Created by: YGO Mod (20517634)

Created On: 12/29/2025

Main: 56 Extra: 14

1 cardBystial Druiswurm
1 cardBystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


1 cardBystial Magnamhut
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


1 cardD.D. Crow 1 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardHecahands Gaigas 1 cardHecahands Gaigas
Hecahands Gaigas
DARK 7
Hecahands Gaigas
  • ATK:

  • 1200

  • DEF:

  • 2800


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Gaigas" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 3 cards of your opponent's Deck, and if you do, you can Special Summon 1 excavated monster to your field, also shuffle the rest into the Deck.


1 cardMagician's Rod 1 cardMagician's Rod
Magician's Rod
DARK 3
Magician's Rod
  • ATK:

  • 1600

  • DEF:

  • 100


When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


2 cardMagicians' Souls 2 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardPrimite Dragon Ether Beryl 3 cardPrimite Dragon Ether Beryl
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


1 cardPrimite Imperial Dragon 1 cardPrimite Imperial Dragon
Primite Imperial Dragon
EARTH 6
Primite Imperial Dragon
  • ATK:

  • 2600

  • DEF:

  • 0


Cannot be Normal Summoned, except by Tributing 1 Normal Monster (but can be Normal Set). During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Primite" monster. You can only use this effect of "Primite Imperial Dragon" once per turn. If this card is Tribute Summoned: You can apply these effects in sequence. ● Negate the effects of all face-up monsters your opponent currently controls. ● Banish all monsters your opponent controls with the same Type or Attribute as a Normal Monster in your GY.


1 cardTimaeus the United Dragon 1 cardTimaeus the United Dragon
Timaeus the United Dragon
LIGHT 8
Timaeus the United Dragon
  • ATK:

  • 2800

  • DEF:

  • 1800


You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.


3 cardDark Magician 3 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


1 cardIllusion of Chaos 1 cardIllusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


1 cardSauravis, the Ancient and Ascended 1 cardSauravis, the Ancient and Ascended
Sauravis, the Ancient and Ascended
LIGHT 7
Sauravis, the Ancient and Ascended
  • ATK:

  • 2600

  • DEF:

  • 2800


You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    2 cardDark Magical Circle 2 cardDark Magical Circle
    Dark Magical Circle
    Spell Continuous
    Dark Magical Circle

      When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


      1 cardForbidden Droplet 1 cardForbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




        Tag(s):

        1 cardFusion Deployment 1 cardFusion Deployment
        Fusion Deployment
        Spell Normal
        Fusion Deployment

          Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


          1 cardMagician's Salvation 1 cardMagician's Salvation
          Magician's Salvation
          Spell Field
          Magician's Salvation

            When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.


            1 cardPreparation of Rites 1 cardPreparation of Rites
            Preparation of Rites
            Spell Normal
            Preparation of Rites

              Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


              3 cardPrimite Drillbeam 3 cardPrimite Drillbeam
              Primite Drillbeam
              Spell Quick
              Primite Drillbeam

                Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                1 cardPrimite Fusion 1 cardPrimite Fusion
                Primite Fusion
                Spell Normal
                Primite Fusion

                  Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck, including a Normal Monster. You can banish this card from your GY; add 1 Level 5 or higher "Primite" monster from your Deck or GY to your hand. You can only use each effect of "Primite Fusion" once per turn.


                  3 cardPrimite Lordly Lode 3 cardPrimite Lordly Lode
                  Primite Lordly Lode
                  Spell Continuous
                  Primite Lordly Lode

                    When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                    1 cardPrimite Roar 1 cardPrimite Roar
                    Primite Roar
                    Spell Quick
                    Primite Roar

                      Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                      1 cardSecret Village of the Spellcasters
                      1 cardSecret Village of the Spellcasters
                      Secret Village of the Spellcasters
                      Spell Field
                      Secret Village of the Spellcasters

                        If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                        1 cardSecrets of Dark Magic 1 cardSecrets of Dark Magic
                        Secrets of Dark Magic
                        Spell Quick
                        Secrets of Dark Magic

                          Activate 1 of the following effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl". ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                          2 cardSoul Servant 2 cardSoul Servant
                          Soul Servant
                          Spell Quick
                          Soul Servant

                            Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                            2 cardSuper Polymerization
                            2 cardSuper Polymerization
                            Super Polymerization
                            Spell Quick
                            Super Polymerization

                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                              Tag(s):

                              1 cardTerraforming
                              1 cardTerraforming
                              Terraforming
                              Spell Normal
                              Terraforming

                                Add 1 Field Spell from your Deck to your hand.




                                Tag(s):

                                2 cardThe Gaze of Timaeus 2 cardThe Gaze of Timaeus
                                The Gaze of Timaeus
                                Spell Quick
                                The Gaze of Timaeus

                                  Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                                  2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                  Bottomless Trap Hole
                                  Trap Normal
                                  Bottomless Trap Hole

                                    When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                    1 cardDark Magic Talisman 1 cardDark Magic Talisman
                                    Dark Magic Talisman
                                    Trap Normal
                                    Dark Magic Talisman

                                      You can activate this card the turn it was Set, by revealing 1 Spellcaster monster in your hand. When a monster effect is activated in response to the card or effect activation of a card that mentions "Dark Magician": Negate that effect, and if you do, for the rest of this turn, negate the activated effects of monsters with that same original name. If you Special Summon "Dark Magician" while this card is in your GY (except during the Damage Step): You can pay 2500 LP; Set this card.


                                      1 cardDimensional Barrier
                                      1 cardDimensional Barrier
                                      Dimensional Barrier
                                      Trap Normal
                                      Dimensional Barrier

                                        Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                        1 cardEternal Soul 1 cardEternal Soul
                                        Eternal Soul
                                        Trap Continuous
                                        Eternal Soul

                                          Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                          1 cardMagicians' Defense 1 cardMagicians' Defense
                                          Magicians' Defense
                                          Trap Continuous
                                          Magicians' Defense

                                            While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it.


                                            1 cardMalevolent Catastrophe 1 cardMalevolent Catastrophe
                                            Malevolent Catastrophe
                                            Trap Normal
                                            Malevolent Catastrophe

                                              When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.


                                              1 cardNegate Attack 1 cardNegate Attack
                                              Negate Attack
                                              Trap Counter
                                              Negate Attack

                                                When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.


                                                1 cardSkill Drain
                                                1 cardSkill Drain
                                                Skill Drain
                                                Trap Continuous
                                                Skill Drain

                                                  Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                  2 cardDark Magician of Destruction 2 cardDark Magician of Destruction
                                                  Dark Magician of Destruction
                                                  DARK 8
                                                  Dark Magician of Destruction
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2600


                                                  "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                                                  1 cardDark Magician the Dragon Knight 1 cardDark Magician the Dragon Knight
                                                  Dark Magician the Dragon Knight
                                                  DARK 8
                                                  Dark Magician the Dragon Knight
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                  1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                  Garura, Wings of Resonant Life
                                                  DARK 6
                                                  Garura, Wings of Resonant Life
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 2400


                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                  1 cardMaster of Chaos 1 cardMaster of Chaos
                                                  Master of Chaos
                                                  DARK 8
                                                  Master of Chaos
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                                                  1 cardRed-Eyes Dark Dragoon 1 cardRed-Eyes Dark Dragoon
                                                  Red-Eyes Dark Dragoon
                                                  DARK 8
                                                  Red-Eyes Dark Dragoon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                  1 cardSecreterion Dragon 1 cardSecreterion Dragon
                                                  Secreterion Dragon
                                                  LIGHT 8
                                                  Secreterion Dragon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 1500


                                                  1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.


                                                  1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                                                  Starving Venom Fusion Dragon
                                                  DARK 8
                                                  Starving Venom Fusion Dragon
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2000


                                                  2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                  1 cardThe Great Double Casted Caster 1 cardThe Great Double Casted Caster
                                                  The Great Double Casted Caster
                                                  LIGHT 8
                                                  The Great Double Casted Caster
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2600


                                                  2 non-Effect Monsters Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.


                                                  1 cardAccesscode Talker 1 cardAccesscode Talker
                                                  Accesscode Talker
                                                  DARK
                                                  Accesscode Talker
                                                  • ATK:

                                                  • 2300

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                  Tag(s):

                                                  1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                  Dharc the Dark Charmer, Gloomy
                                                  DARK
                                                  Dharc the Dark Charmer, Gloomy
                                                  • ATK:

                                                  • 1850

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                  1 cardI:P Masquerena 1 cardI:P Masquerena
                                                  I:P Masquerena
                                                  DARK
                                                  I:P Masquerena
                                                  • ATK:

                                                  • 800

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                  1 cardS:P Little Knight 1 cardS:P Little Knight
                                                  S:P Little Knight
                                                  DARK
                                                  S:P Little Knight
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Right


                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                  1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                  Selene, Queen of the Master Magicians
                                                  LIGHT
                                                  Selene, Queen of the Master Magicians
                                                  • ATK:

                                                  • 1850

                                                  • LINK-3

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom

                                                  Bottom-Right


                                                  2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.




                                                  More OCG Info

                                                  Dark Magician Breakdown

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

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