Created by: Mèo Fool Gaming (37156024)

Created On: 04/14/2022

Need 19 UR

UR Rarity
Dimension Shifter3 card
UR Rarity
Wynn the Wind Channeler3 card
UR Rarity
Ritual Beast Ulti-Cannahawk1 card
UR Rarity
Ritual Beast Ulti-Gaiapelio2 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Apollousa, Bow of the Goddess1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Imperial Order1 card
UR Rarity
Infinite Impermanence3 card

Main: 40 Extra: 13

UR Rarity
3 cardDimension Shifter
UR Rarity
3 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


N Rarity
3 cardRitual Beast Tamer Elder
N Rarity
3 cardRitual Beast Tamer Elder
Ritual Beast Tamer Elder
WIND 2
Ritual Beast Tamer Elder
  • ATK:

  • 200

  • DEF:

  • 1000


After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.


N Rarity
1 cardRitual Beast Tamer Lara
N Rarity
1 cardRitual Beast Tamer Lara
Ritual Beast Tamer Lara
WIND 1
Ritual Beast Tamer Lara
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.


N Rarity
1 cardRitual Beast Tamer Wen
N Rarity
1 cardRitual Beast Tamer Wen
Ritual Beast Tamer Wen
WIND 3
Ritual Beast Tamer Wen
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.


N Rarity
1 cardSpiritual Beast Apelio
N Rarity
1 cardSpiritual Beast Apelio
Spiritual Beast Apelio
WIND 4
Spiritual Beast Apelio
  • ATK:

  • 1800

  • DEF:

  • 200


Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.


SR Rarity
3 cardSpiritual Beast Cannahawk
SR Rarity
3 cardSpiritual Beast Cannahawk
Spiritual Beast Cannahawk
WIND 4
Spiritual Beast Cannahawk
  • ATK:

  • 1400

  • DEF:

  • 600


Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.


N Rarity
1 cardSpiritual Beast Pettlephin
N Rarity
1 cardSpiritual Beast Pettlephin
Spiritual Beast Pettlephin
WIND 4
Spiritual Beast Pettlephin
  • ATK:

  • 0

  • DEF:

  • 2000


Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.


N Rarity
2 cardSpiritual Beast Rampengu
N Rarity
2 cardSpiritual Beast Rampengu
Spiritual Beast Rampengu
WIND 4
Spiritual Beast Rampengu
  • ATK:

  • 1600

  • DEF:

  • 400


Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.


R Rarity
3 cardSpiritual Beast Tamer Winda
R Rarity
3 cardSpiritual Beast Tamer Winda
Spiritual Beast Tamer Winda
WIND 4
Spiritual Beast Tamer Winda
  • ATK:

  • 1600

  • DEF:

  • 1800


If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


UR Rarity
3 cardWynn the Wind Channeler
UR Rarity
3 cardWynn the Wind Channeler
Wynn the Wind Channeler
WIND 5
Wynn the Wind Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


N Rarity
1 cardRitual Beast Tamer Zeframpilica
N Rarity
1 cardRitual Beast Tamer Zeframpilica
Ritual Beast Tamer Zeframpilica
WIND 31
Ritual Beast Tamer Zeframpilica
  • ATK:

  • 1000

  • DEF:

  • 1500


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal or Pendulum Summoned: You can target 1 "Ritual Beast" or "Zefra" monster in your Graveyard, except "Ritual Beast Tamer Zeframpilica"; Special Summon it, but destroy it during the End Phase. You can only Special Summon "Ritual Beast Tamer Zeframpilica(s)" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
3 cardPot of Prosperity
SR Rarity
3 cardPot of Prosperity
Pot of Prosperity
Spell Normal
Pot of Prosperity

    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




    Tag(s):

    UR Rarity
    1 cardImperial Order
    UR Rarity
    1 cardImperial Order
    Imperial Order
    Trap Continuous
    Imperial Order

      Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


      UR Rarity
      3 cardInfinite Impermanence
      UR Rarity
      3 cardInfinite Impermanence
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


        SR Rarity
        2 cardMacro Cosmos
        SR Rarity
        2 cardMacro Cosmos
        Macro Cosmos
        Trap Continuous
        Macro Cosmos

          When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


          R Rarity
          3 cardRitual Beast Ambush
          R Rarity
          3 cardRitual Beast Ambush
          Ritual Beast Ambush
          Trap Normal
          Ritual Beast Ambush

            Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn.


            SR Rarity
            3 cardRitual Beast Steeds
            SR Rarity
            3 cardRitual Beast Steeds
            Ritual Beast Steeds
            Trap Normal
            Ritual Beast Steeds

              If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.


              SR Rarity
              1 cardRitual Beast Ulti-Apelio
              SR Rarity
              1 cardRitual Beast Ulti-Apelio
              Ritual Beast Ulti-Apelio
              WIND 6
              Ritual Beast Ulti-Apelio
              • ATK:

              • 2600

              • DEF:

              • 400


              1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


              UR Rarity
              1 cardRitual Beast Ulti-Cannahawk
              UR Rarity
              1 cardRitual Beast Ulti-Cannahawk
              Ritual Beast Ulti-Cannahawk
              WIND 6
              Ritual Beast Ulti-Cannahawk
              • ATK:

              • 1400

              • DEF:

              • 1600


              1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


              UR Rarity
              2 cardRitual Beast Ulti-Gaiapelio
              UR Rarity
              2 cardRitual Beast Ulti-Gaiapelio
              Ritual Beast Ulti-Gaiapelio
              LIGHT 10
              Ritual Beast Ulti-Gaiapelio
              • ATK:

              • 3200

              • DEF:

              • 2100


              1 "Ritual Beast Ulti" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, this card gains this effect. ● During either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it.


              N Rarity
              1 cardRitual Beast Ulti-Pettlephin
              N Rarity
              1 cardRitual Beast Ulti-Pettlephin
              Ritual Beast Ulti-Pettlephin
              WIND 6
              Ritual Beast Ulti-Pettlephin
              • ATK:

              • 200

              • DEF:

              • 2800


              1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


              UR Rarity
              1 cardAccesscode Talker
              UR Rarity
              1 cardAccesscode Talker
              Accesscode Talker
              DARK
              Accesscode Talker
              • ATK:

              • 2300

              • LINK-4

              Link Arrow:

              Top

              Left

              Right

              Bottom


              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




              Tag(s):

              UR Rarity
              1 cardApollousa, Bow of the Goddess
              UR Rarity
              1 cardApollousa, Bow of the Goddess
              Apollousa, Bow of the Goddess
              WIND
              Apollousa, Bow of the Goddess
              • ATK:

              • -1

              • LINK-4

              Link Arrow:

              Top

              Bottom-Left

              Bottom

              Bottom-Right


              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


              SR Rarity
              1 cardKnightmare Phoenix
              SR Rarity
              1 cardKnightmare Phoenix
              Knightmare Phoenix
              FIRE
              Knightmare Phoenix
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Right


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


              UR Rarity
              1 cardKnightmare Unicorn
              UR Rarity
              1 cardKnightmare Unicorn
              Knightmare Unicorn
              DARK
              Knightmare Unicorn
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


              SR Rarity
              3 cardRitual Beast Ulti-Kimunfalcos
              SR Rarity
              3 cardRitual Beast Ulti-Kimunfalcos
              Ritual Beast Ulti-Kimunfalcos
              WIND
              Ritual Beast Ulti-Kimunfalcos
              • ATK:

              • 1800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 "Ritual Beast" monsters "Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


              SR Rarity
              1 cardLightning Chidori
              SR Rarity
              1 cardLightning Chidori
              Lightning Chidori
              WIND
              Lightning Chidori
              • ATK:

              • 1900

              • DEF:

              • 1600


              2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.




              https://metaduelist.com/
              Top