Created by: YGO Mod (20517634)

Created On: 12/13/2025

Main: 55 Extra: 15

1 cardAriane the Labrynth Servant 1 cardAriane the Labrynth Servant
Ariane the Labrynth Servant
DARK 4
Ariane the Labrynth Servant
  • ATK:

  • 1800

  • DEF:

  • 1100


You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.


3 cardArianna the Labrynth Servant 3 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


1 cardArias the Labrynth Butler 1 cardArias the Labrynth Butler
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


1 cardArtifact Lancea 1 cardArtifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


2 cardDroll & Lock Bird
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


2 cardLabrynth Chandraglier 2 cardLabrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


1 cardLabrynth Cooclock 1 cardLabrynth Cooclock
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


2 cardLabrynth Stovie Torbie 2 cardLabrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


2 cardLady Labrynth of the Silver Castle 2 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


1 cardLava Golem 1 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


1 cardLovely Labrynth of the Silver Castle 1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardLabrynth Labyrinth 1 cardLabrynth Labyrinth
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


    2 cardPot of Extravagance
    2 cardPot of Extravagance
    Pot of Extravagance
    Spell Normal
    Pot of Extravagance

      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




      Tag(s):

      1 cardAppointer of the Red Lotus
      1 cardAppointer of the Red Lotus
      Appointer of the Red Lotus
      Trap Normal
      Appointer of the Red Lotus

        Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase.


        3 cardBig Welcome Labrynth 3 cardBig Welcome Labrynth
        Big Welcome Labrynth
        Trap Normal
        Big Welcome Labrynth

          Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


          3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
          Destructive Daruma Karma Cannon
          Trap Normal
          Destructive Daruma Karma Cannon

            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


            2 cardDifferent Dimension Ground 2 cardDifferent Dimension Ground
            Different Dimension Ground
            Trap Normal
            Different Dimension Ground

              This turn, any monster sent to the GY is banished instead.


              2 cardDimensional Barrier
              2 cardDimensional Barrier
              Dimensional Barrier
              Trap Normal
              Dimensional Barrier

                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                3 cardDominus Impulse 3 cardDominus Impulse
                Dominus Impulse
                Trap Normal
                Dominus Impulse

                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                  1 cardGozen Match
                  1 cardGozen Match
                  Gozen Match
                  Trap Continuous
                  Gozen Match

                    Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                    2 cardSolemn Judgment
                    2 cardSolemn Judgment
                    Solemn Judgment
                    Trap Counter
                    Solemn Judgment

                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                      Tag(s):

                      2 cardSolemn Strike 2 cardSolemn Strike
                      Solemn Strike
                      Trap Counter
                      Solemn Strike

                        When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                        Tag(s):

                        3 cardSongs of the Dominators 3 cardSongs of the Dominators
                        Songs of the Dominators
                        Trap Normal
                        Songs of the Dominators

                          If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                          2 cardThe Black Goat Laughs 2 cardThe Black Goat Laughs
                          The Black Goat Laughs
                          Trap Normal
                          The Black Goat Laughs

                            Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                            1 cardTorrential Tribute
                            1 cardTorrential Tribute
                            Torrential Tribute
                            Trap Normal
                            Torrential Tribute

                              When a monster(s) is Summoned: Destroy all monsters on the field.


                              2 cardTransaction Rollback 2 cardTransaction Rollback
                              Transaction Rollback
                              Trap Normal
                              Transaction Rollback

                                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                3 cardTrap Holic 3 cardTrap Holic
                                Trap Holic
                                Trap Normal
                                Trap Holic

                                  Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                  2 cardWelcome Labrynth 2 cardWelcome Labrynth
                                  Welcome Labrynth
                                  Trap Normal
                                  Welcome Labrynth

                                    Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                    1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                    Dharc the Dark Charmer, Gloomy
                                    DARK
                                    Dharc the Dark Charmer, Gloomy
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                    1 cardI:P Masquerena 1 cardI:P Masquerena
                                    I:P Masquerena
                                    DARK
                                    I:P Masquerena
                                    • ATK:

                                    • 800

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                    1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                    Knightmare Phoenix
                                    FIRE
                                    Knightmare Phoenix
                                    • ATK:

                                    • 1900

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Right


                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                    1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                    Knightmare Unicorn
                                    DARK
                                    Knightmare Unicorn
                                    • ATK:

                                    • 2200

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom


                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                    1 cardMoon of the Closed Heaven
                                    1 cardMoon of the Closed Heaven
                                    Moon of the Closed Heaven
                                    LIGHT
                                    Moon of the Closed Heaven
                                    • ATK:

                                    • 1200

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Top-Right


                                    2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                    2 cardMuckraker From the Underworld 2 cardMuckraker From the Underworld
                                    Muckraker From the Underworld
                                    DARK
                                    Muckraker From the Underworld
                                    • ATK:

                                    • 1000

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Bottom


                                    2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                    1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                    Underworld Goddess of the Closed World
                                    LIGHT
                                    Underworld Goddess of the Closed World
                                    • ATK:

                                    • 3000

                                    • LINK-5

                                    Link Arrow:

                                    Top

                                    Top-Right

                                    Right

                                    Bottom

                                    Bottom-Right


                                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                    2 cardChaos Angel 2 cardChaos Angel
                                    Chaos Angel
                                    DARK 10
                                    Chaos Angel
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 2800


                                    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    LIGHT
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                    Tag(s):

                                    2 cardNumber 41: Bagooska the Terribly Tired Tapir
                                    2 cardNumber 41: Bagooska the Terribly Tired Tapir
                                    Number 41: Bagooska the Terribly Tired Tapir
                                    EARTH
                                    Number 41: Bagooska the Terribly Tired Tapir
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                    1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                    Number 60: Dugares the Timeless
                                    FIRE
                                    Number 60: Dugares the Timeless
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                    1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                    Super Starslayer TY-PHON - Sky Crisis
                                    DARK
                                    Super Starslayer TY-PHON - Sky Crisis
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2900


                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




                                    https://metaduelist.com/
                                    Top