Triamids Deck #61075 — Yu-Gi-Oh! OCG
44 Main, 15 Extra, incl. Triamid Dancer x3, Triamid Hunter x3, Triamid Master x3.
Created by: YGO Mod (20517634)
Created On: 04/05/2023
Main Deck (44)
- Triamid Dancer x3
- Triamid Hunter x3
- Triamid Master x3
- Triamid Sphinx x2
- Adamancipator Friends x3
- Called by the Grave x2
- Dark Ruler No More x2
- Harpie's Feather Duster x1
- Pot of Extravagance x3
- Terraforming x1
- Time-Tearing Morganite x3
- Triamid Cruiser x3
- Triamid Fortress x3
- Triamid Kingolem x3
- Triamid Loading x2
- Evenly Matched x2
- Infinite Impermanence x3
- Triamid Pulse x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 58 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Triamid boss monsters (Triamid Sphinx, Triamid Master, Triamid Hunter) pushed through field-spell buffs; the Extra Deck Fusion bosses have no verified summon route in the main deck.; Five-Headed Dragon and Dinowrestler Chimera T Wrextle as late-game Fusion finishers if the Extra Deck can be reached.
- Turn 1 (going first): Open a Field Spell (Triamid Fortress, Cruiser or Kingolem) with Triamid Loading or Terraforming, then Normal Summon Triamid Master or Dancer and use the field's Rock-type stat boost to build a board.
- Turn 2 (going second): Hold Infinite Impermanence or Evenly Matched for the opponent's first board, then re-establish through Triamid Pulse and Triamid Sphinx special summons.
- Recovery: Field Spells and Triamid cards return to hand or Deck from the Graveyard (Fortress, Cruiser, Kingolem, Pulse banish costs), so most disruption can be re-threaded into a new Field Spell.
- After siding: No side deck is registered, so there is no post-side plan.
Why it scores here
The score comes from the system: nine Field Spell copies and the Triamid searchers give a reasonable chance of a live engine by turn two, and the Field Spells' recursion from the Graveyard keeps the deck running after disruption. Interaction is layered across hand traps, Harpie's Feather Duster, Dark Ruler No More, and Triamid Pulse, which helps the deck stay in the game, and the Triamid bosses give it a credible board. Heavy penalties come from the illegal list (three copies of Pot of Extravagance and two of Called by the Grave, which is Forbidden), the 15-card Extra Deck with no verified Fusion route in the main deck, and an empty side deck. The result is a structural-only read with a capped final score, since no recorded boards, tournament data, or dated meta sample exist for this list. Popularity and archetype usage were not credited; card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Field Spell access (9 copies) gives about 0.70 chance of at least one in a 5-card opening hand, from hypergeometric estimate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Dead cards in the list (Called by the Grave, Pot of Extravagance, Dark Ruler No More) add brick risk, but the archetype core is dense (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards exist, so ceiling is inferred from card text: Field Spell recursion plus Sphinx special summons (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards exist, so the median is unknown and set low to reflect the lack of verified output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Triamid Fortress (cannot be destroyed by card effects), Sphinx and Loading special summons on destruction give redundant recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Field Spells and Triamid cards return from the Graveyard, and Pulse banishes Graveyard resources, so the grind is strong (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Sixteen removal-text cards, seven negation-text cards and five hand traps cover the end-board, with layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap coverage is about 0.54 for at least one hand trap in a 6-card hand, with Dark Ruler No More as a board-wipe-style answer (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Triamid Sphinx at 2500 ATK and the Fusion bosses (up to 5000 ATK) give a high closing ceiling if reached (Verified stats; Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 44 main-deck cards with 18 distinct names; six off-archetype tech slots and an illegal 3-copy Pot slot weigh on efficiency (Verified count; Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 22 | Fifteen Fusion monsters across five names, but no Fusion spell or summon route is visible in the main deck (Inferred) |
| D12 | Side Deck Adaptability | 8 | Side deck count is zero, so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament data supplied; set neutral and excluded from the structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Long Field Spell and Triamid chains with frequent target choices raise error risk for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary; D13 excluded and weights renormalised over 95 (meta-neutral). Structural ≈ 54, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist and copy-limit exposure (-8); Extra Deck access gap (-4). Final formula: Illegal list: structural-only, capped. Structural 54.2 (meta-neutral) with 0.80*Structural + 0.20*TournamentReliability = 52.4, then context modifiers of -12 give 40
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Nine Field Spell copies plus Triamid searchers make the engine live often
- Layered recursion from the Graveyard keeps the deck going after disruption
- Strong Triamid bosses and high-ATK Fusion finishers in the Extra Deck
- Interaction from hand traps, Harpie's Feather Duster and Dark Ruler No More
Weaknesses
- Illegal copy counts for Pot of Extravagance and Called by the Grave
- Extra Deck of 15 Fusion monsters has no verified summon route in the main deck
- No side deck, so no best-of-3 adaptation
- Dead or near-dead cards (Called by the Grave, Pot of Extravagance) reduce consistency
Critical choke points
- A single Field Spell on the field; if it is destroyed or negated, the Triamid board loses its buff and must re-thread
- Extra Deck access is unproven, so the Fusion bosses may never be reached
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (2 copies) and one copy of Pot of Extravagance | Legal-copy replacements that fit the Triamid plan (for example, additional Triamid Loading or a Fusion enabler) | Restores legality; the deck cannot receive a normal score while it is illegal |
| 2 | Off-plan tech cards with no engine link | A Fusion spell or a summon route for the Extra Deck, or cut Extra Deck Fusion monsters that have no route | Fifteen Extra Deck slots need a verified way to be used |
| 3 | None (side deck is empty) | A 10–15 card side deck with hand traps and removal for the expected opposing engines | Adds post-side adaptability for best-of-3 play |
Evidence & confidence
- Verified: Illegal status: Pot of Extravagance 3 copies vs limit 2; Called by the Grave 2 copies vs Forbidden; Main deck 44 cards, Extra Deck 15 cards, Side deck 0 cards; Card text and stats for each listed card
- Inferred: Field Spell access about 0.70 in a 5-card opening hand (hypergeometric); Consistency, recovery and interaction scores from card text; Extra Deck access gap from the absence of a visible Fusion route
- Provisional: Meta Power and the matchup dimension (no dated meta sample)
- Data gaps: No recorded boards, so the combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for this deck Meta Power is provisional without a dated metagame sample No deck title or side deck supplied
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