Infernity Deck #604607 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Infernity Launcher x3, Infernity Barrier x3. Created Dec 1, 2025 by YGO Mod.

Deck Infernity Master Duel

Created by: YGO Mod (20517634)

Created On: 12/01/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Dec 1, 2025
64± 5/ 100
Power Score
Structural 68
Reliability 60
Going First 72
Going Second 68

Infernity Combo (Master Duel) — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 72
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Combo into layered negation board with boss monsters; Grind via graveyard recursion and resource reuse
  • Turn 1 (going first): Use Infernity/Fiendsmith/Horus starters to empty hand and build disruption board
  • Turn 2 (going second): Deploy hand traps and board breakers then combo through
  • Recovery: Recursion via Infernity Launcher, Necromancer, Fiendsmith shuffle
  • After siding: None (side deck empty)

Why it scores here

This deck is a multi-engine combo system built around Infernity, Fiendsmith, and Horus, with high opening consistency (P(core live)≈0.94) but requiring careful hand management to activate Infernity effects. Its ceiling includes layered negates and multiple boss monsters, but the median output is lower due to reliance on empty-hand conditions and limited combo data. The deck shows redundancy across engines for interruption resilience, yet lacks a side deck for best-of-3 adaptation. The score reflects system cohesion, consistency, and interaction quality rather than individual card power or archetype popularity, and we did not average card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(≥1 core starter in 5) ≈ 0.935 from 16 core copies; multiple engines (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Infernity effects require empty hand, but Card Destruction/Sage mitigate; copy histogram balanced (Inferred)
D3 Combo Conversion & Ceiling 70 No parsed combos; text suggests Fiendsmith/Infernity boards with negates (Inferred)
D4 Combo Floor & Median Output 55 No combo floor data; median likely moderate due to setup needs (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Starter diversity across Infernity/Fiendsmith/Horus gives route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 70 Recursion via Launcher, Necromancer, Fiendsmith recycle supports grind (Inferred)
D7 End-Board & Interaction Quality 75 Multiple negation sources: Barrier, Impermanence, Desirae, Baronne (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand trap group P(≥1 in 6)=0.764; board breakers S:P, Baronne present (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss monsters ATK 3000+ (Imsety, Avramax, Zombie Vampire) (Verified)
D10 Main Deck Efficiency & Flexibility 75 40-card main, 24 distinct, compact multi-engine (Inferred)
D11 Extra Deck Efficiency & Coverage 75 Extra deck 15 with 8 link,3 fusion,3 xyz,1 synchro coverage (Verified)
D12 Side Deck Adaptability 5 Side deck absent (0 cards) limiting post-side plans (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament context; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Complex empty-hand timing and multi-engine lines reduce error tolerance (Inferred)

How the score was computed

Strategy profile: Primary Combo only (secondary noted but not blended due to clear combo identity). Structural ≈ 68, Going First ≈ 72, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-3); Banlist exposure (-2); Engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High opening consistency with multi-engine core
  • Layered negation and board interaction
  • Good recursion and resource grind

Weaknesses

  • Infernity effects require empty hand, creating conditional play
  • No side deck for best-of-3
  • Limited combo data reduces certainty

Critical choke points

  • Reliance on discarding hand to activate Infernity
  • Limited copies of key tech (Called by, Crossout)
Priority Remove Add Reason
1 Forbidden Droplet Core usage stat shows 100% inclusion but missing; improves going-second board breaking

Evidence & confidence

  • Verified: Legality status; Extra deck breakdown; Side count 0; Restricted card counts
  • Observed: No parsed combos (0 boards)
  • Inferred: Consistency probabilities; Interaction from card text; Brick risk
  • Provisional: Matchup coverage D13
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Infernity

Infernity Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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