Created by: YGO Mod (20517634)

Created On: 12/11/2025

Main: 55 Extra: 15

3 cardD.D. Crow 3 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


2 cardElder of the Six Samurai 2 cardElder of the Six Samurai
Elder of the Six Samurai
EARTH 3
Elder of the Six Samurai
  • ATK:

  • 400

  • DEF:

  • 0


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).


2 cardGrandmaster of the Six Samurai 2 cardGrandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


1 cardLegendary Six Samurai - Enishi 1 cardLegendary Six Samurai - Enishi
Legendary Six Samurai - Enishi
LIGHT 4
Legendary Six Samurai - Enishi
  • ATK:

  • 1700

  • DEF:

  • 700


Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


2 cardLegendary Six Samurai - Kageki 2 cardLegendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


3 cardLegendary Six Samurai - Kizan
3 cardLegendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardThe Six Samurai - Zanji 1 cardThe Six Samurai - Zanji
The Six Samurai - Zanji
LIGHT 4
The Six Samurai - Zanji
  • ATK:

  • 1800

  • DEF:

  • 1300


At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


2 cardAlly of Justice Cycle Reader 2 cardAlly of Justice Cycle Reader
Ally of Justice Cycle Reader
DARK 3
Ally of Justice Cycle Reader
  • ATK:

  • 1000

  • DEF:

  • 1000


During either player's turn: You can discard this card to the Graveyard, then target up to 2 LIGHT monsters in your opponent's Graveyard; banish those targets.


1 cardKagemusha of the Six Samurai 1 cardKagemusha of the Six Samurai
Kagemusha of the Six Samurai
EARTH 2
Kagemusha of the Six Samurai
  • ATK:

  • 400

  • DEF:

  • 1800


During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.


1 cardShien's Squire 1 cardShien's Squire
Shien's Squire
EARTH 1
Shien's Squire
  • ATK:

  • 300

  • DEF:

  • 700


During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.


3 cardAsceticism of the Six Samurai 3 cardAsceticism of the Six Samurai
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


    1 cardDark Hole
    1 cardDark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      3 cardForbidden Lance 3 cardForbidden Lance
      Forbidden Lance
      Spell Quick
      Forbidden Lance

        Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


        3 cardMystical Space Typhoon
        3 cardMystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          1 cardReinforcement of the Army
          1 cardReinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            3 cardShien's Dojo 3 cardShien's Dojo
            Shien's Dojo
            Spell Continuous
            Shien's Dojo

              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


              3 cardShien's Smoke Signal 3 cardShien's Smoke Signal
              Shien's Smoke Signal
              Spell Normal
              Shien's Smoke Signal

                Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                3 cardSix Samurai United 3 cardSix Samurai United
                Six Samurai United
                Spell Continuous
                Six Samurai United

                  Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                  2 cardSoul Charge
                  2 cardSoul Charge
                  Soul Charge
                  Spell Normal
                  Soul Charge

                    Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                    1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                    Bottomless Trap Hole
                    Trap Normal
                    Bottomless Trap Hole

                      When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                      2 cardBreakthrough Skill 2 cardBreakthrough Skill
                      Breakthrough Skill
                      Trap Normal
                      Breakthrough Skill

                        Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                        1 cardCompulsory Evacuation Device 1 cardCompulsory Evacuation Device
                        Compulsory Evacuation Device
                        Trap Normal
                        Compulsory Evacuation Device

                          Target 1 monster on the field; return that target to the hand.


                          1 cardDouble-Edged Sword Technique 1 cardDouble-Edged Sword Technique
                          Double-Edged Sword Technique
                          Trap Normal
                          Double-Edged Sword Technique

                            Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.


                            2 cardFiendish Chain 2 cardFiendish Chain
                            Fiendish Chain
                            Trap Continuous
                            Fiendish Chain

                              Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                              3 cardRivalry of Warlords
                              3 cardRivalry of Warlords
                              Rivalry of Warlords
                              Trap Continuous
                              Rivalry of Warlords

                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                1 cardSolemn Warning 1 cardSolemn Warning
                                Solemn Warning
                                Trap Counter
                                Solemn Warning

                                  When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                  Tag(s):

                                  1 cardSoul Drain 1 cardSoul Drain
                                  Soul Drain
                                  Trap Continuous
                                  Soul Drain

                                    Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                                    1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                    Ally of Justice Catastor
                                    DARK 5
                                    Ally of Justice Catastor
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1200


                                    1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                    1 cardArmades, Keeper of Boundaries 1 cardArmades, Keeper of Boundaries
                                    Armades, Keeper of Boundaries
                                    LIGHT 5
                                    Armades, Keeper of Boundaries
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1500


                                    1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


                                    1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                    Black Rose Dragon
                                    FIRE 7
                                    Black Rose Dragon
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                    1 cardLegendary Six Samurai - Shi En 1 cardLegendary Six Samurai - Shi En
                                    Legendary Six Samurai - Shi En
                                    DARK 5
                                    Legendary Six Samurai - Shi En
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1400


                                    1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                    1 cardMist Wurm 1 cardMist Wurm
                                    Mist Wurm
                                    WIND 9
                                    Mist Wurm
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1500


                                    1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                    1 cardNaturia Barkion 1 cardNaturia Barkion
                                    Naturia Barkion
                                    EARTH 6
                                    Naturia Barkion
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1800


                                    1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                    1 cardNaturia Beast 1 cardNaturia Beast
                                    Naturia Beast
                                    EARTH 5
                                    Naturia Beast
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1700


                                    1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                    1 cardAbyss Dweller
                                    1 cardAbyss Dweller
                                    Abyss Dweller
                                    WATER
                                    Abyss Dweller
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 1400


                                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                    1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                    Evilswarm Exciton Knight
                                    LIGHT
                                    Evilswarm Exciton Knight
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 0


                                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                    1 cardGhostrick Alucard 1 cardGhostrick Alucard
                                    Ghostrick Alucard
                                    DARK
                                    Ghostrick Alucard
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 1600


                                    2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                                    1 cardHeroic Champion - Excalibur 1 cardHeroic Champion - Excalibur
                                    Heroic Champion - Excalibur
                                    LIGHT
                                    Heroic Champion - Excalibur
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2000


                                    2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                                    1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                    Number 101: Silent Honor ARK
                                    WATER
                                    Number 101: Silent Honor ARK
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1000


                                    2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                    1 cardNumber 50: Blackship of Corn 1 cardNumber 50: Blackship of Corn
                                    Number 50: Blackship of Corn
                                    DARK
                                    Number 50: Blackship of Corn
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1500


                                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


                                    1 cardShadow of the Six Samurai - Shien 1 cardShadow of the Six Samurai - Shien
                                    Shadow of the Six Samurai - Shien
                                    EARTH
                                    Shadow of the Six Samurai - Shien
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 400


                                    2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.


                                    1 cardWind-Up Zenmaines 1 cardWind-Up Zenmaines
                                    Wind-Up Zenmaines
                                    FIRE
                                    Wind-Up Zenmaines
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2100


                                    2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.




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