Created by: YGO Mod (20517634)

Created On: 12/16/2025

Elemental Double Extraction

Need 32 UR

 Rarity
Supreme Beasteam Magnum Overlord3 card
 Rarity
Supreme Beasteam Magnum Overlord (L)3 card
 Rarity
Supreme Beasteam Magnum Overlord (R)3 card
 Rarity
Elemental HERO Avian3 card
 Rarity
Elemental HERO Clayman3 card
 Rarity
Elemental HERO Flame Wingman1 card
 Rarity
Elemental HERO Sparkman3 card
 Rarity
Elemental HERO Thunder Giant1 card
 Rarity
Curse of the Rising Light3 card
 Rarity
Elemental Circulation3 card
UR Rarity
Ghost Cyclone1 card
 Rarity
Heavenly Gift1 card
 Rarity
Pot of Greed1 card
 Rarity
Shiny Shady2 card
 Rarity
Trap Hole1 card

Main: 32

 Rarity
 Rarity
3 cardSupreme Beasteam Magnum Overlord
 Rarity
 Rarity
3 cardSupreme Beasteam Magnum Overlord
Supreme Beasteam Magnum Overlord
DARK 10
Supreme Beasteam Magnum Overlord
  • ATK:

  • 1900

  • DEF:

  • 0


You can Maximum Summon this card together with "Supreme Beasteam Magnum Overlord [L]" and "Supreme Beasteam Magnum Overlord [R]". [REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Trap Card effects.


 Rarity
 Rarity
3 cardSupreme Beasteam Magnum Overlord (L)
 Rarity
 Rarity
3 cardSupreme Beasteam Magnum Overlord (L)
Supreme Beasteam Magnum Overlord (L)
DARK 4
Supreme Beasteam Magnum Overlord (L)
  • ATK:

  • 800

  • DEF:

  • 0


[REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card gains ATK equal to [the number of monsters on your opponent's field] x 500. If you have 10 or more monsters in your Graveyard, this card inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference), if it attacks a Defense Position monster.


 Rarity
 Rarity
3 cardSupreme Beasteam Magnum Overlord (R)
 Rarity
 Rarity
3 cardSupreme Beasteam Magnum Overlord (R)
Supreme Beasteam Magnum Overlord (R)
DARK 3
Supreme Beasteam Magnum Overlord (R)
  • ATK:

  • 500

  • DEF:

  • 0


[REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] During the turn your opponent Special Summoned a Level 5 or higher monster face-up, while this card is face-up, your opponent cannot activate the effects of face-up Level 10 or lower monsters.


 Rarity
 Rarity
3 cardElemental HERO Avian
 Rarity
 Rarity
3 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


 Rarity
 Rarity
3 cardElemental HERO Clayman
 Rarity
 Rarity
3 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


 Rarity
 Rarity
1 cardElemental HERO Flame Wingman
 Rarity
 Rarity
1 cardElemental HERO Flame Wingman
Elemental HERO Flame Wingman
WIND 6
Elemental HERO Flame Wingman
  • ATK:

  • 2100

  • DEF:

  • 1200


"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].


 Rarity
 Rarity
3 cardElemental HERO Sparkman
 Rarity
 Rarity
3 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.


 Rarity
 Rarity
1 cardElemental HERO Thunder Giant
 Rarity
 Rarity
1 cardElemental HERO Thunder Giant
Elemental HERO Thunder Giant
LIGHT 6
Elemental HERO Thunder Giant
  • ATK:

  • 2400

  • DEF:

  • 1500


"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 face-up monster on the field with original ATK less than this card's ATK.


 Rarity
 Rarity
3 cardCurse of the Rising Light
 Rarity
 Rarity
3 cardCurse of the Rising Light
Curse of the Rising Light
Spell Normal
Curse of the Rising Light

    [REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.


     Rarity
     Rarity
    3 cardElemental Circulation
     Rarity
     Rarity
    3 cardElemental Circulation
    Elemental Circulation
    Spell Normal
    Elemental Circulation

      [REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.


       Rarity
      UR Rarity
      1 cardGhost Cyclone
       Rarity
      UR Rarity
      1 cardGhost Cyclone
      Ghost Cyclone
      Spell Normal
      Ghost Cyclone

        [REQUIREMENT] You have no monsters on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if you have 3 or less monsters in your Graveyard, you can draw 1 card.


         Rarity
         Rarity
        1 cardHeavenly Gift
         Rarity
         Rarity
        1 cardHeavenly Gift
        Heavenly Gift
        Spell Normal
        Heavenly Gift

          [REQUIREMENT] None [EFFECT] Send any number of monsters from your hand to the Graveyard. If [the total Levels of those monsters sent to the Graveyard by this effect] is 10 or higher, you can draw 2 cards.


           Rarity
           Rarity
          1 cardPot of Greed
           Rarity
           Rarity
          1 cardPot of Greed
          Pot of Greed
          Spell Normal
          Pot of Greed

            [REQUIREMENT] None [EFFECT] Draw 2 cards.


             Rarity
             Rarity
            2 cardShiny Shady
             Rarity
             Rarity
            2 cardShiny Shady
            Shiny Shady
            Trap Normal
            Shiny Shady

              [REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.


               Rarity
               Rarity
              1 cardTrap Hole
               Rarity
               Rarity
              1 cardTrap Hole
              Trap Hole
              Trap Normal
              Trap Hole

                [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.




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