Created by: YGO Mod (20517634)

Created On: 12/11/2025

Main: 45 Extra: 5

1 cardBattle Survivor 1 cardBattle Survivor
Battle Survivor
EARTH 4
Battle Survivor
  • ATK:

  • 1600

  • DEF:

  • 800


At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.


2 cardCommand Knight 2 cardCommand Knight
Command Knight
FIRE 4
Command Knight
  • ATK:

  • 1200

  • DEF:

  • 1900


All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.


1 cardField-Commander Rahz 1 cardField-Commander Rahz
Field-Commander Rahz
EARTH 4
Field-Commander Rahz
  • ATK:

  • 1600

  • DEF:

  • 1200


When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.


1 cardFreed the Brave Wanderer 1 cardFreed the Brave Wanderer
Freed the Brave Wanderer
LIGHT 4
Freed the Brave Wanderer
  • ATK:

  • 1700

  • DEF:

  • 1200


Once per turn: You can banish 2 LIGHT monsters from your Graveyard to target 1 face-up monster on the field with higher ATK than this face-up card; destroy that target.


1 cardFreed the Matchless General 1 cardFreed the Matchless General
Freed the Matchless General
EARTH 5
Freed the Matchless General
  • ATK:

  • 2300

  • DEF:

  • 1700


Negate any Spell effects that target this card, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.


1 cardGilford the Legend 1 cardGilford the Legend
Gilford the Legend
EARTH 8
Gilford the Legend
  • ATK:

  • 2600

  • DEF:

  • 2000


Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to a Warrior-Type monster(s) you control.


1 cardImmortal Phoenix Gearfried 1 cardImmortal Phoenix Gearfried
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


1 cardJustice Bringer 1 cardJustice Bringer
Justice Bringer
EARTH 4
Justice Bringer
  • ATK:

  • 1700

  • DEF:

  • 1000


Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation.


1 cardKuribon 1 cardKuribon
Kuribon
LIGHT 1
Kuribon
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if this card is attacked by your opponent's monster: You can activate this effect; you take no battle damage from that battle, your opponent gains LP equal to the attacking monster's ATK, also you return this card to your hand.


3 cardMarauding Captain
3 cardMarauding Captain
Marauding Captain
EARTH 3
Marauding Captain
  • ATK:

  • 1200

  • DEF:

  • 400


Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


3 cardMuscle Medic 3 cardMuscle Medic
Muscle Medic
WATER 4
Muscle Medic
  • ATK:

  • 2200

  • DEF:

  • 100


If a player would take damage from a battle involving this card, they gain that much LP, instead.


3 cardValkyrian Knight 3 cardValkyrian Knight
Valkyrian Knight
FIRE 4
Valkyrian Knight
  • ATK:

  • 1900

  • DEF:

  • 1200


Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.


1 cardMagician of Faith 1 cardMagician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.


1 cardElemental HERO Neos Alius 1 cardElemental HERO Neos Alius
Elemental HERO Neos Alius
LIGHT 4
Elemental HERO Neos Alius
  • ATK:

  • 1900

  • DEF:

  • 1300


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.


1 cardPhoenix Gearfried 1 cardPhoenix Gearfried
Phoenix Gearfried
FIRE 8
Phoenix Gearfried
  • ATK:

  • 2800

  • DEF:

  • 2200


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If your opponent activates a Spell Card: You can target 1 Gemini monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it.


1 cardBanner of Courage 1 cardBanner of Courage
Banner of Courage
Spell Continuous
Banner of Courage

    All monsters you control gain 200 ATK during your Battle Phase only.


    1 cardComic Hand 1 cardComic Hand
    Comic Hand
    Spell Equip
    Comic Hand

      If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.


      1 cardD.D. Borderline 1 cardD.D. Borderline
      D.D. Borderline
      Spell Continuous
      D.D. Borderline

        When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.


        1 cardGearbreed 1 cardGearbreed
        Gearbreed
        Spell Continuous
        Gearbreed

          During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn.


          1 cardMiracle Fusion 1 cardMiracle Fusion
          Miracle Fusion
          Spell Normal
          Miracle Fusion

            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


            1 cardOne Day of Peace
            1 cardOne Day of Peace
            One Day of Peace
            Spell Normal
            One Day of Peace

              Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


              1 cardPhoenix Gearblade 1 cardPhoenix Gearblade
              Phoenix Gearblade
              Spell Equip
              Phoenix Gearblade

                Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                1 cardRainbow Veil 1 cardRainbow Veil
                Rainbow Veil
                Spell Equip
                Rainbow Veil

                  If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.


                  1 cardToon Table of Contents 1 cardToon Table of Contents
                  Toon Table of Contents
                  Spell Normal
                  Toon Table of Contents

                    Add 1 "Toon" card from your Deck to your hand.


                    1 cardToon World 1 cardToon World
                    Toon World
                    Spell Continuous
                    Toon World

                      Activate this card by paying 1000 LP.


                      1 cardUnited We Stand
                      1 cardUnited We Stand
                      United We Stand
                      Spell Equip
                      United We Stand

                        The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                        1 cardChivalry 1 cardChivalry
                        Chivalry
                        Trap Counter
                        Chivalry

                          Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card.


                          1 cardGemini Ablation 1 cardGemini Ablation
                          Gemini Ablation
                          Trap Continuous
                          Gemini Ablation

                            During the Main Phase: You can discard 1 card, then activate 1 of these effects; ● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. ● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn.


                            3 cardGood Goblin Housekeeping
                            3 cardGood Goblin Housekeeping
                            Good Goblin Housekeeping
                            Trap Normal
                            Good Goblin Housekeeping

                              Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.


                              1 cardHallowed Life Barrier
                              1 cardHallowed Life Barrier
                              Hallowed Life Barrier
                              Trap Normal
                              Hallowed Life Barrier

                                Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                1 cardMiracle's Wake 1 cardMiracle's Wake
                                Miracle's Wake
                                Trap Normal
                                Miracle's Wake

                                  Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it.


                                  1 cardSpirit Barrier 1 cardSpirit Barrier
                                  Spirit Barrier
                                  Trap Continuous
                                  Spirit Barrier

                                    While you control a monster, you take no battle damage.


                                    1 cardUnified Front 1 cardUnified Front
                                    Unified Front
                                    Trap Normal
                                    Unified Front

                                      Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card.


                                      3 cardWaboku 3 cardWaboku
                                      Waboku
                                      Trap Normal
                                      Waboku

                                        You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                        1 cardElemental HERO Absolute Zero 1 cardElemental HERO Absolute Zero
                                        Elemental HERO Absolute Zero
                                        WATER 8
                                        Elemental HERO Absolute Zero
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                        1 cardElemental HERO Brave Neos 1 cardElemental HERO Brave Neos
                                        Elemental HERO Brave Neos
                                        LIGHT 7
                                        Elemental HERO Brave Neos
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                        1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                                        Elemental HERO Gaia
                                        EARTH 6
                                        Elemental HERO Gaia
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 2600


                                        1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                        1 cardElemental HERO Neos Knight 1 cardElemental HERO Neos Knight
                                        Elemental HERO Neos Knight
                                        LIGHT 7
                                        Elemental HERO Neos Knight
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1000


                                        "Elemental HERO Neos" + 1 Warrior monster Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.


                                        1 cardElemental HERO Nova Master 1 cardElemental HERO Nova Master
                                        Elemental HERO Nova Master
                                        FIRE 8
                                        Elemental HERO Nova Master
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2100


                                        1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.




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