zombie Warrior
                                DARK 3
                                Zombie Warrior
                                • ATK:

                                • 1200

                                • DEF:

                                • 900


                                "Skull Servant" + "Battle Warrior"


                                R Rarity
                                2 cardBlack Ray Lancer
                                R Rarity
                                2 cardBlack Ray Lancer
                                Black Ray Lancer
                                DARK
                                Black Ray Lancer
                                • ATK:

                                • 2100

                                • DEF:

                                • 600


                                2 Level 3 WATER monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects until the End Phase.


                                N Rarity
                                2 cardNumber 82: Heartlandraco
                                N Rarity
                                2 cardNumber 82: Heartlandraco
                                Number 82: Heartlandraco
                                EARTH
                                Number 82: Heartlandraco
                                • ATK:

                                • 2000

                                • DEF:

                                • 1500


                                2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


                                N Rarity
                                2 cardRaidraptor - Blaze Falcon
                                N Rarity
                                2 cardRaidraptor - Blaze Falcon
                                Raidraptor - Blaze Falcon
                                DARK
                                Raidraptor - Blaze Falcon
                                • ATK:

                                • 1000

                                • DEF:

                                • 2000


                                3 Level 5 Winged Beast-Type monsters This card can attack directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it. Once per turn: You can detach 1 Xyz Material from this card; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.


                                UR Rarity
                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                R Rarity
                                2 cardTranscendosaurus Drillygnathus
                                R Rarity
                                2 cardTranscendosaurus Drillygnathus
                                Transcendosaurus Drillygnathus
                                WIND
                                Transcendosaurus Drillygnathus
                                • ATK:

                                • 3000

                                • DEF:

                                • 2300


                                2 Level 6 monsters While this card has no materials, if it battles a monster, any battle damage it inflicts to your opponent is doubled. You can only use each of the following effects of "Transcendosaurus Drillygnathus" once per turn. You can detach 1 material from this card, then target 1 of your banished Dinosaur monsters; Special Summon it. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card.




                                More Master Duel Info

                                Labrynth Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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