Infernity Deck #604607 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Infernity Launcher x3, Infernity Barrier x3. Created Dec 1, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 12/01/2025
Main Deck (40)
- Artifact Lancea x2
- Droll & Lock Bird x2
- Duamutef, Blessing of Horus x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Infernity Archfiend x2
- Infernity Necromancer x2
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Qebehsenuef, Protection of Horus x1
- Zalamander Catalyzer x1
- Infernity Sage x2
- Called by the Grave x1
- Card Destruction x1
- Crossout Designator x1
- Fiendsmith's Tract x2
- Infernity Launcher x3
- King's Sarcophagus x2
- This Creepy Little Punk x1
- Walls of the Imperial Tomb x1
- Infernity Barrier x3
- Infinite Impermanence x3
Extra Deck (15)
- Aerial Eater x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- Spright Elf x1
- Baronne de Fleur x1
- Constellar Ptolemy M7 x1
- D/D/D Wave High King Caesar x1
- The Zombie Vampire x1
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Infernity Combo (Master Duel) — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 72 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Combo into layered negation board with boss monsters; Grind via graveyard recursion and resource reuse
- Turn 1 (going first): Use Infernity/Fiendsmith/Horus starters to empty hand and build disruption board
- Turn 2 (going second): Deploy hand traps and board breakers then combo through
- Recovery: Recursion via Infernity Launcher, Necromancer, Fiendsmith shuffle
- After siding: None (side deck empty)
Why it scores here
This deck is a multi-engine combo system built around Infernity, Fiendsmith, and Horus, with high opening consistency (P(core live)≈0.94) but requiring careful hand management to activate Infernity effects. Its ceiling includes layered negates and multiple boss monsters, but the median output is lower due to reliance on empty-hand conditions and limited combo data. The deck shows redundancy across engines for interruption resilience, yet lacks a side deck for best-of-3 adaptation. The score reflects system cohesion, consistency, and interaction quality rather than individual card power or archetype popularity, and we did not average card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(≥1 core starter in 5) ≈ 0.935 from 16 core copies; multiple engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | Infernity effects require empty hand, but Card Destruction/Sage mitigate; copy histogram balanced (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | No parsed combos; text suggests Fiendsmith/Infernity boards with negates (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo floor data; median likely moderate due to setup needs (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Starter diversity across Infernity/Fiendsmith/Horus gives route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Recursion via Launcher, Necromancer, Fiendsmith recycle supports grind (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Multiple negation sources: Barrier, Impermanence, Desirae, Baronne (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand trap group P(≥1 in 6)=0.764; board breakers S:P, Baronne present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Boss monsters ATK 3000+ (Imsety, Avramax, Zombie Vampire) (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 75 | 40-card main, 24 distinct, compact multi-engine (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 75 | Extra deck 15 with 8 link,3 fusion,3 xyz,1 synchro coverage (Verified) |
| D12 | Side Deck Adaptability | 5 | Side deck absent (0 cards) limiting post-side plans (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context; format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Complex empty-hand timing and multi-engine lines reduce error tolerance (Inferred) |
How the score was computed
Strategy profile: Primary Combo only (secondary noted but not blended due to clear combo identity). Structural ≈ 68, Going First ≈ 72, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-3); Banlist exposure (-2); Engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High opening consistency with multi-engine core
- Layered negation and board interaction
- Good recursion and resource grind
Weaknesses
- Infernity effects require empty hand, creating conditional play
- No side deck for best-of-3
- Limited combo data reduces certainty
Critical choke points
- Reliance on discarding hand to activate Infernity
- Limited copies of key tech (Called by, Crossout)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Forbidden Droplet | Core usage stat shows 100% inclusion but missing; improves going-second board breaking |
Evidence & confidence
- Verified: Legality status; Extra deck breakdown; Side count 0; Restricted card counts
- Observed: No parsed combos (0 boards)
- Inferred: Consistency probabilities; Interaction from card text; Brick risk
- Provisional: Matchup coverage D13
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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