Mermail Deck #609482 — Yu-Gi-Oh! TCG
58 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Dec 11, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 12/11/2025
Main Deck (58)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Barrier Statue of the Torrent x1
- Droll & Lock Bird x2
- Friller Rabca x1
- Mermail Abysspike x2
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Silent Wobby x1
- Superancient Deepsea King Coelacanth x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Diva x1
- Deep Sea Minstrel x1
- Gluttonous Reptolphin Greethys x1
- Metallizing Parasite - Lunatite x1
- Anti-Magic Arrows x3
- Called by the Grave x1
- Crossout Designator x1
- Dark Ruler No More x3
- Gordian Slicer x2
- Pot of Prosperity x1
- Super Polymerization x3
- Dominus Impulse x3
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Haggard Lizardose x1
- Marincess Coral Anemone x1
- Mermail Abyssalacia x1
- Mermail King - Neptabyss x1
- Adamancipator Risen - Dragite x1
- Icejade Gymir Aegirine x1
- Trishula, Dragon of the Ice Barrier x1
- White Aura Monoceros x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 62 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: tcg
Legality
Main 58 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Poseidra Abyss, Mermail Abyssgaios, Abysstrite, Icejade Gymir Aegirine) built from Atlantean/Mermail WATER engine plays; Direct-attack and ATK-buff pressure from Atlantean Dragoons and Abyssrhine-based Xyz lines
- Turn 1 (going first): Open a starter from the Atlantean/Mermail core (archetype core P(≥1 in opening 5) ≈ 0.99), search or summon Neptabyss/Mermail Abyssteus/Mermail Abysspike, and build toward a Xyz or Link boss
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, and Dominus Impulse to disrupt the opponent's first summons, then rebuild the WATER board with GY-triggered summons
- Recovery: Recover through GY-triggered effects (Atlantean Heavy Infantry, Mermail Shadow Squad, Atlantean Dragoons) that re-add or summon WATER monsters
- After siding: Not evaluable: side_count is 0, so there is no post-side plan in the export
Why it scores here
The score reflects the deck as a system, not an average of its cards. The Atlantean/Mermail core is dense enough that a live starter is very likely in the opening hand (P(≥1 core card in 5) ≈ 0.99, Inferred), and the WATER recursion lets the deck keep its engine going through a single disruption. Interaction is layered: 15 negation-text cards and 5 hand traps give broad coverage. Closing power comes from 2800-ATK boss monsters in the Extra Deck. Popularity did not earn points: the archetype's usage stats confirm the list is real, not that it is strong, and no combo, tournament or win-rate data was supplied, so floor, median and matchup scores are inferred or provisional. The list is illegal (four Forbidden cards and four copy-limit violations), and the rubric caps an illegal list low, so the final score is set at 40 as a structural-only estimate. The deck has no side deck, so post-side adaptability scores low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 archetype-core card in opening 5) ≈ 0.99 across 35 core copies; searcher text in 15 cards gives P(≥1 in 5) ≈ 0.79 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Five hand traps and 17 Level 0 spells/traps add some dead-card risk; Dominus Impulse and Super Polymerization are conditional, so brick rate is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable combos; ceiling read from text of Neptabyss, Mermail Abyssteus, Atlantean Dragoons and Poseidra Abyss Xyz lines (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so the median is unmeasured; the score sits at neutral and is provisional (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Several independent WATER starters and GY recursion (Atlantean Heavy Infantry, Mermail Shadow Squad) give alternate routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | GY-triggered recursion and 15 searcher-text cards support resource regeneration; Pot of Prosperity adds card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 15 negation-text cards, 5 hand traps and removal text (Ash Blossom, Droll & Lock Bird, Dominus Impulse, Crossout Designator) give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second disruption is strong (Ash Blossom, Droll & Lock Bird, Dominus Impulse), but Forbidden cards and copy violations are a concern for legal play (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Extra Deck bosses reach 2800–3000 ATK (Poseidra Abyss, Abysstrite, Icejade Gymir Aegirine), with Atlantean Dragoons adding direct-attack text (Verified stat; Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 58 Main Deck cards across 30 distinct names; 13 singletons and 11 triple-copies; 17 Level 0 spells/traps and a 9.6% exact-name archetype purity leave some slots as flex (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 distinct Extra Deck cards, all singletons; spread across Synchro, Xyz, Link and Fusion gives flexibility but several bosses are not guaranteed to be castable (Verified composition; Inferred) |
| D12 | Side Deck Adaptability | 15 | side_count is 0, so there is no side plan at all; the score is at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, so archetype meta-share and matchup records are absent; score is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step WATER and Xyz/Link summons with several opponent-turn responses are moderately demanding, so pilot error tolerance is middling (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no meta-neutral re-normalisation needed (D13 kept at provisional 50). Structural ≈ 60, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 59, then banlist-exposure modifier −12 = 47, then capped at 40 because the list is Illegal (structural-only estimate)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense: almost every opening hand contains a live Atlantean/Mermail starter
- Layered interaction: 15 negation-text cards and 5 hand traps
- Extra Deck bosses reach 2800–3000 ATK
- WATER recursion gives alternate routes after one interruption
Weaknesses
- Illegal list: four Forbidden cards and four copy-limit violations
- No side deck (side_count 0), so no post-side adaptability
- No combo, tournament or win-rate data to confirm floor, median or matchup strength
- Several non-engine tech and spell cards dilute the core (9.6% exact-name purity)
Critical choke points
- Forbidden cards (Trishula, Called by the Grave, Crossout Designator, Barrier Statue) must be removed before the list is playable
- Dependence on the WATER summon chain: a single disruption on the starter can stall the Extra Deck boss line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Trishula, Dragon of the Ice Barrier; Called by the Grave; Crossout Designator; Barrier Statue of the Torrent | Legal archetype cards or in-format WATER tech (for example, a second copy of a core starter) | Four Forbidden cards make the list illegal; removing them is required before any normal score applies |
| 2 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse, Super Polymerization, and one Droll & Lock Bird | Core Atlantean/Mermail starters | Brings each card within its Semi-Limited/Limited copy limit and improves starter density |
| 3 | A few Level 0 spells that do not serve the engine | A 15-card side deck | Adds post-side adaptability (D12) which is currently at the floor |
Evidence & confidence
- Verified: Legality: four Forbidden cards and four copy-limit violations (Verified); Main 58, Extra 15, side 0 against TCG size rules (Verified); Card text and banlist status for every listed card (Verified); Archetype core P(≥1 in opening 5) ≈ 0.99 (Verified hypergeometric)
- Observed: Usage statistics confirm the core archetype cards are commonly run (Observed)
- Inferred: Engine consistency and brick estimate (Inferred); Interaction breadth from text (Inferred); Going-first and going-second strength (Inferred)
- Provisional: Meta Power (null); Matchup coverage (D13) and tournament reliability
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side plan cannot be evaluated
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