Mermail Deck #609482 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Dec 11, 2025 by YGO Mod.

Deck Mermail TCG

Created by: YGO Mod (20517634)

Created On: 12/11/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
40± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Poseidra Abyss, Mermail Abyssgaios, Abysstrite, Icejade Gymir Aegirine) built from Atlantean/Mermail WATER engine plays; Direct-attack and ATK-buff pressure from Atlantean Dragoons and Abyssrhine-based Xyz lines
  • Turn 1 (going first): Open a starter from the Atlantean/Mermail core (archetype core P(≥1 in opening 5) ≈ 0.99), search or summon Neptabyss/Mermail Abyssteus/Mermail Abysspike, and build toward a Xyz or Link boss
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, and Dominus Impulse to disrupt the opponent's first summons, then rebuild the WATER board with GY-triggered summons
  • Recovery: Recover through GY-triggered effects (Atlantean Heavy Infantry, Mermail Shadow Squad, Atlantean Dragoons) that re-add or summon WATER monsters
  • After siding: Not evaluable: side_count is 0, so there is no post-side plan in the export

Why it scores here

The score reflects the deck as a system, not an average of its cards. The Atlantean/Mermail core is dense enough that a live starter is very likely in the opening hand (P(≥1 core card in 5) ≈ 0.99, Inferred), and the WATER recursion lets the deck keep its engine going through a single disruption. Interaction is layered: 15 negation-text cards and 5 hand traps give broad coverage. Closing power comes from 2800-ATK boss monsters in the Extra Deck. Popularity did not earn points: the archetype's usage stats confirm the list is real, not that it is strong, and no combo, tournament or win-rate data was supplied, so floor, median and matchup scores are inferred or provisional. The list is illegal (four Forbidden cards and four copy-limit violations), and the rubric caps an illegal list low, so the final score is set at 40 as a structural-only estimate. The deck has no side deck, so post-side adaptability scores low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 archetype-core card in opening 5) ≈ 0.99 across 35 core copies; searcher text in 15 cards gives P(≥1 in 5) ≈ 0.79 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Five hand traps and 17 Level 0 spells/traps add some dead-card risk; Dominus Impulse and Super Polymerization are conditional, so brick rate is moderate (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable combos; ceiling read from text of Neptabyss, Mermail Abyssteus, Atlantean Dragoons and Poseidra Abyss Xyz lines (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so the median is unmeasured; the score sits at neutral and is provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Several independent WATER starters and GY recursion (Atlantean Heavy Infantry, Mermail Shadow Squad) give alternate routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 GY-triggered recursion and 15 searcher-text cards support resource regeneration; Pot of Prosperity adds card flow (Inferred)
D7 End-Board & Interaction Quality 70 15 negation-text cards, 5 hand traps and removal text (Ash Blossom, Droll & Lock Bird, Dominus Impulse, Crossout Designator) give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second disruption is strong (Ash Blossom, Droll & Lock Bird, Dominus Impulse), but Forbidden cards and copy violations are a concern for legal play (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck bosses reach 2800–3000 ATK (Poseidra Abyss, Abysstrite, Icejade Gymir Aegirine), with Atlantean Dragoons adding direct-attack text (Verified stat; Inferred use)
D10 Main Deck Efficiency & Flexibility 55 58 Main Deck cards across 30 distinct names; 13 singletons and 11 triple-copies; 17 Level 0 spells/traps and a 9.6% exact-name archetype purity leave some slots as flex (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 distinct Extra Deck cards, all singletons; spread across Synchro, Xyz, Link and Fusion gives flexibility but several bosses are not guaranteed to be castable (Verified composition; Inferred)
D12 Side Deck Adaptability 15 side_count is 0, so there is no side plan at all; the score is at the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, so archetype meta-share and matchup records are absent; score is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step WATER and Xyz/Link summons with several opponent-turn responses are moderately demanding, so pilot error tolerance is middling (Inferred)

How the score was computed

Strategy profile: Midrange primary, no meta-neutral re-normalisation needed (D13 kept at provisional 50). Structural ≈ 60, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 59, then banlist-exposure modifier −12 = 47, then capped at 40 because the list is Illegal (structural-only estimate)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense: almost every opening hand contains a live Atlantean/Mermail starter
  • Layered interaction: 15 negation-text cards and 5 hand traps
  • Extra Deck bosses reach 2800–3000 ATK
  • WATER recursion gives alternate routes after one interruption

Weaknesses

  • Illegal list: four Forbidden cards and four copy-limit violations
  • No side deck (side_count 0), so no post-side adaptability
  • No combo, tournament or win-rate data to confirm floor, median or matchup strength
  • Several non-engine tech and spell cards dilute the core (9.6% exact-name purity)

Critical choke points

  • Forbidden cards (Trishula, Called by the Grave, Crossout Designator, Barrier Statue) must be removed before the list is playable
  • Dependence on the WATER summon chain: a single disruption on the starter can stall the Extra Deck boss line
Priority Remove Add Reason
1 Trishula, Dragon of the Ice Barrier; Called by the Grave; Crossout Designator; Barrier Statue of the Torrent Legal archetype cards or in-format WATER tech (for example, a second copy of a core starter) Four Forbidden cards make the list illegal; removing them is required before any normal score applies
2 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse, Super Polymerization, and one Droll & Lock Bird Core Atlantean/Mermail starters Brings each card within its Semi-Limited/Limited copy limit and improves starter density
3 A few Level 0 spells that do not serve the engine A 15-card side deck Adds post-side adaptability (D12) which is currently at the floor

Evidence & confidence

  • Verified: Legality: four Forbidden cards and four copy-limit violations (Verified); Main 58, Extra 15, side 0 against TCG size rules (Verified); Card text and banlist status for every listed card (Verified); Archetype core P(≥1 in opening 5) ≈ 0.99 (Verified hypergeometric)
  • Observed: Usage statistics confirm the core archetype cards are commonly run (Observed)
  • Inferred: Engine consistency and brick estimate (Inferred); Interaction breadth from text (Inferred); Going-first and going-second strength (Inferred)
  • Provisional: Meta Power (null); Matchup coverage (D13) and tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side plan cannot be evaluated

More TCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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